Commit Graph

7 Commits

Author SHA1 Message Date
fred kimberley
7fbfaf57c8 Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build

#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824721 by fred kimberley in ue5-main branch]
2022-02-02 07:59:31 -05:00
andrew davidson
8e95b10069 Fix FVector2D variant casts - Runtime
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8729a5a026d2d19bb9ca6
#preflight 61f87a025a026d2d19be76ed

#ROBOMERGE-OWNER: andrew.davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18802361 in //UE5/Release-5.0/... via CL 18802891 via CL 18821557
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18821641 by andrew davidson in ue5-main branch]
2022-02-02 01:47:07 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
michael balzer
b8a1c9b6cf GeometryCore: Remove ExplicitUseGeometryMathTypes.h
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18227685 in //UE5/Release-5.0/... via CL 18229350
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18231457 by michael balzer in ue5-release-engine-test branch]
2021-11-17 19:02:44 -05:00
andrew davidson
57beb335f2 Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00
ryan schmidt
5a1ca4e006 MeshConversion: FMeshDescriptionBuilder::AppendPolygonGroup() now initializes Material Slot Names attribute
ModelingComponents: handle situations where MeshDescription has more Sections than Material Slots. See code comments for more details.
#rb david.hill
#rnx
#jira none
#preflight 6142107c4778fa0001279045

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17522274 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17522294 by ryan schmidt in ue5-release-engine-test branch]
2021-09-15 12:52:56 -04:00
Ryan Schmidt
fdb2bab149 GeometryProcessing: Move MeshConversion module from GeometryProcessing plugin to Runtime. Transfer necessary additional files from DynamicMesh to GeometryCore. Move functions from MeshIndexUtil and MeshAdapterUtil namespaces to UE::Geometry namespace.
#rb none
#rnx
#jira none
#preflight 60a7e75e7d6b060001c61f47

[CL 16428413 by Ryan Schmidt in ue5-main branch]
2021-05-22 01:32:46 -04:00