UE5 updated the GameActivity class path, but this particular bit of Java code had the legacy UE4 path.
#jira UE-108914
#rb Chris.Babcock steve.smith
#rnx
#ROBOMERGE-SOURCE: CL 15668886 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)
[CL 15670586 by robert srinivasiah in ue5-main branch]
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3292174 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm and webgl2 support
- Linux toolchain
#jira UEPLAT-1437 Switch [to] web assembly
Change 3292193 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm and webgl2 support
- ThirdParty libs compiled with new toolchain with wasm support
#jira UEPLAT-1437 Switch [to] web assembly
Change 3292215 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm and wbegl2 support
- emscripten toolchain
#jira UEPLAT-1437 Switch [to] web assembly
Change 3292222 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm support
- ENGINE changes (c# & cpp files)
#jira UEPLAT-1437 Switch [to] web assembly
Change 3292223 on 2017/02/08 by Nick.Shin
HTML5 merge ThirdParty lib build scripts from Dev-Platform to Dev-Mobile
Change 3292228 on 2017/02/08 by Nick.Shin
HTML5 emscripten: webgl support
- webgl patches
- and a lot of UE4 patches to package HTML5 on LINUX
- mostly from mozilla's jukka -- thx jukka!
#jira UEPLAT-828 (4.16) Support ES3 / WebGL2 in HTML5
Change 3292285 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm and webgl2 support
- Windows toolchain
#jira UEPLAT-1437 Switch [to] web assembly
Change 3293994 on 2017/02/09 by Nick.Shin
HTML5 emscripten: wasm and webgl2 support
- OSX toolchain
#jira UEPLAT-1437 Switch [to] web assembly
Change 3294391 on 2017/02/09 by Nick.Shin
HTML5 "black box issues" revisited
- jukka rewrote the window resize handler -- much cleaner and more straightforward
#jira UE-36341 HTML5 - View is incorrectly drawn
#jira UE-32311 Templates on Firefox/Chrome on HTML5 are not full screen during Launch On
Change 3296421 on 2017/02/10 by Jack.Porter
Fix landscape spline segment splitting placing when using streaming levels
Change 3296587 on 2017/02/10 by Jack.Porter
Additional fix for landscape spline segment splitting when using streaming levels
Change 3301241 on 2017/02/14 by Mi.Wang
Fixed DeviceProfileEditor bug for incorrect clamp the Texture Mip LOD size. #jira UE-36237 #rb jack.porter
Change 3301387 on 2017/02/14 by Nick.Shin
HTML5 emscripten: webgl support
- webgl patches from mozilla's jukka
+ hardware instancing
+ glBlitFramebuffer
+ GL AlaphaBlendOperation
#jira UEPLAT-828 (4.16) Support ES3 / WebGL2 in HTML5
Change 3301405 on 2017/02/14 by Nick.Shin
HTML5 plugin fix when blueprint projects are promoted to code projects automatically.
#jira UE-41710 HTML5 - Package Failure - Failed to Produce item ProjectName-OnlineSubsystemNull.bc
Change 3302278 on 2017/02/14 by Omar.Rodriguez
UE-36651: Mac Vulkan Android Projects crash on launch.
* Glslang library has been built for Mac but flag was not updated
* Set GlslangAvailable to true for Mac when building an Android project with vulkan
#jira UE-36651
Change 3302773 on 2017/02/14 by Chris.Babcock
Add a dropdown with some common console commands on Android (contributed by rafortis)
#jira UE-40834
#PR #3143
#ue4
#android
Change 3305604 on 2017/02/16 by Nick.Shin
HTML5 webgl2 shader- turn on: instance static mesh vertex factory
#jira UEPLAT-828 (4.16) Support ES3 / WebGL2 in HTML5
Change 3308154 on 2017/02/16 by Nick.Shin
HTML5 GitHub PR
#jira UE-42019 GitHub 3258 : Added suport for emscripten --pre-js and --post-js option when building for HTML5
Change 3308510 on 2017/02/16 by Nick.Shin
HTML5 webgl2 shader fixes
#jria UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3308971 on 2017/02/17 by Jack.Porter
Fix for landscape painting when height<0 in the Ortho viewports
Change 3309075 on 2017/02/17 by Allan.Bentham
Include static subject meshes when masking out modulated shadow casters.
#jira UE-41581
Change 3309531 on 2017/02/17 by Chris.Babcock
Handle large OBB files in APK
#jira UE-41443
#ue4
#android
Change 3311320 on 2017/02/19 by Dmitriy.Dyomin
Fixed: Particle Cutout Crashes On Mobile Devices That Don't Support Hardware Instancing (Mali-400 GPU)
#jira UE-41970
Change 3311347 on 2017/02/20 by Dmitriy.Dyomin
Fixed: Engine Crashes When Previewing ES3_1 With Material Using World Position Offset (Need Custom Stencil)
#jira UE-41976
Change 3311398 on 2017/02/20 by Dmitriy.Dyomin
Fixed: Landscapes do not render on PowerVR device
#jira UE-35530
Change 3311428 on 2017/02/20 by Dmitriy.Dyomin
Fixed: Exposure Is More Extreme In High-End Mobile Preview Modes
#jira UE-42036
Change 3311448 on 2017/02/20 by Dmitriy.Dyomin
Fixed: Packaged game Crashes on android after entering "Help" command twice
#jira UE-41956
Change 3311587 on 2017/02/20 by Allan.Bentham
ES2 GLSL - Silently swap all uint to ints
#jira UE-41548
Change 3313930 on 2017/02/21 by Allan.Bentham
Print literal uints as ints when generating ES2 code.
#jira UE-41548
Change 3317924 on 2017/02/22 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- Linux toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3317929 on 2017/02/22 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- ThirdParty libs compiled with new toolchain with wasm and webgl2 support
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3317951 on 2017/02/22 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- emscripten toolchain
WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3318004 on 2017/02/22 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- windows toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3318669 on 2017/02/23 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- OSX toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3318672 on 2017/02/23 by Nick.Shin
HTML5 webgl2 shader fixes
#jria UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3318819 on 2017/02/23 by Dmitriy.Dyomin
Fixed: Rendering artifacts with bloom on iPhone7 Metal
#jira UE-40978
Change 3319702 on 2017/02/23 by Chris.Babcock
Disable eglSwapInterval since it can cause issues with some drivers
#ue4
#android
Change 3320880 on 2017/02/24 by Dmitriy.Dyomin
Added r.Mobile.TonemapperFilm cvar which can be used to enable/disable filmic tonemapper on mobile, independently from desktop (disabled by default)
#jira UEMOB-195
Change 3321042 on 2017/02/24 by Jack.Porter
Fixed incorrect sizeof in Vulkan pipleine cache
pointed out here: http://coconutlizard.co.uk/blog/ue4/ue4-its-a-size-jim/
#code_review: rolando.caloca
Change 3322383 on 2017/02/24 by Chris.Babcock
Fix issue with ad banner on Android 7.0 devices
#jira UE-42390
#ue4
#android
Change 3322479 on 2017/02/24 by Omar.Rodriguez
UEMOB-199 - WEX: Improved virtual keyboard for Android
* Calculating the area covered by the virtual keyboard
* Calling OnVirtualKeyboardShown and OnVirtualKeyboardHidden events
* Passing the Rect of the area covered by the virtual keyboard OnVirtualKeyboardShown event
#jira UEMOB-199
Change 3323353 on 2017/02/27 by Allan.Bentham
Fix broken mobile scene captures when !mobileHDR and RHINeedsToSwitchVerticalAxis
#jira UE-42191
Change 3323431 on 2017/02/27 by Allan.Bentham
CIS fix
Change 3323687 on 2017/02/27 by Allan.Bentham
Disable GRHINeedsUnatlasedCSMDepthsWorkaround for mobile devices.
#jira UE-42131
Change 3324652 on 2017/02/28 by Dmitriy.Dyomin
Fixed: Canvas elements appear darker on iOS Metal
Change 3324885 on 2017/02/28 by Jack.Porter
Fixed "Minimum iOS Version" setting display name
#jira UE-42270
Change 3324899 on 2017/02/28 by Jack.Porter
GitHub 3063 : removed duplicate gc.MaxObjectsInGame setting in IOSEngine.ini
#jira UE-40018
#3063
Change 3324932 on 2017/02/28 by Jack.Porter
GitHub 3257 : iPhonePackager errors in output log when opening project settings on Windows
#jira UE-41984
#3257
#codereview: Peter.Sauerbrei
Change 3324956 on 2017/02/28 by Jack.Porter
FOpenGLFrontend::GetMaxSamplers incorrect for IOS
#jira UE-42038
#3264
Change 3325478 on 2017/02/28 by Allan.Bentham
PR # 3188 : Fix far distance bug with cascaded shadows on mobile (Metal) and PC mobile preview (Contributed by ufna)
#jira UE-41442
Change 3327300 on 2017/03/01 by Allan.Bentham
PR #3175 : Fixes high quality reflection blending seams (Contributed by kallehamalainen)
#jira UE-41257
Change 3328917 on 2017/03/02 by Nick.Shin
HTML5 project settings
expose ini settings to edtior HTML5 project settings panel
#jira UE-42331 Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
#jira UE-41584 Editor locks up when adding an element for HTML5 devices on Mac
#jira UE-41701 Editor freezes when setting browser filepath for inserted element in project settings
Change 3329169 on 2017/03/02 by Allan.Bentham
increase render thread timeout to 1 minute for suntemple / android.
Prevents low end devices timing out during load.
#jira UE-40696
Change 3330849 on 2017/03/02 by Nick.Shin
HTML5 project settings
expose ini settings to edtior HTML5 project settings panel
#jira UE-42331 Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
Change 3331078 on 2017/03/03 by Dmitriy.Dyomin
Fixed: Device output log partial lines
integrated from WEX (3250488)
Change 3331112 on 2017/03/03 by Dmitriy.Dyomin
Reduced state setup for slate draw calls (saves about 4ms RT time on mobile)
integrated from WEX (3256584)
Change 3331117 on 2017/03/03 by Dmitriy.Dyomin
Fixed redundant blend state changes in opengl
integrated from WEX (3256586)
Change 3331173 on 2017/03/03 by Dmitriy.Dyomin
Slate pixel shaders will use half precision where possible on mobile
integrated from WEX (3256656)
Change 3332865 on 2017/03/06 by Dmitriy.Dyomin
Better MobileContentScaleFactor defaults for iOS devices
#jira UEMOB-330
Change 3333129 on 2017/03/06 by Peter.Sauerbrei
move to Library/Caches instead of documents for saved files
re-enable iterative deploy on TVOS
#jira UEMOB-284
Change 3334692 on 2017/03/06 by Jack.Porter
Allow r.MobileContentScaleFactor to be changed at runtime on Android
#jira UEMOB-173
Change 3336255 on 2017/03/07 by Nick.Shin
HTML5 project settings
marking SIMD and multithreading as experimental - these do not play nice with WASM builds currently...
#jira UE-42331 Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
Change 3337094 on 2017/03/08 by Nick.Shin
HTML5 project settings
marking SIMD and multithreading as experimental - these do not play nice with WASM builds currently...
#jira UE-42331 Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
Change 3338800 on 2017/03/08 by Chris.Babcock
Update AAR handling to deal with versioning, subproject dependencies for resources, and scope
#jira UE-42677
#ue4
#android
Change 3338813 on 2017/03/08 by Chris.Babcock
Pass build configuration to UPL for access during packaging as $S(Configuration)
#jira UE-42678
#ue4
#android
#ios
Change 3339401 on 2017/03/09 by Alicia.Cano
Android runtime permissions
- Fix for WRITE_EXTERNAL_STORAGE if it is not granted at time of onCreate for non-shipping builds
- Fix for Location Services
- Fix for if target sdk is not set to 23+
#jira UE-38512
#android
#rb: chris.babcock
Change 3340736 on 2017/03/09 by Chris.Babcock
Implement support for new controllers (Xbox Wireless, SteelSeries Stratus XL, PS4) (contributed by TRS-justing)
#jira UE-41965
#PR #3254
#ue4
#android
Change 3340744 on 2017/03/09 by Jack.Porter
Expose Custom Depth to Foliage
#jira UE-6061
Change 3340849 on 2017/03/09 by Dmitriy.Dyomin
Fixed: iOS movie become laggy and crashes when played in iPhone 6/6s.
#jira UE-42351
Change 3341268 on 2017/03/10 by Alicia.Cano
PR #2894: Initial VoiceModuleAndroid support. (Contributed by devbm)
#jira UE-37945
#android
#rb: chris.babcock, jack.porter
Change 3341303 on 2017/03/10 by Allan.Bentham
Remove optimisation that prevents full specular occulsion on mobile.
PR #3186 : Specular can't be blocked on high-end mobile.
#jira UE-41393
Change 3342304 on 2017/03/10 by Alicia.Cano
build fix
#rb: chris.babcock
Change 3343344 on 2017/03/13 by Alicia.Cano
build fix
#rb: chris.babcock
Change 3343591 on 2017/03/13 by Brent.Pease
iOS multiplayer fix part 1. Correct byte ordering.
#jira UE-34875
Change 3343669 on 2017/03/13 by Chris.Babcock
Update carefullyredist script version
#jira UE-42832
Change 3344212 on 2017/03/13 by Will.Fissler
Various compile fixes for Xcode 8.3.
These fixes must also be added to //UE4/Release-4.15.
#jira UE-41313
Change 3344396 on 2017/03/13 by Chris.Babcock
Fix Java 1.5 obsolete warnings
#jira UE-42851
#ue4
#android
Change 3345132 on 2017/03/14 by Will.Fissler
Added ifdef wrapper to check clang version for presentDrawable.
Change 3345336 on 2017/03/14 by Will.Fissler
Moved #if (__clang_major__ > 8) || (__clang_major__ == 8 && __clang_minor__ >= 1) check inside of the presentDrawable method.
Change 3345460 on 2017/03/14 by Will.Fissler
ifdef changes for presentDrawable. The last submission duped the changes, instead of merging. #rb none
Change 3346046 on 2017/03/14 by Will.Fissler
Fixed MetalCommandBuffer.cpp [again] after last submission duped changes instead of merging.
Change 3346367 on 2017/03/14 by Chris.Babcock
Fix issue with GoogleVR ARMv7 libraries included for other architectures in link
#ue4
#android
Change 3347682 on 2017/03/15 by Allan.Bentham
Enable HW sRGB correction with retainer widget's render target.
Use slate's gamma correction for mobile (where no such support exists)
Render retainer box RT content with gamma correction.
#jira UE-40967
Change 3348712 on 2017/03/15 by Nick.Shin
HTML5 - upload to S3
updated to AWS "signature version 4" authentication
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3349254 on 2017/03/16 by Jack.Porter
Fix for crash using the mobile previewer when the LQ lightmap shader permutation is disabled.
#jira UE-42971
Change 3349739 on 2017/03/16 by Nick.Shin
HTML5 - upload to S3
better error message feedback on upload failures
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3349765 on 2017/03/16 by Alicia.Cano
Disable mouseover events in Mobile Previewer
#jira UE-19903
#mobile
#rb: Jack.Porter
Change 3350049 on 2017/03/16 by Nick.Shin
HTML5 - upload to S3
folder in bucket is optional
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3350153 on 2017/03/16 by Nick.Shin
HTML5 - upload to S3
updated S3 public link generator
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3351582 on 2017/03/17 by Will.Fissler
Reverting the attempted fix for Xcode 8.3: Result += " -mcpu=cortex-a9";
Currently we cannot build arm64 for iOS with this change.
Change 3352085 on 2017/03/17 by Alicia.Cano
iOS doesn't honor request to close the virtual keyboard leading to a crash
#jira UE-36447
#ios
#rb:Peter.Sauerbrei
Change 3353313 on 2017/03/19 by Ben.Marsh
Always allow large *.js files in Github.
Change 3354444 on 2017/03/20 by Nick.Shin
HTML5 - upload to S3
to help make it obvious that "upload to S3" checkbox is set/or not -- disable S3 details if checkbox for "uploading to S3" is not set
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3355618 on 2017/03/20 by Nick.Shin
HTML5 Save Game System
- ripped out HTML5 code [from Engine's SaveGameSystem.h] and placed it in HTML5Platform.cpp
- cleaned up HTML5PlatformFile.cpp (make it match as clost to linux's version)
- created HTML5's own PlatformFeature & SaveGameSystem files -- and updated HTML5PlatformMisc to make use of the the new HTML5 SaveGame code
#jira UE-42081 Remove heinous HTML5 code from engine
Change 3355621 on 2017/03/20 by Nick.Shin
remove temp debugging code
#jira UE-42081 Remove heinous HTML5 code from engine
Change 3356937 on 2017/03/21 by Chris.Babcock
Add "stat vulkanrhi" to new console dropdown
#jira UE-43149
#ue4
#android
Change 3357652 on 2017/03/21 by Nick.Shin
HTML5 performance speed ups
added "use fixed timestep" setting option for HTML5 builds (this has been separated from Engine - General Settings - Framerate)
- this is slightly different to smooth framerate and fixed framerate - thus, the timestep option was put in the HTML5 specific panel
this option is based on the suggestions by jukka's post:
- https://answers.unrealengine.com/questions/409629/smooth-frame-rate-and-use-fixed-frame-rate-should.html
however, using this option will make the player "run faster" on (for example) thirdperson blueprint template -- but, it has no effect on other (for example) zen garden...
#jira UE-30214 - Implement a warning message for fps settings
Change 3360415 on 2017/03/23 by Allan.Bentham
Fix crash that occurs when ES3.1 preview is used with r.MobileHDR32bppMode modes.
Change 3360418 on 2017/03/23 by Allan.Bentham
Disable filmic tonemapper if r.MobileHDR32bppMode is in use.
#jira UE-40913
Change 3360557 on 2017/03/23 by Allan.Bentham
Better fix for mobile CSM shadow flickering (UE-42131), now works for PC OpenGL based mobile preview.
#jira UE-42131
Change 3362258 on 2017/03/23 by Dmitriy.Dyomin
Fixed: Canvas texture element gamma issues on iOS Metal
Change 3362321 on 2017/03/24 by Dmitriy.Dyomin
GitHub 3173 : MaterialAO support for mobile rendering path (contributed by kallehamalainen)
#3173
Change 3363550 on 2017/03/24 by Alicia.Cano
build fix for devices < Android 5.0
#jira UE-43299
#android
#rb: chris.babcock
Change 3363687 on 2017/03/24 by Chris.Babcock
Fix Android password hiding in input dialog
#jira WEX-5159
#ue4
#android
Change 3365280 on 2017/03/27 by Dmitriy.Dyomin
Fix for GL_EXT_shader_framebuffer_fetch on Zenfone5. Use UE_EXT_shader_framebuffer_fetch define on all devices to enable extension
Change 3365291 on 2017/03/27 by Dmitriy.Dyomin
Copied form WEX CL# 3308653
Fixed: Enabling shader cache causes crash on NVIDIA Shield
#jira UE-41639
Change 3365293 on 2017/03/27 by Dmitriy.Dyomin
GitHub 3411 : Fix crash in patching utils mount method (contributed by nverenik)
#jira UE-43247
#3411
Change 3365340 on 2017/03/27 by Dmitriy.Dyomin
Fixed: Moving sublevel in world composition browser does not appear in Undo History
#jira UE-35535
Change 3365564 on 2017/03/27 by Allan.Bentham
SkyLightComponent now serializes IrradianceMap SH values.
clicking Recapture sky button in mobile preview switches back to SM4/5 to update captures.
Skylights that are dirty from load will trigger reflection capture update once shaders are rebuilt.
#jira UE-42436
Change 3366282 on 2017/03/27 by Nick.Shin
remove dead links
these files to not exist anywhere in the make-3.81 subfolders
#UDN-354501
#jira none
Change 3366306 on 2017/03/27 by Nick.Shin
HTML5 - disable multi-threading for wasm
#jira UE-43219 - HTML5 disable multi-threading for wasm
Change 3366307 on 2017/03/27 by Nick.Shin
HTML5 packaging Shipping builds
big cleanup / additions to *gz file support for amazon s3
* both, uploading to s3
* and allowing s3 to host the games there
#jira UE-43002 HTML5 in Shipping fails downloading symbols files
#jria UE-43001 HTML5 Shipping Projects fail looking for compressed files when "Compress files during shipping packaging" is not selected.
Change 3367385 on 2017/03/28 by Allan.Bentham
Display skylight serialization warning only when cooking for mobile platforms.
#jira UE-42436
Change 3368583 on 2017/03/28 by Chris.Babcock
Expose JAVA_HOME setting in Android SDK project settings on Mac
#jira UE-43418
#ue4
#android
Change 3368803 on 2017/03/28 by Chris.Babcock
Fix features requested in manifest for "Daydream and Cardboard" mode
#jira UE-43314
#ue4
#android
Change 3369087 on 2017/03/28 by Jack.Porter
Changed tooltip and added supported devices in paretheses for Android Mobile Deferred / ES31+AEP
#jira UE-42438
Change 3369372 on 2017/03/29 by Allan.Bentham
Fix disappearing meshes when r.mobile.allowdistancefieldshadows is disabled.
#jira UE-43366
Change 3369381 on 2017/03/29 by Jack.Porter
Show warnings when mobile shader permutations required for rendering are disbaled
Made FReadOnlyCVARCache a singleton and added mobile CVars, used for MobileBasePassRendering.
#jira UE-43050
Change 3369430 on 2017/03/29 by Allan.Bentham
fix CIS build
Change 3369740 on 2017/03/29 by Allan.Bentham
Added Android option to enable builds with hidden symbol visbility by default. (bBuildWithHiddenSymbolVisibility)
Android links with -gc-sections to remove unused code/data
Add JNI_METHOD for java accessible native functions, fixed up existing JNI functions to use macro.
Add support for map file generation with android.
Add 'bBuildWithHiddenSymbolVisibility' to AndroidPlatform.HasDefaultBuildConfig()
bBuildWithHiddenSymbolVisibility defaults to false in BaseEngine.ini
#jira UEMOB-168
Change 3369975 on 2017/03/29 by Nick.Shin
HTML5 - AWS S3 shareable link for shipping builds corrected
#jira UE-43379 Amazon S3 Shareable link does not generate correct filepath.
Change 3369998 on 2017/03/29 by Nick.Shin
HTML5 python build scripts
PR:
1cb836d43c
#jira none
Change 3370214 on 2017/03/29 by Nick.Shin
HTML5 - default bUseFixedTimeStep to false...
#jira UE-43380 - Default HTML5 gamespeed is faster than equivalent platforms
Change 3370762 on 2017/03/29 by Chris.Babcock
Fixes to new keyboard for Android
- Ensure the local scope ScreenRect passed into OnVirtualKeyboardShown in AndroidJNI is captured by value instead of by reference.
- Moved ShowVirtualKeyboardInput's bKeyboardShowing early-out checks into the UI thread task. This allows the keyboard to continue showing when changing focus between multiple EditableTextBox widgets.
#ue4
#android
Change 3371344 on 2017/03/30 by Jack.Porter
Fixed issue where Vulkan screenshot R/B channels were reversed on Android
#jira UE-43479
Change 3372926 on 2017/03/30 by Peter.Sauerbrei
start the process of sunsetting 32-bit and GLES2 on iOS
#jira UE-42266
Change 3372970 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- windows toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3372989 on 2017/03/30 by Peter.Sauerbrei
fix for Xcode 8.3 build with 32-bit
Change 3373007 on 2017/03/30 by Peter.Sauerbrei
fix for crash when online subsystem is disabled on IOS
Change 3373108 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- emscripten toolchain
WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3373163 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- OSX toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3373169 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
license file updated
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rnx
Change 3373287 on 2017/03/30 by Nick.Shin
HTML5 - 1.36.11 emscripten - remove old SDK
#jira none
#rnx
Change 3373289 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- Linux toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3373595 on 2017/03/30 by Chris.Babcock
Reenable GooglePlay for ARM64 now that it doesn't crash
#jira UE-36198
#ue4
#android
Change 3373606 on 2017/03/30 by Chris.Babcock
Submitting Allan's shelved EXT_shader_framebuffer_fetch fix
#ue4
#android
Change 3375456 on 2017/03/31 by Chris.Babcock
Add missing keycodes for Android keyboard (@ and #)
#jira WEX-5777
#ue4
#android
Change 3376309 on 2017/04/03 by Allan.Bentham
Fix overflow issues with mobile DoF.
Change 3377041 on 2017/04/03 by Will.Fissler
Adding Testbed content for PlatformShowcase.
Change 3377582 on 2017/04/03 by Alicia.Cano
adding back in GET_ACCOUNTS permission as it is required for Reset Achievements
#jira: UE-43265
#android
#rb: Chris.Babcock
Change 3377643 on 2017/04/03 by Peter.Sauerbrei
fix for memory leak in MallocBinned
#jira UE-43008
Change 3378033 on 2017/04/04 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- ThirdParty libs compiled with new toolchain with wasm and webgl2 support
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3378034 on 2017/04/04 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- ThirdParty build scripts
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3378035 on 2017/04/04 by Nick.Shin
HTML5 - Update GameX template to make it work with trunk Emscripten
PR
dc2b26f452 (commitcomment-21454978)
#jira none
#rn
Change 3378044 on 2017/04/04 by Nick.Shin
HTML5 harfbuzz - double checking recompiled with NO multithreading
wasm currently does not support pthreads
*** THIS IS STILL WIP ***
checking in to match 3rd party libs compiled configuration
#jira UE-28588 - Build HarfBuzz for HTML5
#rnx
Change 3378264 on 2017/04/04 by Allan.Bentham
Fix crash when using consolas font on android sdk 24
#jira UE-43464
Change 3379097 on 2017/04/04 by Nick.Shin
CIS HTML5 build warning fix
#jria none
#rnx
Change 3379333 on 2017/04/04 by Chris.Babcock
Prevent inserting extra permissions into manifest multiple times
#jira UE-43583
#ue4
#android
Change 3380870 on 2017/04/05 by Chris.Babcock
Fix merge issue
Change 3380898 on 2017/04/05 by Chris.Babcock
Fixed again
Change 3381443 on 2017/04/05 by Chris.Babcock
Fix for GearVR non-unity build
#ue4
#android
Change 3381941 on 2017/04/05 by Chris.Babcock
Fix HTTPChunkInstaller texture format checks and missing #define warning
#jira UE-43706
#ue4
#android
Change 3382056 on 2017/04/05 by Chris.Babcock
Updates to Android AARs needed for Facebook plugin
Change 3382097 on 2017/04/05 by Chris.Babcock
Disable java console cmd receiver only in shipping builds
#jira UE-43710
#ue4
#android
Change 3382497 on 2017/04/06 by Allan.Bentham
Fix Fortnite Cooked Server crashes when joining game from lobby.
#jira UE-43695
Change 3383227 on 2017/04/06 by Will.Fissler
Reverted case sensitive change, from yesterday, and implemented a pragma instead.
#jira UE-41313
[CL 3383473 by Jack Porter in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3278667 on 2017/01/31 by Chris.Wood
Added extra context to crash analytics and crash reports in the Editor.
[UE-41306] - Add context to crash analytics and crash reports (with Editor user activity)
When a Slate tab becomes active or foregrounded, we take its LayoutIdentity, Label and Content Widget Type and generate a string from all three. This gives context for what the user was doing. The string is set as the UserActivity and passed to MTBF analytics, crash analytics and crash reporter.
Also added filter to the UserActivity tracking system that defaults to Game mode to preserve previous behavior. Editor now switches it to Editor mode and starts setting the activity in this mode.
#jira UE-41306
Change 3278637 on 2017/01/30 by Dmitriy.Dyomin
Fixed: iOS Device displays textures darker than in Editor
#jira UE-41298
Change 3278566 on 2017/01/30 by Jack.Porter
Fix #WITH_EDITOR in InstancedStaticMesh.cpp
#jira UE-41292
Change 3278195 on 2017/01/30 by Alexis.Matte
Fix the re-import skeletal mesh regression, where all material disapear.
#jira UE-41294
Change 3278173 on 2017/01/30 by Frank.Fella
PlatformMediaSource - Don't allow the user to nest platform media sources, and also fail validation on nested platform media sources just in case they are set outside of the cusomization UI.
#Jira UE-40779
Change 3278156 on 2017/01/30 by Josh.Adams
- Adding the missed #include line for IsWindowsServer()
#jira UE-41304
Change 3278088 on 2017/01/30 by Mike.Beach
Mirroring CL 3249423 from Dev-BP.
Fix to keep placeholder classes from being needlessly created (when the object they represent already exists) - instead, attempt to lookup and find the existing import objects (which used to be set, but could be cleared during async loading by FLinkerManager::DissociateImportsAndForcedExports()).
#jira OR-34038
Change 3278036 on 2017/01/30 by Mike.Beach
Mirroring CL 3277671 from Dev-BP.
Refactoring FBlueprintCompilerCppBackend::SortNodesInUberGraphExecutionGroup() a bit. Catching cases that weren't acounted for - detecting cyclical logic now when we've pulled a node/statement out of order, and other nodes need to fall through to that logic (not relying on a goto).
#jira UE-41188, UE-41189, UE-41186, UE-41037
Change 3277974 on 2017/01/30 by Josh.Adams
- Hopeful workaround for COM crash in HandleGameExplorerIntegration function
#jira UE-41080
Change 3277951 on 2017/01/30 by Ori.Cohen
Fix access violation in physx.
#JIRA ODIN-5199
Change 3277773 on 2017/01/30 by Jamie.Dale
Fixing crash that could occur with null meta-data
#jira UE-41271
Change 3277549 on 2017/01/30 by Max.Chen
Sequencer: Back out changelist 3276452 because it breaks other uses of the time snapping interval in the settings.
#jira UE-41009
Change 3277510 on 2017/01/30 by Jamie.Dale
Fixed localization sometimes having incorrect keys in cooked builds
Merged CL# 3276233 and CL# 3277273.
#jira UE-41271
Change 3277500 on 2017/01/30 by Michael.Trepka
Added -Wno-undefined-var-template on Mac to work around an issue with compiling UHT in Xcode 8.3
#jira UE-41225
Change 3277421 on 2017/01/30 by Arciel.Rekman
TestPAL: delete unused test (UE-36984)
#jira UE-36984
(Edigrating CL 3267568 from Dev-Platform to Release-4.15)
Change 3277410 on 2017/01/30 by Jeff.Fisher
UE-41152 more non-unity include fixes.
-Matthew Griffin showed me how to run this locally, so I was able to locally reproduce the errors and this fixed them (the previous fixes were insufficient rather than incorrect).
#jira UE-41152
Change 3277230 on 2017/01/30 by Jack.Porter
Fixed issue with static lighting for Foliage and Instanced Static Meshes where shadows on instances in LOD levels other than LOD 0 was incorrect.
#jira UE-39884
Change 3277178 on 2017/01/30 by Allan.Bentham
enable FORCE_FLOATS with iOS metal shaders when full precision material setting is set.
#jira UE-41253
Change 3277134 on 2017/01/30 by Matthew.Griffin
Fixed NonUnity compile issues
Change 3276503 on 2017/01/28 by Jeff.Fisher
UE-41152 more non-unity include fixes.
#jira UE-41152
Change 3276452 on 2017/01/28 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The value used in the sequencer settings is only used to initialize a new level sequence.
#jira UE-41009
Change 3276130 on 2017/01/27 by Phillip.Kavan
[UE-40894] Fix data loss issues with non-native Blueprint classes that override inherited component default values from a nativized parent Blueprint class hierarchy.
- Mirrored from //UE4/Dev-Blueprints (CL# 3276109).
#jira UE-40894
Change 3276013 on 2017/01/27 by Lina.Halper
- fix issue with additive pose preview applying twice
#jira: UE-41216
#code review:Thomas.Sarkanen
Change 3275990 on 2017/01/27 by Mitchell.Wilson
Disabling 'Used with skeletal mesh' on some materials to resolve errors and warnings.
#jira UE-40736
Change 3275885 on 2017/01/27 by Matt.Kuhlenschmidt
Fixed missing slate style assets log warning
#jira UE-41148
Change 3275805 on 2017/01/27 by Ori.Cohen
Fix incorrect warning about moving simulated bodies during tick group. The existing code would warn if you had a kinematic that was SimulationDisabled (i.e. meaning it's not in the sim scene).
#JIRA UE-37270
Change 3275797 on 2017/01/27 by Shaun.Kime
In some cases, it was possible to create a SRetainerWidget that does not have a valid scene. This would cause the recorded scene index to be mismatched with the actual rendering index when played back in the future.
#jira OR-34919
Change 3275681 on 2017/01/27 by Lina.Halper
Dupe change of CL 3273803, 3274129, 3274700
#jira: UE-41163
#code review:Daniel.Wright, Martin.Wilson
Change 3275624 on 2017/01/27 by Benn.Gallagher
Fixed crash when creating destructible meshes from static meshes with null material interface entries
#jira UE-38998
Change 3275601 on 2017/01/27 by Matt.Kuhlenschmidt
Fix crash when a kdop collision generation fails and there are existing collision meshes selected. We no longer clear out unrelated collision primitives when kdop generation fails.
#jira UE-41220
Change 3275545 on 2017/01/27 by Chris.Bunner
Added flag for retreiving debug materials from GetUsedMaterials calls on rendering components.
#jira UE-40482
Change 3275522 on 2017/01/27 by Max.Chen
Sequencer: Call modify before setting row indices
#jira UE-40682
Change 3275518 on 2017/01/27 by Max.Chen
Sequencer: Switch to static pointer to fix crash when tearing down curve editor.
#jira UE-41105
Change 3275475 on 2017/01/27 by Jeff.Fisher
UE-41152 Merge Improved Daydream Support from Google
-Fixing non-unity missing includes.
#jira UE-41152
Change 3275387 on 2017/01/27 by Steve.Robb
Prevent engine reinstancing on hot reload.
Copied from CL# 3265490.
#jira UE-40765
Change 3275279 on 2017/01/27 by Josh.Adams
- Redoing change 3274305 in 4.15
#jira UE-40451
Change 3275233 on 2017/01/27 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix share play initialization logic.
#jira UE-41209
Change 3275227 on 2017/01/27 by Alex.Delesky
Duplicating the fix for UE-40791 from Dev-Editor CL 3265714 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon.
#jira UE-40791
Change 3275057 on 2017/01/27 by Peter.Sauerbrei
fix for crash after changing the metal shader version
#jira ue-41183
Change 3275031 on 2017/01/27 by Matthew.Griffin
Added architecture hash to path for Linux generated includes, didn't realize that this was part of the path.
Change 3275005 on 2017/01/27 by Matthew.Griffin
Re-enabled Cache of cooked platform data during DerivedDataCache commandlet
Moved caching DDC of non-host platform data behind an option so it's not done for Installed Build by default
Removed other platforms from Launcher Samples and changed 'CookPlatforms' to 'DDCPlatforms' so that its purpose is more clear
Change 3274828 on 2017/01/27 by Jeff.Fisher
UE-41152 Merge Improved Daydream Support from Google
-Fixing non-unity missing include.
#jira UE-41152
Change 3274799 on 2017/01/27 by Arciel.Rekman
Fix for installed Linux cross-toolchain (UE-40392).
- Pull request #3111 contributed by rubu.
#jira UE-40392
Change 3274756 on 2017/01/27 by Max.Chen
Sequencer: Update the parent guid with the new possessable guid. This fixes a bug where the parent guid isn't set properly and so folders aren't retained when assign actors and running fix up actor references.
#jira UE-41010
Change 3274755 on 2017/01/27 by Max.Chen
Sequencer: Call notify movie scene data changed when creating a camera instead of marking the instances as needing a refresh.
#jira UE-41019
Change 3274597 on 2017/01/26 by Jeff.Fisher
UE-41152 Merge Improved Daydream Support from Google
-Fixing monolithic include warning.
#jira UE-41152
Change 3274564 on 2017/01/26 by Mike.Beach
Following the example of other nodes with external dependencies (like UK2Node_SwitchEnum), and making sure the struct is preloaded before we use it (the struct needs to have a valid size).
#jira UE-41073
Change 3274535 on 2017/01/26 by Mike.Beach
Removed ensure that was blocking a wrapper function call to a non-nativized function lib from being generated (while not optimal, the generated code works).
#jira UE-41190
Change 3274512 on 2017/01/26 by Jeff.Fisher
UE-41152 Merge Improved Daydream Support from Google
Merging cl 3255506 Copyright update for google
-note most of the changes went in with the previous 3 androidvr-devvr change integrations, these two were not otherwise changed.
-just incrementing the year
//depot/Partners/Google/AndroidVR-DevVR/Engine/...
to //UE4/Release-4.15/Engine/...
#jira UE-41152
#review-3273588
Change 3274511 on 2017/01/26 by Jeff.Fisher
UE-41152 Merge Improved Daydream Support from Google
Merging cl 3243495 Adding GoogleVRTransition2D plugin to handle VR->2D->VR transition for daydream app.
//depot/Partners/Google/AndroidVR-DevVR/Engine/...
to //UE4/Release-4.15/Engine/...
#jira UE-41152
#review-3273586
Change 3274510 on 2017/01/26 by Jeff.Fisher
UE-41152 Merge Improved Daydream Support from Google
Merging cl 3243494 Update GoogleVR plugin to v1.2.
-Upgrade GVR NDK to 1.10.0
-Add easy to use GoogleVR input component, including controller component for daydream and a gaze based reticle component for cardboard.
-Make the GoogleVRSplash rendered with depth.
-Add built in arm model support in GoogleVR controller plugin.
-Add "Use ExternalFilesDir for UE4Game files" option in AndroidRuntimeSetting to support saving game progress without requesting EXTERNAL_STORAGE permission in Andoird 23+
-Remove the "Package for Daydream" option in AndroidRuntimeSetting.
-Fix the crash on iOS9 when GoogleVR plugin is enabled.(udn/325432)
//depot/Partners/Google/AndroidVR-DevVR/Engine/...
to //UE4/Release-4.15/Engine/...
#jira UE-41152
#review-3273585
Change 3274509 on 2017/01/26 by Jeff.Fisher
UE-41152 Merge Improved Daydream Support from Google
Merging cl 3243493 Adding AndroidPermission plugin to handle runtime permission request and check for android api 23 and above.
-The plugin works for both daydream and normal Android application.
-For Daydream app, it need to work with GoogleVRTransition2D plugin.
//depot/Partners/Google/AndroidVR-DevVR/Engine/...
to //UE4/Release-4.15/Engine/...
#jira UE-41152
#review-3273583
Change 3274485 on 2017/01/26 by Chris.Babcock
Fix handling of numbers in textedit (allow decimals)
#jira UE-41198
#ue4
#android
Change 3274457 on 2017/01/26 by Mike.Beach
Fix to CIS warning (fallout from CL 3274362)
#jira UE-41072, UE-41071, UE-41070
Change 3274445 on 2017/01/26 by Arciel.Rekman
Proper fix for deploying to Linux (UE-40023).
- The logic is: if the base path (local to PC, one we are replacing) *ends* with a separator, add the separator to the dest path (one we're mapping to). Previous fix had a last minute change that inverted it.
#jira UE-40023
Change 3274428 on 2017/01/26 by Brian.Karis
Fixed bloom flickering on high contrast HDR edges when r.TemporalAACatmullRom was enabled.
#jira UE-41138
Change 3274362 on 2017/01/26 by Mike.Beach
Restructuring how we apply individual (exclusive) Blueprint nativization flags...
1. Explicitly flagging Blueprints as dependencies for nativization (and communicating that to the user)
2. Now applying nativization flag to authoritative config for all dependencies on save
3. Flagging new dependencies (parent or interface) as needing nativization (when required)
4. Ignore bDontNativizeDataOnlyBP setting when nativization mode is set to explicit
#jira UE-41072, UE-41071, UE-41070
Change 3274349 on 2017/01/26 by Yannick.Lange
VREditor: Fix Laser not hidden on MotionControllers with docked Menu/UI Panels
#jira UE-40070
Change 3274301 on 2017/01/26 by Chris.Bunner
Added missing material expression tooltips/keywords for new nodes based on 4.15 preview feeback.
#jira UE-41193
Change 3274254 on 2017/01/26 by Ryan.Gerleve
Fix for IsInGameThread() checks that could fail in debug builds while recording a replay with tick.DoAsyncEndOfFrameTasks and demo.ClientRecordAsyncEndOfFrame enabled.
#jira UE-39911
Change 3274121 on 2017/01/26 by Josh.Adams
- Fixed build error with landscape gizmo
#jira UE-41177
Change 3274114 on 2017/01/26 by Dan.Oconnor
Updating all references before calling post edit - prevents objects from being destroyed or created while updating references
#jira UE-40121
Change 3273971 on 2017/01/26 by Chris.Bunner
Update material instance permutations when we have already set param/switch overrides, then only change the base properties.
#jira UE-39754
Change 3273842 on 2017/01/26 by Daniel.Wright
Attempt to remove instructions from code features only present in the forward renderer, so we are showing users their graph cost. Allows shader complexity in forward to sortof match deferred.
#jira UE-41167
Change 3273750 on 2017/01/26 by Jeff.Fisher
UE-41137 //UE4/Main: Step 'Compile Ocean (Win32/Win64)' - 2 Errors - SteamVRController.cpp
-Fixing build break for Ocean. Maybe they are using an older compiler?
#jira UE-31137
Change 3273602 on 2017/01/26 by Michael.Trepka
Fix for UE-41146
#jira UE-41146
Change 3273506 on 2017/01/26 by Maciej.Mroz
#jira ODIN-4991, UE-41035
merged cl3273497 from Dev-Blueprints branch
Nativization:
EX_AddMulticastDelegate - generated code calls TMulticastScriptDelegate::AddUniqe instead of TMulticastScriptDelegate::Add.
Change 3273464 on 2017/01/26 by Mitchell.Wilson
Resaving asset to resolve warning.
#jira UE-41008
Change 3273413 on 2017/01/26 by Marc.Audy
Fix crash when audio device fails to initialize
#author Andrew.Grant
#jira UE-41143
Change 3273391 on 2017/01/26 by Jack.Porter
Fixed ensure encountered when using the Copy/Paste sub-tool in sculpt mode
#jira UE-40480
Change 3273343 on 2017/01/26 by Matt.Kuhlenschmidt
Resetting the preview on a material now properly clears the thumbnail which could have a stale references that was impossible to fix.
Fixed on asset exibiting this problem
#jira UE-40300
Change 3273243 on 2017/01/26 by Jamie.Dale
Speculative fix for an issue where User Defined Enum display names were being lost on upgrade to 4.15
#jira UE-41130
Change 3273235 on 2017/01/26 by Graeme.Thornton
Fix for some memory being left hanging around when loading bulk data asyncronously under certain circumstances
#jira UE-37815
Change 3273225 on 2017/01/26 by Ben.Cosh
This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
#Proj Engine
Change 3273224 on 2017/01/26 by Josh.Stoddard
Increment FDerivedDataPhysXCooker to force recook of PhysX data
#jira UE-39791#rb none #lockdown james.golding
Change 3273201 on 2017/01/26 by Jack.Porter
Fixed problem where UpdateInstanceTransform blueprint function was not updating bounds correctly
#jira UE-41126
Change 3273122 on 2017/01/26 by Graeme.Thornton
Added some extra log output for situations where a compressed block in an archive doesn't have a valid header
#jira UE-38767
Change 3273116 on 2017/01/26 by Benn.Gallagher
Fix for crash generating clothing skinning data due to coplanar check triggering a check() on small triangles
#jira UE-41112
Change 3273077 on 2017/01/26 by Thomas.Sarkanen
Allowed LODs other than LOD0 to have screen sizes greater than 1
#jira UE-41125 - Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1
Change 3273061 on 2017/01/26 by Matthew.Griffin
Disabled code caching data for all platforms until we can figure out why it's filling up DDC cache
Change 3272938 on 2017/01/25 by Arciel.Rekman
Fix launch on a remote Linux machine (UE-38691).
- Device id is now used to get target platform, so should match it exactly.
#jira UE-38691
Change 3272816 on 2017/01/25 by Ben.Marsh
Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.
Change 3272590 on 2017/01/25 by Daniel.Wright
Workaround for "error X3067: 'GetObjectWorldPosition': ambiguous function call" which happens when FMaterialPixelParameters and FMaterialVertexParameters have the same number of floats with the HLSL compiler. Function overload resolution appears to identify types based on how many floats / ints / etc they contain.
#jira UE-41099
Change 3272419 on 2017/01/25 by Arciel.Rekman
Linux: fix remote deploying of a packaged build (UE-40023).
#jira UE-40023
Change 3272355 on 2017/01/25 by Daniel.Wright
Prevent a large shadow depth bias due to low resolution from causing near plane clipping
#jira UE-40873
Change 3272196 on 2017/01/25 by tim.gautier
Updating TM-UMG content for UI visibility
#jira UE-29618
Change 3272114 on 2017/01/25 by Michael.Dupuis
#jira UE-29817 : backout of CL from Dev-Editor fixing this jira
Change 3271953 on 2017/01/25 by Michael.Trepka
Attempt to fix UE-40956 - Rare crash occurs in CoreAudio in Vehicle Game on Mac when quitting.
#jira UE-40956
Change 3271945 on 2017/01/25 by Olaf.Piesche
Replicating CL 3271564
#jira UE-40980
#udn 325525
Fix uniform buffers for mesh particles; these should really be on the mesh collector, so allocating them as a one frame resource is safe.
Change 3271883 on 2017/01/25 by Daniel.Wright
UWorld::AreAlwaysLoadedLevelsLoaded takes into account bShouldBeVisible. Fixes reflection captures not getting uploaded when there's an invisible always loaded level, which is supposed to be invisible.
#jira UE-40724
Change 3271686 on 2017/01/25 by Marc.Audy
Properly fix line endings in all cases when installing a c++ feature pack
#jira UE-40939
Change 3271631 on 2017/01/25 by Ryan.Gerleve
In UEngine::CommitMapChange, rename the new ULevelStreaming objects so that the main world is their outer. This is more correct in general, and will cause those levels to be added to the correct level collection during FlushLevelStreaming.
Also use MoveTemp to add the streaming level list to the main world, so that the fake world will no longer reference them.
#jira UE-40524
Change 3271611 on 2017/01/25 by Allan.Bentham
Ensure texture's buildsettings are not marked as streamable if the target platform does not support streaming.
#jira UE-40927
Change 3271504 on 2017/01/25 by tim.gautier
Updated default values of UMG_Behavior
#jira UE-29618
Change 3271491 on 2017/01/25 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix bug in AT9 audio cooking.
- Maximum mono bitrate is 144kbps, but 100% quality mono tracks were selecting 168kbps, causing the AT9 tool to fail.
- Also bumped AT9 engine format to recook potentially broken audio data.
#jira UE-40761
Change 3271428 on 2017/01/25 by Chris.Bunner
Bug in previous CL.
#jira UE-39953
Change 3271413 on 2017/01/25 by Lina.Halper
#DUPEFIX of CL 3270776
#jira: UE-41082
Change 3271403 on 2017/01/25 by tim.gautier
Adjusted UMG_Blur intensity settings.
#jira UE-29618
# rb cristina.riveron
Change 3271300 on 2017/01/25 by Luke.Thatcher
[PLATFORM] [PS4] [^] Merge (as edit) fix for NpToolkit2 initialization in 6CPU mode, from //UE4/Dev-Platform to //UE4/Release-4.15 (Original CL 3271215)
- Default thread affinity in the InitParams structure is 7 CPUs.
- Using this affinity in games with 6CPU mode set in param.sfo causes init() to fail.
- We now select 6 or 7 CPU affinity based on what sceKernelGetCpumode reports at runtime.
#jira UE-41079
Change 3271197 on 2017/01/25 by Andrew.Rodham
Sequencer: Ensure initial evaluation range correctly sets exclusive lower boundary for subsequent evaluations
- This prevents us from erroneously evaluating the initial time twice as part of swept evaluations)
#jira UE-40758
Change 3270386 on 2017/01/24 by tim.gautier
Updated UMG_Blur to include second Low-Quality asset
#jira UE-29618
Change 3270267 on 2017/01/24 by Arciel.Rekman
Linux: fix not being able to run a packaged build (UE-37016, UE-39648).
- Fixed expansion of paths with spaces in the bootstrap script.
- Also increased the timeout since large projects can sometimes get killed on start.
- Also killed spammy console output.
#jira UE-37016
Change 3270203 on 2017/01/24 by Chris.Babcock
Fixed issue with Mac and Linux install and uninstall scripts if ANDROID_HOME not set (contributed by nathansizemore)
#jira UE-41042
#PR #3160
#ue4
#android
Change 3270037 on 2017/01/24 by tim.gautier
Checking in UMG_Blur for UMG test coverage
#jira UE-29618
Change 3269829 on 2017/01/24 by matt.barnes
Adding content for Material Attribute testing
#jira UE-29618
Change 3269700 on 2017/01/24 by Josh.Stoddard
force relink of PhysX libs
#jira UE-39791 #rb ori.cohen #lockdown james.golding
Change 3269621 on 2017/01/24 by Allan.Bentham
Make sure 'intrinsic_GetHDR32bppEncodeModeES2()' reports no encoding mode when mobileHDR == false
#jira UE-41023
Change 3269503 on 2017/01/24 by Josh.Stoddard
Integrate PhysX change 3268008 from //UE4/Dev-Physics-Upgrade
#jira UE-39791 #lockdown james.golding #rb josh.stoddard
Change 3269359 on 2017/01/24 by Jack.Porter
Fix for Web browser widget crash on Android when packaged for Distribution
#jira UE-39451
Change 3269316 on 2017/01/24 by Thomas.Sarkanen
Fixed non-unity issues with last change for UE-40945
#jira UE-40945 - Crash trying to import facial animations
Change 3269047 on 2017/01/23 by Yannick.Lange
VREditor: Fix VREditor Laser not hidden on MotionControllers with docked Menu/UI Panels
#jira UE-40070
Change 3268824 on 2017/01/23 by Rolando.Caloca
UE4.15 - Fix for right eye showing black on VR
#jira UE-40900
Change 3268752 on 2017/01/23 by Nick.Whiting
Fix for assertion for binding an MSAA'd scene color with a non-MSAA'd texture.
#jira UE-39304
Change 3268722 on 2017/01/23 by Olaf.Piesche
Replicating 3256329
#jira UE-38615
Removing unnecessary assert that fires when exporting emitters.
Change 3268220 on 2017/01/23 by Nick.Whiting
Adding in a new CVar (vr.SteamVR.UsePostPresentHandoff), which defaults to 0. When set to 0, we do NOT use the SteamVR PostPresentHandoff, which costs some performance GPU time. When 1, we use the call, and get some extra GPU performance. However, this call is NOT safe for scenes that have frame-behind GPU work, like SceneCapture components and Widget Components
#jira UE-40570
Change 3268180 on 2017/01/23 by Marc.Audy
PendingKill Actors will no longer register their components when the level is being loaded
#jira UE-40505
Change 3268076 on 2017/01/23 by Matthew.Griffin
Changed Mac SunTemple cook jobs to use Sample Editor to avoid errors about mismatched files
#jira UE-40806
Change 3267997 on 2017/01/23 by Mitchell.Wilson
Increased lightmap size on spheres in volumes example to resolve issue with lighting.
Corrected misspelling in multiple examples and one UMG asset.
#jira UE-40890 UE-40926 UE-40882 UE-40928 UE-40825 UE-40819
Change 3267892 on 2017/01/23 by Mitchell.Wilson
Removed preview mesh on M_Bird_Inst that was referencing a static mesh that was removed or renamed to resolve warnings in CIS.
#jira UE-40300
Change 3267866 on 2017/01/23 by Thomas.Sarkanen
Prevented crash when using Facial Animation importer
Also hid the feature behind an experiemental setting flag, as it is not ready for users yet.
#jira UE-40945 - Crash trying to import facial animations
Change 3267834 on 2017/01/23 by Nick.Darnell
An addition to 3255247, this also adds input processing incrementing for double click, and preview mouse down.
#jira UE-40313
Change 3267785 on 2017/01/23 by Marc.Audy
Put proper line endings when modifying template files when installing feature pack
#jira UE-40939
Change 3267761 on 2017/01/23 by Mitchell.Wilson
Moved left landscape mesh slightly to hide a seam that can be seen when using VR and looking over the railing.
#jira UE-40916
Change 3267632 on 2017/01/23 by Jurre.deBaare
Marker syncs not working correctly in Blend Spaces
#fix Ensure that SampleIndexWithMarkers is serialized
#JIRA UE-40975
[CL 3287682 by Matthew Griffin in Main branch]