Commit Graph

58 Commits

Author SHA1 Message Date
eric renaudhoude
0506beae3b MediaTexture: Fix for trilinear sampling with new style output.
#jira UE-147120
#rb tony.wong, ruslan.idrisov
#preflight 624b2fe9470aff98e9a37e5a

[CL 19612493 by eric renaudhoude in ue5-main branch]
2022-04-04 14:09:22 -04:00
ruslan idrisov
c88a3bb561 MediaTexture: At the moment there is no interpolation between mip levels for external textures, which creates a hard aliased edge. This CL allows filtering between mip levels when mip levels are provided from outside.
#rb Tony.Wong, Thomas.Engel
[FYI] Eric.RenaudHoude, Rod.Bogart
#jira None
#preflight

#ROBOMERGE-AUTHOR: ruslan.idrisov
#ROBOMERGE-SOURCE: CL 18791986 in //UE5/Release-5.0/... via CL 18792036 via CL 18792483
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18792565 by ruslan idrisov in ue5-main branch]
2022-01-31 12:56:49 -05:00
tony wong
a57c113996 MediaTexture: Fix for auto clear not working.
#JIRA: None
#preflight 61e738377f0c4b5aad718ca7
[REVIEW] [at]thomas.engel
#rb thomas.engel
#rnx

#ROBOMERGE-AUTHOR: tony.wong
#ROBOMERGE-SOURCE: CL 18676203 in //UE5/Release-5.0/... via CL 18676236 via CL 18676246
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)

[CL 18680141 by tony wong in ue5-main branch]
2022-01-20 15:38:14 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
danny couture
25c6066c53 Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
#rb Francis.Hurteau
#preflight 609e5182ef86d30001ad0a18
#rnx

#ROBOMERGE-SOURCE: CL 16328103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16328107 by danny couture in ue5-release-engine-test branch]
2021-05-14 07:17:49 -04:00
Thomas Engel
d615127f0a Cleanup work in MediaTexture output code to avoid some useless conversions and enable mipped texture samples
#rb none
#jira none

[CL 15307367 by Thomas Engel in ue5-main branch]
2021-02-03 20:11:50 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Thomas Engel
c974e9f934 Integration of reworked MWF output pipeline into Dev-Main
#rb Jens.Petersam
#jira FORT-231518, FORT-234751, FORT-259841

[CL 11892466 by Thomas Engel in Main branch]
2020-03-03 18:43:42 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
thomas engel
0c5e094732 Enabling mips generation for Android & adding explicit per MediaTexture instance on/off switch to mips generation
#rb none
[FYI] Tony.Wong, Jens.Petersam
#rnx


#ROBOMERGE-OWNER: thomas.engel
#ROBOMERGE-AUTHOR: thomas.engel
#ROBOMERGE-SOURCE: CL 10078721 via CL 10078722 via CL 10078723 via CL 10078725
#ROBOMERGE-BOT: (v574-10069753)

[CL 10078806 by thomas engel in Main branch]
2019-11-07 20:25:52 -05:00
thomas engel
6c6e6dce4b MediaFramework: adding capability to generate Mips for MediaTexture output for most platforms to improve rendering quality and perf in 3D use-cases
#rb none


#ROBOMERGE-OWNER: thomas.engel
#ROBOMERGE-AUTHOR: thomas.engel
#ROBOMERGE-SOURCE: CL 9897081 via CL 9900360 via CL 9902371
#ROBOMERGE-BOT: (v558-9892490)

[CL 9905609 by thomas engel in Main branch]
2019-10-31 13:21:19 -04:00
simon therriault
2044b8bfc1 - Caching NextAvailableSampleTime from MediaQueue in RenderThead to avoid having multiple consumer on this queue
#rb tony.wong, thomas.engel, rex.hill

- [Aja/BM] Moving overflow adjustments to gamethread to have single consumer on the media queue

#rb francis.hurteau

[FYI] patrick.boutot

#jira UE-78123

#ROBOMERGE-SOURCE: CL 7663373 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7663377 by simon therriault in Main branch]
2019-07-30 16:55:04 -04:00
simon therriault
7efc63bc53 - Fix MediaTexture bug when switching player. Material using it were using new guids before it was effectively taken into account in the MediaTextureResource.
- Fix in MediaTextureResource where it could use a sample of the future but not remove it from the queue

#rb rex.hill
#jira UE-70085

#ROBOMERGE-SOURCE: CL 5266883 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5266987 by simon therriault in Main branch]
2019-03-01 15:06:54 -05:00
rolando caloca
2b8c415f74 UE4.22 - Remove almost all of ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-OWNER: rolando.caloca
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5054105 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5054376 by rolando caloca in Main branch]
2019-02-18 18:35:01 -05:00
Rolando Caloca
e110a567a7 DR - More removal of ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
#rnx
#rb none

[CL 4772039 by Rolando Caloca in Dev-Rendering branch]
2019-01-22 15:11:28 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Marcus Wassmer
c56a69a8c0 Merging //UE4/Dev-Main@4567547 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4568017 by Marcus Wassmer in Dev-Rendering branch]
2018-11-14 21:37:16 -05:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Simon Tourangeau
19f8663b5a Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3821754 by Jamie.Dale

	[Python] Class property conversion now goes through NativizeClass/PythonizeClass

	This allows it to coerce from Python wrapped object types

Change 3833107 by Patrick.Boutot

	Added functions to fill an existing DataTable from an existing CSV/JSON file.

Change 3835044 by Aaron.Carlisle

	Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename.

Change 3835466 by Patrick.Boutot

	Hide function from Python that need special compile command to be executed by the VM.

Change 3839237 by Jamie.Dale

	Added a way to inspect the full chain of properties that are currently being serialized by an archive

	You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct).

Change 3839974 by Jamie.Dale

	Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else

Change 3842311 by Jamie.Dale

	Fixing potential null level assert

Change 3842313 by Jamie.Dale

	Updated settings editor to handle external properties

Change 3842316 by Jamie.Dale

	Allowing a console command to be given to GEditor/GEngine even if there's a player

	CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue.

Change 3842867 by Jamie.Dale

	Added a way to generate diffs from editor transactions

	The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted.

	These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events.

Change 3844428 by Patrick.Boutot

	Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script.

Change 3845966 by Jamie.Dale

	Added support for minimal game RPC worlds

	These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world)

Change 3848844 by Patrick.Boutot

	Expose EComponentMobility to blueprint.

Change 3854616 by Patrick.Boutot

	Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise.

Change 3856650 by Jamie.Dale

	Fixed a bug where transaction finalization could miss changes since the last snapshot

Change 3864951 by Patrick.Boutot

	Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed.

Change 3867158 by JeanMichel.Dignard

	UBT
	- Added the ability for dll programs to export symbols.

	#jira UEENT-541

Change 3872342 by Jamie.Dale

	Merging static analysis fixes from 4.19

Change 3879305 by Jamie.Dale

	Improved the processing of py files from exec commands

	The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments.

Change 3879306 by Jamie.Dale

	Added a minimal commandlet for invoking Python scripts

Change 3881631 by Jamie.Dale

	Added basic RTTI to Python meta-data types

Change 3885384 by Jamie.Dale

	[Python] Prevent glue code using reserved names

Change 3888957 by Patrick.Boutot

	In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject.
	The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing.

Change 3888961 by Patrick.Boutot

	Fix FInterval::IsValid return type.

Change 3888980 by Patrick.Boutot

	Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948.

Change 3889165 by Patrick.Boutot

	Fix build. Missing include for Timespan. Introduce with CL 3888980.

Change 3889261 by Jamie.Dale

	[Python] Fixing some more name conflicts in generated code

Change 3889504 by Darren.Pegg

	Add option to change PreferredPixelFormat

Change 3891193 by Patrick.Boutot

	Fix build. Missing include for Interval. Introduce with CL 3888980.

Change 3897108 by Patrick.Boutot

	TTinterval use it own traits. Create a Interval traits for Timespan.
	#jira UEENT-947

Change 3899669 by Jamie.Dale

	Fixed Functions sometimes being exposed to Python as if they were Structs

Change 3900692 by Jamie.Dale

	Removed some boilerplate associated with wrapping a basic type to Python

	You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example)

Change 3901066 by conan.reis

	UE4 editor script bindings (Cobra) and helper functions for version control
	- exposed SourceControl class with common source control methods and associated SourceControlState structure
	- commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
	- commands store any errors in a shared error text object which is optionally printed to the error log
	- renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile()
	- included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages.

Change 3901388 by Jamie.Dale

	Minimal Slate hooks for Python

Change 3901456 by Jamie.Dale

	Added missing file

Change 3901549 by Jamie.Dale

	Removing some more Windows defines that were causing build issues

Change 3904518 by conan.reis

	Source Control
	- ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider

Change 3905612 by Francis.Hurteau

	Optimize RemoveDuplicates somewhat using a TSet
	#jira UEENT-217

Change 3912626 by Jamie.Dale

	Fixed ShouldExcludeDerivedClasses option not working

	RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering.

Change 3917739 by Jamie.Dale

	Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget

Change 3917744 by Jamie.Dale

	Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name

	Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime.

Change 3918832 by Jamie.Dale

	Removed field iteration from Python function calls

	We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields.

Change 3920648 by Patrick.Boutot

	Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen.
	Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization.

Change 3921396 by Jamie.Dale

	Split up the generated type data to correspond to the type being wrapped

	A lot of types can just use the minimal set, but classes and structs have some extra data.

Change 3921619 by conan.reis

	- add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again.
	- also added result info to FSourceControlWindows::PromptForCheckin()

	#jira UE-55255

Change 3921624 by conan.reis

	Removed Source Control common files from pre compiled header
	- main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp
	- remaining files have includes changed to accomodate

Change 3921958 by conan.reis

	Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619

Change 3922740 by conan.reis

	Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion.
	They were previously removed in CL3921624

Change 3923375 by Jamie.Dale

	Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings

Change 3926547 by Jamie.Dale

	Added support for struct method "hoisting"

	This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python.

Change 3927050 by conan.reis

	Source control - ensured that  ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers

	#JIRA UE-55256

Change 3929268 by conan.reis

	- fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected
	- removed Perforce error message about file folders outside of the workspace client mappings
	- clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled()

	#JIRA UE-55254

Change 3931024 by Rex.Hill

	Expose FBX and Texture import to python

Change 3931273 by Rex.Hill

	Hide re-import slate notification pop-up during python automated asset import

Change 3931368 by Jamie.Dale

	Stopped bools coercing to numeric types in Python nativization

Change 3931374 by Jamie.Dale

	Added support for struct math operator "hoisting"

	This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python.

Change 3932586 by Rex.Hill

	Removed file read into unused memory buffer during Fbx import

Change 3934308 by Jamie.Dale

	Added a public interface for the Python plugin

	Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log.

Change 3935088 by conan.reis

	- Added info/warning and error message storage to all the source control operation structures so additional information can be made available.
	- Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion.

	#JIRA UE-55257

Change 3936668 by Rex.Hill

	#jira UE-55985
	Avoid re-allocation of memory buffer holding file bytes during asset import

Change 3940596 by Rex.Hill

	#jira UE-55989 Optimize skeletal mesh import performance scaling

	Overlapping vertex check was O (N^2)
	100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds

Change 3942629 by Rex.Hill

	#jira UE-55995 Read fbx file only once during import

	Fixes a memory leak of FbxScene and reduces wait time during import.

Change 3942884 by Rex.Hill

	Python asset import can now customize destination asset name

Change 3946278 by Jamie.Dale

	Added stricter conversion for math operator arguments

	PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion.

	This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads).

Change 3948455 by Jamie.Dale

	Added generic Tick function to FPythonScriptPlugin

	This can also handle init logic for after the engine is fully initialized

Change 3948888 by Jamie.Dale

	Added settings for the Python plugin

	You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings).

Change 3948982 by Jamie.Dale

	Fixed Python 3 build error caused by CObject being removed in Python 3.2

Change 3949614 by Francis.Hurteau

	Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer
	#jira UEENT-1053

Change 3950829 by Rex.Hill

	Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION

Change 3953452 by Jamie.Dale

	Fixed some dependencies

Change 3953645 by Jamie.Dale

	Fixed Python parameter packing treating bool output paramers as potential return values

	void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool.

Change 3953850 by Jamie.Dale

	Fixed doc string generation for a function with multiple output paramters and no return value

Change 3954279 by Jamie.Dale

	Initial support for exposing deprecated properties and functions to Python

	This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left.

Change 3954922 by Rex.Hill

	Expose UnloadPackages to python

Change 3955209 by Jamie.Dale

	Initial support for exposing deprecated classes to Python

Change 3955248 by Jamie.Dale

	Added a way to load Unreal modules via Python

	unreal.load_module("modulename")

Change 3955561 by Rex.Hill

	Expose asset export to python

Change 3956068 by Rex.Hill

	Linux compile fix.

Change 3960449 by Rex.Hill

	Fix automated test using bCombineMeshes

Change 3960495 by Patrick.Boutot

	Add a temporary menu to show the MetaData of an asset.
	The menu will need to be updated to have a look and feel of the Detail View and support edition at one point.

Change 3961599 by Rex.Hill

	Reduced peak memory during import of meshes related to duplicate vertex tracking

Change 3962104 by Rex.Hill

	Disable import mesh overlapping corners memory optimization to because it can change uv generation

Change 3962507 by Rex.Hill

	Fix uv generation

Change 3965285 by Rex.Hill

	Add support for FBX export as ASCII
	#jira UE-56465

Change 3965287 by Rex.Hill

	Forgotten file, fbx export as ascii

Change 3966772 by Simon.Tourangeau

	Fix MaterialExpressionFunctions for ExternalTexture support

Change 3967014 by Jamie.Dale

	Added a way to get the CDO in Python

	Wrapped objects now have a get_default_object class method

Change 3967151 by Jamie.Dale

	Added stats to track Python generation time

Change 3968006 by Simon.Therriault

	Media Samples

	- Removed Locks and Min/Max SampleTime from queues
	- Added methods to fetch NextSampleTime and SampleCount in queues
	- Added MediaSource base class for players that want to be time synchronized

	#jira UEENT-948

Change 3969119 by Patrick.Boutot

	Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other.

[CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
Max Chen
ba80165ab6 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3801826 by Max.Chen

	PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)


Change 3801828 by Max.Chen

	PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)


Change 3801837 by Max.Chen

	Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.

	#jira UE-52400

Change 3801841 by Max.Chen

	Sequencer: Make spacer nodes not selectable.

	PR #4194: Improvements to Sequencer (Contributed by projectgheist)

	#jira UE-53117
	#jira UE-52139

Change 3804183 by Max.Preussner

	MediaAssets: Added missing lock in media sound component

Change 3805414 by Max.Preussner

	MediaAssets: Setting valid GUID when initializing media texture resource

Change 3819578 by Max.Chen

	PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)

	#jira UE-53647

Change 3823414 by Max.Chen

	Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.

	#jira UE-53591

Change 3826406 by Max.Chen

	Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.

	#jira UE-52772

Change 3827044 by Max.Preussner

	MediaAssets: Added sprite visualization to media sound component

	#jira UE-53594

Change 3827988 by Max.Preussner

	MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together

	#jira UE-53532

Change 3828506 by Max.Preussner

	MediaPlayerEditor: Added attenuation visualizer for media sound components

	#jira  UE-53594

Change 3832590 by andrew.porter

	EngineTest: Added a keep state check in Property Animation sequencer test

Change 3833053 by andrew.porter

	EngineTest: Adding Hierarchical Bias test

Change 3835683 by andrew.porter

	EngineTest: Adding UMG Animation screenshot test

Change 3836076 by Max.Chen

	Sequencer: Fix audio volume and pitch multiplier deprecation.

Change 3836230 by andrew.porter

	EngineTest: Adding Sequence Bone Position automation test

Change 3836347 by Max.Chen

	Sequencer: Fixes to shot name parsing.

	When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
	When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.

	#jira UE-51868

Change 3836552 by Max.Chen

	Sequencer: Sub section now has a takes menu

Change 3838094 by Max.Chen

	UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.

	#jira UE-52285

Change 3838708 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3840295 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840957 by Mike.Zyracki

	Added Show Only Keyable and Show Only Animated to the filter list in the property editor.

	Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.).  Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.

	One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated.  Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs.  Not sure best way to tackle
this.

	#jira UESEQ-328

Change 3841756 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3843950 by andrew.porter

	EngineTest: Renaming LevelStreaming tests/content to LevelVisibility

Change 3844082 by Mike.Zyracki

	Missing file for animated filter in property editor.
	When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.

	#jira UESEQ-328

Change 3846902 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	#jira UE-54247

Change 3849820 by Mike.Zyracki

	Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.

	#jira UE-53163

Change 3852211 by Max.Chen

	UMG: Indicate name of the property that is not bound.

	#jira UE-54350

Change 3854120 by Max.Chen

	Sequencer: Fix sibling folders being allowed to have the same folder name.

	#jira UE-54363

Change 3854627 by Max.Chen

	Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.

	#jira UESEQ-391

Change 3855825 by andrew.porter

	EngineTest: Adding animation blending automation test

Change 3855950 by andrew.porter

	EngineTest: Adding correct expected valuues to animation blending test

Change 3856237 by Matt.Hoffman

	UESEQ-336 - Sequencer Track Reordering
	Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.

	Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.

	Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.

Change 3856503 by andrew.porter

	EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer

Change 3857875 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	#jira UE-54462

Change 3858344 by Max.Chen

	Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.

	PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)


	#jira UE-54210

Change 3860566 by andrew.porter

	MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default

Change 3860654 by andrew.porter

	EngineTest: Enabling Camera Cut + FOV test

Change 3860981 by andrew.porter

	EngineTest: Updating skeletal mesh tests with a delay after set playback position

Change 3861256 by Max.Chen

	Sequencer: Add all bindings if none selected.

	#jira-54440

Change 3862154 by Andrew.Rodham

	Added TimeManagement module

Change 3862424 by andrew.porter

	EngineTest: Turned on the test Bone Positions with Blend Multi Node

Change 3862573 by andrew.porter

	EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP

Change 3865117 by Max.Chen

	Sequencer: Stop auto scroll on mouse release of movement.

	#jira UE-31212

Change 3865303 by Max.Chen

	Sequencer: Add drag and drop transactions

	#jira UE-54662

Change 3865304 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

Change 3865361 by Max.Chen

	Sequencer: Don't change the camera/shot lock button when popping out of a sequence.

	#jira UE-54665

Change 3865412 by Max.Chen

	Sequencer: Determine whether a transform track is for a camera by using the spawned object or template

	#jira UE-54666

Change 3865685 by Max.Chen

	Sequencer: Clear autoscrub offset when stopping autoscroll

	#jira UE-31212

Change 3865886 by Max.Chen

	Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.

	#jira UE-48715

Change 3866925 by Andrew.Porter

	MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576

Change 3867705 by andrew.porter

	QAGame: Adding Audio Sort Sequence to dev folder

Change 3867890 by andrew.porter

	QAGame: Adding a sequence for testing a sorting crash to my dev folder

Change 3872628 by Max.Chen

	Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.

Change 3873131 by Matt.Hoffman

	UE-54732 - Crash reordering a folder with a track.
	This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
	This also fixed a typo in the localization keys.

	#jira UE-54732

Change 3873301 by Mike.Zyracki

	Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
	Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.

	I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw.  Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also.  If needed we could keep the previous implementation but would  need to add
some FMath::IsNearlyZero checks, with less performance.

	Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.

	In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.

	In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .

	Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.

	This review now includes fixes suggested by Zak.

	#jira UE-UE-22228

Change 3873483 by Matt.Hoffman

	Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.

	#jira UE-54706

Change 3873899 by Max.Chen

	Sequencer: Add section selection throbbing

Change 3873908 by Max.Chen

	Movie Scene Capture: Added logging per frame

Change 3873924 by Matt.Hoffman

	Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.

	#jira UESEQ-339

Change 3874726 by Matt.Hoffman

	Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.

	#jira UE-54706

Change 3874862 by Matt.Hoffman

	Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.

	#jira UE-54727

Change 3875905 by Matt.Hoffman

	Disable Fade Track UI if a fade track already exists in the sequence.

	#jira UESEQ-393

Change 3876163 by Max.Chen

	Sequencer: Swap the camera object to the camera component's owner if it's not the same.

	#jira UE-54874

Change 3876971 by Andrew.Porter

	EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.

Change 3877040 by Max.Chen

	Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.

	#jira UE-54192

Change 3877763 by Max.Chen

	Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.

	#jira UE-54951

Change 3878234 by Matt.Hoffman

	Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.

	#jira UE-54743

Change 3879359 by Mike.Zyracki

	If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.

	#jira UESEQ-388

Change 3879462 by Max.Chen

	Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.

	#jira UE-54664

Change 3879464 by Max.Chen

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3879590 by Matt.Hoffman

	Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
	Items can now be added inside of folders instead of just to the root level.

	#jira UE-27397

Change 3879612 by Mike.Zyracki

	Display Nodes with no children are always active.
	#jira UESEQ-388

Change 3879730 by Matt.Hoffman

	Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.

	#jira UESEQ-339

Change 3880256 by Mike.Zyracki

	Fix issue with inactive display with folders and other track nodes.
	#jira UESEQ-388

Change 3883491 by Max.Chen

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	Copy from Release-4.19

	#jira UE-51323

Change 3883603 by Max.Chen

	Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).

	#jira UE-51898

Change 3885074 by Max.Preussner

	MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code

Change 3887220 by Max.Preussner

	MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)

Change 3887478 by Matt.Hoffman

	Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.

	#jira UE-51469

Change 3888985 by Max.Chen

	Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.

	#jira UE-55136

Change 3893519 by Max.Chen

	Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.

	#jira UE-55238

Change 3893546 by Max.Chen

	Sequence Recorder: If a selected actor already has a recording, add a blank recording.

	#jira UE-55239

Change 3894044 by Max.Preussner

	MediaCompositing: Added support for seeking into a media section

Change 3894310 by andrew.porter

	MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content

Change 3894426 by Max.Preussner

	MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset

Change 3895717 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3897388 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897452 by Max.Chen

	Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.

	#jira UE-55223

Change 3897619 by Max.Preussner

	MediaCompositing: Removed commented out code

Change 3898072 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3898272 by Max.Preussner

	MediaPlayerEditor: Made slate brush constants static

Change 3898704 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3899855 by Max.Preussner

	MediaCompositingEditor: Added cache state visualization to media track

Change 3900300 by Max.Preussner

	MediaCompositingEditor: Added loop indicators to media sections

Change 3900694 by Max.Preussner

	ImfMedia: Looping cache only when player is looping

Change 3900892 by Max.Preussner

	Stats: Added stats category for media framework

Change 3900954 by Max.Preussner

	MediaCompositing: Don't evaluate at the end of media section

Change 3901348 by Max.Preussner

	Core: Replaced TLruCache autos for better readability

Change 3901655 by Max.Preussner

	ImgMedia: Added more perf stats to EXR reader

Change 3901972 by Max.Preussner

	MediaAssets: Added getter for media player in media sound components

Change 3902233 by Max.Preussner

	MediaAssets: Enabling media textures to receive samples right after player is assigned

Change 3902238 by Max.Preussner

	MediaCompositing: Working around init/shutdown idiosyncracies in sequencer

Change 3904045 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.

	#jira UE-55314

Change 3905605 by Max.Chen

	Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.

	#jira UE-55429

Change 3906550 by Max.Chen

	Sequencer: Add media track icon

	#jira UE-55480

Change 3907101 by Max.Chen

	Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.

	Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.

	#jira UE-55485

Change 3907247 by Max.Chen

	Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.

Change 3910343 by Max.Preussner

	Core: Added async helper for executing functions on a given thread pool

Change 3910346 by Max.Preussner

	ImgMedia: Added separate thread pools for loading/decoding and deleting image frames

Change 3910829 by Max.Preussner

	Profiler: Increased visible range of profiler graph

Change 3910841 by Max.Preussner

	MediaCompositing: Displaying asset name instead of full media source path in media section

Change 3910870 by Max.Preussner

	ImgMedia: Using deallocation thread pool only in debug builds

Change 3919642 by Max.Chen

	Sequence Recorder: Clarify active tooltip

	#jira UE-55661

Change 3919660 by Max.Chen

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626
	#jira UE-55490

Change 3921825 by Max.Chen

	Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.

Change 3922232 by Max.Chen

	Sequence Recorder: Reset countdelay on stop.

	#jira UE-55755

Change 3922306 by Max.Chen

	Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.

	#jira UE-55758

Change 3922912 by Max.Chen

	Sequence Recorder: Fix refresh next sequence name

	#jira UE-55757

Change 3927654 by Max.Chen

	Movie Scene Capture: Added format mapping for the name of the current camera

	#jira UE-55769

	PR #4537

Change 3927658 by Max.Chen

	Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"

	#jira UE-55782

Change 3932022 by Max.Chen

	Sequencer: Add import animation track section to next available row index.

	#jira UE-55892

Change 3933919 by Max.Chen

	Sequencer: Jump to playback start frame and not 0 to start playback for recording.

	#jira UE-55933

Change 3934307 by Andrew.Rodham

	Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields

	This fixes an issue where the same sequence is instantiated multiple times in a sequence.
	 If the source sequence was saved, its template would be wiped, which would invalidate the template ID
	When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
	When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)

	This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.

	#jira UE-55934

Change 3936327 by Andrew.Rodham

	Sequencer: Removed increment when trimming right

	UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.

	#jira UE-42652

Change 3936328 by Andrew.Rodham

	Fixed KeyFrameManipulator assignment operators and copy/move constructors
	  - These types are potentially self-referential so cannot use default constructors/assignment

Change 3936330 by Andrew.Rodham

	Converted UMGSequencePlayer to use frames internally

	#jira UE-54878

Change 3936726 by Max.Chen

	Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.

	#jira UE-55931

Change 3936775 by Max.Chen

	Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.

	The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.

	#jira UE-55933

Change 3936935 by Matt.Hoffman

	Easing Curves are now represented in Play Rate resolution instead of internal resolution.

	#jira UE-55937

Change 3937069 by Matt.Hoffman

	Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.

	#jira UE-55891

Change 3937516 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	#jira UE-55986

Change 3937826 by Max.Preussner

	MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled

Change 3937997 by Max.Chen

	Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.

	#jira UE-55935

Change 3938000 by Max.Chen

	Sequencer: Stop all sounds before generating audio waveforms.

	#jira UE-55951

Change 3938376 by Max.Preussner

	XGEController: Disabled XGE Controller in single-threaded apps to prevent crash

Change 3938444 by Max.Preussner

	Core: Added async support for single-threaded applications

Change 3938445 by Max.Preussner

	Networking: Added support for single-threaded applications in UDP socket sender/receiver

Change 3938447 by Max.Preussner

	Messaging: Added support for single-threaded applications

Change 3939432 by Max.Chen

	Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.

	#jira UE-55798

Change 3940229 by Andrew.Rodham

	Added prospective display rate upgrade to UMovieScene::PostLoad

	  - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
	  - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
	  - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
	  - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene

	#jira UE-55919

Change 3940277 by Andrew.Rodham

	Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences

Change 3940378 by Andrew.Rodham

	Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers

Change 3940559 by Andrew.Rodham

	Reinstated primed or recording sequence color

Change 3940642 by Max.Preussner

	ImagePlate: Removed image plate media playback functionality

Change 3940843 by Max.Preussner

	Core: Made TCircularQueue actually thread-safe; improved code comments

Change 3940860 by Max.Chen

	Sequencer: Changed StructNameToKey to StructPathToKey

	Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.

	#jira UE-52966

Change 3941292 by Mike.Zyracki

	Fix for trajectories out of range not showing up.

	1) If we had no key data we would pop the time, so wouldn't get the section ranges.
	2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
	3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
	4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.

	#jira UE-55929

Change 3941424 by Max.Chen

	Curve Editor: Change Zoom to Fit to use TArrayView

Change 3941498 by Max.Preussner

	Core: Added FMath::DivideAndRoundNearest function

Change 3942097 by Matt.Hoffman

	Drop Frame Timecode Support for NTSC rates.

Change 3942104 by Matt.Hoffman

	Sequence Recorder Group is no longer visible inside the World Outliner after using one.

	#jira 55266

Change 3942107 by Max.Chen

	Sequencer: Resurrect logic to find or extend an existing section when adding keys.

Change 3942330 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942339 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942507 by Andrew.Rodham

	Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
	  - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way

Change 3942509 by Andrew.Rodham

	Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
	  - This stops us from rendering keys that are within the view range, but outside the section range

Change 3942512 by Andrew.Rodham

	Added transactions to some sequencer details customizations

Change 3942513 by Andrew.Rodham

	Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange

Change 3942560 by Andrew.Rodham

	Pass by rvalue reference to appease error C2719 on Win32
	('InChannels': formal parameter with requested alignment of 8 won't be aligned)

Change 3942697 by Andrew.Rodham

	Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)

Change 3942700 by Andrew.Rodham

	Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution

Change 3942989 by Max.Preussner

	Core: Fixed circular queue count calculation

Change 3943538 by Max.Preussner

	MediaAssets: Reverted workaround for procedural audio log spam in HTML5

	(Actor component initialization cannot be skipped if the component is used in a level)

Change 3944071 by Max.Preussner

	QAGame: Fixed Media Texture keeps last frame of Media when PIE ends

	#jira UE-53360

Change 3944292 by Max.Chen

	Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences

	#jira UE-56113

Change 3944364 by Max.Chen

	Sequencer: Prevent circular shot/master tracks.

	Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.

	#jira UE-56091

Change 3944422 by Max.Chen

	Sequence Recorder: Disable transform recording if off.

	#jira UE-56061

Change 3944745 by Andrew.Rodham

	Sequencer: Key rendering fixes

	  - Fixed assert  that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
	  - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
	  - Added missing documentation to MovieSceneTimeHelpers.h

	#jira UE-56107

Change 3945231 by Andrew.Rodham

	Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication

	#jira UE-56089

Change 3945301 by Andrew.Rodham

	Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges

	#jira UE-56125

Change 3946627 by Max.Preussner

	Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called

	#jira UE-56144

[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Max Chen
681d8dbbd5 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3800792)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================


Change 3631172 by Max.Chen

	Sequence Recorder: Record to the specified target animation for the target actor only. Newly tracked components will have newly created animations so that they don't record to the same target animation assets.

	#jira UE-49304
	#jira UE-49216
	#jira UE-49300

Change 3632895 by Max.Chen

	Sequencer: Fixed crash caused by erroneous persistent references to FSequencer.

	#jira UE-48647
	#jira UE-48383
	#jira UE-47661

Change 3634864 by Max.Chen

	Sequencer: Bake transforms

	#jira UE-49136

Change 3634879 by Max.Chen

	Sequence Recorder: Close the target animation asset editor if it exists before recording into it.

	#jira UE-49216

Change 3650553 by Max.Chen

	Sequencer: Switch shot display name to FString so that it's not localized.

	#jira UE-49824

Change 3650848 by Darren.Pegg

	Linear Timecode Plugin - first pass - still needs output interface

Change 3653174 by Max.Chen

	Sequencer: Allow blending for vector tracks

	#jira UE-49809

Change 3653205 by Max.Chen

	Sequencer: Fix default burnin content.

	#jira UE-49824

Change 3653570 by Darren.Pegg

	Win32 Build fix: EmptyLinkFunctionForStaticInitializationLinearTimecode

Change 3658673 by Darren.Pegg

	Timecode - Adding Accessors, renaming files

Change 3663633 by Max.Chen

	Sequencer: Add option to export an object's transform to a camera anim asset.

	#jira UE-49599

Change 3665971 by Max.Chen

	Sequence Recorder: Add an active column for sequence recorder

Change 3666066 by Max.Chen

	Sequencer: Suspend broadcast of selection delegates when performing multiple operations.

	#jira UE-40371

Change 3671057 by Max.Chen

	PR #4055: Fixed ACameraRig_Rail PreviewMeshes to match Spline Component (Contributed by Hemofektik)


Change 3677104 by Max.Chen

	Sequencer: Add transaction for easing length.

	#jira UE-50588

Change 3677105 by Max.Chen

	Sequencer: Restore pre-animated state when changing active channels.

	#jira UE-50473

Change 3681069 by Max.Preussner

	LinearTimecode: Processing samples only if they have been dequeued successfully

Change 3681783 by Andrew.Rodham

	Control Rig: Fixed crash attempting to zero out array with the wrong size

Change 3681949 by Darren.Pegg

	OnTimecodeChange Delegate, Comments in DropTimecode, DropTimecode to string auto conversion

Change 3682222 by Andrew.Porter

	EngineTest: Enabled MP4 Media Player test in the level ShaderModels. Set the texture ShaderModelPlayer_Video to use the correct media player.

	#jira UE-47213

Change 3683523 by Andrew.Rodham

	Sequencer: Display sub sequence name on binding ID pickers rather than the sub section name

Change 3684318 by Max.Chen

	Sequencer: Fix crash in dragging a level sequence into the tree area.

	#jira UE-50902

Change 3687609 by Max.Chen

	Curve Editor: Add ModifyOwnerChange to CurveOwnerInterface. Call mark as changed when modifying keys or tangents.

	#jira UE-50882

Change 3687617 by Max.Chen

	Sequencer: Move some commands out of the generic sequencer command bindings so that they don't take over the viewport. ie. End for "Snap to Floor" should still function in the viewport.

	#jira UE-50997

Change 3687969 by Andrew.Rodham

	Sequencer: New compile on the fly logic
	  - Sequencer is now able to compile partially or completely out-of-date evaluation templates from the source data as it needs. This affords much more efficient compilation when working within sequencer.
	  - Added the concept of 'instance data' for sub sequences, available through the IMovieScenePlayer interface or persistent data stores. This replaces the compilation of specific templates for control rig templates.
	  - Moved sub tracks and sections to MovieScene module
	  - Removed the concept of shared tracks. Any previous uses should port over to shared execution tokens instead.

	#jira UE-46789

Change 3689884 by Max.Chen

	Sequencer: Remove null tracks on object bindings. Tracks can become null if they're from a plugin and the plugin is disabled.

	#jira UE-50839

Change 3690130 by Andrew.Rodham

	Sequencer: Fixed UMG animations not working with blueprint nativization

Change 3690162 by Andrew.Rodham

	Sequencer: Fix assert when using filler shots

	#jira UE-51029

Change 3691904 by Max.Chen

	Sequencer: Fix overlap by looking at the key behind as well. This fixes a bug if there's 3 keyframes on consecutive frames, if you zoom out, you should see two bordered keys when the overlap threshold is passed.

	#jira UE-50993

Change 3692149 by Andrew.Rodham

	Sequencer: Change FSortByPrioritySegmentBlender::Blend to fall back to flag comparison if any sections are null for automation tests.
	  - Combinations of null/non-null will never happen in the wild because we either run with sections or without, but the static analysis doesn't know that

Change 3692212 by Andrew.Rodham

	Core: Changed TRange to pass-by-value for small types, inlined some functions

Change 3693044 by Max.Chen

	Sequencer: Update pivot location for selection when closing sequencer.

	#jira UE-51132

Change 3693061 by Max.Chen

	Sequencer: Remove force evaluate on end scrubbing. Backout previous fix because 3657907 is the real fix.

	#jira UE-45905

Change 3694308 by Andrew.Rodham

	Sequencer: Sub tracks now blend correctly again

	#jira UE-51076

Change 3694365 by Andrew.Rodham

	Sequencer: Fixed exponential slow down when compiling large quantities of sub sequences on cook caused by not clamping sub-sequence compilation correctly

Change 3698176 by Max.Chen

	Sequencer: Enable the camera cut track when popping back to the master only if there's a camera cut track in the master. This fixes an issue where if you don't have a camera cut track in the master, the camera gets locked to a camera cut in a subscene and you can't toggle out of it.

	#jira UE-51332

Change 3698979 by Max.Chen

	Sequencer: Fix delay before warmup causing sequences not to render.

	#jira UE-51307

Change 3700149 by Max.Chen

	Sequencer: Fix delay at shot boundaries causing sequences to not play back and render out. The shot id needs to be tracked to determine whether a new shot is encountered.

	#jira UE-51307

Change 3705624 by Max.Chen

	Sequencer: Reset drop node on drag leave

Change 3718781 by Max.Preussner

	MediaAssets: Removed obsolete pointer checks (Playlist is always valid); added checks to enforce this invariant

Change 3721586 by Max.Preussner

	MediaAssets: Added verbose logging to MediaPlayer BP functions

Change 3721662 by Max.Preussner

	WmfMedia: Fixed media session not generating PlaybackEndReached event when session forced to stop

	#jira UE-50962

Change 3722954 by Max.Preussner

	MediaAssets: Removed looping option from play lists

Change 3723076 by Andrew.Porter

	Removed controls for looping playlist.

Change 3724202 by Max.Chen

	Sequencer: Spawn time optimizations

	#jira UE-32885

Change 3725359 by Max.Chen

	Sequencer: Fix spawnables not playing back. bIsEditorPreviewActor = false for sequencer spawnables so that BeginPlay() doesn't get skipped.

	#jira UE-51750

Change 3725362 by Max.Chen

	Sequencer: Change check to ensure for null object in property actuate. This prevents a crash when there's a track without a binding object. This occur when pasting a property track to the root.

	#jira UE-51713

Change 3725802 by Max.Chen

	Sequencer: Add the ability to drag sections up.

	#jira UE-43305

Change 3726520 by Max.Preussner

	MediaAssets: Fixed OnMediaOpened called when looping a source

	#jira UE-51773

Change 3728509 by Max.Chen

	Sequencer: Fix crash pasting a camera cut track because the outer isn't set to the movie scene.

	#jira UE-51787

Change 3729216 by Max.Chen

	Sequencer: Fix pre edit property chain broadcast so that the property path will include possible struct/array node.

	#jira UE-51525

Change 3729248 by Max.Chen

	Sequencer: Add default expansion states to allow track editors to specify them per track type.

	Material track is currently the only track that defaults to expanded.

	#jira UE-21741

Change 3729392 by Max.Preussner

	ImgMedia: Disabling video output when video track is selected

Change 3729452 by Max.Preussner

	MediaPlayerEditor: Showing a notification if no video track available or selected

Change 3729462 by Max.Preussner

	MediaPlayerEditor: Creating overlay font only once

Change 3731155 by Max.Chen

	Sequencer: Set row index when creating a new take

	#jira UE-51867

Change 3731446 by Max.Chen

	Sequencer: Add null check and warning for invalid GetParameterCollectionInstance.

Change 3731640 by Max.Chen

	Sequencer: Automatically create a camera cut track if a camera is dropped and there's no existing camera cut or there's no existing camera cut sections.

	#jira UE-51846

Change 3731653 by Max.Chen

	Sequencer: Defer details panel updates on scrubbing and playing.

	#jira UE-48448

Change 3732597 by Max.Chen

	Sequencer: Don't swap the camera cut section if it already exists and a camera is created.

Change 3733554 by Max.Chen

	Sequencer: Fix crash when existing hotspot is null.

Change 3734305 by Max.Preussner

	MediaAssets: Fixed assertion when assigning same media player to a media texture twice

	#jira UE-51012

Change 3735735 by Max.Preussner

	MediaFrameworkTest: Setting MediaAssets log category Verbose to prevent log spam in Editor

Change 3736393 by Max.Chen

	Sequencer: Set min/max values for generic key area so that they don't default to 0,10.

	#jira UE-52012

Change 3736804 by Max.Chen

	Sequencer: Fix rotation rotator->quat->rotator conversion which prevents you from typing in a rotation of 0,0,320 into the key editor. Unwind rotations from the previous transform to the current transform so that the nearest rotation is set rather than the rotator->quat->rotator conversion.

	#jira UE-52009
	#jira UE-34816

Change 3737790 by Max.Chen

	Sequencer: Follow up fix to quat->rot->quat so that unwinding is only processed if the last transform is valid.

Change 3739738 by Max.Chen

	PR #4184: Unregister Missing TrackEditors in MovieSceneTools (Contributed by LordNed)


Change 3741910 by Max.Preussner

	MfMedia: Simplified track switching code; enabled seeking

Change 3742171 by Max.Preussner

	MediaAssets: Fixed timecode check to include current presentation time

Change 3744889 by Max.Chen

	Sequencer: Use drag and drop actor factory if specifiied. This ensures that the correct actor factory is used in creating the object template for the sequencer spawner. This fixes some spawnables not getting created properly (ie. Empty Actor)

	#jira UE-51678

Change 3746049 by Andrew.Rodham

	FBX Import: Fixed tangent overrides producing the wrong type of key tangent modes

Change 3747870 by Max.Chen

	Sequencer: Update auto scroll when moving keys/sections.

	#jira UE-31212

Change 3747885 by Max.Chen

	UMG: Remove template instance finish on pause. It appears that was only there to stop audio (CL #3161056). Instead, evaluate in the stopped position with the stopped playback state.

	#jira UE-47749

Change 3747914 by Max.Chen

	Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState.

	#jira UE-49480

Change 3747915 by Max.Chen

	Sequencer: Set default completion mode for all sections to project default.

	#jira UE-49480

Change 3748377 by Max.Preussner

	EngineTest: Fixed media player automation test BP

	#jira UE-50637

Change 3748531 by Max.Preussner

	EngineTest: Fixed media player not opening media during FTest setup

	I fixed up the Blueprint. Also, don't use PlayOnOpen on the media player if you don't intend to play the movie after opening. You can call Pause right after opening. If you enable PlayOnOpen, the order of operations will not work, because it will first call Pause via the IsReady check in Tick and then Play via the PlayOnOpen checkbox. I disabled PlayOnOpen.

	#jira UE-47207

Change 3750362 by Max.Chen

	PR #4205: parameter not used bug fixes (Contributed by shrimpy56)


Change 3750885 by Max.Chen

	Sequencer: Prevent throttling on the curve editor so that editor world tick can apply.

	#jira UE-51624

Change 3757123 by Max.Preussner

	MediaAssets: Allowing media players to be part of GC clusters

	#jira FORT-59774
	#jira UE-51943

Change 3764055 by Max.Chen

	Sequencer: Add SetPlaybackPosition as latent action to fix crash when calling SetPlaybackPosition in an event.

	#jira UE-52270

Change 3764555 by Max.Chen

	Sequencer: Change camera cut binding from guid to object binding id to allow for subscene bindings

Change 3764613 by Max.Chen

	Sequencer: Show binding ID picker customization on all details panels. Allow creation of new camera cut sections from existing bindings.

	Deprecate AddNewCameraCut(FGuid)

Change 3766389 by Max.Chen

	Sequencer: Don't override existing camera binding id on postload if it's valid.

Change 3766432 by Max.Chen

	Sequencer: Switch constraint guid to constraint binding ID

	#jira UE-52438

Change 3767160 by Max.Preussner

	WmfMedia: Added more logging

Change 3767843 by Max.Preussner

	MediaAssets: Fixed Crash in UMediaSoundComponent::UpdatePlayer

	#jira UE-52594

Change 3771038 by Max.Preussner

	Engine: Changed message log back to ensure

	Cannot use message log on render thread as it may call LoadModule

Change 3771071 by Max.Preussner

	MediaCompositing: Fixed default media plane material

Change 3771287 by Max.Preussner

	Engine: Changed ensure to global log

Change 3771450 by Max.Preussner

	MediaAssets: Fixed crash when dragging media player viewport

	#jira UE-52675

Change 3771461 by Max.Preussner

	ImgMedia: Fixed seeking not working when paused

	#jira UE-52677

Change 3772999 by Andrew.Rodham

	Sequencer: Added the ability to supply an instance data object to sequence runtime evaluation
	  - This allows systems to inject information into a sequence at runtime, enabling more dynamic control of tracks
	  - Level sequence actors use this by default to supply a dynamic 'transform origin' to all component transform tracks, to which all absolute transform sections will be added.

	#jira UE-46003

Change 3774633 by Max.Preussner

	MediaAssets: Fixed MediaPlayer.Prev/Next not playing automatically if player was playing previously

	#jira UE-52714

Change 3774961 by Max.Preussner

	UdpMessaging: Patch to make message serialization notification thread-safe

	#jira UE-52624

Change 3778108 by Max.Chen

	Sequencer: Scroll in track area.

	#jira UESEQ-330

Change 3778270 by Max.Chen

	Sequencer: Copy/cut/paste/duplicate object bindings

	FMovieSceneCopyableBinding - struct containing the copied FMovieSceneBinding, FMovieScenePossessable and FMovieSceneSpawnable
	MovieScene - AddPossessable, AddSpawnable with existing possessable or spawnable
	ISequencer - FOnMovieSceneBindingsPasted to allow fixing up bindings on paste

	#jira UESEQ-352, UESEQ-335

Change 3778674 by Max.Preussner

	Engine: Fixed online documentation for external texture registry

Change 3778699 by Max.Preussner

	Engine: Fixed external textures not registering correctly in all cases

	#jira UE-52648

Change 3778776 by Max.Preussner

	Engine: Corrected code comments for external texture registry

Change 3779153 by Max.Preussner

	LinearTimecode: Fixed plugin category

Change 3779166 by Max.Preussner

	WmfMedia: Reversing FourceCC display string, so it displays correctly

Change 3780576 by Max.Chen

	Sequencer: Fix viewport invalidation so that it happens on sequence evaluation.

	#jira UE-52836

Change 3780619 by Max.Chen

	Sequencer: Always save default spawnable state regardless of focused sequence. This fixes a bug where if you step back to the master sequence (and the spawnable still exists), and then scrub outside the region where the spawnable exists, it gets destroyed but saved default spawnable state doesn't get called because it's no longer the focused sequence.

	#jira UE-52008

Change 3781227 by Max.Chen

	Sequencer: Add playback speed settings menu

	#jira UESEQ-384

Change 3782213 by Max.Preussner

	WmfMedia: Fixed H.265 frames being dropped due to false negative buffer size check

	#jira UE-52859

Change 3782239 by Max.Chen

	Sequencer: Add shortcut to tooltips

	#jira UE-52795

Change 3782388 by Max.Preussner

	WmfMedia: Fixed IYUV encoded AVI not playing correctly

	#jira UE-52855

Change 3782541 by Chris.Babcock

	Protect against asking for duration before prepare completed in movie player
	#jira UE-52805
	#ue4
	#android

Change 3787676 by Max.Chen

	Sequencer: Export unmatched float properties to custom attributes

	#jira UE-52983

Change 3787788 by Max.Preussner

	Extras: Natvis for FTimespan

Change 3789419 by Max.Chen

	Sequencer: Fix import camera so that when new cameras are created, values from the fbx are going only to the newly created cameras.

	Also, added bReduceKeys and bReduceKeysTolerance to import fbx.

	#jira UE-52997

Change 3789628 by Max.Chen

	Sequencer: Remove Shift-C and Shift-D as a hotkey for toggling the cinematic viewport as it was causing some confusion when users accidentally hit it.

Change 3789716 by Andrew.Rodham

	Seqeuncer: Fixed slot animation not being restored for montages that are recreated during evaluation

	  - The issue here is that the animation system can deem montages as inactive at any point, and will re-create a new montage instance if this is the case. Previously, we stored pre-animated state on the anim instance, and cached the montage that we played, which meant that we attempt to restore a stale montage.

	  - The solution is to store pre-animated state for the montages, and cache the anim instance. This means we'll always store pre-animated state if the montage is re-created.

	#jira UE-49981

Change 3789874 by Max.Chen

	Sequencer: Add option to only show selected nodes only

	ISequencer - Added OnGetIsBindingVisible(), OnGetIsTrackVisible()
	LevelEditorSequencerIntegration - implement OnGetIsBindingVisible based on actor selection

	#jira UESEQ-357

Change 3789877 by Max.Chen

	Control Rig: Implement IsTrackVisible to show nodes in the sequencer tree that are selected.

	#jira UESEQ-357

Change 3791514 by Andrew.Rodham

	Image Plate: Fixed image plates not showing up in high res screenshots
	  - The image plate mesh had a LOD index of -1 which meant it never showed up when a LOD to render was specified
	  - Also simplified the bounds calculation

	#jira UE-51764

Change 3791596 by Max.Chen

	Sequence Recorder: Don't record editor only components

	#jira UE-49071

Change 3791659 by Andrew.Rodham

	Sequencer: Event struct payloads now support user defined struct default values on creation

	#jira UE-45430

Change 3791718 by Max.Chen

	Sequence Recorder: Fix level sequences not triggering when recording. Level sequences would not get recorded if the world settings actor was not recorded.

Change 3791761 by Max.Chen

	Sequencer: Find available non-overlapping row index when adding subsections.

Change 3791837 by Max.Chen

	Sequencer: Fix sequencer not updating after toggling Bind Sequencer to PIE/Simulate while PIE is active.

Change 3791875 by Max.Chen

	Sequence Recorder: Add recording button now adds for any selected actors.

Change 3791880 by Max.Chen

	Sequence Recorder: Fix end pie not stopping sequence recording if not recording world settings.

Change 3791932 by Max.Chen

	Sequence Recorder: Record spawned actors immediately so that they won't be missed if they're deleted before tick.  Clean up queued recordings that were from spawned actors.

Change 3791954 by Max.Chen

	Sequence Recorder: Don't process if not recording on end pie.

Change 3791955 by Max.Chen

	Sequence Recorder: Fix recording spawnables not getting the correct position for being spawned at.

	Set a transform on the movie scene spawnable which will be used if the root component of the object template doesn't exist.

Change 3792061 by Max.Chen

	Sequence Recorder: Change FOnRecordingStarted and FOnRecordingFinished to multicast delegate.

	If a sequence being recorded into is currently open in sequencer, it gets reloaded to prevent crashes.

Change 3792271 by Max.Chen

	Sequence Recorder: Duplicate the actor to trigger before playing so that a sequence can be recorded and played back at the same time.

	#jira UE-49069

Change 3792292 by Max.Preussner

	MfMedia: Fixed tracks being reported in reverse order

	#jira UE-53074

Change 3792811 by Max.Chen

	Sequencer: Add option to disable camera cuts on the movie scene player.

Change 3793341 by Max.Preussner

	AvfMedia: Fix for crash when opening AVF Media after opening multiple players

	Merged from shelved CL in Dev-Rendering

	#author richard.wallis

	#jira UE-52383

Change 3793642 by Max.Chen

	Sequencer: Delete and rename icons.

	PR #4194: Improvements to Sequencer (Contributed by projectgheist)

	#jira UE-52139

Change 3794678 by Max.Chen

	Sequencer: Fix crash on HandleRecordingFinished

	#jira UE-53178

Change 3795007 by Max.Preussner

	AudioMixer: Fix for AVF Media Player audio is garbled and has static

	#author ethan.geller

	#jira UE-52785

Change 3795103 by Max.Chen

	Sequencer: Add bKeyCreated for FKeyPropertyResult and notify movie scene data changed when a key is created.

	#jira UE-53175

Change 3795457 by Michael.Trepka

	Reverted one of the changes from CL 3793341 as it was causing a crash at exit

	#jira UE-53196

Change 3795739 by Max.Chen

	Sequencer: Set ease in/out objects as transactional.

	#jira UE-50594

Change 3796871 by Max.Preussner

	MediaAssets: Fixed media texture initialization related crash on Metal; fixed white output on inactive media player; added proper support for clear color

	#jira UE-51940
	#jira UE-52932

Change 3796921 by Michael.Trepka

	Fix for a crash in AvfMediaPlayer related to reusing FAvfMediaPlayer object

	#jira UE-53181

Change 3797176 by Max.Preussner

	MediaAssets: Fixed white flicker when rapidly swapping media players on a media texture

	Also no longer clearing media textures each frame if they are not in use

	#jira UE-52932

Change 3797515 by Max.Chen

	Actor Sequence: Add nullptr check - fix actor sequence crash when actor sequence doesn't exist.

	#jira UE-49103

[CL 3800998 by Max Chen in Main branch]
2017-12-11 11:42:27 -05:00