Commit Graph

3 Commits

Author SHA1 Message Date
Max Chen
14153deeee Sequencer: Follow up to keying only umuted and active sections - also need to use only keyable sections when calculating weight for blending and interrogation
#jira UE-150869
#jira UE-150866
#rb matt.hoffman, mike.zyracki
#preflight 628318840b68afa14c7b67b7

[CL 20255178 by Max Chen in ue5-main branch]
2022-05-17 22:14:52 -04:00
Andrew Rodham
0eac082bc4 Removed errant character
#rb none
#jira none

[CL 15930407 by Andrew Rodham in ue5-main branch]
2021-04-06 10:43:13 -04:00
Andrew Rodham
f44701da43 Sequencer: Added the ability to run asynchronous predictions for animated component transforms and future/past times
- Predictions do not understand changes of attachment that might occur between the current time and the predicted time
  - Separated the functions and data relating to managing interrogation channels and indices out into a separate class called FInterrogationChannels
  - The predictions import interrogation entities into the main ECS and will get processed along with all the other evaluations
  - Spawnable annotations are now available in-game (not just in-editor)

#rb Mike.Zyracki, Max.Chen
#jira none
#preflight 606757c002d50100019f0d4f

[CL 15930213 by Andrew Rodham in ue5-main branch]
2021-04-06 10:28:26 -04:00