Commit Graph

169 Commits

Author SHA1 Message Date
Andrew Davidson
9741042a2b Reduce use of UE_DECLARE_LWC_TYPE macro to improve Intellisense.
Moved Math forward declarations from CoreFwd.h to Math/MathFwd.h
#rb steve.robb
#preflight 62837df43c1cdc59e2b07dd5

[CL 20240602 by Andrew Davidson in ue5-main branch]
2022-05-17 07:05:35 -04:00
charles bloom
0ff3677e20 fix share Texture validation on Import code for all texture types
turns off mip maps for nonpow2 cubemaps
fixes check importing nonpow2 cubemaps

#preflight 623e6bfb6776a17c5b01e82f
#rb fabian.giesen

[CL 19520871 by charles bloom in ue5-main branch]
2022-03-25 21:43:09 -04:00
fred kimberley
7fbfaf57c8 Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build

#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824721 by fred kimberley in ue5-main branch]
2022-02-02 07:59:31 -05:00
steve smith
0fbdc18665 Fix potential buffer overflow condition.
#rb
#jira UE-85997
#preflight trivial

#ROBOMERGE-AUTHOR: steve.smith
#ROBOMERGE-SOURCE: CL 18626106 in //UE5/Release-5.0/... via CL 18626109 via CL 18626114
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18626116 by steve smith in ue5-main branch]
2022-01-14 20:14:30 -05:00
jack porter
c6b5c13ecd Fix typo in CL 18595201 breaking CIS
#rb None
none
#preflight none

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18595244 in //UE5/Release-5.0/... via CL 18595251 via CL 18595253
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18596675 by jack porter in ue5-main branch]
2022-01-13 10:08:13 -05:00
jack porter
a0446693bc Support FAccumulatedNormal::CalculateVertexNormals for both float and double vector Vertices arrays, CIS blocker
#rb Florin.Pascu
#jira None
#preflight 61e00c19ed50181feb467431

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18595201 in //UE5/Release-5.0/... via CL 18595204 via CL 18595212
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18596662 by jack porter in ue5-main branch]
2022-01-13 10:07:38 -05:00
steve smith
75552e349d Re-fix build break for ARKit and LWC.
#rb robert.srinivasiah
#jira none
#preflight 18586931

#ROBOMERGE-AUTHOR: steve.smith
#ROBOMERGE-SOURCE: CL 18589147 in //UE5/Release-5.0/... via CL 18589201 via CL 18589239
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18589274 by steve smith in ue5-main branch]
2022-01-12 15:59:04 -05:00
steve smith
218011fde1 Fix ARKit build by providing a float version of CalculateVertexNormals.
#rb jeff.fisher rob.srinivasiah
#jira UE-138997
#preflight 18585343

#ROBOMERGE-AUTHOR: steve.smith
#ROBOMERGE-SOURCE: CL 18586623 in //UE5/Release-5.0/... via CL 18586635 via CL 18586643
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18586653 by steve smith in ue5-main branch]
2022-01-12 13:04:48 -05:00
Andrew Davidson
45edf67938 Merging //UE5/Dev-LargeWorldCoordinates @ 17581892 to //UE5/Main
[CL 17595295 by Andrew Davidson in ue5-main branch]
2021-09-22 10:00:43 -04:00
aurel cordonnier
e3f7878676 Merge from Release-Engine-Test @ 17462327 to UE5/Main
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17463546 by aurel cordonnier in ue5-main branch]
2021-09-08 16:42:26 -04:00
Rolando Caloca
d64b146cb2 UE5 - Remove platform
#rb Steve.Smith
#fyi Jules.Blok, Ryan.Durand, Ben.Marsh

[CL 17295935 by Rolando Caloca in ue5-main branch]
2021-08-24 19:27:11 -04:00
aurel cordonnier
e0ad4e25df Merge from Release-Engine-Test @ 16624776 to UE5/Main
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16625248 by aurel cordonnier in ue5-main branch]
2021-06-10 13:13:24 -04:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Uriel Doyon
b9444f338f Added support for UVolumeTexture and UTexture2DArray streaming.
Texture 2D array streaming is implemented through FTexture2DArrayMipAllocator_Reallocate
Volume texture streaming is implemented through FVolumeTextureMipAllocator_Reallocate.
New generic stream out implementation in FTextureStreamOut.

Fixed different issues in FTexture2DMipDataProvider_IO relatively to optional bulks and IO errors.

Added UTexture::GetSurfaceDepth() for 3d textures.
Added UTexture::GetSurfaceArraySize() for array textures (where cubemaps return 6).

Moved UTexture2D::CancelPendingTextureStreaming() and UTexture2D::LevelIndex to UTexture.

Renamed UTexture2DArray::GetNumSlices() to UTexture2DArray::GetArraySize().

Fixed missing "virtual" keyword in base class UTextureMipDataProviderFactory.

Updated the texture editor UI so that it shows Texture2DArray array sizes and Texture3D depth.
Unified the UI for cubemaps so that it shows as an array with size 6.

Reimplemented "LODGroups" command to make it coherent with latest changes.

#rb jian.ru, danny.couture, matt.peters
#fyi mihnea.balta
#jira 	UE-97975, UE-81395, UE-102061, UE-84427

[CL 14832616 by Uriel Doyon in ue5-main branch]
2020-12-01 20:32:18 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
uriel doyon
d90de75955 Fixed possible division by 0 warnings.
#jira UE-92225
#rb rolando.caloca
#lockdown marcus.wassmer

#ROBOMERGE-SOURCE: CL 12936941 in //UE4/Release-4.25/... via CL 12936944 via CL 12936950
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12936954 by uriel doyon in Main branch]
2020-04-20 16:18:25 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00