Commit Graph

157923 Commits

Author SHA1 Message Date
brian karis
43ca1bf181 VSM atomic depth writes
#rb ola.olsson, andrew.lauritzen

#ROBOMERGE-SOURCE: CL 15492121 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15492123 by brian karis in ue5-main branch]
2021-02-22 14:47:36 -04:00
Devon Penney
1c1666c016 Back out changelist 15478829
[CL 15492083 by Devon Penney in ue5-main branch]
2021-02-22 14:43:14 -04:00
Fred Kimberley
18452e37c9 Change the default behaviour for console commands from autocomplete to search. This means that users will be able to type partial substrings from any portion of the command to find them instead of just the beginning of the command.
The old behaviour can still be used by setting console.searchmode.legacy to true.

#rb Ben.Hoffman

[CL 15491991 by Fred Kimberley in ue5-main branch]
2021-02-22 14:34:50 -04:00
chris kulla
142a7699f2 ShowFlag support in path tracer
Add support for light types and direct vs. gi flags

#rb Patrick.Kelly

[CL 15491891 by chris kulla in ue5-main branch]
2021-02-22 14:21:46 -04:00
Richard TalbotWatkin
f6cca456a9 Fixed Nanite rendering issue.
Nanite SceneProxy was not initializing materials correctly based off the modified indices from the section info. This meant that meshes with reordered material slots were rendering incorrectly.
#jira FROST-1100
#rb Graham.Wihlidal

[CL 15491868 by Richard TalbotWatkin in ue5-main branch]
2021-02-22 14:18:53 -04:00
lauren barnes
b5598f9534 Moving the SetViewport call to before SetScissorRect to fix clipping issue on viewports
#jira UE-107683
#rb Matt.Kuhlenschmidt
[CODEREVIEW] Mihnea.Balta

#ROBOMERGE-SOURCE: CL 15491684 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15491691 by lauren barnes in ue5-main branch]
2021-02-22 14:01:11 -04:00
paul chipchase
1dee513e3f Move the creation and mapping of shader directories to later on in the start up sequence.
- Creating the shader directories relies on the process having a valid project but was being called before we validate the project file.
- This meant that if the project path is invalid instead of getting a clear error dialog about it the user would hit a fatal log while generating the shader directories instead.
- We can safely move the code to a point after the project path has been validated as nothing will have tried to access the list of shader directories yet.

#jira UE-109024
#rb Arciel.Rekman
#rnx

#ROBOMERGE-SOURCE: CL 15491659 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15491661 by paul chipchase in ue5-main branch]
2021-02-22 13:59:32 -04:00
robomerge
db39d1df0d Localization Automation using CL 15490901
#ROBOMERGE-SOURCE: CL 15491514 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15491530 by robomerge in ue5-main branch]
2021-02-22 13:44:02 -04:00
ola olsson
8e041ec11d Add missing tesselation propagation for PrimitiveId & add missing include of SceneData.ush
#rb Krzysztof.Narkowicz

#ROBOMERGE-SOURCE: CL 15491473 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15491524 by ola olsson in ue5-main branch]
2021-02-22 13:43:29 -04:00
fernando coello
5ff7a03974 Contextual Anim - Added support for interactions with arbitrary number of actors #jira none #review-15491509 @braeden.shosa, @jose.villarroel #fyi @aaron.cox
[CL 15491506 by fernando coello in ue5-main branch]
2021-02-22 13:41:41 -04:00
Zousar Shaker
a886513951 Address issues surfaced by initial lazy resolve testing:
1) Skinned mesh component shouldn't dereference skeletal mesh reference during destruction if there's a chance that is an unresolved reference.
2) Ensure that InterchangeManager doesn't use the *ByHash API without ensuring that it is using the same type hash function as in the TSet its operating on

#rb devin.doucette

[CL 15491460 by Zousar Shaker in ue5-main branch]
2021-02-22 13:37:44 -04:00
Helge Mathee
eec02cb7b8 Control Rig: New rig hierarchy data structure refactoring
#rb halfdan.ingvarsson jack.cai
#jira UEA-558

[CL 15491454 by Helge Mathee in ue5-main branch]
2021-02-22 13:36:33 -04:00
Tony Wong
77932d079e WebMMedia: Fixed hang in player.
#JIRA: UE-109006
#review-15479875 arne.schober
#rnx

[CL 15491357 by Tony Wong in ue5-main branch]
2021-02-22 13:27:43 -04:00
Ryan Brucks
b2a0f5554d Topaz: Fixed and improvements to VolumetricCloud painting. Submitting WIP on ancientone core.
#JIRA none

[CL 15491352 by Ryan Brucks in ue5-main branch]
2021-02-22 13:27:25 -04:00
brooke hubert
4ca0cef3a4 Fix non-unity compile error
#rnx
#Jira UE-109087
#rb trivial

#ROBOMERGE-SOURCE: CL 15490877 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15490888 by brooke hubert in ue5-main branch]
2021-02-22 12:54:24 -04:00
brooke hubert
9b0d46bced Non-unity compile fix.
#rnx
#Jira UE-109097
#rb trivial

#ROBOMERGE-SOURCE: CL 15490844 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15490873 by brooke hubert in ue5-main branch]
2021-02-22 12:53:35 -04:00
Sebastien Hillaire
97dc02cdba Fixed Strata default thickness to be 0.1millimeter as discussed before.
#fyi charles.derousiers

[CL 15490727 by Sebastien Hillaire in ue5-main branch]
2021-02-22 12:41:28 -04:00
Luke Thatcher
6cce1eeece Fix RHI validation errors in Lumen.
- We should store the Lumen FRDGTexture references in the FViewInfo, rather than converting the textures to external and using IPooledRenderTarget, otherwise RDG can't track the resources to issue the correct resource barriers.
 - Resolves missing UAV -> SRV barriers on the volume and history texture resources.

#rb Zach.Bethel

[CL 15490240 by Luke Thatcher in ue5-main branch]
2021-02-22 12:06:21 -04:00
sebastien lussier
fb3b662d38 Added missing virtual destructor on FSourceControlHelper
#rb trivial

#ROBOMERGE-SOURCE: CL 15490058 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15490063 by sebastien lussier in ue5-main branch]
2021-02-22 11:49:06 -04:00
richard malo
52597e1223 Added delegate in DataLayerSubsystem broadcasted when DataLayer activation state changed
#rb jeanfrancois.dube, patrick.enfedaque

#ROBOMERGE-SOURCE: CL 15490050 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15490060 by richard malo in ue5-main branch]
2021-02-22 11:49:01 -04:00
juan canada
41c603ac0d Fixed non unity compile error
#rb none
#jira UE-108213

#ROBOMERGE-SOURCE: CL 15489988 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15489995 by juan canada in ue5-main branch]
2021-02-22 11:43:00 -04:00
ionut matasaru
b0734ca30b [Insights] Fixed freeze (infinite loop) when callers/callees are updating following a selection in Timing view.
#rb none

[CL 15489944 by ionut matasaru in ue5-main branch]
2021-02-22 11:37:56 -04:00
ionut matasaru
d6dc9a1808 Optimized string usage in ReplaceVirtualFilePathForShaderAutogen from ShaderCore.cpp
* no more allocs (previously this function made 3 to 6 allocs per call)
    * 5x faster code

#rb Danny.Couture, Stefan.Boberg

[CL 15489907 by ionut matasaru in ue5-main branch]
2021-02-22 11:32:33 -04:00
ionut matasaru
3a46983c4c Optimized string usage in FShaderCompileJob::GetInputHash() avoiding intermediare FString allocations when writing to archive.
#rb Danny.Couture

[CL 15489904 by ionut matasaru in ue5-main branch]
2021-02-22 11:32:04 -04:00
danny couture
224f6b2c4f Fix missing notification to a component when we overwrite its properties causing an ensure to trigger when converting a static mesh to a BP asset
#jira UE-108242
#rb Francis.Hurteau
#robomerge Release-5.0-EarlyAccess

[CL 15489807 by danny couture in ue5-main branch]
2021-02-22 11:25:46 -04:00