This change is the copy-up of work from //UE5/Dev-ParallelRendering to unify the various RHI texture types
- The separate RHI texture types (FRHITexture2D, FRHITexture2DArray, FRHITexture3D, FRHITextureCube, FRHITextureCubeArray) have been replaced with a single type: FRHITexture.
- Includes the required refactoring / fixes for the various platform RHIs.
The old texture types are still supported via typedefs, but will soon be marked deprecated. Future rendering code should make use of the FRHITexture type instead.
#jira UE-139559
#rb Mihnea.Balta
#preflight 622f3af819287beb2c3047f6
#robomerge[FN_ENGINEMERGE] DEV-NC
[CL 19371962 by Luke Thatcher in ue5-main branch]
only used during PSO precompiling.
This can reduce PSO precompile times by as much as 2/3rds.
It is enabled by default, it can be disabled via Android.OpenGL.NumRemoteProgramCompileServices=0 or setting android configrule variable 'DisableProgramCompileServices' to true.
#rb chris.babcock, Dmitriy.Dyomin
[FYI] peter.sauerbrei, jack.porter
#preflight 6218decf847077002e87365b
#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 19147130 via CL 19147174 via CL 19148641 via CL 19148655 via CL 19160382
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19161662 by allan bentham in ue5-main branch]
(cherry pick of 17507631 including later followup fixes in 17526511 and 17542272)
- Disable RDG parallel execution on D3D11.
- Precreate ClearReplacement shaders
- Also add a check to catch other possible issues before it's too late.
#rb Chris.Waters (in Dev-EMT)
#jira UE-125050
#ushell-cherrypick of 17507631 by Arciel.Rekman
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 17586312 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17586354 by arciel rekman in ue5-release-engine-test branch]
todo: hdr decode at runtime when astc hdr not supported
needs to figure out why ARM Encoder is much slower than ISPC, use ARM only for HDR Textures might be a good compromise.
#jira UE-119388
#ROBOMERGE-AUTHOR: yangke.li
#ROBOMERGE-SOURCE: CL 17441496 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17441499 by yangke li in ue5-release-engine-test branch]
The endian of BGR555A1 texture is troublesome on Android platform, because Opengl ES doesn't support GL_UNSIGNED_SHORT_1_5_5_5_REV texture format, meanwhile VK_FORMAT_R5G5B5A1_UNORM_PACK16 is not supported on some Android devices.
#rb Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 16966077 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16966080 by yangke li in ue5-release-engine-test branch]
useful for RVT on mobile platforms, to save the cost of runtime compression
#rb Dmitriy.Dyomin mihnea.balta
#ROBOMERGE-SOURCE: CL 16872220 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16872238 by yangke li in ue5-release-engine-test branch]