*************
Features
*************
- Added stat in stats panel to show currently used audio/video codec.
- Added audio bitrate in the stats panel.
- Added toggle in the settings panel to force mono audio.
- Added new info in stats panel to indicate input controlling mode.
- Added Linux platform scripts for the Matchmaker/SFU.
- Added npm commands for signalling server. `npm run $config -- $args` which will work across platforms (`$config` might be `start-signalling-server` and args might be `--debug`)
*************
Bugfixes
*************
- Fix matchmaker taking up to 45 seconds to display a valid server for use.
- Fix regression where all browser audio was mono (default now stereo).
- Fix Linux SFU and Signalling Server scripts not grabbing the public IP correctly.
- Fix linux setup scripts not working when being run from a location that has a space in the path.
- Fix SFU run_cloud.bat tries to call non-existent run.bat.
- Fix being unable to type in console of a streamed application.
- Fix docker scripts running only TURN when we needed both TURN and cirrus.
- Fix docker scripts not starting correctly.
*************
Refactors
*************
- Bash scripts have been refactored for readability.
#rb self
#fyi Mattias.Jansson, Aidan.Possemiers
#preflight https://horde.devtools.epicgames.com/job/628c894f5665463c21effaa9
[CL 20345056 by Luke Bermingham in ue5-main branch]
Remove choco requirement from Windows Pixel Streaming scripts.
Make node installation folder specific and not pollute system or clash with existing node installations.
Make SFU/Matchmaker Windows scripts have similar installation and run procedure to signalling server scripts.
Make SFU order independent of whether it should start before or after signalling server by making it attempt a reconnect (every 2 seconds) to the signalling server after a disconnect.
#jira UE-146769
#fyi Nick.Pace, William.Belcher, Phillipe.Rebours
#rb self
#preflight 62397417b3653cf6afd5c1e7
[CL 19464364 by Luke Bermingham in ue5-main branch]
/?preferSFU which lets the user indicate whether they would like to try to connect to the SFU,
/?ForceTURN which lets the user indicate they will only make a peer connection using a relay candidate (this is useful on Chrome when debugging TURN servers),
/?useMic which lets the user indicate they would like to use their microphone to send audio back into Unreal Engine, which can be then be consumed by a PixelStreamingAudioComponent in the scene.
#rb William.Belcher
[FYI] Mattias.Jansson, Aidan.Possemiers, Matthew.Cotton, Nick.Pace, Michael.Wallace
#preflight trivial
#ROBOMERGE-AUTHOR: luke.bermingham
#ROBOMERGE-SOURCE: CL 18787077 in //UE5/Release-5.0/... via CL 18787080 via CL 18787273
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18787275 by luke bermingham in ue5-main branch]
- Stats can now be queried.
- Stats can be listened to for changes using IPixelStreamingModule::AddAnyStatChangedCallback.
- Web frontend stats/settings cleaned up to reflect only important settings a user can change.
- Removed latency tester in favour of a stats report.
#jira UE-136118
#rb self
[FYI] Aidan.Possemiers, Nick.Pace, Matthew.Cotton, William.Belcher
#preflight 61d24a8921763c62c97d1378
#ROBOMERGE-AUTHOR: luke.bermingham
#ROBOMERGE-SOURCE: CL 18499770 in //UE5/Release-5.0/... via CL 18499772
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18499773 by luke bermingham in ue5-release-engine-test branch]
- Improve JS logging with formatting and colouring, removed redundant logs.
- Added url parameter ?ForceTURN because Firefox method of forcing TURN seems problematic and Chrome does not have a method to force TURN.
#JIRA UE-136873
#rb Matthew.Cotton
[FYI] Nick.Pace, Mattias.Jansson, Aidan.Possemiers, Marco.Anastasi
#ROBOMERGE-AUTHOR: luke.bermingham
#ROBOMERGE-SOURCE: CL 18428596 in //UE5/Release-5.0/... via CL 18428600
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18428605 by luke bermingham in ue5-release-engine-test branch]