Don't skip loading ini files if the path isn't fully qualified by ending in the .ini filetype.
This can prevent the CommandLineAlias from not being loaded if the ini file is skipped.
[FYI] Josh.Adams
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 20445308 via CL 20445309
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20449664 by eric knapik in ue5-main branch]
- Added FHierarchicalLogArchive proxy that can be used to output a structured log archive.
- Converted world partition streaming generation logging to use FHierarchicalLogArchive.
#rb richard.malo
#preflight 6294e2363f154a84f7fb492d
#rnx
[CL 20431659 by JeanFrancois Dube in ue5-main branch]
Tested multiple blueprint and C++ projects with the same name in different directories; running the editor + PIE + cooking & packing.
#jira UE-130570
#review-20362376 @will.damon
#preflight https://horde.devtools.epicgames.com/job/628dfb1d415c65b96ae16322
#rb Will.Damon, Josh.Adams
[CL 20429412 by Richard Wallis in ue5-main branch]
### Features
Prior to this change there are no trace channels active for any Editor process, and default channels were accessed by passing -trace or -trace=default.
This change enables default channels automatically for Editor.
#rb ionut.matasaru
#jira UE-151707
#preflight 627d6b4ba82f3adab8b0de98
#ROBOMERGE-AUTHOR: geoff.evans
#ROBOMERGE-SOURCE: CL 20394530 via CL 20394607 via CL 20394639
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20398664 by geoff evans in ue5-main branch]
As the memory tracing implementation grew and callstack tracing was extracted it became clear that alot of the code which was implemented as platform specific should really be platform independent. This changelist moves all MemoryTrace_* methods except the MemoryTrace_Initialize to a platform independent layer. This also allows for internalizing the "do-not-allocate-while-tracing-an-allocation" flag. Also took the oportunity to rename MemoryTrace.cpp in Microsoft folder to better reflect platform specific file.
#rb ionut.matasaru
#preflight 6290df2d3c05bea8bfd3ed82
#preflight 6290eb90b83292836e074fff
[CL 20394897 by Johan Berg in ue5-main branch]
Locality links are now only added between elements with the same material
#rb brian.karis
#preflight 6290cee5dd2be751aeda4a71
[CL 20392408 by Rune Stubbe in ue5-main branch]
#rb Allan.Bentham
#ROBOMERGE-AUTHOR: william.ewen
#ROBOMERGE-SOURCE: CL 20351243 via CL 20351256 via CL 20351482 via CL 20351584
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)
[CL 20353631 by william ewen in ue5-main branch]