* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
Use thread safety locks when finding latency marker modular features from rhi thread
#rb Mike.Fricker
#ROBOMERGE-AUTHOR: peter.knepley
#ROBOMERGE-SOURCE: CL 19015311 via CL 19015708 via CL 19015763 via CL 19015857 via CL 19016025 via CL 19031920
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v917-18934589)
[CL 19032149 by peter knepley in ue5-main branch]
There were two instance of the type being incorrect and they were manually fixed.
#rb none
#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 17472048 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17472069 by zousar shaker in ue5-release-engine-test branch]
- Move the IClothingSimulation and IClothingSimulationContext definitions from ClothingSimulation.h/cpp to ClothingSimulationInterface.h/cpp files to make place for the FClothingSimulationCommon definitions.
- Move common simulation and context implementation from the ClothingSystemRuntimeInterface to the ClothingSystemRuntimeCommon module.
- Merge common code used in Nv and Chaos cloth simulations, and remove duplicated code where possible.
- Move specific FillContext behaviors out of the base simulation class and into the context subclasses.
#rb Benn.Gallagher
[FYI] Jaco.VanDyk
Merge: CL 10878385, CL10879173
Release-11.40-Chaos -> Release-12.00
#ROBOMERGE-SOURCE: CL 10879538 via CL 10879553 via CL 10879562
#ROBOMERGE-BOT: (v626-10872990)
[CL 10880533 by kriss gossart in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
Create a new ClothingSimulationFactory function to get the definitive default factory, for whatever cloth factories are actually enabled.
Rework nv cloth/apex dependencies in the ClothingSystemRuntimeNv module to allow the move of the legacy components and common config elements to the common module.
Add legacy cloth asset and runtime components to the common module to allow legacy assets to be loaded in a Chaos simulation, even with nv cloth disabled.
Allow storage of several configs to coexist in the ClothingAsset object config map, with their names as the key.
Resurrect the cloth physical mesh data structure to avoid the UClass overhead.
Add migration functions and BaseEngine redirectors to keep backward compatibility with legacy cloth assets, and assets saved after Ryan's refactor.
#rb Benn.Gallagher, Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 10634739 via CL 10634740 via CL 10634741
#ROBOMERGE-BOT: (v608-10590470)
[CL 10634742 by kriss gossart in Main branch]
#rb Jaco.VanDyk
[FYI] Chris.Caulfield
#jira
#ROBOMERGE-SOURCE: CL 10236572 via CL 10239406 via CL 10239689
#ROBOMERGE-BOT: (v591-10236483)
[CL 10240027 by kriss gossart in Main branch]
[FYI] Jaco.VanDyk, Chris.Caulfield, Brice.Criswell
#jira
#ROBOMERGE-SOURCE: CL 10153356 via CL 10155228 via CL 10155382
#ROBOMERGE-BOT: (v587-10111126)
[CL 10155476 by kriss gossart in Main branch]
Add a new function that returns the correct default clothing simulation factory.
Add a new p.Cloth.DefaultClothingFactoryClass console variable to change the default at runtime.
Update the SkeletalMeshComponent code to use the correct default clothing simulation factory.
Deprecate the IClothingSimulationFactoryClassProvider::GetDefaultSimulationFactoryClass() and add a new IClothingSimulationFactoryClassProvider::GetSimulationFactoryClass() function to remove any ambiguity about what the correct way to get the provider's class, or the default class.
#rb Ryan.Kautzman, Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 10124312 via CL 10124362 via CL 10124409
#ROBOMERGE-BOT: (v587-10111126)
[CL 10124441 by kriss gossart in Main branch]
[FYI] Benn.Gallagher, Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 10005752 via CL 10005832
#ROBOMERGE-BOT: (v562-10004402)
[CL 10005847 by kriss gossart in Main branch]
#rb Benn.Gallagher
[FYI] Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 9969464 via CL 9969468
#ROBOMERGE-BOT: (v560-9963197)
[CL 9969469 by kriss gossart in Main branch]
Also:
-Regenerate the convexes' surface points for the legacy apex cloth assets (apparently the only use of convexes in apex import was to emulate box collisions).
-Add debug draw visualization for the Chaos Cloth editor.
#rb Jaco.VanDyk
[FYI] Benn.Gallagher
#ROBOMERGE-SOURCE: CL 9894041 via CL 9894049
#ROBOMERGE-BOT: (v558-9892490)
[CL 9894053 by kriss gossart in Main branch]
Also:
-Add the missing DestroyActors() implementation to stop leaking particles when the cloth asset are modified.
-Reimplement the collision visualization to draw the actual simulation collisions rather than the asset collision volumes.
-Split the collision creation from CreateActors into new functions.
-Fixed the size of the capsule colllision in the Chaos Cloth visualization.
-Slight general tidy up.
#rb Benn.Gallagher, Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 9547657 via CL 9547681
#ROBOMERGE-BOT: (v521-9539702)
[CL 9547683 by kriss gossart in Main branch]
#rb none
#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 9374650 via CL 9374665
#ROBOMERGE-BOT: (v456-9359915)
[CL 9385990 by michael lentine in Main branch]