Commit Graph

15 Commits

Author SHA1 Message Date
Simon Therriault
79fa990ba9 - Updating MediaCapture to use RDG
- Adding structured buffer output support to media capture

#jira UE-150229, UE-150230
#rb geoffrey.douglas, eric.renaudhoude, ruslan.idrisov

- Adding Rivermax output support wiht custom conversions to support

YCbCr10
RGB8
RGB10
RGB16f

- Fixing chunk configuration for output stream
- Fixing crash when dragging a rivermax player in the scene

#jira UE-146135, UE-150475

#preflight 627562a78a31599132bf87f2

[CL 20081599 by Simon Therriault in ue5-main branch]
2022-05-06 14:50:53 -04:00
andrew davidson
0715ebc996 Type truncation fixes - Renderer
#rb arne.schober
#preflight 61d85ab0932a02483ce13e7d

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18544411 in //UE5/Release-5.0/... via CL 18544434
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18544466 by andrew davidson in ue5-release-engine-test branch]
2022-01-07 10:39:08 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
andrew davidson
57beb335f2 Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Thomas Engel
765d8a40bd Pulling in fix by Christopher Waters from UE4/Main to fix RHI refs being lost for CharAYUV type texture samples in MFW
#rb none
#jira none

[CL 15358237 by Thomas Engel in ue5-main branch]
2021-02-08 14:13:55 -04:00
rod bogart
abd1774fd7 Rename YUV to RGB matrices and fix errors
#jira UE-103295
#rb Simon.Therriault

[CL 14840077 by rod bogart in ue5-main branch]
2020-12-02 19:12:19 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Michal Valient
95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Thomas Engel
c974e9f934 Integration of reworked MWF output pipeline into Dev-Main
#rb Jens.Petersam
#jira FORT-231518, FORT-234751, FORT-259841

[CL 11892466 by Thomas Engel in Main branch]
2020-03-03 18:43:42 -05:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
thomas engel
0c5e094732 Enabling mips generation for Android & adding explicit per MediaTexture instance on/off switch to mips generation
#rb none
[FYI] Tony.Wong, Jens.Petersam
#rnx


#ROBOMERGE-OWNER: thomas.engel
#ROBOMERGE-AUTHOR: thomas.engel
#ROBOMERGE-SOURCE: CL 10078721 via CL 10078722 via CL 10078723 via CL 10078725
#ROBOMERGE-BOT: (v574-10069753)

[CL 10078806 by thomas engel in Main branch]
2019-11-07 20:25:52 -05:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00