* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
- Now also remove of the piece does not move for a certain amount of time ( velocity based ) ( behind a Cvar )
- Fix bugs with shrinking not going all the way down to zero
- Simplify math for computing off-center scale matrix ( removed most of the Transform conversion and multiplication )
- Internal clusters can now break upon removal
- Passing more info about internal clusters from PT to GT
- More memory efficient structure passed between PT and GT
#rb none
#jira none
#preflight 62918fdddb0a62f25ce74d44
[CL 20403162 by cedric caillaud in ue5-main branch]
- Configure the dataflow asset editor for the geometry collection object. Currently requires the enabling the pvar (p.Chaos.GeometryCollection.DataflowEditor 1)
#rb Cedric.Caillaud, Jimmy.Andrews
#preflight 628fd5838c077c0d66238920
#preflight 628fdc9af622d972b5f45181
#preflight 629002b94f63120d8ef4914c
[CL 20387372 by Brice Criswell in ue5-main branch]
- To get the deep copy working in the dataflow on a ManagedArrayCollection. I need to lift the restriction that ALL unique pointers can not be deep copied. This change allows for the deep copy of the unique pointer types that support the Copy(). The current attributes that do not support ::Copy() are: TGeometryParticle, BVHParticles, TArray<TVector<float>>.
#rb Cedric.Caillaud, Jimmy.Andrews
#preflight 628ec96eaf7a2e956bf046b7
[CL 20378701 by Brice Criswell in ue5-main branch]
#fyi Ori.Cohen
Original CL Desc
-----------------------------------------------------------------
Refactor async physics network sync so it doesn't need a callback.
Made it easy to trigger RPCs on same frame for both client and server.
#rb Benn.Gallagher
#preflight 628d83562f2409bc1e07746d
[CL 20376603 by marc audy in ue5-main branch]
- ignore impulse below close to 0
- cache contact accumulated impulse to avoid recomputing the size for each tested particle
- skip seraching the map for null parent
- add an experimental graph propagation based collision handling ( behind a cvar )
#rb none
#jira none
#preflight 628ec709f622d972b5a6e596
[CL 20374122 by cedric caillaud in ue5-main branch]