- Deprecated enum EActorGridPlacement and replaced AActor::GridPlacement by bIsSpatiallyLoaded.
- It makes more sense from a user perspective to set an actor as "non-spatially loaded" instead of "always loaded", especially with data layers.
- If we ever need it, having the possibility to set actors to use their location or bounds to go in the grid will be a per-grid setting.
#rb richard.malo, sebastien.lussier
#preflight 61af8bf10e59fd0ab0f93cc4
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18395825 in //UE5/Release-5.0/... via CL 18395836
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18395850 by jeanfrancois dube in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Addition of ANavigationDataChunkActor, external actors used to hold navdata chunks
Addition of UWorldPartitionBuildNavigationDataCommandlet, commandlet to generate world partition navigation data
At the moment steps to generate a partitioned world with navmesh per cell are:
1) convert world to WP (WorldPartitionConvertCommandlet)
2) generate navigation data chunk actors (WorldPartitionBuildNavigationDataCommandlet)
3) pre cook (WorldPartitionPreCookCommandlet)
4) cook
#review @Yoan.StAmant
#rb Yoan.StAmant
[CL 14396364 by Aris Theophanidis in ue5-main branch]
[REVIEW] [at]maxime.mercier, [at]mikko.mononen
#rnx
#ROBOMERGE-SOURCE: CL 13114611 via CL 13114615 via CL 13114624 via CL 13114631
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13114637 by guillaume guay in Main branch]
- Added synchronization between the async pathfind queries task and the game thread. The sync point is implemented in OnWorldPostActorTick. This prevents pathfind requests from running at the same time as Navmesh generation tasks or beyond the engine frame boundary.
- Replaced task to broadcast async pathfinding results by a queue that will be flushed by the NavigationSystem udpate. This prevents tasks from being started during loading or other undesired locations.
- Replaced task to register new active path instance by a lock to make sure all paths are registered for potential invalidation before adding a generated tile on the main thread.
#jira UE-71960
#jira UE-85440
[at]aris.theophanidis [at]maxime.mercier
#rb aris.theophanidis maxime.mercier
#ROBOMERGE-SOURCE: CL 12368557 via CL 12368564
#ROBOMERGE-BOT: (v671-12333473)
[CL 12370954 by yoan stamant in Main branch]
The general idea here is to tick any non time sliced generators once per frame. Time sliced generators we aim to tick one per frame and move to the next, next frame.
In the case where one time sliced generator doesn't use the whole time slice we move to the next time sliced generator. That generator will only be considered to have a full frames processing if either it runs out of work or uses a large % of the time slice. Depending we either tick it again next frame or go to the next time sliced generator (next frame).
[at]Yoan.StAmant Aris [at]Aris.Theophanidis
#ROBOMERGE-SOURCE: CL 11628387 via CL 11628394
#ROBOMERGE-BOT: (v656-11643781)
[CL 11805238 by stephen holmes in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
Exposing the minimum CostLimit parameter in NavigationTestingActor
Renaming MaxCost to CostLimit
[at]Guillaume.Guay [at]Maxime.Mercier
#jira UE-82572
#ROBOMERGE-SOURCE: CL 10055783 via CL 10055784
#ROBOMERGE-BOT: (v565-10026848)
[CL 10055786 by aris theophanidis in Main branch]
DetourNavMeshQuery -> Fix issue in updateSlicedFindPath not behaving like findPath (missing check for DT_UNWALKABLE_POLY_COST)
Looking forward to merge those or to make sure that the NavigationTestingActor uses the same pathfinder to generate its path than the one use to display debug steps
[at]Mieszko.Zielinski [at]Maxime.Mercier [at]Mikko.Mononen
#jira UE-82572
#ROBOMERGE-SOURCE: CL 10015638 via CL 10015644
#ROBOMERGE-BOT: (v562-10004402)
[CL 10015651 by aris theophanidis in Main branch]
#rb none
[at]Stephen.Holmes, [at]Mikko.Mononen, [at]Yoan.StAmant
#ROBOMERGE-SOURCE: CL 9037487 via CL 9043823 via CL 9044034
#ROBOMERGE-BOT: (v443-9013191)
[CL 9047329 by mieszko zielinski in Main branch]
While modifying NavigationData.cpp I've refactored all UE_LOG into UE_VLOG_UELOG for better vislog coverage
#rb Yoan.StAmant, Stephen.Holmes, Mikko.Mononen
[at]Yoan.StAmant, [at]Stephen.Holmes, [at]Mikko.Mononen
#ROBOMERGE-SOURCE: CL 8974874 via CL 8974876 via CL 8974878
#ROBOMERGE-BOT: (v441-8974111)
[CL 8974880 by mieszko zielinski in Main branch]