- Predictions do not understand changes of attachment that might occur between the current time and the predicted time
- Separated the functions and data relating to managing interrogation channels and indices out into a separate class called FInterrogationChannels
- The predictions import interrogation entities into the main ECS and will get processed along with all the other evaluations
- Spawnable annotations are now available in-game (not just in-editor)
#rb Mike.Zyracki, Max.Chen
#jira none
#preflight 606757c002d50100019f0d4f
[CL 15930213 by Andrew Rodham in ue5-main branch]
- Client code ultilizing ForEachAllocation task callbacks no longer need to call Resolve to access component data - this is already done in the task internals and the lock is maintained correctly for the duration of the task
- Added Read/WriteComponent methods to FEntityAllocation to make custom component access more robust - these functions now return a scope-locked wrapper around the component data
#rb Max.Chen, Ludovic.Chabant
[CL 15144976 by Andrew Rodham in ue5-main branch]