Commit Graph

43 Commits

Author SHA1 Message Date
Christina TempelaarL
4966988cf5 New TRS gizmo: add support for hovering.
#jira UETOOL-4781
#rb brooke.hubert
#preflight 62747612594b7a20312da916

[CL 20067991 by Christina TempelaarL in ue5-main branch]
2022-05-05 21:17:09 -04:00
Christina TempelaarL
9ac82fb6dd Add IGizmoClickMultiTarget, IGizmoRenderTarget and IGizmoRenderMultiTarget interfaces to facilitate hitting parts within a gizmo element hierarchy. Add HitObject member to FInputRayHit struct to hold UObect-derived owners of hits.
#jira UETOOL-4781
#rb ryan.schmidt, brooke.hubert, jimmy.andrews
#preflight 6272b741e95a8b960ebfba9c

[CL 20050122 by Christina TempelaarL in ue5-main branch]
2022-05-04 17:25:53 -04:00
Christina TempelaarL
9e023d4eff Gizmo element library: added linetrace traversal support, implemented cone/cylinder/arrow hit-testing.
#jira UETOOL-4780
#rb jimmy.andrews
#preflight 625f80b773187d30d08ce4f7

[CL 19838111 by Christina TempelaarL in ue5-main branch]
2022-04-20 17:03:41 -04:00
Christina TempelaarL
4fa5521bba CIS fix - missing abstract class specifier.
#jira UE-148483
#rb trivial
#preflight 624f44516637e291d3d2a0a6

[CL 19677062 by Christina TempelaarL in ue5-main branch]
2022-04-07 16:14:54 -04:00
Christina TempelaarL
cb16fb4e51 Update gizmo element library with support for common view-dependent functionality, and rectangle, circle, torus objects. Implemented new TransformGizmo UX design using gizmo primitive library objects.
#rb michael.balzer, jimmy.andrews
#jira UETOOL-4296, UETOOL-3781
#preflight 624dd8b69052f5517c120614

[CL 19655712 by Christina TempelaarL in ue5-main branch]
2022-04-06 17:04:09 -04:00
christopher waters
f8147b1889 Full set of fixes for non-unity non-pch builds after EngineTypes cleanup. This includes adjusting previous build fixes that introduced new includes that weren't actually necessary. Restored a few includes and wrapped them in UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 checks to maintain compatability.
Also includes fixes for other build issues as it's hard to separate them all.

#jira too many to list
#rb none
#preflight 6247d21073665f7d5e6c5a6c

[CL 19600818 by christopher waters in ue5-main branch]
2022-04-02 01:04:02 -04:00
Jimmy Andrews
c78656355e update ITF and ModelingComponents headers to account for recent move of FHitResult (out of EngineTypes.h and into its own header)
#rb trivial
#preflight 62461694dc6183e3f50cb798

[CL 19578781 by Jimmy Andrews in ue5-main branch]
2022-03-31 17:15:39 -04:00
tyson brochu
a07cbd52dd Add a TargetWorld member to MeshSurfacePointTool, similar to other base tool classes.
Add attribute editor and vertex paint tools to cloth editor.


#rnx
#rb jimmy.andrews
#preflight 6244706b8f06610224f09976

[CL 19557482 by tyson brochu in ue5-main branch]
2022-03-30 11:06:49 -04:00
brooke hubert
539c725563 Deprecate the typed element selection set on the tool builder state. This can be replaced with the context object that exposes the typed element set within an asset editor.
#preflight 6234e5193f685c2b42225e35
# this fixes CIS errors and sets us up to remove this next release
#Jira UE-146522
#rb christina.tempelaarl semion.piskarev

[CL 19466120 by brooke hubert in ue5-main branch]
2022-03-22 10:07:48 -04:00
michael balzer
30c0b3de0b MeshModelingToolset & InteractiveToolsFramework: Various NonUnity build fixes
#jira UE-146524, UE-146536
#preflight 623788c48900c14eeca5fb91
#preflight 623788c48900c14eeca5fb91

[CL 19447764 by michael balzer in ue5-main branch]
2022-03-20 16:09:48 -04:00
christopher waters
3b626d4efc Minor dependency cleanup in ComponentSourceInterfaces.h
#jira none
#rb josh.adams
#preflight 6233619b84667926da279199

[CL 19424614 by christopher waters in ue5-main branch]
2022-03-17 14:59:48 -04:00
daren cheng
99592a0721 Widget Tool Palette Prototype.
Add Marquee & create widget tools.
Add framework for widget-based tools.

#preflight 62202c37123d7a7f69141278
#jira UETOOL-4564 UETOOL-4565
#rb Vincent.Gauthier

[CL 19248542 by daren cheng in ue5-main branch]
2022-03-03 14:01:42 -05:00
michael balzer
c823f8af63 InteractiveToolsFramework: Add tooltips to EToolContextCoordinateSystem values
#preflight none
#rb trivial

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18729346 in //UE5/Release-5.0/... via CL 18729356 via CL 18729458
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18729476 by michael balzer in ue5-main branch]
2022-01-25 17:46:47 -05:00
nathan mitchell
abbbcc2387 ModelingTools: Fix issue with PolyExt Tool failing to register correct initial point placement when snapping modes are disabled. Increased clarity around snapping parameter comments.
#rb Ryan.Schmidt
#rnx
#jira UE-138989
#preflight 61e71dc2b56c33b8ecf48ef3

#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 18726302 in //UE5/Release-5.0/... via CL 18726316 via CL 18726495
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18726503 by nathan mitchell in ue5-main branch]
2022-01-25 14:29:18 -05:00
nathan mitchell
d817f21d71 Modeling Tools: Provide support for the IMeshDescriptionProvider to provide "empty" MeshDescriptions, for cases where such instances are desired such as changing topology. This change creates extendable infrastructure parallel to the existing MeshDescription provider implementations so clients of the empty MeshDescription instances do not need localized specialization based on ToolTarget subclasses.
This change addresses the errors found with applying certain modeling tools to skeletal meshes due to the old code not using the appropriately setup MeshDescription for skeletal meshes.

#rb Ryan.Schmidt
#rnx
#jira UE-138420
#preflight 61d8dbc4430de36baa5fd904

#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 18588220 in //UE5/Release-5.0/... via CL 18588227 via CL 18588243
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18588249 by nathan mitchell in ue5-main branch]
2022-01-12 14:53:07 -05:00
ryan schmidt
27ba71e214 ModelingTools: Add support for reading and writing to a specific LOD via IMeshDescriptionProvider/Committer. Refactor various other aspects of MeshDescription access. Update MeshTransferTool to be able to transfer from and to specific LODs.
Add new MeshTargetInterfaceTypes.h file, move EStaticMeshEditingLOD there and rename to EMeshLODIdentifier. Add FGetMeshParameters and FCommitMeshParameters types.

IMeshDescriptionProvider::GetMeshDescription() now takes FGetMeshParameters to optionally specify LOD.
Added IMeshDescriptionProvider::GetMeshDescriptionCopy() function, to handle copy-case.
removed IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). This was only being used to force Tangents computation, which can now be done via GetMeshDescriptionCopy() and FGetMeshParameters.bWantMeshTangents option

IMeshDescriptionCommitter commit functions now take a FCommitMeshParameters to optionally specify target LOD.

StaticMeshComponentToolTarget::GetMeshDescriptionCopy() added, optionally computes auto-generated MeshDescription attributes on the copy

StaticMesh(Component)ToolTarget updated to support FCommitMeshParameters target-LOD.

SkeletalMesh, Volume, and DynamicMesh ToolTargets updated for new APIs but do not currently support any of the new LOD parameters. These should never be called w/ LOD parameters in the current codebase, ensures added to catch any errors (they would be non-fatal).

UE::ToolTarget::GetMeshDescription() and GetMeshDescriptionCopy() in now take FGetMeshParameters argument.
Removed bWantMeshTangents param to GetMeshDescriptionCopy(), now done via FGetMeshParameters. Updated call sites.

TransferMeshesTool now supports specifying read and write LOD (numbered or HiRes) for StaticMeshComponent source/target, via above functions.
TransferMeshesTool can now also target a new LOD in a StaticMeshComponent, index is 1 larger than current maximum source LOD.

#rb lonnie.li, rinat.abdrashitov
#rnx
#jira none
#preflight 61b8d56b2e65a1df046aa5e1

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18461686 in //UE5/Release-5.0/... via CL 18461725
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18461778 by ryan schmidt in ue5-release-engine-test branch]
2021-12-14 18:40:01 -05:00
brooke hubert
f149e45233 Fixing a bug where creating temporary actors via typed elements would not be able to delete them again in single place tool
#preflight 61b22ba9c674eb9fc9d8ea9a
#Jira None
#rb julien.stjean ryan.schmidt

#ROBOMERGE-AUTHOR: brooke.hubert
#ROBOMERGE-SOURCE: CL 18420733 in //UE5/Release-5.0/... via CL 18422600
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18422868 by brooke hubert in ue5-release-engine-test branch]
2021-12-09 14:51:37 -05:00
ryan schmidt
22c851a546 ModelingTools: add alpha mask visualization to brush stamp indicator in VertexSculptTool
#rb none
#rnx
#preflight 61ae4b412b3384289ad2048b

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18387240 in //UE5/Release-5.0/... via CL 18387277
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18387286 by ryan schmidt in ue5-release-engine-test branch]
2021-12-06 15:44:16 -05:00
ryan schmidt
17cefb1dd1 ModelingTools:
Reduce surface area of MeshDescriptionProvider/Committer, replace with UE::ToolTarget:: calls where possible.

Add new UE::ToolTarget::CommitMeshDescriptionUpdateViaDynamicMesh() function. This is being used for now to avoid potential regressions as UE::ToolTarget::CommitDynamicMeshUpdate will preferentially use DynamicMeshCommitter, and I am not certain it is functionally equivalent in all cases.
Add new UE::ToolTarget::CommitDynamicMeshNormalsUpdate(), similar to existing UV version
Add new Move-variant of UE::ToolTarget::CommitMeshDescriptionUpdate(), uses new Move-variant of IMeshDescriptionCommitter::CommitMeshDescription.
Make existing IMeshDescriptionCommitter::CommitMeshDescription callback interface protected, to prevent usage of this function at public API level (will be removed in future).

Tool updates should not change, just using cleaner APIs.
EditNormalsTool now uses CommitDynamicMeshNormalsUpdate(), which does go via DynamicMeshCommitter preferentially, where it previously went via MeshDescriptionCommitter. In light testing the results appear equivalent.
AttributeEditorTool now operates on MeshDescription copies in various update functions. These are not performance-critical.

#rb rinat.abdrashitov
#rnx
#preflight 61ae45998358693a22c28d1b

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18384350 in //UE5/Release-5.0/... via CL 18384361
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18384373 by ryan schmidt in ue5-release-engine-test branch]
2021-12-06 12:42:19 -05:00
ryan schmidt
48e1cabf77 Added support for world-space hit-testing and snapping to Volume and DynamicMeshComponent mesh vertices/edges/faces, by having Modeling Mode maintain a persistent set of spatial data structures for these scene meshes. With this change, new ToolSceneQueriesUtil functions can be used to provide more general scene mesh-element hit-testing/snapping via ModelingSceneSnappingManager. Updates to existing Tools/Mechanics to use these new query functions will be done in later CLs.
ToolsFramework:
- added new USceneSnappingManager::ExecuteSceneHitQuery API function, as well as accompanying FSceneHitQueryRequest/FSceneHitQueryResult structs
- added FSceneQueryVisibilityFilter struct which contains ComponentsToIgnore/InvisibleComponentsToInclude lists for snapping queries and provides shared IsVisible() implementation

ModelingComponents:
- add FLevelObjectsObserver, tracks Actors added/removed to a Level via various editor events
- add FSceneGeometrySpatialCache, maintains spatial data structures for known types of mesh-backed PrimitiveComponents, an octree based on their world-space bounding-boxes, and provides various spatial-query functions
- ModelingSceneSnappingManager now maintains a FSceneGeometrySpatialCache for a set of Actors/Components it is notified about, and updates the spatial cache if those components are modified or translated. Currently supports Volumes and DynamicMeshComponents.
- add ModelingSceneSnappingManager::ExecuteSceneHitQuery implementation, does raycasts into the world (for static mesh components) and FSceneGeometrySpatialCache for Volumes/DMCs
- modified ModelingSceneSnappingManager::ExecuteSceneSnapQuery to also do combined query against StaticMeshComponents via world-linetrace, and FSceneGeometrySpatialCache for Volumes/DMCs
- add ToolSceneQueriesUtil::FindNearestVisibleObjectHit variants that take a USceneSnappingManager or UInteractiveTool, and do queries via the SceneSnappingManger, instead of directly linetracing into a UWorld

ModleingToolsEditorMode:
- add FLevelObjectsObserver instance and use it to drive updates to active ModelingSceneSnappingManager

#rnx
#jira none
#preflight 61a664a09a226d9e823ad4c1

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18339853 in //UE5/Release-5.0/... via CL 18339869
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18339891 by ryan schmidt in ue5-release-engine-test branch]
2021-12-01 11:15:01 -05:00
ryan schmidt
f0828c943b Expose component/asset physics data via a ToolTarget interface
ToolsFramework:
- add PhysicsDataSource ToolTarget Interface, that exposes UBodySetup and CollisionDataProvider interfaces
ModelingComponents:
- Add tooltarget accessor/utility functions in UE::ToolTarget namespace.
- Implement PhysicsDataSource for StaticMeshComponentToolTarget and DynamicMeshCompnentToolTarget.
- Update FPhysicsDataCollection::InitializeFromComponent() to support DynamicMeshComponent and BrushComponent.
ModelingTools:
- update ExtractCollisionGeometryTool and PhysicsInspectorTool

#rb lonnie.li
#rnx
#jira none
#preflight 61a150004803629015d5a09b

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18302043 in //UE5/Release-5.0/... via CL 18302049
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18302051 by ryan schmidt in ue5-release-engine-test branch]
2021-11-26 16:37:25 -05:00
lonnie li
2c15e236a7 InteractiveToolsFramework: Add UPrimitiveComponentToolTargetFactory.
#rb ryan.schmidt
#rnx
#jira none
#preflight 619e5291405273b2c37a20da

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18283958 in //UE5/Release-5.0/... via CL 18283976
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18283991 by lonnie li in ue5-release-engine-test branch]
2021-11-24 10:32:04 -05:00
lonnie li
d1920e5a1f InteractiveToolsFramework: Consolidate InteractiveToolWithToolTargetsBuilder into InteractiveToolBuilder.h
#rb trivial
#rnx
#jira none
#preflight 619d57fd47752856c96fbe27

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18275726 in //UE5/Release-5.0/... via CL 18275788
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18275806 by lonnie li in ue5-release-engine-test branch]
2021-11-23 16:50:40 -05:00
lonnie li
d1a488c78b InteractiveToolsFramework: Add UInteractiveToolWithToolTargetsBuilder intermediary class to define the common GetTargetRequirements() interface used across tools that use tool targets.
UVEditor: Remove unused GetTargetRequirements interface on UVEditor tools.

#rb michael.balzer
#rnx
#jira none
#preflight 619d09e93a721992674b369b

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18271201 in //UE5/Release-5.0/... via CL 18271210
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18271215 by lonnie li in ue5-release-engine-test branch]
2021-11-23 11:49:25 -05:00
lonnie li
6584198283 InteractiveToolsFramework: Remove unnecessary target interface functions from MultiSelectionTool.
ModelingTools: Add UMultiSelectionMeshEditingTool to hold common interface requirements and functions that pertain to modeling mode MultiSelectionTools.

#rb semion.piskarev
#rnx
#jira none
#preflight 619c66d5c3287aab27e12c73

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18269697 in //UE5/Release-5.0/... via CL 18269713
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269717 by lonnie li in ue5-release-engine-test branch]
2021-11-23 09:42:40 -05:00