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3c2010d281269994deefcc86297a79247a9aeb34
5 Commits
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0f0464a30e |
Updating copyright for Engine Runtime.
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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13d012685f |
Merging copyright update from 4.19 branch.
#rb none #rnx #jira [CL 3818977 by Ben Marsh in Staging-4.19 branch] |
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14d4bfaf3d |
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden #rb no.one ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3060975 by Ryan.Vance Integrating 3058175 from Oculus Change 3466079 by Nick.Atamas Added rudimentary collision support to MrMesh. Change 3468111 by Mike.Beach Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view. Change 3468267 by Nick.Atamas Now using non-interleaved data in MRMeshComponent Change 3468475 by Mike.Beach Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera. Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal) #jira UEVR-795, UEVR-789 Change 3468483 by Mike.Beach Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP) Change 3468511 by Mike.Beach CIS fixes for fallout from CL 3468475. Change 3469754 by Mike.Beach CIS compiler error fixes (fallout from CL 3468475). Change 3470407 by Mike.Beach *sigh* more CIS fixes (fallout from 3468475) Change 3471494 by Douglas.Copeland Test content for GearVR Stereo Layers Change 3476135 by Jeff.Fisher UE-45661 Duplicate .so files in GoogleVR. -We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path. -This fix was also made in Release-4.16 for 4.16.2 in cl 3476133. #jira UE-45661 #review-3474770 Change 3480446 by Dustin.Holmes Added support for Vive Tracker. #jira UEVR-792 Change 3480552 by Dustin.Holmes Added map and gamemode for calibration #jira UEVR-808 Change 3483325 by Nick.Atamas Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR) Known issue with Mac build packaging. Change 3485969 by Nick.Atamas Fixed double-spacing and formatting issues. Converted TangoEcefUtils.cpp to follow Epic coding standards. Change 3486071 by Nick.Atamas Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/... Change 3486078 by Nick.Atamas Fixed non-portable (wrong case) include path. Change 3486906 by Jeff.Fisher Fixing build warning about a variable being shadowed. Change 3487245 by Jeff.Fisher Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move. Change 3487827 by Nick.Atamas Fixing the missing platforms header; should resolve CIS warning. Change 3488808 by Keli.Hlodversson Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true. Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor. #jira UE-45949 Change 3490841 by Nick.Atamas Fixing more CIS and coding standard issues related to Tango. Change 3491038 by Nick.Atamas Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying. Change 3492481 by Jeff.Fisher Fixing HeadMountedDisplayTypes.h shadowed member warning. Change 3495157 by Mike.Beach New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR. #jira UEVR-829 Change 3495205 by Mike.Beach CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations. Change 3495213 by Mike.Beach Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves. #jira UEVR-790 Change 3495403 by Nick.Atamas - Disabled Google Tango support for Win32. - Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor. - Renamed Tango.uplugin -> GoogleTango.uplugin - Fixed self-assignment in TangoImageComponent.cpp Change 3496225 by Mike.Beach Fixing CIS compiler error for non-editor builds (fallout from CL 3495157). Change 3496981 by Nick.Atamas GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary. Change 3497033 by Nick.Atamas Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought. Change 3498487 by Nick.Whiting Adding option to PIE settings to NOT minimize editor when doing VR PIE Change 3499242 by Dustin.Holmes Fixed static analysis warning by updating the number of devices that can have their button states tracked. Change 3499341 by Nick.Atamas Hopefully fixes Mac Editor CIS. Change 3499395 by Arciel.Rekman Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR) Change 3499550 by Ryan.Vance Fixing compile issue. Change 3499678 by Nick.Atamas - Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios. - Removed unused code in DummyMeshReconstructorModule - Removed unused variable in GoogleInstantPreview.Build.cs Change 3499840 by Nick.Atamas std::string needed by google's online system. Change 3499889 by Nick.Atamas Fixed static code analysis CIS fails. Change 3500007 by Nick.Whiting Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency Change 3500027 by Nick.Whiting Fixing missing include file in SteamAudio Change 3500030 by Nick.Whiting Changing cast from reinterp to static. Copypasta fail Change 3500078 by Nick.Whiting Speculative fix for the builder for an error that doesn't repro locally Change 3500086 by Nick.Atamas More build fixups. Change 3500096 by Nick.Atamas Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR) Change 3500107 by Nick.Atamas Does this fix CIS? Change 3500121 by Nick.Atamas More CIS fixing, hopefully. Change 3500129 by Nick.Atamas More CIS fixing. Change 3500713 by Nick.Whiting Fix for Win32 build break Change 3500887 by Arciel.Rekman Fixed copyright notices and compilation errors in Steam Audio. (Edigrating CL 3500131) Change 3501010 by Arciel.Rekman Fix shadowing error. Change 3501230 by Nick.Atamas Make warning go away. Change 3501890 by Nick.Atamas Moving Tango->GoogleTango. Fixup pass in next CL. Change 3501900 by Jeff.Fisher UE-46265 Crash attempting to Play in VR -Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode. #review-3501882 #jira UE-46256 Change 3502152 by Nick.Whiting Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included Change 3502199 by Nick.Atamas Checking in TangoQA project with fixed-up content to point at GoogleTango plugin. Known issue: crash when building cooking collision for bricks with no triangles. Change 3502215 by Nick.Atamas Fixed UIScale curve. Change 3502253 by Nick.Whiting Trying to fix up p4's botch of the merge Change 3502930 by Mike.Beach Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct. Change 3503559 by Jeff.Fisher UE-46300 Editor process crashes when opening with Oculus HMD plugged in -Reimplementing spectator screen for updated oculus plugin. #jira UE-46300 #review-3503455 Change 3503685 by Jeff.Fisher TM-SpectatorScreen -made the scene capture component follow the camera orientation so i can make it look at different stuff. Change 3503695 by Nick.Whiting Fixes for build breaks Change 3503819 by Jeff.Fisher TM-SpectatorScreen -Adjusted scene capture and render target to get approximately correct color in the spectator screen. Change 3503852 by Nick.Atamas - Fixed crash when sending a brick with 0 data. - Added implementation to ClearAllBricks. Change 3503947 by Ryan.Vance Fixing overspecified method definitions. Change 3505242 by Douglas.Copeland Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup Change 3505307 by Douglas.Copeland Re-saving Emmissive_Blue Material to resolve map warning Change 3505704 by Ryan.Vance We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now. Change 3505914 by Jeff.Fisher UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin -remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized. #jira UE-46370 #review-3505892 Change 3506650 by Jack.Porter External Texture fixes changes from Dev-Sequencer - fix ENGINE_API meaning singletons were existing in each module - fix crash releasing an External RHITexture resource. - Recache uniform expressions when external textures are registered and unregistered Change 3506653 by Jack.Porter Remove external texture logging that was accidentally enabled. Change |
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23e96bb858 |
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3463220)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3446885 on 2017/05/18 by Chad.Garyet adding physx build for dev-vr Change 3447146 on 2017/05/18 by Nick.Atamas Allow Android to use PhysX cooking. Change 3447251 on 2017/05/18 by Keli.Hlodversson Issue a warning on SteamVR Stereo Layers implementation when the NoAlpha flag is set or when using unsupported layer shapes. #jira UEVR-778 Change 3448796 on 2017/05/19 by Keli.Hlodversson Change all StereoLayers implementations to render FaceLocked layers on top regardless of priority value (matching DefaultStereoLayers implementation) unless vr.StereoLayers.MixLayerPriorities is true. #jira UEVR-779 #jira UEVR-780 Change 3452438 on 2017/05/22 by Ryan.Vance Recompiled the Mac hlslcc libraries to expose external texture support. Change 3457279 on 2017/05/24 by Keli.Hlodversson Move comments on IStereiLayer struct and enum members, so the reference doc extraction shows the comments in the right place. #jira UEVR-781 Change 3457578 on 2017/05/24 by Nick.Atamas WIP Mixed Reality Mesh (MRMesh) and DummyMeshReconstruction driver. Helps support the Tango use case. Change 3458004 on 2017/05/24 by Nick.Atamas Missing forward reclaration, hopefully fixes CIS. Change 3458120 on 2017/05/24 by Jeff.Fisher MirrorMode SingleEyeCroppedToFit (aka 5) for SteamVR. -Implements that mirror mode for SteamVR, also makes unsupported modes default to that one. This is the mode most useful for shipping. #review-3458083 Change 3459785 on 2017/05/25 by Nick.Atamas CIS FIX? MRMeshProxy needs a forward declaration beyond the "friend class" one. Change 3459976 on 2017/05/25 by Nick.Atamas Fix for UE-45401: MRMesh and MRMeshComponent errors preventing launch on/package Preflight got far enough that I have reasonable confidence in this passing. Change 3460141 on 2017/05/25 by Nick.Atamas Fixed race condition. Change 3460188 on 2017/05/25 by Nick.Atamas Fix for UE-45423: Launch-on fail with "Error: linker command failed"? Change 3461798 on 2017/05/26 by Mike.Beach Fixing shadowed variable name warning (CIS). Change 3462462 on 2017/05/26 by Mike.Beach CIS fix - wrapping MRMeshModule load in preprocessor block to match header (else, undefined type error is reported for server builds). Change 3462658 on 2017/05/26 by Michael.Trepka Recompiled Mac HLSLCC with Xcode 8.2.1 to work around a bug in newer Clang's optimization that makes resulting HLSLCC fail to compile some shaders. Also, updated the UUID in MetalCommon.usf to force Metal shaders to recompile with the updated library. #jira UE-45435 [CL 3463797 by Mike Beach in Main branch] |