- Adding IOpenGLDynamicRHI interface for plugins that want to touch OpenGL resources/handles directly.
- Modifying plugins that were using OpenGLDrv.h to use the interface instead.
- Removing plugin references to UE Modules and ThirdParty libraries that were only needed because they included the private RHI headers.
- Removing OpenGLDrv/Private from plugin include paths.
#jira none
#rb dmitriy.dyomin, lukas.hermanns, robert.srinivasiah
#preflight 6226442206521a56d5d99678
#robomerge FNNC
[CL 19314031 by christopher waters in ue5-main branch]
only used during PSO precompiling.
This can reduce PSO precompile times by as much as 2/3rds.
It is enabled by default, it can be disabled via Android.OpenGL.NumRemoteProgramCompileServices=0 or setting android configrule variable 'DisableProgramCompileServices' to true.
#rb chris.babcock, Dmitriy.Dyomin
[FYI] peter.sauerbrei, jack.porter
#preflight 6218decf847077002e87365b
#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 19147130 via CL 19147174 via CL 19148641 via CL 19148655 via CL 19160382
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19161662 by allan bentham in ue5-main branch]
- Added support for structured buffers
- Updated OpenGLES to 3.2
#rb Lukas.Hermanns
#preflight 61570a0947517300018581c9
[CL 17691647 by carl lloyd in ue5-main branch]
[FYI] Lukas.Hermanns, Matt.Collins, Luke.Thatcher, Uriel.Doyon, Shaun.Kime, Rolando.Caloca
#jira
#RB
#ROBOMERGE-SOURCE: CL 11108521 via CL 11108527
#ROBOMERGE-BOT: (v640-11091645)
[CL 11108528 by arne schober in Main branch]
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore
#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)
[CL 11070638 by dmitriy dyomin in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
Incrementing ShaderGlslVersion to avoid compile errors
#ushell-cherrypick of 10480027 by Florin.Pascu
#rb Dmitriy.Dyomin, Jack.Porte, Allan Bentham
#ROBOMERGE-OWNER: florin.pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 10505362 via CL 10505365 via CL 10505439
#ROBOMERGE-BOT: (v606-10482310)
[CL 10505450 by florin pascu in Main branch]
#rb Chris.Babcock
[CODEREVIEW] [at]Florin.Pascu,[at]Dmitriy.Dyomin, [at]Jack.Porter
#tests Android Client in openGL and Vulkan on S10+
#preflight https://ec-01.epicgames.net/commander/link/jobDetails/jobs/9754303?
#ROBOMERGE-OWNER: thomas.ross
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 10332513 via CL 10333274 via CL 10333320
#ROBOMERGE-BOT: (v594-10333955)
[CL 10339731 by thomas ross in Main branch]
This was done because of MALI GPU limitation of 64kb texture buffer
- Changed default Precision of compute shaders to highp
- Added Texture Buffer GPU Support mobile
- Texture path controlled by GPUSceneUseTexture2D(requires recompile of shaders)
#rb Dmitriy.Dyomin, zach.bethel
#jira UE-79954
#ROBOMERGE-OWNER: Florin.Pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 9742164 via CL 9742165
#ROBOMERGE-BOT: (v542-9736015)
[CL 9745770 by Florin Pascu in Main branch]
#rnx
#rb chris.babcock
#ROBOMERGE-SOURCE: CL 9692171 via CL 9692193 via CL 9692202 via CL 9692213
#ROBOMERGE-BOT: (v538-9681622)
[CL 9692218 by allan bentham in Main branch]
Remove shader_framebuffer_fetch exception for Adreno51x devices (old drivers issue)
#ROBOMERGE-SOURCE: CL 7785313 via CL 7785314 via CL 7785377
#ROBOMERGE-BOT: (v386-7774470)
[CL 7785387 by dmitriy dyomin in Main branch]
Disabled by default, can be enabled with r.Mobile.SupportGPUScene=1
#jira UE-71355
#rb rolando.caloca, zach.bethel
[FYI] rolando.caloca, zach.bethel
#ROBOMERGE-SOURCE: CL 6617026 via CL 6617089
#ROBOMERGE-BOT: (v358-6608238)
[CL 6617118 by dmitriy dyomin in Main branch]