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3c2010d281269994deefcc86297a79247a9aeb34
107 Commits
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1f86404fc4 |
Fixing non-unity build
#rb trivial #preflight none #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20434469 via CL 20435528 via CL 20435607 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448530 by robert manuszewski in ue5-main branch] |
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d1443992e1 |
Deprecating ANY_PACKAGE.
This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch] |
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a6706b1c11 |
Get message address for concert client
#jira none #rb Jason.Walter #preflight 628f85cd3437fe04a85b4ad9 [CL 20391242 by Dominik Peacock in ue5-main branch] |
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ce63b769ac |
Create a method to lookup the UUID for a FMessageAddress
#rb Dominik.Peacock #jira UE-153979 #preflight 628d402e6c4351e372922939 [CL 20366155 by jason walter in ue5-main branch] |
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de99c78e22 |
Add TotalBytesLost, TotalBytesReceived, and TotalBytesInflight to FMessageTransportStatistics
#jira none #rb Jason.Walter #preflight 628e4901af7a2e956bc06a57 [CL 20365428 by Dominik Peacock in ue5-main branch] |
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d3f4c46bfb |
Extend INetworkMessagingExtension to support network monitoring.
#jira UE-138296 #rb zach.brockway #fyi dominik.peacock #preflight 6228cf27cc09078bab57046e [CL 19323751 by jason walter in ue5-main branch] |
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6553e6cd0a |
Remove as much C++ deprecation as possible up to 4.17 (along with a few scattered removals from beyond)
#preflight 61eefc77ba69a4fdb220bf23 #ROBOMERGE-AUTHOR: marc.audy #ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18713191 by marc audy in ue5-main branch] |
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2a295eb685 |
deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090 #rb francis.hurteau [CL 17176325 by Andriy Tylychko in ue5-main branch] |
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8f73cd7fa9 |
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601 [CL 15631170 by Marc Audy in ue5-main branch] |
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551d12d175 |
Fix crash when exiting in messaging module.
#rb josh.adams [CL 15177817 by Patrick Boutot in ue5-main branch] |
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3b81cf8201 |
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files #rb none [CL 14384911 by Marcus Wassmer in ue5-main branch] |
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0f0464a30e |
Updating copyright for Engine Runtime.
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch] |
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7b6f840f7f |
Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none [CL 10708666 by Robert Manuszewski in Main branch] |
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d4f0f4d3f2 |
Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none [CL 9420574 by JeanMichel Dignard in Main branch] |
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0b50c821c6 |
Modified MessageBus Publish and Send interface to take Annotations by reference
Added a GetForwarder function to IMessageContext to get to the forwarder sender even if an original context exist as GetSender will return that context sender instead. Merged from CL 7431537 #jira UE-78280 #rb none #ROBOMERGE-SOURCE: CL 7708210 in //UE4/Release-4.23/... #ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028) [CL 7708212 by francis hurteau in Main branch] |
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0f9ad96858 |
Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden #rb none [CL 6890764 by JeanMichel Dignard in Main branch] |
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57c677da93 |
Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
#rb none #lockdown Nick.Penwarden [CL 4705151 by Francis Hurteau in Main branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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ea340d3fbf |
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none #lockdown Nick.Penwarden [CL 4567513 by Ben Marsh in Main branch] |
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e6d45383d5 |
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4280523 by Patrick.Boutot
Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps.
Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned.
Change 4280526 by Patrick.Boutot
Add accessor to get the leaf media source or output.
Change 4280624 by Patrick.Boutot
Add timecode acessor to media samples
Change 4280626 by Patrick.Boutot
Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless.
That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame.
Change 4283022 by Patrick.Boutot
[EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name.
#jira UE-59886, UE-62333
Change 4283112 by Patrick.Boutot
Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
Rename TimemanagemenetEditor module names.
Change 4283426 by JeanLuc.Corenthin
Fix crash with FBX file
#jira UE-62501
Change 4284940 by Patrick.Boutot
A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category.
Change 4285471 by Patrick.Boutot
Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
Change 4286925 by Patrick.Boutot
[AJA] Add support to read LTC from the reference In.
Add more detail on video format and the device.
MediaSource use the Permutations Selection widget to select his mode and device.
Remove debugging option to trigger an AJA custom time step and timecode provider.
Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU.
Change the tooltip and category for some AjaMediaSource properties.
Change 4287026 by Julien.StJean
Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place.
Change 4287663 by Jon.Nabozny
Add timecode messages into nDisplay, and sync those between Master and Slave
Change 4287884 by Jon.Nabozny
Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine.
Change 4288050 by Jon.Nabozny
Rework the TimeSynchronization implementation for usability and functionality.
Change 4288283 by Jon.Nabozny
Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName;
Change 4288352 by Jon.Nabozny
Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini
Change 4288378 by Jon.Nabozny
Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves.
Change 4288394 by Jon.Nabozny
Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417)
Change 4288899 by Patrick.Boutot
Fix initialization order of FMediaIOCorePlayerBase variables
Change 4289157 by Patrick.Boutot
Allow the user to change the source of a capture without stopping the current capture.
[AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget
@made by julien.stjean
Change 4291328 by Jon.Nabozny
Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource.
This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization.
Change 4296294 by Jon.Nabozny
Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty.
Change 4297122 by Patrick.Boutot
Media Profile with timecode provider & custom time step
Change 4301855 by Austin.Crismore
Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now.
#jira UE-61762, UE-62187
Change 4301856 by Austin.Crismore
Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence
#jira UE-61766
Change 4301860 by Austin.Crismore
Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off.
#jira UE-61865
Change 4302294 by Jamie.Dale
Added functions to get your the localized spoken and subtitle text from a dialogue wave
Change 4304393 by Jamie.Dale
Added support for BlueprintAssignable properties in Python
Change 4305852 by Jamie.Dale
Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin
Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command
#jira UE-62318
Change 4308550 by Jamie.Dale
Fixed crash when passing a null world to Python actor iterators
Change 4311867 by Homam.Bahnassi
Revit master material with exposed parameters matching the API when possible.
Change 4314428 by Francis.Hurteau
Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch.
Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules
Change 4315134 by Jamie.Dale
Defer editable text focus selection until mouse-up to allow the user to make an initial selection
#jira UE-58086
Change 4318615 by Johan.Duparc
EditorFactories: consistent return values after asset import.
Change 4322459 by Jamie.Dale
Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin
This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built).
Change 4323341 by Francis.Hurteau
Implement proper message bus protocol version negociation with static nodes
Change 4323733 by Francis.Hurteau
Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0
Change 4324319 by Jamie.Dale
Exposed transactions to Blueprints
Change 4325847 by Alistair.White
Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal)
This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers.
Change 4326282 by Simon.Tourangeau
nDisplay native present handler
Change 4326581 by Jamie.Dale
Replacing FDateTime with int64 Ticks value to workaround UE-63485
Change 4326599 by Homam.Bahnassi
Moving texture coords outside UVEdit function to allow using different UV channels.
Change 4333250 by Francis.Hurteau
Small TFuture changes:
* cleans up TFuture::Then with usage of TUniqueFunction
* added TFuture::Reset to invalidate it and remove continuation from a future shared state
Change 4333359 by Homam.Bahnassi
Support scaling and rotating UVs around arbitrary pivot
Change 4333566 by Johan.Duparc
Expose ProxyLOD functionalities to Scripting
#jira UEENT-1788
Change 4333988 by Jamie.Dale
Allow UHT to parse FText default parameter values
INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead).
Change 4335020 by Francis.Hurteau
Uncomment MessageBus::Send deprecation notice for 4.21
Update MessageBus Send usage to new API
Change 4335195 by JeanMichel.Dignard
Add a SetLodFromStaticMesh script utility function
#jira UEENT-1789
Change 4335231 by Anousack.Kitisa
Added functions to generate planar, cylindrical, box UV mapping.
#jira UEENT-1598
Change 4335373 by Jamie.Dale
Cleaned up some places creating empty literal texts
Change 4335458 by Jamie.Dale
Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values
Change 4335875 by Max.Chen
Sequencer: Clear RF_Transient on pasted tracks/sections
#jira UE-63537
Change 4336497 by Johan.Duparc
ProxyLOD: Fix progress bar issue
- removed duplicated code
- removed duplicated LongTask object
#jira UEENT-1788
Change
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159321a308 |
Copying //UE4/Dev-Main to //UE4/Main (Source: //Portal/Main/Engine @ 4247640)
#rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4247640 by Daniel.Lamb BuildPatchTool: PackageChunks: Fixed issue with filenames not being set for chunkdbs in particular cases where the chunkdbs were small. Change 4247246 by Leigh.Swift BuildPatchTool: Adding support to BPT PackageChunks to filter by tagsets, and also split chunkdb output by them too. Change 4173518 by Wes.Fudala WebBrowser: Adding support to enable allowing net security expirations. Change 4102451 by Leigh.Swift BuildPatchTool: PackageChunks: Adding tool mode JSON output for listing created chunkdb files. Change 4099951 by Leigh.Swift BuildPatchTool: PackageChunks: Adding PrevManifestFile commandline support to BPT PackageChunks mode, allowing us to generate chunkdbs that only cover data required to perform an update. Change 4051406 by Leigh.Swift BuildPatchServices: Update default number of simultaneous downloads for an installer to 16 which is now well proven in the wild. Change 4036807 by Leigh.Swift BuildPatchServices: Added new message type for receiving updates about which files have been touched by the installation. BuildPatchServices: Cloud enumeration is now threaded to improve speed. Change 4036477 by Richard.Fawcett Thirdparty: AWSSDK: Update AWS SDK to version 3.3 as speculative fix for object is used after being disposed error. Confirmed this exception is being raised from within the AWS SDK, and _not_ in Epic code. Advice by Amazon on AWS forums for people experiencing this exception is always to update to the latest version of the SDK in the first instance. Change 3922493 by Justin.Sargent Runtime: Added shortcircuit support to the ExpressionParser. More documentation to come. AgreementExpressionEvaluator has been updated to use the shortcircuit logic so it now processes expressions lef to right as expected in all cases. AgreementExpressionEvaluator was also updated to perform evaluation as a two pass system. The tow pass solution prevents over prompting eulas in certain scenarios where the expression would ultimately resolve true without them. Change 3983713 by Barnabas.McManners BuildPatchServices: Fix for verification logging error counts for unique runs. Solved the issue by using an external cache of the errors encountered each run to deduct from the total. Reporting only the delta. Change 3966915 by Wes.Fudala WebBrowser: CEF: Potential fix for a rare issue encountered when we attempting to release resources outside of the game thread. Change 3955168 by Justin.Sargent BuildPatchServices: Updated primary messaging of overall install status to now display Updating when patching an existing installation rather than Installing. Change 3954610 by Leigh.Swift BuildPatchServices: Fixing issue with Cloud Chunk Source which would erroneously conclude that it needed to re-download a chunk due to external system failure. There is now an explicit concept of 'lost chunk' which is tracked and bubbled up by the system errors that cause the loss in the first place, so that each source knows exactly when it should be required to retrieve a chunk that it had already retrieved previously. Being explicit, these lost chunks can also now contribute to the total download required stat. Also fixing some tracking that was missing to update the total download required stat if a local Install Chunk Source failed to load data from the files on disk and so these chunks needed to be additionally downloaded. Change 3947928 by Chad.Garyet UAT: Changing commandutils to attempt to find the Win8.1sdk signtool before the win10 one. There's currently a bug related to vs2017/server2012r2/win10sdk signtool that causes it to exit with an undefined error when signing from a service account. Using the win8.1sdk circumvents this issue. Change 3942776 by Rob.Cannaday Http: Fix for Mac sending up duplicate header strings Change 3940306 by Leigh.Swift BuildPatchServices: Refactor to isolate CoreUObject dependency and be able to compile out usage. Change 3936655 by Justin.Sargent Slate: Changed the invalid fontcache ensure in ShapedTextCache from always to only once to reduce ensure spamChange 3917840 by Leigh.Swift BuildPatchTool: DiffManifests mode now also saves info for New, Removed, Changed, and Unchanged file to the output json file. Change 3911756 by Justin.Sargent WebBrowser: SWebBrowserView now ensures that it has a valid pointer to it's parent window in it's onpaint to avoid issues with the first frame being scaled incorrectly due to not being able to access the parent windows dpi scaling. Change 3906670 by Justin.Sargent Slate: Change the ShapedTextCache to hold a weakptr to the Slate FontCache instead of a reference. This will allow it to detect if the FontCache has become invalid since it was linked with the ShapedTextCache, thus making it able to avoid crashing. Change 3889008 by Justin.Sargent StandaloneRenderer: Made the SlateD3DRenderingPolicy more resilient to graphics device errors. Change 3886969 by Justin.Sargent StandaloneRenderer:Changed SlateD3DConstantBuffer to no longer check on a D3DDevice failure and instead soft fail, so the application can go through the process of attempting to re-establish the D3DDevice. Change 3886960 by Justin.Sargent WebBrowser: Made CEFWebBrowserWindow more resilient to issues with creating textures. Change 3855821 by Barnabas.McManners BuildPatchServices: Added logging of the configuration to the start of all installs. Change 3839245 by Wes.Fudala WebBrowser: Adding support for web browser drag regions. These are areas of a page tagged with -webkit-app-region: drag or -webkit-app-region: no-drag. The application can now pass a handler function to the browser to handle window drag events. This handler will be called if the browser detects mouse drag events inside of a tagged drag region. Change 3835225 by Jacob.Hedges Slate: Fix for SScrollBarTrack size issue Change 3824320 by Wes.Fudala WebBrowser: Fix for reported deadlock in WebBrowserSingleton. Associated with github pull request #4303. #jira UE-53420 GitHub 4330 : Fixed deadlock in FWebBrowserSingleton #4303 Change 3811191 by Barnabas.McManners BuildPatchServices: Expanded MF01-X into MF01-X-X and MF02-X where X is the os error codes Change 3807662 by Barnabas.McManners BuildPatchServices: Broke down build verification errors into 4 new cases. Change 3805698 by Leigh.Swift BuildPatchServices: Speculative fixes for Unit test crashes / failures. Change 3804175 by Wes.Fudala ThirdParty: CEF: Adding browser locale pak files for es-MX, and es-ES as the typical mapping/fallback does not seem functional on mac browser. They are copies of es_419 and es respectively. Change 3786628 by Leigh.Swift WebBrowser: Exposing ability to customise tool tip widgets produced from SWebBrowserView. Change 3775678 by Richard.Fawcett BuildPatchServices: Allow a Prerequisite install only mode. Change 3774365 by Justin.Sargent BuildPatchServices: Updated Build Stat report that is logged after every installation to use FText::AsMemory instead of the UnitConversion logic, and now it outputs multiple unit types for convenience. Change 3774361 by Justin.Sargent Http: Remove Pragma: no-cache header from libcurl requests Change 3774258 by Leigh.Swift BuildPatchServices: Fix for destructive patch destroy files that contain useful data. Change 3766156 by Barnabas.McManners Http: Various lower changes to enable Hardware testing and to enable proxy configuration. Change 3756723 by Leigh.Swift BuildPatchServices: Hooking up disk chunk store operation states to the installer statistics. BuildPatchServices: Memory chunk store statistics fix for booted chunks that have been reloaded. Change 3756320 by Rob.Cannaday Http: Add default headers added to every HTTP request. Change 3741274 by Wes.Fudala WebBrowser: Release CEF related references prior to CEF shutdown. Change 3738003 by Leigh.Swift BuildPatchServices: Fix-ups for install stats when failures are occurring NumFilesOutdated now only set on first run, so it is not set to the number of files that are retried. Total downloaded data and total download requirement stats fixed up for runtime as well as final values. Initial chunk counters now only set for first run. Moving the GetBytesDownloaded api from cloud source to download service so that it correctly accumulates. InstallSource was multiply attempting, and counting, recycle failures, throwing that stat out of proportion. Change 3729851 by Barnabas.McManners BuildPatchServices: Changed the installer's MoveFile method to default to not retry. We currently only have uses of move file which already handle retry. Change 3725611 by Leigh.Swift Core: FText::AsMemory - Fix for numerical edges. Added unit tests to check all edges up to full uint64 range. Change 3725127 by Leigh.Swift BuildPatchServices: ManifestDiff: Correcting string format padding for new data size output uints. Change 3725126 by Leigh.Swift Core: FText::AsMemory fix. Shifting (equivalent of divide 2 per shift) does not work for calculating SI units which are base 10. Change 3721926 by Justin.Sargent ThirdParty: LibCurl update performed by Simon Tourangeau. We now have 100MB/sec download speed with libcurl on Win64, compared to 3MB/sec originally Change 3700670 by Michael.Trepka SlateReflector: Fixed mouse click highlighting in Widget Reflector's Demo Mode in high DPI Change 3697526 by Leigh.Swift BuildPatchServices: Exposing a suite of runtime statistics for BuildPatchInstallers. Change 3686439 by Leigh.Swift BuildPatchServices: Stop installers from always logging a shutdown error on destruction. This should only occur if the installer is actually running. Change 3684747 by Leigh.Swift BuildPatchTool: Fix file ignore list to parse using platform agnostic method. Change 3643038 by Michael.Trepka Core: Don't defer Cocoa calls in FMacWindow Show and Hide to make sure both actions complete before we exit these functions. This solves the problem with the blocks being called after window was destroyed. Change 3639692 by Michael.Trepka Fixes for a couple of issues found by address sanitizer Change 3625568 by Leigh.Swift BuildPatchServices: Fixing numerical limits problem with double -> uint64 in FStatsCollector::SecondsToCycles(). Change 3617948 by Leigh.Swift BuildPatchServices: Disk space requirement can now be lower when patching if destructive patch mode is enabled. This mode will delete existing old files once they are not needed. BuildPatchServices: Adding new installation mode setting on installer config. BuildPatchServices: If destructive installation mode is enabled, the file constructor will delete old existing files after completing the new one. BuildPatchServices: Adding missing file path length check for install location to cover situation where staging directory is outside the install directory. Change 3593632 by Leigh.Swift BuildPatchServices: Adding additional installation tracking to BuildPatchServices. See Engine/Source/Runtime/Online/BuildPatchServices/Public/Interfaces/IBuildInstaller.h [CL 4273704 by Leigh Swift in Main branch] |
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5862fee065 |
Add a config setting for enabling delayed messaging, disabled by default
#jira UE-59393 #rb ryan.gerleve #ROBOMERGE-SOURCE: CL 4132967 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) #ROBOMERGE-AUTHOR: brian.bekich [CL 4132969 by brian bekich in Staging-4.20 branch] |
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d90da4ab1a |
Merge to Dev-Main for 4.20 @ 4090813
#rb #rnx #lockdown Nick.Penwarden [CL 4091081 by Marc Audy in Main branch] |
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33737e9b00 |
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 4044339)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3947021 by Max.Chen Sequencer: Don't preserve root component when copying object properties. A spawnable empty actor, has a root component that is generated by the empty actor factory. If the object template's root component is preserved when copying from the spawnable empty actor, the root component will not be copied over. Therefore, we need to NOT preserve the root component when copying object properties. #jira UE-55825 Change 3947366 by Max.Preussner WmfMedia: Better log output Change 3947367 by Max.Preussner MfMedia: Better detection of compressed format properties on Windows Change 3949102 by Max.Chen Sequencer: Remove SequenceActorTag when converting to possessable. #jira UE-56206 Change 3949207 by andrew.porter EngineTest: Set the screenshot nodes resolution to 1280x720 Change 3949404 by Max.Chen Sequencer: More informative tooltip for "Rerun Construction Scripts" option. It now says "Rerun construction scripts every frame on actors that have 'Rerun Construction Script in Sequencer' enabled in their class settings". Change 3950067 by Matt.Hoffman Renamed UAutomatedLevelSequenceCapture's StartFrame and EndFrame to CustomStartFrame/CustomEndFrame to reflect that it is user-overriden. This will also resolve upgrade issues due to the variable datatype changing. #jira UE-56189 Change 3950193 by JohnHenry.Carawon Updating my latest MovieRendering test content. Change 3950757 by JohnHenry.Carawon More updates to MovieRendering test content Change 3952059 by Max.Chen Resave LevelVisibility_SubLevels to fix data loss conversion warning of OpacityMaskConstant #jira UE-56086 Change 3952283 by Max.Chen Sequencer: Disable dropping level sequence assets as spawnables. #jira UE-56120 Change 3952422 by Max.Chen Sequence Recorder: Add button to record from the current player. #jira UE-55942 Change 3952987 by JohnHenry.Carawon MovieRendering Test Content - Fixing camera bindings and changing the override binding actor Change 3953823 by Mike.Zyracki Fix for Bad FBX Import Tangents not scaled by frame rate. After looking at this again it seems that a set of MovieScene:: overiddes for the channel traits wasn't set correctly, so use the ADL idiom to use MovieScene, which can then call Optimize in the correct namespace. With this we can now correctly use the passed in tolerance. There was also a redundant set of Optimize calls so that it could happen twice so removed them, and needed an extra check in the float channel Optimize. Also since we need to set auto tangents no matter if we optimize we don't set that parameter(though leave it since it's used by context menu key reduction). Finally fixed speed issue with trajectories caused by calculating way too many substeps. Reverted back to a time based step size for consistency. #jira UE-56193 Change 3954317 by Matt.Hoffman Adding a key to the last frame of a section no longer causes a crash. Keys can already be moved to be on the last frame of a section so now you can just add a key there directly. #jira UE-56255 Change 3954326 by Matt.Hoffman Dilating a section that is only infinite on one side no longer causes a crash. #jira UE-56260 Change 3954486 by Max.Chen PR #4580: Exposes IsReversed() from UMovieSceneSequencePlayer (Contributed by alanedwardes) Change 3955238 by Max.Preussner Messaging: Enabled delayed message routing https://github.com/EpicGames/UnrealEngine/pull/4574 #jira UE-56247 Change 3955901 by Max.Preussner MediaFrameworkTest: Added developer test for overriding desired media player plug-in at runtime. Change 3955922 by Andrew.Porter QAGame: Updating movie rendering content in dev folder Change 3956004 by andrew.porter QAGame: Adding MPC track to movie rendering test content Change 3956510 by Max.Chen Sequencer: Fix fbx camera import of static properties so that they are imported before default tracks are created. Otherwise, the default tracks inherit the default properties of the camera, rather than the values from the fbx. #jira UE-56311 Change 3957613 by Max.Preussner MediaUtils: Added code documentation to media player facade Change 3958005 by Max.Preussner MediaUtils: Added method to get number of sinks Change 3958934 by Max.Chen Sequencer: Fix keys getting added and sequence getting erroneously re-evaluated when auto key is off. Only apply defaults if there are no keys. Only modify the movie scene section before creating keys or setting defaults. #jira UE-55903 Change 3959687 by Andrew.Rodham Sequencer: Fixed visibility track external values being inverted #jira UE-56324 Change 3960507 by Max.Preussner Core: Fixed incorrect rounding in FMath::DivideAndRoundNearest Change 3962047 by JohnHenry.Carawon MovieRendering Test Content Changes: - Add Lightmass Importance Volumes to sublevel to fix warnings - Rebuilt Lighting - Add a third sequence for Gamut testing - Resaved the sound master.uasset to fix warning Change 3962211 by Mike.Zyracki Add Frame Numbers to selected animation sections. Added MapTimeToAnimation to MovieSceneSkeletalAnimation so that we could get it from the Skeleton Animation track Editor. Since the thickness of the frame line can change based upon frame rate and zoom we need to calculate it similarly to how the time slider controller does it. Those calculations were private so we had to expose FScrubRangeToScreen and GetScubberPixelRange from the TimeSliderController. Also needed to know if the section itself was selected so added a bIsSelected flag to the section Painter. Also fixed a bug where you couldn't add a section if other sections existed at different times in MovieScenePropertyTrack and could crash due to the check(). #jira UESEQ-395 Change 3962497 by Max.Preussner Core: Added new string formatting argument to FTimespan Change 3963662 by Max.Chen CineCamera: Flip VistaVision width and height. Change 3963731 by Max.Preussner MediaCompositing: Implemented sequence recording support for media track Change 3964195 by Andrew.Rodham Sequencer: Set inverted property correctly for newly created visibility track sections - Also clamp evaluation for key editors to the bounds of the section so we're not displaying values outside of the section bounds when the cursor is not on the bounds #jira UE-56324 #coderevew Max.Chen Change 3964196 by Andrew.Rodham Sequencer: Fixed crash when attempting to render sections that resulted in a negative intersection with the view range Change 3964275 by Andrew.Rodham Sequencer: Fixed MovieScene::ClampToDiscreteRange for infinite range bounds Change 3964364 by Andrew.Rodham Curve Editor: Reduce minimum vertical view range when zooming to fit Change 3965091 by Max.Chen Sequencer Recorder: Refresh next sequence if empty when starting a recording, otherwise, use existing name. #jira UE-56469 Change 3965148 by Max.Chen Sequence Recorder: Move Record to Possessable to "Actor Recording" group Change 3965162 by Max.Chen Sequence Recorder: Always break out of immersive mode when done recording, even when stopping recording during countdown. #jira UE-56407 Change 3965214 by Max.Preussner QAGame: Enabled ImagePlate plug-in Change 3965574 by Max.Preussner SimpleComposure: Reorganized & upgraded content to work with new Media Track #jira UE-56488 Change 3965651 by Max.Preussner MediaCompositing: Ignoring seek-on-open if media not seekable Change 3966075 by Christina.TempelaarL Sequencer: Added Final Cut Pro 7 XML Export functionality #jira UESEQ-358 Change 3966087 by Matt.Hoffman Adding a single key to the Particle Toggle track now makes an infinite range section that is displayed in the UI. #jira UE-56295 Change 3966547 by Andrew.Rodham Sequencer: Fixed rounding errors when drawing the section background on boolean sections - Logic was using time in sectonds which caused rounding errors on evaluation and flickering red/green stripes when dragging keys around #jira UE-56324 Change 3966563 by Andrew.Rodham Curve Editor: Key editor interface improvements - SKeyEditInterface has a few problems - it does not update in real time when editing properties, and does not support multi-edit which makes it unsuitable for use with the curve editor - We now take a different approach for editing keys by gathering a set of proxy UObjects for each key that is currently selected. These objects are added as top level objects to the details panel which means they support multi edit as you'd expect from any other details panel in the editor. - Proxy objects are updated every tick for the curve editor if they implement the ICurveEditorKeyProxy interface, which allows them to refresh their current value. - Ideally, the same mechanisms would be used in the main sequence interface, and we would be generating the proxy classes at runtime based on the key value type, but that work remains a separate task from this initial offering. #jira UE-56165 Change 3966564 by Andrew.Rodham Curve Editor: Expand to frame when adding or moving keys in the curve editor Change 3967051 by andrew.porter MediaFrameworkTest: Set the CameraPlayer_Video texture to auto clear Change 3967141 by Andrew.Rodham Sequencer: Keep track of spawned objects that have been modified and only re-save such object's default spawnable state on destruction - Now that we're taking this approach, I've remove serveral redundant bits of functionality in the spawn register such as making some spawnables read-only, and the PreSave binding for Sequencer. - We now hook into all object pre-saves to make sure we handle the case where the sequences are saved through the content browser or elsewhere. #jira UE-47686 Change 3967170 by Andrew.Rodham Sequencer: Added the ability to possess anim instances as object bindings - This allows full and direct animation of properties on UAnimInstance, and animation blueprints - Object Bindings are made by first possessing a skeletal mesh component, then choosing the + Add button where its anim instance will be listed - Added a new function to UMovieSceneSequence to gather previously cached objects that should now be invalidated. Anim instances will be re-resolved if a new UAnimInstance is assigned to USkeletalMeshComponent::GetAnimInstance. - ObjectBindingIDs for anim instances are just represented by an entry in a set of GUIDs. We only ever resolve such bindings through USkeletalMeshComponent::GetAnimInstance. - Only currently supported on LevelSequences #jira UE-56132 Change 3967195 by Max.Preussner Core: Updated TRangeSet to use TCallTraits Change 3967345 by JohnHenry.Carawon Test Content Changes - first iteration of spacing out the examples in the shots. Change 3967572 by Max.Chen Sequencer: Fix setting PreviousPlayEvalPosition until after we've tested whether it's set. #jira UE-56518 Change 3967750 by Max.Chen Audio: Set duration based on number of input channels, rather than number of channels to serialize. This fixes an issue where audio split into 2 channels is set to a duration that's twice as long. #jira UE-56430 Change 3967836 by Max.Chen Sequencer: Allow for animating array elements within ustruct properties #jira UE-55887 Change 3968506 by Matt.Hoffman Fixed ambiguous conversions for seconds and frames being overriden by ambiguous conversion to Timecode (in frames). Change 3968748 by Max.Chen Sequencer: Make the event properties submenu widget larger. #jira UE-55557 Change 3968862 by Max.Chen Sequencer: Recursive expansion when shift is down #jira UE-52139 #pr 4194 Change 3968863 by Max.Chen Sequencer: Bind rename command to selected track so that F2 shortcut start renaming #jira UE-52139 #pr 4194 Change 3968872 by Max.Chen Sequencer: Rekey the selected key at the current time. #jira UESEQ-396 Change 3968938 by Max.Chen Cine Camera: Add option to toggle the behavior of locking the rail mount to the orientation of the spline. By default, the option is off, no change in behavior. #jira UE-55815 Change 3968958 by Andrew.Rodham Sequencer: Consider vertical position when hittesting keys #jira UE-56256 Change 3969643 by Max.Preussner Core: Rounding timespans created from double values towards nearest ticks Change 3969646 by Max.Preussner MediaUtils: Implemented timeout mechanism for block-on-fetch feature Change 3969776 by Mike.Zyracki Added Skip Anim Notifiers Toggle per what was in Matinee. Investigated the Enable Root Motion toggle as also discussed but it's implementation is directly contained by the animation asset and unlike animation notifies there seems to be no exposure to interactively disable it during a playback tick. Note if we are generating thumbnails we still automtically disable notifies in the editor to avoid annoying noise playback. Note that if Enable Root Motion/Root locked is specified in the animation asset it does correctly effect the Sequencer. #jira UESEQ-399 Change 3969835 by Matt.Hoffman Playback Range and Selection Range use unified logic for adding themselves as potential snap locations which properly handles inclusive/exclusive bounds. This resolves an issue where having an unset selection range caused a potential snap location to be added on frame 0 and 1 (internal resolution) which caused a misalignment when placing objects near frame 0. This also removes the one frame offset on setting Selection Range to bring behavior inline with other ranges. #jira UE-55420 Change 3969885 by Max.Preussner MediaAssets: Don't register media player CDO with media ticker Change 3971129 by Andrew.Rodham Sequencer: Fixed UMovieSceneSequencePlayer::GotToEndAndStop() not taking into account for start time This is a remnant from when the times were always specified in 0-duration space, rather than actual sequence times. Change 3972056 by JohnHenry.Carawon More updates to Test Content. I continued spacing out the examples in the sequence so that they have a consistent number of frames between each example and during the start/end of the example. Also removed the Marcie sublevel. Change 3972066 by Andrew.Porter MediaFrameworkTest: Setting Marcie folder to be never cooked in package settings Change 3972675 by Matt.Hoffman Splitting Subsequence Sections no longer sets an incorrect playback range on the subsequence when the subsequence has a different internal resolution than the owning sequence. #jira UE-55453 Change 3973376 by Max.Preussner ImgMedia: Zero is the only valid video track for image sequences Change 3973489 by Max.Preussner Launch: Build rules cleanup pass - don't use Media, MediaUtils on server apps - don't link against Media (include-only dependency) - don't include from MediaAssets (dynamic load only) Change 3973760 by Max.Preussner MediaUtils: Moved AppMediaTimeSource implementation into its own file; added logging Change 3973765 by Max.Preussner ImgMedia: Disallowing seek beyond media length Change 3973855 by Max.Preussner MediaFrameworkTest: Updated developer test content Change 3973858 by Max.Preussner MediaCompositing: Blocking on media player time instead of media sample time (the former may not be hit in the current frame) Change 3974988 by Max.Chen Sequencer: Fix trim left so that it also sets the start offset for audio and skeletal animation sections. #jira UE-57015 Change |
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Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 4034418)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3851142 by Robert.Manuszewski When BP clustering is enabled, make sure to add the template to the BP cluster when replacing it. Change 3853797 by Ben.Marsh BuildGraph: Add a <Trace> element, which allows logging messages after the string is parsed (as opposed to the Log task, which logs them at runtime). Useful for debugging macro expansion, etc... Also add a -showdiagnostics parameter, to have diagnostic messages output even when running with the -listonly option. Change 3857540 by Graeme.Thornton Properly process the uexp file for a umap asset when generating a pak patch. Stop those uexp files being included in the patch even when they haven't changed Change 3860062 by Steve.Robb Fix for FString::Reset()'s buffer not being an empty null-terminated string (affects FString::ParseIntoArray, for example). Change 3860138 by Steve.Robb Fix for FString::ParseIntoArray() for when string memory has been allocated but has no characters. Change 3860273 by Steve.Robb Tidy up of FHotReloadClassReinstancer::FCDOWriter to not do stuff in constructors. Change 3863203 by Steve.Robb Crash fix for UObjects whose constructors are defined as = default;, which would re-null the UObject state (ClassPrivate, OuterPrivate etc.). See: https://udn.unrealengine.com/questions/412930/crash-due-to-default-constructor.html Change 3864588 by Graeme.Thornton Crypto Keys Improvements - Removed UAT command line params for encryption. Centrally configured by the editor settings now. - UAT staging now creates a small json file containing the keys and settings used for encryption and signing and stores it in the build metadata - Minor refactoring of UAT encryption processing to use the new cryptokeys json file - UnrealPak can be told to get its encryption settings from a json crypto file with the "-CryptoKeys=<filename>" - UnrealPak can now accept a "PatchCryptoKeys=<filename" parameter which gives it a filename to a cryptokeys json file that it can use to unpack the patch reference paks Change 3864691 by Robert.Manuszewski Don't add objects that are in root set to GC clusters to prevent them from keeping the clusters alive forever. Change 3864744 by Robert.Manuszewski Added the ability to get the actual filename of the log file FOutputDeviceFile writes to. Change 3864816 by Graeme.Thornton TBA: Minor formatting improvements to textasset commandlet Change 3868939 by Graeme.Thornton TBA: If -outputPath isn't supplied to TextAsset commandlet, output converted files to the {ProjectSaved}/TextAssets directory Change 3869031 by Graeme.Thornton TBA: Changed timing logs in TextAsset commandlet to be Display so we can see them in the EC log Change 3871802 by Steve.Robb Class cast flags and property flags are now visible in the debugger. Change 3871863 by Robert.Manuszewski Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. Change 3874413 by Steve.Robb Algo::MinElement and Algo::MaxElement, for finding the minimum and maximum element in a range, and *By versions which take projections. TRangePointerType moved to its own file and used in Algo::MinElement and Algo::MaxElement. Change 3874457 by Ben.Marsh When spawning child processes, only allow them to inherit the writable ends of the stderr and stdout pipe. Fixes an issue related to AutomationTool hanging when the editor closes after running automation tests. The editor launches ADB.EXE (Android Debug Bridge) on editor startup, which forks itself to initialize a server. Even though the child process has its own stdout and stderr pipes, it also inherits the pipes for the editor. When run from C#, as we do for automation tests, Process.WaitForExit() waits for all pipes to be closed before returning. This can't happen if the forked ADB instance still has a reference to the editor's pipes. Change 3876435 by Robert.Manuszewski Don't add root set objects to level actor container to prevent situations where clusters are kept alive forever Change 3878762 by Robert.Manuszewski Fixing potential LinkerLoad leak when a package that still has a linker associated with it is being destroyed. Change 3878850 by Robert.Manuszewski SerializePreloadDependencies will now serialize raw data into the array instead of serializing one element at a time to speed up serialization performance. Change 3881331 by Graeme.Thornton TBA: SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter Change 3886983 by Ben.Marsh UGS: Fix notification window not expanding to fit long captions. Change 3887006 by Ben.Marsh UGS: Change modal dialog to regular window style to avoid weird alignment issues under Windows 10. Change 3887500 by Ben.Marsh UGS: Add support for grouping build badges by a prefix. Badges such as "Foo:Bar1", "Foo:Bar2" will be grouped together (with "Foo:" stripped from the displayed badge names). Also add a separate column showing the type of each change, rather than including it in the CIS column, and change badges to a more angular Windows 10 style. Change 3887513 by Ben.Marsh UGS: Fix badge text drawing outside the clipping bounds. Change 3888010 by Josh.Engebretson Fix UVS logging to UnrealVersionSelector/Saved/Logs and instead use project's log path #jira none Change 3888418 by Ben.Marsh UGS: Add a cache for computed badge layout information. Improves responsiveness when redrawing. Change 3889457 by Steve.Robb GitHub #4457 : Display abbreviations properly when converting FNames to display string #jira UE-54611 Change 3889547 by Ben.Marsh UGS: Add an extensible method for adding arbitrary badges to the right of the "description" column, by running a regular expression over the changelist description. Epic uses a "#tag" style annotations in changelist descriptions and Perforce triggers to verify them. "#jira" is used to link a changelist to an issue tracked in Jira, for example. A matcher to add a badge next to every changelist with a #jira tag, and link to the corresponding issue in Jira, could be set up with an addition to the project's Build/UnrealGameSync.ini file like this: [Badges] +DescriptionBadges=(Pattern="(?i)#\\s*jira\\s*:?\\s+([A-Za-z]+-[0-9]+)", Name="$1", Group="Jira", Color="#c0c0c0", HoverColor="#e0e0e0", Url="https://jira.it.epicgames.net/browse/$1") The "Pattern" attribute specifies the regex to match, and may capture portions of the matched text to be substituted later. "Label" specifies the label to appear on the badge. "Group" specifies an arbitrary identifier used to group related badges together rather than separating them with whitespace. "Color" and "HoverColor" specify hex RGB colors for the badges. "Url" specifies the path to open with a C# Process.Open call if the badge is clicked. Change 3889726 by Ben.Marsh UGS: Fix description badges that don't have any associated URL. Change 3889995 by Ben.Marsh UGS: Fix issue where popup menus can create top level windows in the taskbar. Seemlingly caused by capturing mouse before the window has been activated - removed capture code, and replaced with handling of OnMouseLeave() event instead. Change 3890007 by Ben.Marsh UGS: Add a caption underneath the project logo which shows the current stream, to make it more obvious. Change 3890057 by Ben.Marsh UGS: Fix repainting glitch when resizing window; bounds for status panel lines was not being reset correctly. Change 3891069 by Robert.Manuszewski Fixing a crash in MallocBinned2 when running with malloc profiler enabled. Change 3891084 by Steve.Robb Back out changelist 3881331 because it's causing cook errors. Change 3891100 by Ben.Marsh UGS: Add support for a per-branch "message of the day"-style feature. Messages can be specified in a project's config file in Perforce (eg. <ProjectDir>/Build/UnrealGameSync.ini) as follows: [//UE4/Main/Samples/Games/ShooterGame.uproject] Message=:alert: Lockdown for fixes is **5pm on Friday**. Only fixes for the 2.0 release should be submitted to this branch. [34 issues](https://jira.it.epicgames.net) are remaining as of 2/15. A limited subset of Markdown is supported: [web links](http://www.google.com), *italic*, _italic_, **bold**, __bold__. Icons will be supported through :icon: syntax; the only icon currently available is :alert: Change 3891346 by Steve.Robb TSharedPtr::operator bool, and some usage of it. Change 3891787 by Steve.Robb Fix for buffer overflow in FDebug::LogFormattedMessageWithCallstack(). Change 3892379 by Ben.Marsh UGS: Fix notification window containing the group fix for each build type. Change 3892400 by Ben.Marsh UGS: Shrink the size of the alert panel. Change 3892496 by Ben.Marsh UGS: Dim badges for changes which aren't eligable for syncing. Change 3893932 by Steve.Robb Re-removal of SetShouldHandleAsWeakRef, which was originally removed in CL# 3437205. Change 3895872 by Ben.Marsh UGS: Show the stream name in tab labels by default. Change 3896366 by Ben.Marsh UGS: Automatically resize columns when the main window is resized, and allow specifying desired column widths for projects that have a large number of CIS badges. Columns are now resized proportionally, clamped to a minimum size. Columns will automatically expand up to a desired maximum size, though can be explicitly resized larger if necessary. Columns will not be resized if they are already larger than the window can show, or smaller than the window has space to show. Change 3896367 by Ben.Marsh UGS: UI tweaks - change and time columns are now centered, "Unknown" badge is displayed until a change's type has been determined, increase height of status panel. Change 3896425 by Ben.Marsh UGS: Speculative fix for race condition on clients displaying "under investigation" state. If the DB event is received before a change where an investigation is cancelled is polled from Perforce, we will exclude the resolve event from the list of active investigations. Change 3896461 by Ben.Marsh UGS: Add an option to allow setting a tint color to be applied to the status panel, to allow identifying streams more easily. To use, add a setting similar to the following to a project's Build/UnrealGameSync.ini file: [//UE4/Main/Samples/Games/ShooterGame/ShooterGame.uproject] StatusPanelColor=#dcdcf0 Change 3899530 by Ben.Marsh Add unified syntax for overriding branch specific settings. Checks branch settings first, then [Default] section. Change 3901164 by Ben.Marsh UGS: Add a class to store all the resources for the status panel. Change 3901165 by Graeme.Thornton TBA: Attempt #2 at submitting the text asset saving code. SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter. Minimal amount of structured archive serialization functions added to allow this data to be written Change 3901301 by Ben.Marsh UGS: Add support for reading the latest version of the project config file from Perforce. Some settings should be read depending on the CL you are synced to (eg. build steps), whereas others (MOTD, branch status) should always use the latest version. Will read the local version if checked out, to allow testing local changes. Change 3902454 by Ben.Marsh UGS: Fix logo not being redrawn in the correct position when starting to sync. Change 3903416 by Ben.Marsh UGS: Group badges explicitly through INI file rather than by expecting name to contain ':'. Change 3904154 by Josh.Engebretson Adding Breakpad to ThirdParty sources (Git Commit: 49907e1c3457570f56d959ae26dec6c3a5edd417 https://chromium.googlesource.com/breakpad/breakpad) #jira UE-55442 Change 3904648 by Ben.Marsh UGS: Remove files from the workspace that are excluded by the sync filter. The user's config file stores a hash of the last sync filter. During syncing, if this hash doesn not match the previous value, we enumerate all the files in the #have list and remove anything masked out by the filter. #jira UE-47335 Change 3905442 by Steve.Robb Change of the ConvertFromType() multi-bool return value to a more descriptive enum. Some return values here do not make sense - this is because the existing logic is being preserved and will be fixed in a separate change. Change 3905629 by Ben.Marsh UGS: Fix race condition between two child processes starting on different threads, and inheriting the other's intended stdout/stderr pipes. This prevents pipes being closed when one of the child processes shuts down, and causes waits on the read ends of those pipes to continue indefinitely. Change 3906447 by Steve.Robb Rename EConvertFromTypeResult enumerators. Change 3906574 by Steve.Robb Crash fix for container conversion failure during tagged property import. Change 3909255 by Daniel.Lamb Fixed issue with DLCpackaging crashing on windows #jira UE-42880 #test EngineTest windows Change 3909270 by Steve.Robb Seek instead of skipping bad properties byte-by-byte. Change 3909324 by Steve.Robb Use switch statement instead of repeated if/else. Change 3909525 by Ben.Marsh UGS: Use the StudioEditor target when syncing content-only Enterprise projects. Change 3911754 by Daniel.Lamb Fix for building pak patches. #jira UE-55340 Change 3911942 by Robert.Manuszewski Fixing an ensure when MediaPlayer is being constructed from any thread other than the main one. Change 3913067 by Ben.Marsh UGS: Allow workspace sync filter categories to re-enable categories that are disabled by the global filter. Change 3913209 by Ben.Marsh UGS: Fix incorrect target name when compiling Enterprise projects. Change 3917358 by Steve.Robb Fix for GetLen(FString). Change 3919610 by Ben.Marsh Put data for CrashReportClient in a PAK file of its own (under Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak). There are a large number of small files required for it to run with loose files, which takes a lot of space on disk (due to cluster sizes), and is unweildy to move around. CrashReporter UFS files are tracked in a separate dictionary to regular UFS files to allow construction of the additional PAK file. Change 3921002 by Ben.Marsh UGS: Add option for syncing all projects in a branch. Off by default. Also add support for masking in additional paths to be synced (eg. one or two extra projects). Change 3921008 by Ben.Marsh UGS: Prevent pause waiting for mutual exclusivity when syncing precompiled binaries. We don't need to generate project files or build, so there's no need to wait in line. Change 3921906 by Steve.Robb New interpolation functions for quaternions. https://udn.unrealengine.com/questions/419028/quaternion-interp-to-functions.html Change 3921978 by Graeme.Thornton TBA: Make "Loader" member of FLinkerLoad private to prevent use outside of FLinkerLoad. This archive could be something unexpected if the linker is for a text asset package, so we need to stop people accessing it. Change 3924520 by Graeme.Thornton UnrealPak: Improve encryption summary log messages Change 3924522 by Graeme.Thornton UAT: Add *Encryption.ini to the list of auto-blacklisted config filenames Change 3924604 by Graeme.Thornton UnrealPak: If encryption keys are parsed and fail the encrypt/decrypt test, throw a fatal error. The exectutable will have those same keys embedded so there is no point allowing the paks to be created with broken keys. Change 3924638 by Graeme.Thornton Crypto: Improvements to parsing of old fashioned encryption.ini settings: - AES keys that are too long or short (need to be 32 bytes) will now emit a warning when being parsed, and be truncated or expanded before adding to the crypto settings. - Signing keys will emit an error when they are too long (>64bytes) - Unrealpak will still assert when invalid settings are passed via the other mechanisms (command line or -encryptionini mode). Settings via the crypto json file should now be sanitized and not cause issues #jira UE-55080 Change 3924747 by Steve.Robb Fix for degrees. Change 3925459 by Chad.Garyet Adding check to not to attempt to delete autosdk workspace if it doesn't already exist. Change 3926703 by Ben.Marsh BuildGraph: Include the path to the XML file when displaying an XML parse error. Change 3926917 by Ben.Marsh UBT: Allow overriding the name of the UE4 solution on a branch-specific basis. Useful for switching between multiple UE4 workspaces. Also add support to the editor and UGS for opening the correct solution (determined via a text file saved to Engine/Intermediate/ProjectFiles). Set the solution name using an entry in BuildConfiguration.xml as follows: <ProjectFileGenerator> <MasterProjectName>UE4_Main</MasterProjectName> </ProjectFileGenerator> Change 3927683 by Graeme.Thornton UAT: When building with chunk installs enabled, don't generate the master manifest from each pak creation thread. Just do it once after all pak files have been created. Avoids intermittent crash with multiple threads trying to write the same json file. Change 3928111 by Ben.Marsh UBT: Add an option <bMasterProjectNameFromFolder> which allows setting the solution name based on the folder that it's in. Change 3928926 by Ben.Marsh BuildGraph: Add support for enumerating content copied by the <CsCompile> task. Also add support for invoking methods on string properties. Change 3931041 by Graeme.Thornton TBA: Add option to textasset commandlet to also include engine content in a resave Change 3931043 by Graeme.Thornton TBA: Redirect some more FArchive members in FArchiveProxy Change 3931913 by Ben.Marsh UGS: Do not create a modal dialog if a scheduled sync is unable to run because the editor is open, and do not run the editor after a scheduled sync. #jira UE-47368 Change 3932419 by Ben.Marsh UGS: Allow selecting which projects to sync on schedule. Any projects not already opened at the time the schedule is triggered will be opened first. #jira UE-33541 Change 3932483 by Ben.Marsh PR #3949: UnrealGameSync: Add environment path field to custom BuildStep (Contributed by frankie-dipietro-epic) Change |