Commit Graph

109 Commits

Author SHA1 Message Date
Wei Liu
24ad7d27c8 Fix a bug of bloom intensity been applied twice.
#jira  UE-151247

#rb Dmitriy.Dyomin
#preflight 62787b554d39623ee67c2fe5

[CL 20099659 by Wei Liu in ue5-main branch]
2022-05-08 22:29:02 -04:00
fred kimberley
7fbfaf57c8 Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build

#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824721 by fred kimberley in ue5-main branch]
2022-02-02 07:59:31 -05:00
andrew davidson
cac76b118e Fix FVector2D variant casts - Renderer
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8700e41414fb013dd4002

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18801433 in //UE5/Release-5.0/... via CL 18802090 via CL 18821511
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18821594 by andrew davidson in ue5-main branch]
2022-02-02 01:43:41 -05:00
UnrealBot
c47e81b2cb Branch snapshot for CL 18531810
[CL 18531810 in ue5-main branch]
2022-01-06 16:44:09 +00:00
UnrealBot
2987349d36 Branch snapshot for CL 18514113
[CL 18514113 in ue5-main branch]
2022-01-05 20:41:17 +00:00
Wei Liu
7575ee6c55 Only output scenecolor for sunmask on IOS when MSAA is enabled.
#jira none

#robomerge 5.0

#rb Dmitriy.Dyomin, Florin.Pascu
#preflight 61d5a2e44c252480ca1a5b89

[CL 18518245 by Wei Liu in ue5-main branch]
2022-01-05 09:09:54 -05:00
guillaume abadie
7d2361db39 Uses DECLARE_GLOBAL_SHADER on shader class that uses a shader parameter structure
This allows to list quickly in code what shader class are left to refactor to RDG

#rb sebastien.hillaire
#jira none
#preflight 61ae5ab8fc6bcc8e19712326

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18386269 in //UE5/Release-5.0/... via CL 18386288
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18386315 by guillaume abadie in ue5-release-engine-test branch]
2021-12-06 14:36:06 -05:00
guillaume abadie
2e85f24b98 Reland 18322673: Moves the bloom's intensity to be applied before writing to the bloom rdg texture
This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.

#rb none
#preflight 61a63600361aa0b85b3c506b

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18324910 via CL 18374616 via CL 18374634
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18374649 by guillaume abadie in ue5-release-engine-test branch]
2021-12-03 17:20:45 -05:00
guillaume abadie
cb09748fce [Backout] - CL18322673
[FYI] Guillaume.Abadie
Original CL Desc
-----------------------------------------------------------------
Moves the bloom's intensity to be applied before writing to the bloom rdg texture

This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.

#rb none

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18323049 via CL 18374597 via CL 18374633
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18374646 by guillaume abadie in ue5-release-engine-test branch]
2021-12-03 17:20:36 -05:00
guillaume abadie
f7e825f79a Moves the bloom's intensity to be applied before writing to the bloom rdg texture
This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.

#rb none

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18322673 via CL 18374590 via CL 18374632
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18374645 by guillaume abadie in ue5-release-engine-test branch]
2021-12-03 17:20:28 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
andrew davidson
57beb335f2 Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00
christopher waters
6c4b4a91a4 Adding a required StencilRef argument to SetGraphicsPipelineState.
#jira none
#rb zach.bethel, mihnea.balta, florin.pascu
#preflight 61312f4a79ce170001d4a79e

#ROBOMERGE-SOURCE: CL 17422777 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
#ROBOMERGE[bot1]: emt

[CL 17422941 by christopher waters in ue5-release-engine-test branch]
2021-09-03 12:04:52 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
florin pascu
5c1e32c73c RG11B10 + SceneDepthAux 16/32F + Alpha Propagate
For Forward ES31
 Default SceneColor RG11B10 + R16F\32F Depth texture
 With PropagateAlpha on RGBA16F + R16F\32F
 PostProcess we sample SceneDepthAux for Depth
For Deferred ES31
 SceneDepthAux only for Metal
 PropagateAlpha not working yet
 PostProcess we sample SceneDepthTexture for Depth

cvar to change Depth texture from 16 to 32Fr.Mobile.SceneDepthAux
cvar for AlphaPropagate r.Mobile.PropagateAlpha
#jira UE-98033
#rb Dmitriy.Dyomin, Carl.Lloyd, Jack.Porter

#ROBOMERGE-SOURCE: CL 16644095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16644108 by florin pascu in ue5-release-engine-test branch]
2021-06-11 13:47:20 -04:00
wei liu
3a41e86810 Fix a bug of triple buffer of mobile eye adaptation.
#jira none

#rb Mi.Wang
#preflight 60a22f1913a1660001743797

#ROBOMERGE-SOURCE: CL 16346768 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16346781 by wei liu in ue5-release-engine-test branch]
2021-05-17 05:42:25 -04:00
danny couture
25c6066c53 Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
#rb Francis.Hurteau
#preflight 609e5182ef86d30001ad0a18
#rnx

#ROBOMERGE-SOURCE: CL 16328103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16328107 by danny couture in ue5-release-engine-test branch]
2021-05-14 07:17:49 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
Wei Liu
e1dbc67499 Support Desktop TAA with the mobile renderer( reimplement in UE5)
#jira none

#rb Dmitriy.Dyomin, Jack.Porter, Florin.Pascu, Mi.Wang

[CL 15466697 by Wei Liu in ue5-main branch]
2021-02-18 21:11:17 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Wei Liu
8dfe62c2b4 Port all mobile eye-adaptation resources to RDG.
#jira none

#rb Dmitriy.Dyomin, Jack.Porter, Mi.Wang, Zachary.Bethel

[CL 15278893 by Wei Liu in ue5-main branch]
2021-02-02 04:25:26 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00