Commit Graph

159 Commits

Author SHA1 Message Date
robert manuszewski
d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
benjamin rouveyrol
65958fc6a8 Compilation fixes
#rb david.harvey
#preflight none

[CL 20349759 by benjamin rouveyrol in ue5-main branch]
2022-05-24 12:06:02 -04:00
benjamin rouveyrol
7a21ea463f hdr multi window/display support
This improves how the editor deals with displays that have different capabilities (some with HDR, others without).
Centralize where the CVars are accessed
Have the swapchain created in SDR when shown on a SDR display
Make sure color gamut matches the one supported by the platform/swapchain.
Allow Movie scene capture to override the gamut/output format to keep existing behaviour (MovieSceneCapture relies on swapchain data)

#preflight 628baef5183c1e13462a504d
#jira UE-150952
#rb luke.thatcher

[CL 20347067 by benjamin rouveyrol in ue5-main branch]
2022-05-24 09:04:39 -04:00
robert manuszewski
f8a812a32f Converting hardcoded short class/enum names to pathnames ahead of ANY_PACKAGE removal
#rb trivial
#jira UE-99463
#preflight 6288fd998828ea88c8aef3d0

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20314896 via CL 20314897 via CL 20314903 via CL 20314904
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20315214 by robert manuszewski in ue5-main branch]
2022-05-22 10:30:02 -04:00
zach bethel
c176b233da Renamed CopyTextureWithTransitions to TransitionAndCopyTexture.
#preflight 6287ddfe8828ea88c8701eea

[CL 20303093 by zach bethel in ue5-main branch]
2022-05-20 17:14:41 -04:00
zach bethel
04bdee2a04 Replaced cases where render target resolve path was being used as a simple copy with an explicit copy. Added checks to render target pass info to catch future cases in the constructor.
#preflight 6286d6b1cf5ac7317c49d195

[CL 20296148 by zach bethel in ue5-main branch]
2022-05-20 12:03:45 -04:00
christopher waters
4b9e68073c Deprecating RHICreateTexture2D and RHICreateTextureExternal2D.
#jira none
#rb zach.bethel
#preflight 627a6ec010766ef8c1f54f1e

[CL 20129702 by christopher waters in ue5-main branch]
2022-05-10 17:13:37 -04:00
benjamin rouveyrol
731de80428 Have r.HDR.Display.ColorGamut enum values defined in a single place and replaced hardcoded numbers by enum values.
#jira UE-148995
#preflight 62716752e16e280be614c38b
#rb eric.renaudhoude jeff.newquist

[CL 20056544 by benjamin rouveyrol in ue5-main branch]
2022-05-05 08:49:19 -04:00
Matt Peters
7ad238a806 AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030

[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
benjamin rouveyrol
30ea8aca4f Have r.HDR.Display.OutputDevice enum values defined in a single place and replaced hardcoded numbers by enum values.
#preflight 62559eb569015afc27ac1833
#jira UE-148598
#rb eric.mcdaniel

[CL 19784660 by benjamin rouveyrol in ue5-main branch]
2022-04-18 09:20:23 -04:00
zach bethel
a00b40ad3b Deprecated GetRenderTargetItem() from IPooledRenderTarget.
#preflight 624ddb30090236773a1a83e0
#rb luke.thatcher

#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 19655641 via CL 19655653 via CL 19655661
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19657582 by zach bethel in ue5-main branch]
2022-04-06 18:24:24 -04:00
christopher waters
15fb3777bf Adding a required StencilRef argument to SetGraphicsPipelineState.
#jira none
#rb zach.bethel, mihnea.balta, florin.pascu
#preflight 61312f4a79ce170001d4a79e
#robomerge[bot1] emt

[CL 17422777 by christopher waters in ue5-main branch]
2021-09-03 11:59:36 -04:00
Emil Persson
4516b985df Name all resources and make naming mandatory
#rb yuriy.odonnel, kenzo.terelst

[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
603a4119c5 Fix HAL/PlatformFileManager.h non-portable casing CIS issues
#rb none

[CL 13214257 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 17:58:18 -04:00
max chen
b76da988fd Movie Scene Capture: Add -PostProcessingMaterial commandline argument
#rb matt.hoffman
#jira none

#ROBOMERGE-SOURCE: CL 11636059 in //UE4/Release-4.25/... via CL 11636063
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)

[CL 11636099 by max chen in Main branch]
2020-02-26 12:51:12 -05:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Chris Gagnon
c3f9a18841 Merge from Main in prep for Dev-Tools-Staging Copy up
#rb none

[CL 11221539 by Chris Gagnon in Dev-Tools-Staging branch]
2020-02-04 17:00:31 -05:00
ethan geller
f37e121920 Audio Device Manager refactor submission take two. haven't added the bIsMutable flag yet but will next week.
[FYI] aaron.mcleran, ryan.mangin, marc.audy, matt.hoffman


#ROBOMERGE-OWNER: ethan.geller
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 11188538 via CL 11188549
#ROBOMERGE-BOT: (v640-11091645)

[CL 11189822 by ethan geller in Main branch]
2020-01-30 18:48:52 -05:00
Chris Gagnon
76c6bcbfeb UE4 Main merged to Dev-Tools-Staging at CL 11164391
#rb none

[CL 11171981 by Chris Gagnon in Dev-Tools-Staging branch]
2020-01-29 20:39:37 -05:00
ryan mangin
ecac024413 Undo changelist 11153200:
CL 1 of 3: Refactor Audio Device Manager.
[FYI] ethan.geller
#rb: none

#ROBOMERGE-OWNER: ryan.mangin
#ROBOMERGE-AUTHOR: ryan.mangin
#ROBOMERGE-SOURCE: CL 11160333 via CL 11160335
#ROBOMERGE-BOT: (v640-11091645)

[CL 11162634 by ryan mangin in Main branch]
2020-01-29 11:34:23 -05:00
ethan geller
4fff0cce59 CL 1 of 3: Refactor Audio Device Manager.
[FYI] aaron.mcleran, rob.gay


#ROBOMERGE-OWNER: ethan.geller
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 11153200 via CL 11153210
#ROBOMERGE-BOT: (v640-11091645)

[CL 11153252 by ethan geller in Main branch]
2020-01-29 05:00:56 -05:00
bob tellez
73f3d19f1f Back out changelist 11119764, 11119772, 11119809, 11119849, 11121802, 11125895, 11124508. AutoTest assert
[FYI] Rob.Gay


#ROBOMERGE-SOURCE: CL 11125898 via CL 11126424
#ROBOMERGE-BOT: (v640-11091645)

[CL 11126508 by bob tellez in Main branch]
2020-01-28 05:18:04 -05:00