Commit Graph

13 Commits

Author SHA1 Message Date
carl lloyd
ebf970c309 Added support to spirv-reflect to check RelaxedPrecision decorator
Allow half precision in packed UB's

#rb Lukas.Hermanns
#robomerge Release-5.0
#robomerge FNMain

[CL 18032584 by carl lloyd in ue5-main branch]
2021-11-03 09:22:18 -04:00
Lukas Hermanns
3bc3db0010 SPIRV-Reflect patch after merge from GitHub.
#rb Ryan.Vance
#fyi Carl.Lloyd, Will.Damon, Mihnea.Balta, Rolando.Caloca
#jira none
#rnx

[CL 15880209 by Lukas Hermanns in ue5-main branch]
2021-03-31 15:44:20 -04:00
Ryan Vance
f7b3e68bff Updated the spirv reflect integration with the latest from https://github.com/KhronosGroup/SPIRV-Reflect to add support for ray tracing type reflection.
Added UE Start/End comments around every UE modification for easier merge sanity checking in the future.
#rb Lukas.Hermanns

[CL 15864925 by Ryan Vance in ue5-main branch]
2021-03-30 13:29:30 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Chris Gagnon
41830d88e7 Renaming UE4 build scripts, and removed some really dated documentation.
#rb Josh.Adams

[CL 15068236 by Chris Gagnon in ue5-main branch]
2021-01-13 12:39:56 -04:00
Lukas Hermanns
ae77921053 DXC Update: SPIRV-Reflect
#rb none
#fyi Mihnea.Balta, Rolando.Caloca, Will.Damon, Michael.Sartain
#jira none
#rnx

[CL 14832091 by Lukas Hermanns in ue5-main branch]
2020-12-01 19:11:16 -04:00
Lukas Hermanns
a2d558f605 Merged SPIRV-Reflect from //UE4/Dev-Rendering into //UE5/Main (from CL 13849628).
#rb none
#fyi Rolando.Caloca, Arciel.Rekman
#jira none
#rnx

[CL 14256868 by Lukas Hermanns in ue5-main branch]
2020-09-03 16:53:00 -04:00
Ben Marsh
99be00dcdb Merging latest from Private-Starship.
[CL 13192225 by Ben Marsh in ue5-main branch]
2020-05-05 18:50:52 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
5954c1f85b Updating remaining copyrights in Engine.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870965 by ryan durand in Main branch]
2019-12-26 23:08:00 -05:00
Joakim Lindqvist
d26625d39d Updated module build configurations to follow our updated guidelines on using a library, you should always specify the full path to the library if you know it (in PublicAdditionalLibraries). This allows UBT to do up to date checking of the module and is faster.
If you still need to old behavior of searching for a library we use the new PublicSystemLibraries instead (used very sparingly).

Also updated conventions on importing Android libraries to use the newly introduced Android Architecture instead, which is always set to a valid architecuture (unlike Target.Architecture for the general case)

Lastly I updated some build.cs files that were doing filesystem enumeration or copying as they were being parsed, this is highly discouraged (partially because we cache filesystem operations but also it adds a cost to something we expect to be very fast). Any operations like this should be done as part of the build if they have to be done at all.

#rb none

[CL 7918851 by Joakim Lindqvist in Dev-Build branch]
2019-08-09 03:48:12 -04:00
ben marsh
11f022162f Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) [at] 6944469
#rb none
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 6944849 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7089689 by ben marsh in Dev-Build branch]
2019-06-19 08:52:32 -04:00