- Friendly name ignores material instances for historical reasons (it should really be using a debug name on the shadermap).
#rb Kevin.Ortegren
#jira none
[CL 16606161 by Arciel Rekman in ue5-main branch]
Make all postprocess passes including postprocess materials work properly with MSAA on IOS.
#jira UE-88184
#rb dmitriy.dyomin, allan.bentham, mi.wang, jack.porter
#ROBOMERGE-SOURCE: CL 11646197 in //UE4/Release-4.25/... via CL 11646198
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11646201 by wei liu in Main branch]
Add a Cvar for using half-res custom depth.
Add a seperate permuation for mobile custom depth stencil pixel shader, so mobile depth prepass could not be affected.
Support PostprocessMaterial stencil test on mobile platform base on the new mobile custom depth implementation
#rb wei.liu, dmitriy.dyomin, mi.wang
#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 11302451 via CL 11302452
#ROBOMERGE-BOT: (v649-11301724)
[CL 11302544 by jack porter in Main branch]
PostProcess material should only copy the view portion of the rendertarget texture rather than the entire thing.
#jira UE-85935
#rb zach.bethel
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 11073814 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v637-11041722)
[CL 11074807 by steve smith in Main branch]
//Dev-VirtualProduction/Engine...
#rb none
#rnx
#AUTHOR: jeanmichel.dignard
#SOURCE: CL 10985598 in //UE4/Dev-Tools-Staging/...
[CL 11066063 by Patrick Boutot in Dev-VirtualProduction branch]
[FYI] zach.bethel
#ROBOMERGE-SOURCE: CL 10991193 via CL 10991209 via CL 10991212
#ROBOMERGE-BOT: (v633-10983880)
[CL 10991215 by dmitriy dyomin in Main branch]