Commit Graph

6 Commits

Author SHA1 Message Date
Aris Theophanidis
eb63f71539 Extract FNavigationDirtyElement from NavigationTypes.h and remove extra include dependencies
#rb Yoan.StAmant
#jira none
#preflight 624f38f7867d2945ae88e50d

[CL 19677087 by Aris Theophanidis in ue5-main branch]
2022-04-07 16:15:48 -04:00
Arne Schober
ee6d0ecb20 M - More renameing the Octree to Octree2 in preparation to add a deprecation for the original class
#RB

[CL 12972489 by Arne Schober in Main branch]
2020-04-21 23:23:12 -04:00
maxime mercier
50843beca6 Support lazy gathering on child of octree nodes
[at]yoan.stamant [at]stephen.holmes
#rnx

#ROBOMERGE-SOURCE: CL 12486785 via CL 12486790 via CL 12486791 via CL 12486793
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12487596 by maxime mercier in Main branch]
2020-03-30 12:13:52 -04:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
yoan stamant
a703fee91b NavigationDataHandler: prevent registration of an element that should not be registered when processing the parent chain.
One problematic scenario is when all components from an actor are unregistered and one of them is the navigation parent of the others. In this case, the parent may be unregistered before some of its children and then calls to UpdateNavOctreeParentChain from a child may queue back the unregistered parent. UpdateNavOctreeParentChain will now consider the actual status of the parent (Added or queued for add) before registering it or its children.

[at]mieszko.zielinski [at]guillaume.guay
#rb mieszko.zielinski, guillaume.guay


#ROBOMERGE-SOURCE: CL 8552772 via CL 8557168
#ROBOMERGE-BOT: (v406-8472469)

[CL 8557314 by yoan stamant in Main branch]
2019-09-06 16:30:54 -04:00
mieszko zielinski
f7f3268d52 Extracted NavigationSystemV1's logic concerning NavOctree and navigation DirtyAreas into a separate structures for reusability
Notable changes:
- Added FNavigationOctreeController that wraps up what used to be NavigationSystemV1's navoctree-related logic
- Added FNavigationDirtyAreasController that wraps up what used to be NavigationSystemV1's DirtyAreas-related logic
- Added FNavigationDataHandler that is a helper struct that wraps up what used to be NavigationSystemV1's logic related to operation involving both navoctree and dirty areas
- Deprecated both FNavDataConfig.NavigationDataClass and FNavDataConfig.NavigationDataClassName and replaced them with a single NavDataClass property
- FNavigationOctree is not responsible for hashing element objects and storing their ElementId
- NavOctree elements how know about the octree they belong to (via a member property).

[at]Yoan.StAmant, [at]Maxime.Mercier, [at]Guillaume.Guay
#rb Yoan.StAmant


#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 7249089 via CL 7262555
#ROBOMERGE-BOT: (v369-7254125)

[CL 7262559 by mieszko zielinski in Main branch]
2019-07-10 13:31:21 -04:00