zach bethel
51d195d21f
Major refactor of reflection capture code.
...
- Converted to RDG.
- Converted mobile to use subresource transitions instead of awkward ping-ponging between render targets.
- Merged duplicate code paths between mobile / desktop.
- Eliminated FReflectionScratchCubemaps singleton in favor of explicit resource marshalling.
#preflight 623cdecc573f51b292c9c84a
#rb christopher.waters
[CL 19513281 by zach bethel in ue5-main branch]
2022-03-25 11:17:23 -04:00
Andrew Davidson
45edf67938
Merging //UE5/Dev-LargeWorldCoordinates @ 17581892 to //UE5/Main
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[CL 17595295 by Andrew Davidson in ue5-main branch]
2021-09-22 10:00:43 -04:00
christopher waters
15fb3777bf
Adding a required StencilRef argument to SetGraphicsPipelineState.
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#jira none
#rb zach.bethel, mihnea.balta, florin.pascu
#preflight 61312f4a79ce170001d4a79e
#robomerge[bot1] emt
[CL 17422777 by christopher waters in ue5-main branch]
2021-09-03 11:59:36 -04:00
Emil Persson
4516b985df
Name all resources and make naming mandatory
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#rb yuriy.odonnel, kenzo.terelst
[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
Emil Persson
adf0716e8d
Replace FVertexBufferRHIRef, FIndexBufferRHIRef and FStructuredBufferRHIRef with FBufferRHIRef.
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#rb kenzo.terelst
[CL 15153257 by Emil Persson in ue5-main branch]
2021-01-21 07:06:03 -04:00
Emil Persson
72db809300
Replace legacy LockVertexBuffer()/LockIndexBuffer()/LockStructuredBuffer() calls with the unified LockBuffer()
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#rb kenzo.terelst
[CL 14898308 by Emil Persson in ue5-main branch]
2020-12-10 11:51:32 -04:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Rolando Caloca
bbb9564388
Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
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#rb none
#rnx
[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
Juan Canada
2ecf4f9708
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
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#rnx
#rb none
[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
0f0464a30e
Updating copyright for Engine Runtime.
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#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Rolando Caloca
c2d62c0ecc
Copying //UE4/Dev-Rendering@10763356 to //UE4/Dev-RenderPlat-Staging
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#rb none
#rnx
[CL 10769097 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-12-17 14:14:23 -05:00
Rolando Caloca
1a30325d6f
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
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#rb none
#rnx
[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
jeff newquist
1ff08f0bf7
Copying //UE4/Dev-Console to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
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#rb none
#rnx
[CL 9445960 by jeff newquist in Dev-RenderPlat-Staging branch]
2019-10-07 10:54:53 -04:00
Michael Lentine
9db7de9fdf
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) [at] 9098278
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#rb none
#rnx
[CL 9098401 by Michael Lentine in Main branch]
2019-09-25 13:55:37 -04:00
Marcus Wassmer
6517c68ef5
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00