Cloth - Tidy up ClothingAsset and ClothPhysicalMeshData to allow for more cloth data caching.
#rb Benn.Gallagher, Cedric.Caillaud, Michael.Forot
#preflight 16823444
#ROBOMERGE-SOURCE: CL 16882246
#ROBOMERGE-BOT: (v836-16769935)
[CL 16913004 by kriss gossart in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
Create a new ClothingSimulationFactory function to get the definitive default factory, for whatever cloth factories are actually enabled.
Rework nv cloth/apex dependencies in the ClothingSystemRuntimeNv module to allow the move of the legacy components and common config elements to the common module.
Add legacy cloth asset and runtime components to the common module to allow legacy assets to be loaded in a Chaos simulation, even with nv cloth disabled.
Allow storage of several configs to coexist in the ClothingAsset object config map, with their names as the key.
Resurrect the cloth physical mesh data structure to avoid the UClass overhead.
Add migration functions and BaseEngine redirectors to keep backward compatibility with legacy cloth assets, and assets saved after Ryan's refactor.
#rb Benn.Gallagher, Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 10634739 via CL 10634740 via CL 10634741
#ROBOMERGE-BOT: (v608-10590470)
[CL 10634742 by kriss gossart in Main branch]
#rb Benn.Gallagher
[FYI] Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 9969464 via CL 9969468
#ROBOMERGE-BOT: (v560-9963197)
[CL 9969469 by kriss gossart in Main branch]