Commit Graph

3 Commits

Author SHA1 Message Date
jonathan bard
400e9290b5 Sanitized suggested landscape layer info package name when creating a landscape layer info file associated with a layer name (which doesn't have the same restrictions that package names have)
#rb luc.eygasier
#jira UE-154106
#preflight 629516933f058e13b5ef0f4f

#ROBOMERGE-AUTHOR: jonathan.bard
#ROBOMERGE-SOURCE: CL 20432616 via CL 20432663 via CL 20432668
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20434170 by jonathan bard in ue5-main branch]
2022-05-31 01:21:48 -04:00
luc eygasier
a4580ce238 Adds default layer info object setting. Allowing to automatically create Layer Info by cloning the default object when creating a new landscape:
* Unifies the different places creating a Layer Info Object or accessing "sharedassets".
* Fixes UEFN not able to access created LayerInfo objects in the ContentBrowser
* Adds the ability to create Landscape Layer Info Object as a regular asset (ie: without the landscape editor). Needed for example to create a Default LandscapeLayerInfoObject

#preflight 628ff637911f194ea743c6f3
#rb Jonathan.Bard

#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 20395352 via CL 20395370 via CL 20395392 via CL 20395403
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398733 by luc eygasier in ue5-main branch]
2022-05-27 16:50:43 -04:00
jonathan bard
72505dc8ac * Added common function for whether landscape edit layers are supported on a given platform
* Added landscape runtime utils for this (the function is needed for global shaders, which have to live in a runtime module)

#jira UE-147655
#preflight 625dc7c4804460ab0fdb9fdf
#rb semion.piskarev

#ROBOMERGE-AUTHOR: jonathan.bard
#ROBOMERGE-SOURCE: CL 19806837 via CL 19806839 via CL 19806842
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v939-19570697)

[CL 19811850 by jonathan bard in ue5-main branch]
2022-04-19 13:19:03 -04:00