#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
#lockdown Nick.Penwarden
#rb na
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
Change 3481302 on 2017/06/08 by Shaun.Kime
Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.
#!rb none
#!tests created emitter with values in spawn and update
#!codereview frank.fella
Change 3480830 on 2017/06/08 by Laurent.Delayen
First batch of recompressed animations.
#!codereview jay.hosfelt, dwayne.martin
#!lockdown Andrew.Bains
Change 3480524 on 2017/06/08 by Laurent.Delayen
Fixed CompressAnimations Commandlet to work with new DDC refactor.
#!codereview martin.wilson
#!rb lina.halper
#!tests Paragon full animation recompression.
Change 3480278 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480277 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480276 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480273 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480270 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480090 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480089 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480088 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480087 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480086 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480085 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480084 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480083 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480082 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480081 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480073 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480072 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480071 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480070 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480069 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3479910 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479909 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479906 on 2017/06/08 by Andrew.Grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
Change 3479800 on 2017/06/08 by Dan.Hertzka
EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
- Submitting on behalf of Jamie Dale (thanks Jamie!)
#!rb Jamie.Dale
#!tests EditCondition works for both UClass and UStruct properties
Change 3479765 on 2017/06/08 by Simon.Tovey
Allow overriding of collections per component from BP and a functional test map for it.
#!rb none
#!tests test map works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3479205 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479204 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479203 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3479202 on 2017/06/07 by Andrew.Grant
Locked 40.3 builds to 3472726
#!ROBOMERGE: !40.4
#!tests #!rb none
Change 3479161 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479160 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479159 on 2017/06/07 by Daniel.Lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
#!codereview Gil.Gribb
#!lockdown Andrew.Grant
Change 3479012 on 2017/06/07 by Jeff.Williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
Change 3478991 on 2017/06/07 by Shaun.Kime
Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.
#!rb none
#!tests made multiple edits to an emitter
Change 3478976 on 2017/06/07 by Max.Chen
Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.
#!jira UE-45737
#!rb none
#!codereview andrew.rodham
#!tests none
Change 3478426 on 2017/06/07 by David.Ratti
Expose some ability system stuff to blueprints:
-Query for AGE Handle based on GE Query
-Methods for accessing AGE start/end/duration values
Test asset for bill for example
#!rb none
#!tests pie
#!review-3478427 Jon.Lietz, @John.Nielson
Change 3478424 on 2017/06/07 by Laurent.Delayen
Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
(Fix for licensee crash).
#!rb lina.halper
#!codereview martin.wilson
#!tests Ice sync marker automator from Athomas.
Change 3478151 on 2017/06/07 by David.Ratti
spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
#!rb none
#!tests compile
Change 3477983 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3477982 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3477981 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3477980 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3477979 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3477941 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3477925 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
#!ROBOMERGE[ORION]: !Main
Change 3477774 on 2017/06/07 by Alexis.Matte
implement a dev-editor cl 3470188
Fix the material isolate for cloth or hair
#!jira UE-38985
#!rb none
#!tests none
Change 3477722 on 2017/06/07 by Don.Eubanks
Re-enabling D-Pad navigation support in card shop.
Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)
Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.
#!rb matt.schembari
#!tests Compile DebugGameEditor Win64 / Shipping Client PS4
Change 3477610 on 2017/06/07 by Shaun.Kime
Fixing up emitter nodes in system graph when deleted
#!rb none
#!tests added/removed multiple emitters
Change 3477528 on 2017/06/07 by Simon.Tovey
? Fixed up issue with interface function binding from the removal of variable IDs.
? Fixed issue where system parameters were garbage on the first tick of a system.
? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
We need to investigate this further.
#!rb none
#!tests stuff works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3477453 on 2017/06/07 by Alexis.Matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!ROBOMERGE: !Main
#!lockdown Andrew.Grant
Change 3477182 on 2017/06/07 by Frank.Fella
Niagara - Rename files from class renames in last check-in.
#!tests Compiled.
#!rb none
Change 3477171 on 2017/06/06 by Frank.Fella
Niagara - Can now add dynamic inputs directly in the stack.
#!tests Added dynamic inputs directly from the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3477115 on 2017/06/06 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068
#!rb none
#!tests none
Change 3477098 on 2017/06/06 by Jeff.Williams
Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)
Change 3476585 on 2017/06/06 by Mieszko.Zielinski
EQS touches to hopefully address the elusive EQS NaN in live build #!Orion
#!test golden path
#!rb none
Change 3476342 on 2017/06/06 by Laurent.Delayen
FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.
#!rb lina.halper
#!tests Ghost PIE
Change 3476336 on 2017/06/06 by Shaun.Kime
First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.
#!rb none
#!tests tried iterating with multiple changes between emitters/systems
#!codereview simon.tovey, frank.fella, olaf.piesche
Change 3476160 on 2017/06/06 by Shaun.Kime
Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests recompiled and ran existing emitters, created system, iterated between system and emitter
Change 3476157 on 2017/06/06 by Shaun.Kime
Fixing code dependency
#!rb none
#!tests n/a
Change 3476155 on 2017/06/06 by Shaun.Kime
Added ability to get Emitter alias from parameter map
#!tests n/a
#!rb none
Change 3476152 on 2017/06/06 by Shaun.Kime
Fixing comment so that system tooltip was meaningful from creation menu
#!rb none
#!tests n/a
Change 3476148 on 2017/06/06 by Shaun.Kime
Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.
#!rb none
#!codereview simon.tovey, olaf.piesche
#!tests added multiple emitters and didn't crash
Change 3475898 on 2017/06/06 by Mieszko.Zielinski
Manual recreation of CL#!3465092 #!UE4
By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"
#!test golden path
#!rb none
Change 3475817 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475816 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475815 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475814 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475813 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475812 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475810 on 2017/06/06 by Andrew.Grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
Change 3475792 on 2017/06/06 by Jon.Lietz
item cooldowns
- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
- added in support for cultivate card trait
- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData&
#!rb david.ratti
#!tests buy and play cards
Change 3475760 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475759 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475758 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475757 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475756 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475755 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475753 on 2017/06/06 by Andrew.Grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
#!review-3475754 @marcus.wassmer, @arne.schober
Change 3475491 on 2017/06/06 by Simon.Tovey
Feeding parameter collection values into simulaitons.
? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
Required some name conversion between the internals and the UI.
? Modified node to not link to params by ID as they will be removed shortly.
? NiagaraWorldManager now ticking to push parameter data from global collections.
? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.
Minor/unrelated
? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
? Fixed bug in GetTypeDefaultValue()
? Fixed property tagging on FNiagaraStatScope
#!tests emitters work. Data is fed in.
#!rb none
#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella
Change 3474483 on 2017/06/05 by Laurent.Delayen
Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.
#!rb none
#!test Ghost
#!codereview lina.halper
Change 3474099 on 2017/06/05 by Alexis.Matte
Copy/paste material should copy paste only the material instance
#!rb none
#!test none
Change 3474073 on 2017/06/05 by Daniel.Lamb
Added estimated timing for reatltime updates.
#!rb Trivial
#!test Launch build paragon.
Change 3474066 on 2017/06/05 by Daniel.Lamb
Increased heartbeat frequency for realtime cooking.
#!rb Trivial
#!test Realtime cooking
Change 3473623 on 2017/06/05 by Daniel.Lamb
Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
#!rb Trivial
#!test Realtime cook paragon orion_entry.
Change 3473484 on 2017/06/05 by Frank.Fella
Niagara - Preliminary support for dynamic inputs.
#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473481 on 2017/06/05 by Frank.Fella
Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.
#!tests The wire highlights.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473480 on 2017/06/05 by Frank.Fella
Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.
#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473479 on 2017/06/05 by Frank.Fella
Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.
#!test The inputs now get aliased correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3472889 on 2017/06/03 by Andrew.Grant
Fixed merge error
#!tests compiled
#!rb none
Change 3472547 on 2017/06/02 by Olaf.Piesche
Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim
#!codereview simon.tovey
#!rb none
#!tests GPUTest emitter and OrbitalMotion test emitter
Change 3472452 on 2017/06/02 by Olaf.Piesche
More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
Bit more cleanup
#!rb none
#!tests GPUTest emitter
#!codereview simon.tovey
Change 3472284 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3472283 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3472282 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3472278 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3472275 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3472213 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3472202 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471976 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471975 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471974 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471973 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471972 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471966 on 2017/06/02 by Andrew.Grant
Fixed robomerge integration
#!tests #!rb none
Change 3471845 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471844 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471843 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471842 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471835 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471834 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471833 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471832 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471831 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471809 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471806 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471727 on 2017/06/02 by Andrew.Grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
#!review-3471728 @Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
Change 3471689 on 2017/06/02 by Zak.Middleton
#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.
Stubbed implementation for Orion to be replaced/augmented for analytics.
#!codereview Andrew.Grant
#!rb none
#!jira OR-37131
#!tests Multi PIE
Change 3471654 on 2017/06/02 by Andrew.Grant
Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb na
Change 3471627 on 2017/06/02 by Andrew.Grant
Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3471604 on 2017/06/02 by Nick.Reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
Change 3471566 on 2017/06/02 by Nick.Reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
Change 3471379 on 2017/06/02 by Ben.Marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
Change 3471304 on 2017/06/02 by andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3471231 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471205 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471072 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471024 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471002 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3470976 on 2017/06/01 by Andrew.Grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
Change 3470672 on 2017/06/01 by Daniel.Lamb
Added new commandline argument for gauntlet which allows seperate client commands.
Fixed realtime cooking to pass commandline options correctly to the server and client.
#!rb None
#!test Realtime cooking paragon
Change 3470645 on 2017/06/01 by Olaf.Piesche
GPU sim part 2; cleanup, more bug fixing
#!lockdown Andrew.Bains
#!codereview simon.tovey
#!rb none
#!tests the usual
Change 3470636 on 2017/06/01 by Daniel.Lamb
Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
#!rb Trivial
#!test Editor paragon.
Change 3470472 on 2017/06/01 by Shaun.Kime
Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.
Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.
// Engine parameters are always read-only, no matter what level you are at.
Engine.DeltaTime
Engine.InverseDeltaTime
Engine.ExecutionCount
Engine.Owner.Position
Engine.Owner.Velocity
Engine.Owner.XAxis
Engine.Owner.YAxis
Engine.Owner.ZAxis
Engine.Owner.LocalToWorld
Engine.Owner.WorldToLocal
Engine.Owner.LocalToWorldTransposed
Engine.Owner.WorldToLocalTransposed
// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
System.Age
// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
Emitter.Age
Emitter.SpawnRate
Emitter.SpawnInterval
Emitter.InterpSpawnStartDt
Emitter.PreviousSpawnRemainder
#!rb none
#!tests all existing graphs
#!code.review frank.fella, simon.tovey, olaf.piesche
Change 3469908 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469907 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469906 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469905 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3469904 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469903 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3469902 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3469901 on 2017/06/01 by Andrew.Grant
Bumped script version to grab new publishing tools
#!tests #!rb none
Change 3469459 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469458 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469457 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469455 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469454 on 2017/06/01 by David.Ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
Change 3469422 on 2017/06/01 by Nick.Darnell
Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting.
#!fyi Matt.Schembari
#!rb none
#!tests ran on PS4
Change 3469368 on 2017/06/01 by Daniel.Lamb
Added support for precooked cook on the fly with realtime updates.
Prefly for short.
#!rb Andrew.Grant
#!review-3468486 @Andrew.Grant, @Ben.Zeigler
#!test Cook paragon, prefly paragon, shared cooked builds paragon
Change 3469261 on 2017/06/01 by Simon.Tovey
Main thrust of this CL is to improve parameter handling for both code complexity and performance.
Also paves the way for simple binding of parameter collections.
- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
- Same buffer should work for CPU and GPU.
- Now binding directly between parameter stores to push data down into execution contexts that use it.
- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.
MISC
- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
- Various minor bug fixes.
#!rb Shaun.Kime
#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3469232 on 2017/06/01 by Ben.Marsh
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!fyi David.Ratti
#!tests single file compile
Change 3468842 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468841 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468840 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468839 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468838 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468797 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468796 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468795 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468794 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468793 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468661 on 2017/05/31 by Andrew.Grant
Merging fix, mostly to get a new CL
#!tests #!rb none
Change 3468321 on 2017/05/31 by Andrew.Grant
Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
#!tests #!rb none
Change 3468107 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3468106 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3468105 on 2017/05/31 by Mieszko.Zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
Change 3467855 on 2017/05/31 by Andrew.Grant
Removed leftover test-code
#!tests #!rb none
Change 3467840 on 2017/05/31 by Andrew.Grant
"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.
E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.
#!review-3467804 @David.Ratti
#!jira OR-39005
#!tests verified warning is skipped
#!rb none
Change 3467829 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3467828 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3467827 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3467826 on 2017/05/31 by Andrew.Grant
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE: !40.3
Change 3467610 on 2017/05/31 by David.Ratti
Ability System: add non debug methods for getting direct access to attribute mods.
#!rb none
#!tests golden path
#!review-3467611 @Jon.Lietz
Change 3467358 on 2017/05/31 by Andrew.Grant
Better fix for crash loading maps via content browser from TomS
#!tests compiled, verified can still load astrolabe via content browser
#!rb TomS
Change 3466840 on 2017/05/31 by Andrew.Grant
Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
#!tests opened several maps
#!rb none
Change 3466811 on 2017/05/30 by Jeff.Williams
Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)
#!rb none
#!tests none
Change 3466796 on 2017/05/30 by Jeff.Williams
Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)
Change 3466788 on 2017/05/30 by Andrew.Grant
Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser
#!tests no longer crash loading astrolable via content browser
#!rb none
Change 3466787 on 2017/05/30 by Andrew.Grant
Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
#!tests #!rb none
Change 3466773 on 2017/05/30 by Andrew.Grant
Work-around for crash loading levels from the content browser
#!tests double-clicking Astrolobe no longer crashes
#!rb none
Change 3466192 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466191 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466190 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466189 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466188 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466187 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466186 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466185 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466184 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466183 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466182 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466181 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466180 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466177 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466176 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466175 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466172 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466171 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466170 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466169 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3465947 on 2017/05/30 by Andrew.Grant
Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)
Change 3465650 on 2017/05/30 by Mieszko.Zielinski
Plugged in Playbook-declared initial bot behaviors #!Orion
The first behavior is going down to the jungle and placing wards
Also:
Implemented an Orion AITask for graph-pathfinding
#!test golden path
#!rb none
Change 3465622 on 2017/05/30 by Mieszko.Zielinski
Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3465382 on 2017/05/30 by Alexis.Matte
Fix two morph target crash
#!rb jeanmichel.dignard
#!test none
#!jira OR-38471
Change 3464152 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464151 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464150 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464148 on 2017/05/29 by Andrew.Grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
#!review-3464149 @jason.bestimt, @daniel.lamb
Change 3464147 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464146 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464145 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464144 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464143 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464142 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464140 on 2017/05/29 by Andrew.Grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve
Change 3464138 on 2017/05/29 by Andrew.Grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
#!review-3464139 @daniel.lamb, @jason.bestimt
Change 3464137 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464136 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464135 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464134 on 2017/05/29 by Andrew.Grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
Change 3463889 on 2017/05/28 by David.Ratti
refactor GE creation menu code to be less nesty
#!rb none
#!tests compiles on my machine
Change 3462711 on 2017/05/26 by David.Ratti
Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)
#!rb none
#!tests editor
Change 3462619 on 2017/05/26 by Olaf.Piesche
GPU sim work - WARNING: WORK IN PROGRESS
You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps.
tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.
#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
#!lockdown andrew.bains
#!codereview simon.tovey
#!rb none
Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
Refactored the niagrata script panel to use a proper details customization instead of custom widgets
#!rb frank.fella
#!tests niagara
Change 3462568 on 2017/05/26 by Andrew.Grant
Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
#!tests #!rb none
Change 3462372 on 2017/05/26 by Andrew.Grant
Disable optimizations around this function to see if it prevents internal compiler errors on build machines.
(Could be due to builders not running VS2015 SP3)
#!tests compiled locally
#!rb none
#!review-3462373 @David.Ratti
Change 3462362 on 2017/05/26 by David.Ratti
Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.
#!rb none
#!tests pie
#!review-3462364 @Jon.Lietz
Change 3462161 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3462160 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3462159 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3462158 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461941 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461940 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461939 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461938 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461937 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461868 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461867 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461866 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461865 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461861 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461655 on 2017/05/26 by Paul.Moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
Change 3461648 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461645 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461644 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461643 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461642 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461598 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461597 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461596 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461595 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461594 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461566 on 2017/05/26 by Andrew.Grant
Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb none
Change 3461507 on 2017/05/26 by andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3461500 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461499 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461498 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461495 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461494 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461493 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461492 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461491 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461467 on 2017/05/26 by David.Ratti
GameplayEffectCreationMenu
Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus
Designers can maintain configable list of gameplay effects they want to appear in these menus.
#!rb none
#!tests editor
#!review-3461469 @Billy.Bramer
Change 3461385 on 2017/05/26 by David.Ratti
Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.
#!review-3461386 @Jamie.Dale
#!rb none
#!tests editor
Change 3461347 on 2017/05/26 by Andrew.Grant
Restored deprecation mark
#!rb #!tests none
Change 3461343 on 2017/05/26 by Don.Eubanks
Added in some Analog Cursor features from Fortnite.
OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.
Not-yet-implemented features:
* Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
* Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.
Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.
#!rb philip.buuck
#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd.
Change 3460684 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460683 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460682 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460681 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460680 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460654 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460653 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460652 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460651 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460650 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460649 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460648 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460647 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460645 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460428 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460427 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460426 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460425 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460424 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460398 on 2017/05/25 by Andrew.Grant
Fix for non-unity issues
#!tests #!rb none
Change 3460178 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3460177 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3460176 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3460175 on 2017/05/25 by Andrew.Grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
Change 3460120 on 2017/05/25 by Alexis.Matte
Fix Unregistering of SelectLodChanged delegate for staticmesh editor
#!jira UE-45346
#!rb none
#!tests none
Change 3459820 on 2017/05/25 by Shaun.Kime
Compile error fix
#!rb none
#!tests n/a
Change 3459703 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3459702 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3459701 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3459699 on 2017/05/25 by Andrew.Grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
Change 3459190 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3459189 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3459188 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3459187 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3459186 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3458973 on 2017/05/25 by Lina.Halper
Slave mesh component not clearing morphtarget
#!rb: Martin.Wilson
#!jira: https://jira.it.epicgames.net/browse/OR-38475
#!tests: PIE with Wukong
Change 3457697 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457696 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457695 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457691 on 2017/05/24 by Andrew.Grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
#!review-3457692 @David.Ratti
Change 3457371 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457370 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457369 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457367 on 2017/05/24 by Andrew.Grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
Change 3457310 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3457307 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3457306 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3457305 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3457304 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3457028 on 2017/05/24 by Andrew.Grant
Copying fix for hidden window perf from 4.16 branch
#!tests #!rb none
Change 3456896 on 2017/05/24 by Alexis.Matte
Fix crash when adding LOD in a static mesh
#!jira UE-45346
#!rb none
#!tests none
Change 3456853 on 2017/05/24 by Laurent.Delayen
Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.
#!rb none
#!codereview lina.halper
#!tests Medic in Monolith.
Change 3456847 on 2017/05/24 by Andrew.Grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
Change 3456829 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456823 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456822 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456821 on 2017/05/24 by Andrew.Grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
Change 3456811 on 2017/05/24 by Frank.Fella
Niagara - Fix stack overflow when calling GetParameterMaps for a graph.
#!tests No longer has a stack overflow.
#!rb Shaun.Kime
Change 3456756 on 2017/05/24 by Andrew.Grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3456730 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456729 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456726 on 2017/05/24 by Andrew.Grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
Change 3456650 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456649 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456645 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456644 on 2017/05/24 by Andrew.Grant
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE: !40.2
Change 3456609 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456608 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456607 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456606 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456605 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456575 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456574 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456573 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456572 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456571 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456500 on 2017/05/24 by David.Ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
Change 3456463 on 2017/05/24 by Simon.Tovey
Parameter collections phase 3.
Instances and beginnings of improved storage for all parameters.
#!codereview Frank.Fella, Shaun.Kime
#!rb Frank.Fella, Shaun.Kime
#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.
Change 3456212 on 2017/05/24 by Jeff.Williams
Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007
#!rb none
#!tests none
Change 3456197 on 2017/05/24 by Jeff.Williams
Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)
Change 3456182 on 2017/05/24 by Andrew.Grant
Merging 3456174 from 40.1 due to Robomerge being down.
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
Change 3456174 on 2017/05/24 by Andrew.Grant
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
#!review-3456175 @Daniel.Lamb
Change 3456005 on 2017/05/23 by Matt.Schembari
Invisible PS4 Cursor Bug -- we're getting louder
- Added ensures for all the failure cases in GameViewportClient to help capture this.
- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.
#!review-3456006 @nick.darnell, @andrew.grant
#!rb none
#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working
#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.
Change 3455797 on 2017/05/23 by Frank.Fella
Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.
#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3455697 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3455642 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3455640 on 2017/05/23 by Andrew.Grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
Change 3455634 on 2017/05/23 by Frank.Fella
Niagara - Stack - Usability/style pass
+ Move colors and brushes to the style class.
+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
+ Adjust padding, background colors, and fonts to increase readability.
+ Change the function call node title to format the name for display.
#!tests The ui is more readable.
#!rb none
Change 3455580 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455579 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455578 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455577 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455576 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455560 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455559 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455558 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455555 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455554 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455543 on 2017/05/23 by andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3455281 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455280 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455279 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455278 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455256 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455255 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455254 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455253 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455252 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455246 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455245 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455244 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455243 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455242 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455227 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455223 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455222 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455221 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455218 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455141 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455138 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455137 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455136 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455135 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3454889 on 2017/05/23 by Laurent.Delayen
Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.
#!rb lina.halper
#!codereview martin.wilson
#!tests Ghost PIE
Change 3454884 on 2017/05/23 by Laurent.Delayen
Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.
#!rb lina.halper
#!codereview thomas.sarkanen
#!tests Ghost PIE
Change 3454882 on 2017/05/23 by Laurent.Delayen
Minor refactor to AnimNode_LayeredBoneBlend.
#!rb lina.halper
#!tests Ghost PIE
Change 3454876 on 2017/05/23 by Don.Eubanks
Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.
#!rb dan.hertzka
#!review-3454877 @nick.darnell
#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.
Change 3454865 on 2017/05/23 by Shaun.Kime
Catchall secondary integration from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests ran normal tests
#!lockdown Andrew.Grant
Change 3454822 on 2017/05/23 by Shaun.Kime
Integrating from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests opened all existing niagara assets and made sure that they still ran
#!lockdown Andrew.Grant
Change 3454733 on 2017/05/23 by David.Ratti
Orion: PIP attribute custom calculation classes
Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.
#!rb lietz
#!tests pie
#!review-3454734 @Billy.Bramer, @Fred.Kimberley
Change 3454524 on 2017/05/23 by David.Ratti
Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".
#!rb Lietz
#!tests PIE
#!review-3454525 @Billy.Bramer
Change 3454462 on 2017/05/23 by Daniel.Lamb
Potential fix for asset registry deterministic hash generation.
#!rb Ben.Zeigler
#!test Compile run editor
Change 3454042 on 2017/05/23 by Don.Eubanks
Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.
#!rb phil.buuck
#!review-3454043 @nick.darnell @nick.atamas
#!tests Compiled Win64 / PS4
Change 3454019 on 2017/05/23 by Shaun.Kime
Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.
Modified NiagaraNodeEmitter to allow you to override pins.
#!rb none
#!codereview frank.fella
#!tests checked against all known example assets
Change 3453915 on 2017/05/23 by David.Ratti
remove some logspam that was added to track down linux server issue
#!rb none
#!tests compile
Change 3453846 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453845 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453842 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453841 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3453840 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3453819 on 2017/05/23 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
Manually resolved conflicts robomerge was complaining about
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
ORION (Main -> Dev-General)
#!CodeReview: jason.bestimt, andrew.grant, jeff.williams
Change 3453150 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453149 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453147 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453144 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3452484 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3452461 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3452458 on 2017/05/22 by Andrew.Grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt
Exposing more niagara types to details panel
#!codereview frank.fella
#!rb shaun.kime
#!tests none
Change 3451912 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3451908 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3451906 on 2017/05/22 by Andrew.Grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
Change 3451835 on 2017/05/22 by Philip.Buuck
Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.
#!rb none (shelved by Jamie.Dale)
#!tests PIE
#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks
Change 3451832 on 2017/05/22 by Daniel.Lamb
Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
#!rb Daniel.Wright
#!test Resave packages commandlet with allow commandlet rendering.
Change 3449936 on 2017/05/19 by Andrew.Grant
Removing super-spammy post-merge warning.
#!tests compiled
#!rb none
Change 3449829 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449828 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449827 on 2017/05/19 by Andrew.Grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
Change 3449759 on 2017/05/19 by Andrew.Grant
Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
#!tests QA pass
#!rb none
Change 3449606 on 2017/05/19 by Dan.Hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
#!codereview Daniel.Wright
#!rb none
#!tests compile
Change 3449518 on 2017/05/19 by Frank.Fella
Niagara - Stack - Fixes
+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls.
+ StackEntry - Don't force generating children when initializing the colors.
#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
#!rb none
Change 3449474 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449372 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449370 on 2017/05/19 by Andrew.Grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
#!review-3449371 @Daniel.Lamb
#!tests deployed locally staged and network builds
Change 3449348 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449345 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449340 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449338 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449335 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449332 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449329 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449323 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449321 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449317 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449152 on 2017/05/19 by Andrew.Grant
3440740 from DG
#!tests #!rb none
Change 3449051 on 2017/05/19 by David.Ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
#!review-3449052 @Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
Change 3449046 on 2017/05/19 by Dan.Hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
#!codereview Daniel.Wright
Change 3449009 on 2017/05/19 by Shaun.Kime
Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.
Created KillOnCollision and GenerateEventOnDeath modules.
Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.
#!rb none
#!tests recompiled all the known emitters
#!code.review olaf.piesche
Change 3448662 on 2017/05/19 by Andrew.Grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
Change 3447866 on 2017/05/18 by Andrew.Grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
Change 3447863 on 2017/05/18 by Andrew.Grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
#!review-3447864 @David.Ratti, @Daniel.Lamb
Change 3447574 on 2017/05/18 by Andrew.Grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
#!review-3447575 @David.Ratti, @Michael.Noland
Change 3447281 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447278 on 2017/05/18 by Laurent.Delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
#!codereview lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
Change 3447170 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447169 on 2017/05/18 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
Change 3447072 on 2017/05/18 by Frank.Fella
Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.
#!tests Verified the issues above were fixed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3446668 on 2017/05/18 by Shaun.Kime
Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.
Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests re-saved all of our existing modules and reviewed sample emitters.
Change 3446043 on 2017/05/18 by Jurre.deBaare
Issue with hitches when vertex painting
#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
#!misc add preventive check for invalid vertex buffer
#!codereview Andrew.Grant
#!rb none
#!tests painted pointed out meshes by PatJ in Astrolabe
Change 3444712 on 2017/05/17 by Frank.Fella
Niagara - Stack - Add module outputs
#!tests Module stack items now have a read-only section for their outputs
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3444672 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444671 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444670 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444669 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444668 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3444666 on 2017/05/17 by Laurent.Delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
#!codereview frank.gigliotti
#!rb none
#!tests wukong double jump
Change 3444525 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444524 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444523 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444522 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444521 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443073 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3443072 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3443071 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3443070 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3443068 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443025 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3443024 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3443023 on 2017/05/17 by Andrew.Grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
Change 3442508 on 2017/05/16 by Jeff.Williams
Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434
#!rb none
#!tests none
Change 3442172 on 2017/05/16 by Jeff.Williams
Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)
Change 3441928 on 2017/05/16 by Alexis.Matte
rephrase fbx re-import preview skeleton warning
#!rb none
#!tests none
Change 3441882 on 2017/05/16 by Andrew.Grant
Integrating UE-44837 from Dev-Editor
#!tests #!rb none
Change 3441848 on 2017/05/16 by Jeff.Williams
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)
Change 3441628 on 2017/05/16 by Laurent.Delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
Change 3441486 on 2017/05/16 by Simon.Tovey
Fixed spelling error
#!rb none
#!tests none
Change 3441425 on 2017/05/16 by Simon.Tovey
Second phase of parameter collections.
Graph node linking to collection and compiling into a script.
#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella
#!tests basics work
#!rb none
Change 3441422 on 2017/05/16 by Simon.Tovey
First step of NiagaraParameterCollections
Asset and editor.
Currently not used anywhere.
#!tests Basics work.
#!rb Shaun.Kime
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3441246 on 2017/05/16 by Alexis.Matte
Remove the alternate color feature in the Detail panel
#!rb matt.kuhlenschmidt
#!tests none
Change 3440999 on 2017/05/16 by Andrew.Grant
Address editor perf by disabling code that was creating temp widget rows.
#!tests compiled
#!rb MattK
#!review-3441000 @alexis.matte
Change 3440874 on 2017/05/16 by Shaun.Kime
Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.
#!rb none
#!tests n/a
#!codereview simon.tovey, frank.fella, olaf.piesce
Change 3440771 on 2017/05/16 by Benn.Gallagher
Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
#!rb Martin.Wilson
#!tests Wukong test level for ensure in PIE + -game
Change 3440740 on 2017/05/16 by David.Ratti
Fix crash editing tag queries in blueprint defaults
#!rb none
#!tests editor
Change 3440308 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440307 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440306 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440305 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3440304 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3440255 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440254 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440253 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440110 on 2017/05/15 by Laurent.Delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
Change 3439885 on 2017/05/15 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3439864 on 2017/05/15 by Andrew.Grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
Change 3439767 on 2017/05/15 by Andrew.Grant
Defaulting Aftermath to off
#!tests #!rb none
Change 3439766 on 2017/05/15 by Jon.Lietz
fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.
#!rb none
#!tests native tags are added and loaded
#!codereivew david.ratti
Change 3439471 on 2017/05/15 by Shaun.Kime
Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.
Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.
Updated all known modules to have this info now.
#!rb none
#!codereview frank.fella, simon.tovey, olaf.piesche
#!tests opened several existing emitters and made sure that they recompiled successfully
Change 3439217 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3439216 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3439215 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3439212 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3439211 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3439210 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3439209 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3439208 on 2017/05/15 by Andrew.Grant
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE: !40.1
Change 3438941 on 2017/05/15 by Alexis.Matte
Import Preview windows
Meshes editor UI refactor
Fbx import options Reset to default
#!jira UE-42755
#!jira UE-44149
#!jira UE-44463
#!jira UE-38985
#!rb matt.kuhlenschmidt
#!tests run fbx automation tests
Change 3437669 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3437668 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3437667 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3437666 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3437665 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3437614 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3437613 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3437612 on 2017/05/12 by Andrew.Grant
Made warning an info
#!rb none
#!tests compiled
[CL 3489016 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3373195 on 2017/03/30 by Mike.Beach
For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist).
Change 3381178 on 2017/04/05 by Dan.Oconnor
Make sure we don't inherit the NATIVE func flag when generating skeleton functions, also make sure all bojects outer'd to the skeleton class are marked transient
#jira UE-43616
Change 3381532 on 2017/04/05 by Marc.Audy
(4.16) Fix various cases where built lighting on child actors could be lost when loading a level
#jira UE-43553
Change 3381586 on 2017/04/05 by Mike.Beach
Now generating TArrayCaster conversions for nativized UClass arrays that need it (to handle different TSubclassOf arrays).
#jira UE-42676, UE-43257
Change 3381682 on 2017/04/05 by mason.seay
Some more changes to test map
Change 3381844 on 2017/04/05 by Dan.Oconnor
Match existing logic for CPF_ReturnParm/CPF_OutParm. Fixes compilation error in BP_TurbineBlades when using compilation manager
Change 3382054 on 2017/04/05 by Zak.Middleton
#ue4 - Optimize CharacterMovementComponent::GetPredictionData_Client_Character() and GetPredictionData_Server_Character() to remove virtual calls.
#jira UE-30998
Change 3382703 on 2017/04/06 by Lukasz.Furman
fixed missing links between navmesh polys when there are more than 4 neighbor connections
#jira UE-43524
Change 3383357 on 2017/04/06 by Marc.Audy
(4.16) Make SetHiddenInGame propagate consistently with SetVisibility
#jira UE-43709
Change 3383359 on 2017/04/06 by Dan.Oconnor
Fix last errant SKEL reference when cooking Odin
Change 3383591 on 2017/04/06 by Mike.Beach
Prevent users from setting object variables as 'config' properties (disallowed by UHT). This prevents some errors that could happen later when users nativize the Blueprint.
#jira UE-42085
Change 3384762 on 2017/04/07 by Zak.Middleton
#ue4 - Fix SpringArmComponent not restoring relative transform when bUsePawnControlRotation is turned off. Fixes the editor interaction ignoring transform of the component in the viewport after bUsePawnControlRotation is toggled on then off, since by then the world transform had been overwritten (from tick in editor) and nothing would drive transform changes from the editable value.
Toggling bUsePawnControlRotation off at runtime now restores the rotation to the initial relative rotation, not stomping it with the current pawn rotation, allowing toggling between the editable/desired base rotation and the control rotation.
#jira UE-24850
Change 3384948 on 2017/04/07 by Dan.Oconnor
Prevent GForceDisableBlueprintCompileOnLoad from causing all sorts of badness when dependencies are loaded as part of a Diff operation. Instead of setting a global flag we flag the package as LOAD_DisableCompileOnLoad
Change 3385267 on 2017/04/07 by Michael.Noland
Graph Editing: Pushed some node diffing code down from UAIGraphNode into UEdGraphNode so nodes with details panel properties will diff correctly (e.g., various animation nodes and BP switch nodes)
#jira UE-21724
Change 3385473 on 2017/04/07 by Phillip.Kavan
#jira UE-43067 - Fix broken pin wires after an Expand Node operation, along with some misc. cleanup.
Change summary:
- Fixed to use correct string for "Expand Node" transaction name.
- Modified FBlueprintEditor::OnExpandNodes() to consolidate some redundant code.
- Fixed to generate a unique node GUID for cases where the source graph is not removed after expansion.
Change 3385583 on 2017/04/07 by Dan.Oconnor
Handle CreatePropertyOnScope nullptr return values (happens for structs missing a struct property)
#jira UE-43746
Change 3386581 on 2017/04/10 by Michael.Noland
Blueprints: Further hardening FBlueprintActionInfo::GetOwnerClass()
#jira UE-43824
Change 3386615 on 2017/04/10 by Marc.Audy
Instanced properties can now properly be set on a per-instance basis in blueprint added components.
#jira UE-42066
Change 3387000 on 2017/04/10 by Marc.Audy
Fix includes for CIS
Change 3387229 on 2017/04/10 by mason.seay
More changes to TM-Gameplay
Added Save Game test (with blueprint)
Tick Interval test (with blueprint)
BP logic cleanup
Level organization
Change 3388437 on 2017/04/11 by Mike.Beach
Adding support for map/set literals in the backend (so you can use set nodes for structs containing sets/maps, without having to connect a RHS input - resets to struct defaults).
#jira UE-42617
Change 3388532 on 2017/04/11 by mason.seay
Submitting latest changes for crash repro
Change 3389026 on 2017/04/11 by Ben.Zeigler
Performance and bug fixes for incremetal cooking with asset registry, duplicate of several changes made on //Fortnite/Main
Fix it so AssetRegistry.ScanPathsAndFilesSynchronous won't scan subdirectories inside already scanned directories, this cuts down on the number of cache files
Fix 2 second stall when shutting down AssetSourceFilenameCache if it had never been previously created
Change 3389163 on 2017/04/11 by Ben.Zeigler
#jira UE-42922 Fix it so connecting function input node output pins does not clear default value, we only want to clear the value when connecting an input pin. Properly testing this fix depends on UE-43883
Change 3389205 on 2017/04/11 by Marc.Audy
Protect against a handful of GEditor usages that can now be hit in standalone
Change 3389220 on 2017/04/11 by Marc.Audy
Don't borrow ClassWithin to masquerade as ParentClass during compilation and instead just set the super struct immediately
Change 3389222 on 2017/04/11 by Michael.Noland
Framework: Adding a cvar (t.TickComponentLatentActionsWithTheComponent) to allow users to revert to the old behavior on when component latent actions tick
- Non-zero values behave the same way as actors do, ticking pending latent action when the component ticks, instead of later on in the frame (default behavior in 4.16 and beyond)
- Prior to 4.16, components behaved as if the value were 0, which meant their latent actions behaved differently to actors
This CVar will be removed in a future version, defaulting to on
#jira UE-43661
Change 3389276 on 2017/04/11 by Marc.Audy
Spelling fix and NULL to nullptr
Change 3389303 on 2017/04/11 by Mieszko.Zielinski
Made sure AIController::Posses doesn't get called when compiling Pawn BP #UE4
#jira UE-43873
Change 3390215 on 2017/04/12 by mason.seay
Removed some tests, will need further review
Change 3390638 on 2017/04/12 by Mike.Beach
Generalizing the omission of the CoerceProperty (in EmitTerm) - previously we were only omitting properties for our custom array lib. For wildcards, a coerce property should not be used as its type will not match.
NOTE: There is a slight behavior change in UEdGraphSchema_K2::ConvertPropertyToPinType(), as it will return 'wildcard' for params marked as 'ArrayTypeDependentParams' (previously would have returned 'int').
#jira UE-42747
Change 3390774 on 2017/04/12 by Ben.Zeigler
#jira UE-43911 Fix several issues with saving a runtime asset registry containing redirectors that caused crashes in cook on the fly. Don't resolve redirectors on incoming links because it will make a circular link, and fix an issue where chained redirectors would break the for loop iteration and return a bad dependency
Fix it so the asset registry written out at the beginning of CookOnTheFly uses the registry generator, otherwise it will include all of the stripped editor only tags
Change 3390778 on 2017/04/12 by Ben.Zeigler
Fix UCookOnTheFlyServer::CollectFilesToCook to check for initial unsolicited packages up front. This is required in iterative mode because it may skip cooking all explicit packages and thus miss a new startup loaded package
Change 3390782 on 2017/04/12 by Ben.Zeigler
Change RunProjectCommand to not imply -nomcp, and allow reading -clientcmdline to override setting the map parameter to 127.0.0.1 by default
Fix RunProjectCommand to remove ios-specific checks to not pass weird platform parameters, and instead never pass them
Fix PS4Platform to pass along command line when calling build cook run, args needs to be the last parameter so explicitly set -target=
Change 3390859 on 2017/04/12 by Mike.Beach
T3D class fields now export with the class's fully qualified path name (to avoid abiguity). Since we can have multiple classes with the same name (Blueprints in different folders), we have to use the class's fully qualified object path.
#jira UE-28048
Change 3390914 on 2017/04/12 by Lukasz.Furman
fixed missing navlink component's transform in exported navigation data
#jira UE-43688
Change 3391122 on 2017/04/12 by Ben.Zeigler
Add new PreloadPrimaryAssets call to AssetManager that stream the desired assets without modifying the official load/unload state. This is useful if you want to preload things in case the might be used in the future, and it also supports recursion
Fix crash calling GetAssetDataForPath with null path
Change 3391494 on 2017/04/12 by Dan.Oconnor
Fix bad references in deep object (widget) hierarchies
#jira UE-43802
Change 3391529 on 2017/04/12 by Dan.Oconnor
Fix log spam, accidently submitted
#rnx
Change 3391756 on 2017/04/12 by Dan.Oconnor
LinkExternalDependencies needs to be performed before we RefreshVariables
#jira UE-43843
Change 3392542 on 2017/04/13 by Marc.Audy
Ensure that initialized actors get cleaned up when removed from world even if that world hasn't begun play.
#jira UE-43879
Change 3392746 on 2017/04/13 by Marc.Audy
(4.16) When duplicating a blueprint node, correctly make the new node a sibling of the duplicated node, not a child of it (unless duplicating the root component).
Also resets scale of a duplicated root component to 1 to avoid a squaring of the scale for that component.
#jira UE-40218
#jira UE-42086
Change 3393253 on 2017/04/13 by Dan.Oconnor
Make sure calculated meta data is correctly set on functions generated by the compilation manager (SKEL_ class functions)
#jira UE-43883
Change 3393509 on 2017/04/13 by Mike.Beach
Removing hack'ish ResetLoaders() call that was causing undesired side-effects (resetting of a loaded package that other objects were relying on). This was originally intended to release file handles so separate editor processes could make updates and save the file (from CL 1712376). Using ResetLoaders() for this is bad though, as it has too many side effects. Instead we have to wait for GC to run. This also makes sure that GC should run as intended as the CookOnTheFly sever is idling.
#jira UE-37284
Change 3394350 on 2017/04/14 by Michael.Noland
Core: Making FDateTime and FTimespan actually reflected, so they get duplicated properly in CopyPropertiesForUnrelatedObjects, etc...
#jira UE-39921
Change 3395985 on 2017/04/17 by Phillip.Kavan
#jira UE-38280 - Fix invalid custom type selections on member fields in the User-Defined Structure Editor after a reload.
Change summary:
- Ensure that the 'SubCategoryObject' member in a UDS variable descriptor has been loaded when converting to an FEdGraphPinType.
Change 3396152 on 2017/04/17 by Marc.Audy
TickableGameObjects that have IsTickableInEditor false should not tick in the editor
#jira UE-40421
Change 3396279 on 2017/04/17 by Phillip.Kavan
#jira UE-43968 - Fix failed validation of bitmask enum types when serializing bitmask literal nodes.
Change 3396299 on 2017/04/17 by Dan.Oconnor
Fix resintancing issues exposed by running TM-Gameplay with -game. We cannot reinstance actors in levels on load because the scene is not created.
#jira UE-43859
Change 3396712 on 2017/04/17 by Marc.Audy
Call PostLoad on subobjects before copying for unrelated properties to avoid cases where an out of date object patched over in the linker has not been brought up to date
#jira UE-38234
Change 3396718 on 2017/04/17 by Mike.Beach
Adding a search bar to the components tree for Blueprints.
#epicfriday
#jira UE-17620
Change 3396999 on 2017/04/17 by Mike.Beach
In generated code, call event '_Implementation' functions directly for interface functions being invoked on self (avoids a UHT runtime error).
#jira UE-44018
Change 3397700 on 2017/04/18 by Marc.Audy
UT struct BlueprintType fixups
Change 3397701 on 2017/04/18 by Marc.Audy
Odin struct BlueprintType fixups
Change 3397703 on 2017/04/18 by Marc.Audy
Ocean struct BlueprintType fixups
Change 3397704 on 2017/04/18 by Marc.Audy
WEX struct BlueprintType fixups
Change 3397705 on 2017/04/18 by Marc.Audy
Additional UT blueprint type struct fixups
Change 3397706 on 2017/04/18 by Marc.Audy
Fortnite struct BlueprintType fixups
Change 3397708 on 2017/04/18 by Marc.Audy
Fixup Engine BlueprintType markup of structs
Change 3397709 on 2017/04/18 by Marc.Audy
Sample Game struct BlueprintType fixups
Change 3397711 on 2017/04/18 by Marc.Audy
Mark AnimNodes as BlueprintType and BlueprintInternalUseOnly
Change 3397712 on 2017/04/18 by Marc.Audy
Paragon struct BlueprintType fixups
Change 3397735 on 2017/04/18 by Marc.Audy
Definition pieces of BlueprintInternalUseOnly to fix UHT errors with structs already marked to use it
Change 3397912 on 2017/04/18 by Mike.Beach
Fix for CIS warnings about shadowed variables (fallout from CL 3396718).
Change 3398455 on 2017/04/18 by Marc.Audy
Make less critical errors log an error rather than immediately throwing allowing multiple errors to be reported in the same compile
Change 3398491 on 2017/04/18 by Marc.Audy
BPRW/BPRO in a non-BlueprintType is now a UHT error
Change 3398539 on 2017/04/18 by Marc.Audy
Fixup live link struct markups
Change 3399412 on 2017/04/19 by Marc.Audy
Fix Match3 blueprint type struct markups
Change 3399509 on 2017/04/19 by Phillip.Kavan
#jira UE-38574 - Fix AnimBlueprint function graphs marked as 'const' to treat 'self' as read-only when compiling.
Change summary:
- Modified FKismetCompilerContext::ProcessOneFunctionGraph() to use the function graph schema rather than the compiler context schema for both the function context's schema as well as testing the function for 'const'-ness. For AnimBPs, the compiler context and the function graph context can differ, so we need to make sure we are using the right one when making queries for a specific function context during compilation.
- Minor cleanup: changed the function context schema to be 'const' in order to be consistent with the function graph GetSchema() API's result. Added a few 'const' qualifiers where needed to match.
- Added a new object version in order to avoid breaking compilation of existing AnimBP function graphs that may already be violating the 'const' rule (this is the same thing that was done when 'const' was first added to "normal" BP function graphs). Just as with normal function graphs in place before the addition, a warning will be generated for existing AnimBP function graphs if they violate 'const' correctness, and an error will be generated for all new ones.
Change 3399749 on 2017/04/19 by Mike.Beach
Hiding the Nativized Blueprints plugin from the in-editor browser (prevent users from disabling it).
Change 3399774 on 2017/04/19 by Marc.Audy
ConditionalPostLoad is already called on StaticMesh earlier in the function
#rnx
Change 3400313 on 2017/04/19 by Mike.Beach
Mirroring CL 3398673 from 4.16
Now, with ICWYU, making sure that the coresponding header gets included first in nativized Blueprint files (else we get a UHT error). Had to fixup some ShooterGame specific files as a result (they had missing includes and forward declarations).
#jira UE-44124
Change 3400328 on 2017/04/19 by Mike.Beach
Missing file from mirrored change (CL 3400313 - mirroring CL 3398673 from 4.16)
#jira UE-44124
Change 3400415 on 2017/04/19 by Chad.Garyet
adding physx switch build to framework
Change 3400514 on 2017/04/19 by Mike.Beach
Back out changelist 3400313 / 3400328 (mirrored from CL 3398673 in 4.16), as it was producing "include PCH first" errors. Likely, CL 3398673 was a fix for a 4.16 specific change, altering the expected include order. We'll have to wait for this one to be integrated back.
Change 3400552 on 2017/04/19 by Marc.Audy
Undo the calling of post load prior to the CPFUO as dependent objects may not yet be loaded. Instead copy the need load flag to the new CDO subobject, similarly to how the top level CDO object copies its flags over.
#jira UE-44150
Change 3400815 on 2017/04/19 by Marc.Audy
Spelling fix (part of PR #3490)
#rnx
Change 3400918 on 2017/04/19 by Marc.Audy
Partial pull of PR #3490: Improved remapping game controls support (Contributed by projectgheist)
This portion brings in the exposure of the bindings to blueprint
#jira UE-44122
Change 3401550 on 2017/04/20 by Marc.Audy
fix kitedemo blueprint type markup
#rnx
Change 3401702 on 2017/04/20 by Mike.Beach
Make it so plugins added to a project through the .uproject's 'AdditionalPluginDirectories' list get folded into the generated code project (for visual studio, etc.).
Change 3401720 on 2017/04/20 by Mike.Beach
Add white and black lists for target type (game, client, server, etc.) to plugin module descriptors.
Change 3401725 on 2017/04/20 by Mike.Beach
Whitelisting the nativized Blueprint plugin for only the targets it was built for (game, server, or client).
Change 3401800 on 2017/04/20 by Ben.Zeigler
Add Algo::BinarySearch, LowerBound, and UpperBound. These are setup to allow binary searching a presorted array, and allow for specifying projection and sort predicates. Convert some engine code to use it
Add TSortedMap, which is a map data structure that has the same API as TMap, but is backed by a sorted array. It uses half the memory and performance is faster below n=10
Add FName::CompareIndexes so a SortedMap with FNames can be used without doing very slow string compares, and FNameSortIndexes predicate to sort by it
Add code to Algo and Container tests. Split up container tests so the new ones aren't run in smoketest as they are a bit slow
Add RemoveCurrent and SetToEnd to ArrayIterator
Change 3401849 on 2017/04/20 by Marc.Audy
Partial pull of PR #3490: Improved remapping game controls support (Contributed by projectgheist)
This portion brings bug fixes and improvements to InputKeySelector UMG widgets.
#jira UE-44122
Change 3402088 on 2017/04/20 by Marc.Audy
Focus the search box when expanding the map value type
#jira UE-44211
Change 3402251 on 2017/04/20 by Ben.Zeigler
Fix issue where SortedMap needs to be resorted after serialization, because the sorting may have changed from when it was saved out
Change 3402335 on 2017/04/20 by Ben.Zeigler
Significant changes to FAssetData serialization and memory, cuts memory significantly but will break code that was using some of the internal API that was not properly hidden before
Both Editor and Runtime cache now use the same FAssetRegistryVersion, which is now registered as a custom version
Rename FAssetData and FAssetPackage operator<< to SerializeForCache to make it clear that it isn't safe to use for general serialization
Remove GroupNames from FAssetData, it has not been useful since the UE4 package structure changed around 4.0
Rename generic-sounding but not actually generic SharedMapView class to AssetDataTagMapSharedView to indicate what it is actually used for
Change TagsAndValues to use a new array-backed TSortedMap as the base structure instead of a hash map. Also, it only allocates the map on demand, which saves significant memory at runtime as many packages have no tags
Add bFilterAssetDataWithNoTags to [AssetRegistry] ini section, if set it will only save cooked asset data if it has tags, off by default but saves significant memory if your whitelist is set up properly
Fix issue where asset registry tags updated by loading assets during cook were not being reflected in the cooked registry
Add AssetRegistry::GetAllocatedSize and add to MemReport output
Change 3402457 on 2017/04/20 by Ben.Zeigler
Enable asset registry iteration and stripping unused asset data in Fortnite. Registry iteration is already on in //Fortnite/Main, stripping is a new feature I want to test
Change 3402498 on 2017/04/20 by Ben.Zeigler
CIS fix. Why did this compile locally?
Change 3402537 on 2017/04/20 by Ben.Zeigler
Remove ensure for making AssetData for subobjects, the editor does this for thumbnail creation in some cases
Change 3402600 on 2017/04/20 by Ben.Zeigler
Add bShouldGuessTypeAndNameInEditor to manager settings, can be set false for games where type cannot be safely implied and content must be resaved
Fix up some bool setting code inside asset manager, and fix const correctness and for iterator issues
AssetManager can now discover any BlueprintCore type when bHasBlueprintClasses=true
Add AssetManager.DumpAssetRegistryInfo to output detailed asset registry usage stats
Add Primary Name to asset audit window by default
Change 3403556 on 2017/04/21 by Marc.Audy
Fix Orion input key selector override class
#rnx
Change 3404090 on 2017/04/21 by mason.seay
Applying Forcefeedback to test map
Change 3404093 on 2017/04/21 by mason.seay
Changing text in level
Change 3404139 on 2017/04/21 by mason.seay
Added Force Feedback test and made some tweaks.
Change 3404146 on 2017/04/21 by mason.seay
Added source reference to Instanced Variable test
Change 3404154 on 2017/04/21 by mason.seay
More minor tweaks
Change 3404155 on 2017/04/21 by Marc.Audy
Remove auto
#rnx
Change 3404188 on 2017/04/21 by Marc.Audy
Fixed crash changing variable type when any type other than map
#jira UE-44249
#rnx
Change 3404463 on 2017/04/21 by Ben.Zeigler
Fix asset data code to not ensure when loading an object with invalid exports, and instead print warning with name of package that needs to be resaved
Resave a map that had a redirector from a DIFFERENT package saved in it's exports. I do not understand how this happened, but it appears to be related to the lightmap BuiltData transition when old maps are opened
Change 3404465 on 2017/04/21 by Ben.Zeigler
Fix issue with trying to load editor-only asset classes in a cooked build
Fix issues with renaming or changing template Ids of assets from the editor
Always print the Duplicate Asset ID error, as if you have more than one the ensuremsg only goes off once
Change 3404481 on 2017/04/21 by Dan.Oconnor
Remove unneeded walk up hierarchy - prevent stale entries in action database if we compile a BP but don't compile its children
Change 3404510 on 2017/04/21 by Phillip.Kavan
#jira UE-35727 - Collapsed graphs containing a local variable node will no longer cause a compile error when the parent graph is renamed.
Change 3404590 on 2017/04/21 by Michael.Noland
Editor: Fixed incorrect filtering of abstract/deprecated UDeveloperSettings and UContentBrowserFrontEndFilterExtension classes caused by a typo (HasAnyCastFlags versus HasAnyClassFlags)
Change 3404593 on 2017/04/21 by Marc.Audy
Fixed another crash to do with input pin secondary combo box
#jira UE-44269
#rnx
Change 3404600 on 2017/04/21 by Michael.Noland
Core: Allow UE_GC_TRACK_OBJ_AVAILABLE to be set externally
#rnx
Change 3404602 on 2017/04/21 by Michael.Noland
Engine: Switched from an include to a forward declaration of SWidget in UDeveloperSettings to keep it slim
#rnx
Change 3404608 on 2017/04/21 by Michael.Noland
Core: Marked TNumericLimits as constexpr so they can be used in static asserts
Change 3404659 on 2017/04/21 by Michael.Noland
Engine: Adding includes back to two UDeveloperSettings subclasses
Change 3405289 on 2017/04/24 by Marc.Audy
Remove auto
#rnx
Change 3405446 on 2017/04/24 by Marc.Audy
Fix Win32 unsigned compile issue
Change 3405512 on 2017/04/24 by Mike.Beach
Piping through NativizationOptions to filename generation (so we're able to gen different files names per target: client vs. server).
Change 3406080 on 2017/04/24 by Ben.Zeigler
Deprecate UEngine::OnPostEngineInit and move to FCoreDelegates, clean up comments for the initialization delegates
Call OnPostEngineInit from commandlet initialization as well as normal execution. I thought about making a wrapper function, but the commandlet calls EditorInit directly so it wouldn't work
Bind delegate to refresh the AssetRegistry native class hierarchy after engine init so it picks up game/plugin classes. Undo ini change that was required to hack around this
Change 3406381 on 2017/04/24 by Ben.Zeigler
#jira UE-23768 Enable Run Physics With No Controller for montage test pawn. The montage pawn has no controller so wasn't correctly running physics when the root motion stopped. This flag needs to be set to allow it to correctly stop after the montage is over
Change 3406438 on 2017/04/24 by Ben.Zeigler
Fix deprecation warning
Change 3406519 on 2017/04/24 by Phillip.Kavan
#jira UE-43612 - Suppress array "Get" node fixup notifications on load when the BP Compilation Manager is enabled.
Change summary:
- Wrapped BPCM calls to FBlueprintEditorUtils::ReconstructAllNodes() and ReplaceDeprecatedNodes() duirng compile-on-load with bIsRegeneratingOnLoad = true. This matches the BP's state during compile-on-load when the BPCM is not enabled.
Change 3406565 on 2017/04/24 by Dan.Oconnor
Make sure all interface functions are added to skeleton
#jira UE-44152
Change 3407489 on 2017/04/25 by Ben.Zeigler
#jira UE-44317 Fix game-only TickableGameObjects to correctly tick in PIE
Change 3407558 on 2017/04/25 by Ben.Zeigler
Fix Fortnite cook warnings, issue had to do with the CDO being registered as a Primary Asset in conflict with the Class being registered
Fix issue with renaming a BP primary asset not finding the old name
Change 3407701 on 2017/04/25 by Dan.Oconnor
Remove unneeded null check, static analysis doen't like the inconsistency
Change 3407995 on 2017/04/25 by Marc.Audy
Fixed maps and sets not working correctly with split pin.
#jira UE-43857
Change 3408124 on 2017/04/25 by Ben.Zeigler
#jira UE-39586 Change it so the blueprint String/Name/Object to Text node creates culture invariant text, and also have them show as an expanded node with a comment explaining this
Fix Transform to actually return in the format specified in the comment, and fix comments on many text conversions
Change 3408134 on 2017/04/25 by Marc.Audy
Graph pin container type now represented by an enumeration (EPinContainerType) rather than 3 "independent" booleans.
FEdGraphPinType constructor, UEdGraphNode::CreatePin, and FKismetCompilerContext::SpawnInternalVariable that took 3 booleans deprecated and replaced with a version that takes EPinContainerType.
UEdGraphNode::CreatePin parameters reorganized so that PinName is before ContainerType and bIsReference, which default to None and false respectively
Change 3408256 on 2017/04/25 by Michael.Noland
Core: Changed UClass::ClassFlags to be of type EClassFlags for improved type safety
Change 3408282 on 2017/04/25 by Marc.Audy
(4.16) Fix incorrect positioning of instance components after duplication
#jira UE-44314
Change 3408404 on 2017/04/25 by Mike.Beach
Adding and removing the nativized plugin to/from the project when we alter the packaging nativization setting (so it gets picked up by project generation).
Change 3408445 on 2017/04/25 by Marc.Audy
Fix up missed deprecation cases
#rnx
Change 3409354 on 2017/04/26 by Marc.Audy
Fix Linux CIS failure
#rnx
Change 3409487 on 2017/04/26 by Marc.Audy
When dragging assets in to the SCS create them as siblings, not nested
#jira UE-43041
Change 3409776 on 2017/04/26 by Ben.Zeigler
#jira UE-44401 Fix issue with cooking a map containing a reparented component. In that case the child component may think it's not editor only, but it's archetype is editor only. This is not allowed in EDL, so now the child is marked as editor only as well
Change 3410168 on 2017/04/26 by Dan.Oconnor
Avoid calling virtual functions in the middle of compile
#jira UE-44243
Change 3410252 on 2017/04/26 by Lukasz.Furman
adjusted WITH_GAMEPLAY_DEBUGGER checks after IWYU changes
#ue4
Change 3410385 on 2017/04/26 by Marc.Audy
ChildActorComponent SetClass no longer fails when setting at runtime.
#jira UE-43356
Change 3410466 on 2017/04/26 by Michael.Noland
Core: Ensuring EClassFlags is 32 bit in a different way (underlying type of the enum is coming out signed even though all members are unsigned, long term fix is probably to move it to an enum class)
#rnx
Change 3410476 on 2017/04/26 by Michael.Noland
Automation: Deleting some commented out methods
#rnx
Change 3411070 on 2017/04/27 by Marc.Audy
Properly complete deprecation of old attachment API
Change 3411338 on 2017/04/27 by mason.seay
Map for Latent Action Tick Bug
Change 3411637 on 2017/04/27 by Ben.Zeigler
Back out CL #3381532 as it was causing crashes when adding new variables to blueprints, as the transaction array was being recursively modified while it was being added to
Change 3412052 on 2017/04/27 by mason.seay
Updated jump test map and pawn
Change 3412231 on 2017/04/27 by Ben.Zeigler
Fix issue where running SearchAllAssets multiple times after mounting new paths would throw away the asset registry cache, which slowed down incremental cooking substantially because the cooker mounts the autosave folder
Duplicate of CL #3411860
Change 3412233 on 2017/04/27 by Ben.Zeigler
Made FStreamableHandle::GetLoadedCount much faster by taking advantage of existing progress counter
Duplicate of CL #3411778
Change 3412235 on 2017/04/27 by Ben.Zeigler
Add code to FStringAssetReferenceThreadContext and FStringAssetReferenceSerializationScope which allows setting package name and collect options for string asset references serialized via something other than linker load
Make RedirectCollector threadsafe to avoid issues with async loading asset references
Fix it so ProcessStringAssetReferencePackageList will remove entries from the string asset array like resolve did, and rename function to indicate that
Fix it so string asset references created by asset labels do not automatically get cooked, and significantly improve the speed of labels with lots of assets
Add code to cooker and asset manager to explicitly mark non-cookable assets as NeverVook, this stops labels from ending up in the build if set that way
Added option to not recurse package dependency changes more than one level when hashes change. This ended up not being significantly faster in a realistic case so left disabled
Duplicate of CL #3412080
Change 3412352 on 2017/04/27 by Marc.Audy
Refix lighting getting wrong position when getting component instance data
Change 3412426 on 2017/04/27 by Marc.Audy
Take first steps to making ComponentToWorld private and force use of accessor
Make bWorldToComponentUpdated private
Make ComponentToWorld and bWorldToComponentUpdated mutable
Add a SetComponentToWorld function for the (likely ill-advised) places that were setting it directly.
Change 3412468 on 2017/04/27 by Marc.Audy
Remove last remnants of deprecated (4.11) custom location system
Change 3413398 on 2017/04/28 by Marc.Audy
Fix up missed deprecated attachment API uses
Change 3413403 on 2017/04/28 by Marc.Audy
Fix Orion compile error
#rnx
Change 3413448 on 2017/04/28 by Marc.Audy
Fix up kite demo component to world privataization warnings
#rnx
Change 3413792 on 2017/04/28 by Ben.Zeigler
Fix many bugs with blueprint pin default values, and add "Reset to Default Value" option to pin context menu
Deprecate and rename SetPinDefaultValue because it actually sets the Autogenerated default. This was being called in bad places and destroying the stored autogenerated defaults
#jira UE-40101 Fix expose on spawn pins to correctly update when the spawned object's defaults change
#jira UE-21642 Fix struct pin default values to properly update when the struct is changed
#jira UE-39418 Fix changed function/macro default values to properly update in already placed call nodes
Change 3413839 on 2017/04/28 by samuel.proctor
Added some Blueprint focused tests for TM-Gameplay
Change 3414030 on 2017/04/28 by Ben.Zeigler
Enable use of AssetPtr variables with Config, for native and blueprint
This incorporates CL #3302487 but also enables for blueprint usage as that code is new to framework branch
Change 3414229 on 2017/04/28 by Marc.Audy
Fixup virtuals not calling their Super
Remove some autos
#rnx
Change 3414451 on 2017/04/28 by Lukasz.Furman
static analysis fix for gameplay debugger
Change 3414482 on 2017/04/28 by Ben.Zeigler
Fix crash found where changing pin type on ConvertAsset accessed an array while deleting it
Change 3414609 on 2017/04/28 by Ben.Zeigler
#jira UE-18146 Refresh graph when disconnecting a resolve asset id node
Change 3415852 on 2017/05/01 by Marc.Audy
Remove unused code
#rnx
Change 3415856 on 2017/05/01 by Marc.Audy
auto removal
#rnx
Change 3415858 on 2017/05/01 by Marc.Audy
Fix function taking an input as reference when unneeded and causing (still unclear why it suddenly started showing up) error in cooking
#rnx
Change 3415946 on 2017/05/01 by Marc.Audy
Have K2Node_StructOperation skip the K2Node_Variable validation as it doesn't need a property (per CL# 1756451)
#rnx
Change 3415988 on 2017/05/01 by Lukasz.Furman
renamed WorldContext param in AI related static blueprint functions to remove load/cook warnings
#jira UE-44544
Change 3416030 on 2017/05/01 by Ben.Zeigler
Fix issue with WorldContext pins being broken by my pin value refactor, partial paths like "WorldContext" need to be stored as strings and not as broken object references.
Change 3416230 on 2017/05/01 by Marc.Audy
Fix spelling error
#rnx
Change 3416419 on 2017/05/01 by Phillip.Kavan
#jira UE-44213 - Nativizing a Blueprint class with a non-nativized Blueprint class subobject dependency will no longer lead to a crash at load time.
Change summary:
- Modified the FFakeImportTableHelper ctor to inject subobject CDOs into the 'SerializeBeforeCreateCDODependencies' array. This in turn ensures that EDL will serialize those subobject CDOs (if necessary) before we create the subobject's nativized owner's CDO at load time.
- Modified FEmitDefaultValueHelper::GenerateCustomDynamicClassInitialization() to emit MiscConvertedSubobject instantiations AFTER we emit the FillUsedAssetsInDynamicClass() call. This is now consistent with the code emitted for other subobjects (all of which assumes that the UsedAssets array has been initialized).
- Modified FFindAssetsToInclude::HandleObjectReference() to add UField owner CDOs in addition to the owner class to the asset dependency list. This ensures that owner CDOs will be emitted alongside the class to both the nativized asset dependency table as well as to the fake import table associated with the UDynamicClass linker for the nativized BP asset.
Change 3416425 on 2017/05/01 by Phillip.Kavan
#jira UE-44219 - Nativizing a Blueprint class with a nativized DOBP class dependency will no longer lead to a compile error at cook/nativization time.
- Modified the FGatherConvertedClassDependencies ctor to properly handle DOBPs in exclusive mode that have been explicitly enabled for nativization. Previously, this code wasn't taking that possibility into account, and as a result could lead to a missing header file in a dependent nativized class body's include set.
- Modified FGatherConvertedClassDependencies::GetFirstNativeOrConvertedClass() to remove the 'bExcludeBPDataOnly' parameter, as it was primarily just being used for a redundant exclusion check when called from the FGatherConvertedClassDependencies ctor. That call site has now been modified to start searching from the super class instead. Additionally, any DOBPs will already fail the preceding WillClassBeConverted() check if they have not been explicitly enabled for nativization in exclusive mode, and will always fail if nativizing in inclusive mode. The extra check was breaking the explicitly-enabled case, so it was removed to allow explicitly-enabled DOBPs to pass.
Notes:
- Allowing for explicitly-enabled DOBPs in exclusive mode may be removed in a future change, but since it is currently supported, the changes noted above will at least ensure that the generated code will compile properly for now.
Change 3416570 on 2017/05/01 by mason.seay
Added UMG test to map. Tweaked force feedback test
Change 3416580 on 2017/05/01 by mason.seay
Resubmitting sub levels
Change 3416597 on 2017/05/01 by Dan.Oconnor
Compilation manager iteration, adds machinery for individual blueprint compilation, adds comments, cleans up duplicated code
Change 3416636 on 2017/05/01 by Phillip.Kavan
#jira UE-44505 - Potential fix for a low-repro crash tied to the Blueprint graph context menu.
Change summary:
- Switched FBlueprintActionInfo::ActionOwner to be a weak object reference.
Change 3416960 on 2017/05/01 by Dan.Oconnor
Use compilation manager when clicking the compile button, PIE'ing, etc
Change 3417207 on 2017/05/01 by Ben.Zeigler
Fix issue with None strings causing default value parsing failures
Add SetPinDefaultValueAtConstruction needed by some other changes
Change 3417519 on 2017/05/01 by Ben.Zeigler
Fix BP compile errors caused by local variables with invalid default values. There's no reason to set autogenerated here because the nodes are transient and invisible in the UI.
There is still a problem here, local variables are not getting their default values validated when type is changed, so you end up with an integer that has the default value of a struct.
Change 3418659 on 2017/05/02 by Ben.Zeigler
#jira UE-44534 Fix it so animation node pins get properly created autogenerated default values that are based on the node struct defaults. This fixes issues when they are reset to other defaults
#jira UE-44532 Fix it so connecting an animation asset pin on a node player resets the pin value to the autogenerated default instead of the cached asset. This was causing old unused assets to get unnecessarily cooked
Fix it so any animation node with an exposed pin that is an object property will reset that object propery when the pin is exposed. This fixes UE-31015 in a generic way
Change the OptionalPinManager to take a Defaults address as well as a current address, to allow setting autogenerated defaults properly
Remove Import/ExportKismetDefaultValueToProperty as they were redundant with PropertyValueFromString and were using the wrong pin setting functions, replaced with PropertyValueFromString_Direct and calling the schema pin set functions
I need to write some backward compatibility code to fix existing nodes, I'll do that in a later checkin
Change 3418700 on 2017/05/02 by Ben.Zeigler
Actually fix None object paths for real this time. I did not test sufficiently before
Change 3418811 on 2017/05/02 by Ben.Zeigler
Fix existing animation blueprint nodes with dead asset references duplicated by pins. This code can be applied independent of the other change to fix specific games
Change 3419165 on 2017/05/02 by Dan.Oconnor
Add misc. functionality from FKismetEditorUtilities::CompileBlueprint
Change 3419202 on 2017/05/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3417825
#rnx
Change 3419236 on 2017/05/02 by mason.seay
Removed OnPressed event from Widget BP
Change 3419314 on 2017/05/02 by Marc.Audy
Fix bad auto-resolve
#rnx
Change 3419524 on 2017/05/02 by Marc.Audy
PR #3528: Improved Input BP library node display names (Contributed by projectgheist)
#jira UE-44587
#rn Improved Input BP library node display names
Change 3419570 on 2017/05/02 by Zak.Middleton
#ue4 - Fix typo in TFunctionRef comment/example.
Change 3419709 on 2017/05/02 by Dan.Oconnor
Fix missing category metadata on SkeletonGeneratedClass when using compilation manager
Change 3419756 on 2017/05/02 by Dan.Oconnor
Remove unintentional verbosity increase
Change 3420875 on 2017/05/03 by Marc.Audy
Make IsExecPin static
Minor optimization to IsMetaPin
#rnx
Change 3420981 on 2017/05/03 by Marc.Audy
Change tagging temporarily until other changes are done so that we don't have warnings in the meantime
#rnx
Change 3421367 on 2017/05/03 by Marc.Audy
Manually introduce changes from CL# 3398673 in 4.16 that failed to make it to Dev-Framework as a result of the integration submitted as CL# 3401725.
#rnx
Change 3421685 on 2017/05/03 by Ben.Zeigler
#jira UE-23001 Convert literal Asset ID/Class ID pins to store path as string instead of as hard object reference. Old pins are fixed on load, after resaving the hard references will go away
Refactor the way that FStringAssetReference and FAssetPtr are serialized, it now does the various fixups in FStringAssetReference::SerializePath, which is called from archivers
Change it so the asset registry reads in a list of all scanned redirectors and adds them to GRedirectCollector, this means that saving a string asset reference will automatically fix it up to point to the redirector destination
Change the default behavior of FAssetPtr serialize on ArchiveUObject to match what most of it's children want, and remove several special case hacks. It now serializes as asset reference when saving/loading, and as object for other cases
Deprecate StringAssetReferenceLoaded/StringAssetReferenceSaving delegates, replace with PreSavePath and PostLoadPath on FStringAssetReference
Make AssetLongPathname private on FStringAssetReference, it was deprecated in 4.9
Change 3421728 on 2017/05/03 by Phillip.Kavan
Mirror CL 3408285 from //UE4/Release-4.16.
#jira UE-44124
#rnx
Change 3422370 on 2017/05/03 by Dan.Oconnor
Mirror 3422359
Implement UBlueprintGeneratedClass::NeedsLoadForEditorGame to match UBlueprint, also tag a class's CDO as NeedsLoadForEditorGame.
This prevents us from failing to load a UBlueprint's GeneratedClass when running the editor with -server.
#jira UE-44659
Change 3423192 on 2017/05/04 by Ben.Zeigler
CIS Fix
Change 3423305 on 2017/05/04 by Ben.Zeigler
Fix "Missing opening parenthesis" warnings for Vector and Rotator the same way they were fixed for Transform
Change 3423358 on 2017/05/04 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3422809
#rnx
Change 3423766 on 2017/05/04 by Ben.Zeigler
#jira UE-44680 Delete some corrupted redirectors that are no longer in use
Change 3423804 on 2017/05/04 by Dan.Oconnor
Honor SaveIntermediateCompilerResults when using compilation manager
Change 3424010 on 2017/05/04 by Marc.Audy
Validate that switch string cases are unique
Change 3424011 on 2017/05/04 by Marc.Audy
Re-fix switch node default pin not appearing as an exec output
Remove unused boolean
Change 3424071 on 2017/05/04 by Ben.Zeigler
Delete FixupRedirects commandlet, replace with -FixupRedirects/FixupRedirectors option on ResavePackages. This new method is much faster than the old commandlet as it uses the asset registry vs loading all packages, fixing up all redirectors in Fortnite only took about an hour vs 12+ hours the old way
Removed some hacky bits in Core that only existed to support FixupRedirects
Change it so the AssetRegistry listens to DirectoryWatcher callbacks in commandlets now that commandlets use the asset registry properly. This won't do anything unless you tick directory watcher the way that ResavePackages does
Change 3424313 on 2017/05/04 by Dan.Oconnor
Address missing property flags on SkeletonGeneratedClass when using compilation manager
#jira UE-44705
Change 3424325 on 2017/05/04 by Phillip.Kavan
#jira UE-44222 - Move nativized UDS implementation details into its own .cpp file in order to avoid circular dependencies.
Change summary:
- Modified IKismetCompilerInterface::GenerateCppCodeForStruct() to include an output parameter for CPP source and modified FKismet2CompilerModule to match the updated API.
- Modified IBlueprintCompilerCppBackend::GenerateCodeFromStruct() to include an output parameter for CPP source and modified FBlueprintCompilerCppBackendBase to match the updated API.
- Modified FBlueprintNativeCodeGenUtils::GenerateCppCode() to adjust the call to GenerateCppCodeForStruct() to include CPP source output.
- Modified FGatherConvertedClassDependencies::DependenciesForHeader() to switch UDS property dependencies to be forward declarations rather than includes (for default value init code).
- Modified FEmitDefaultValueHelper::GenerateGetDefaultValue() to emit implementation details to the 'Body' container, and adjust the header content to be a declaration only.
- Modified FIncludeHeaderHelper::EmitInner() to exclude a potentially-redundant line for the module's .h file, for the case when the caller has included the base filename in the 'AlreadyIncluded' set.
- Modified FEmitterLocalContext::FindGloballyMappedObject() to limit the 'TryUsedAssetsList' path to UClass conversions only (since that requires a UDynamicClass target to work).
- Modified FGatherConvertedClassDependencies::DependenciesForHeader() to only include BPGC fields if they are also being converted. Eliminates an issue with missing header files in generated code.
Change 3424359 on 2017/05/04 by Ben.Zeigler
Fix issue where StreamableManager would break when requesting an async load that failed the first time. Because our game supports downloading assets during gameplay it's not safe to assume it will never load again.
Port of CL #3424159
Change 3424367 on 2017/05/04 by Ben.Zeigler
Fix some asset manager warnings to not go off in invalid cases
Change 3425270 on 2017/05/05 by Marc.Audy
Pack booleans/enums in UEdGraphNode and FOptionalPinFromProperty
#rnx
Change 3425696 on 2017/05/05 by Ben.Zeigler
#jira UE-44672 Fix it so select node option pins get populated with default values properly
#jira UE-43927 Fix it so select node opion pin type is correctly maintained accross node recreation, as opposed to deriving from the attached pins
#jira UE-44675 Fix it to correctly refresh select node when switching from bool to integer index
Change 3425833 on 2017/05/05 by Ben.Zeigler
#jira UE-31749 Fix it so Undo works properly when modifying a local variable
#jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value
Change 3425890 on 2017/05/05 by Marc.Audy
Fix Copy/Paste of child actor components losing the template
#jira UE-44566
Change 3425947 on 2017/05/05 by Ben.Zeigler
This was meant to be part of last checkin
Change 3425959 on 2017/05/05 by Ben.Zeigler
#jira UE-44692 Fix it so only the sequentially last node can be removed from a Switch On Int, and for Switch On Name stop it from removing an exec pin if it's the only non-default one
Change 3425979 on 2017/05/05 by Dan.Oconnor
PVS fix
Change 3425985 on 2017/05/05 by Phillip.Kavan
Fix an uninitialized variable.
#rnx
Change 3426043 on 2017/05/05 by Ben.Zeigler
#jira UE-35583 Correctly refresh array node UI when connecting pins that change it away from wildcard
Change 3426174 on 2017/05/05 by Zak.Middleton
#ue4 - Avoid call to virtual getSimulationFilterData() to only use it when needed in PreFilter if we actually have items in the IgnoreComponents list (which is rare). The sim filter data 'word2' stores the component ID.
Change 3426621 on 2017/05/05 by Phillip.Kavan
#jira UE-44708 - Fix an issue that re-introduced component data loss in a non-nativized child Blueprint class with a nativized parent Blueprint class.
Change summary:
- Removed an unnecessary additional check I had for the presence of "-NativizeAssets" switch on the command line in UBlueprint::BeginCacheForCookedPlatformData(). This check was failing because the usage was recently changed to include an optional value. It was not needed anyway so I just removed it.
#rnx
Change 3426906 on 2017/05/05 by Ben.Zeigler
#jira UE-11189 Fix function/macro input default values to show as a pin customization instead of as a broken text box that doesn't work correctly for most types. This fixes enums and provide validation for other types
Types that don't have a customization (most structs) will now show any more, they did not work before either
#jira UE-21754 Hide function default values if pass by reference is set
Fix it so changing input parameter will also reset default value, to avoid having the wrong type value set and to work the same as local variables
Change 3426941 on 2017/05/05 by Dan.Oconnor
Fix determinstic cooking of LoadAssetClass nodes in macros
Change 3427021 on 2017/05/05 by Dan.Oconnor
Build fix, make initialization order in source match artifact
#rnx
Change 3427135 on 2017/05/05 by Phillip.Kavan
#jira UE-44702 - Restore code-based interface classes to Blueprint editor UI.
Change summary:
- Partially backed out CL# 3348513 to return to previous behavior for 4.16. The UI is no longer filtering on the __is_abstract() type trait for interface classes.
- Modified FNativeClassHeaderGenerator::ExportClassFromSourceFileInner() to emit the _getUObject() declaration for native interface types as a default implementation that returns NULL rather than as a pure virtual declaration.
#rnx
Change 3427144 on 2017/05/06 by Marc.Audy
Fix init order
#rnx
Change 3427146 on 2017/05/06 by Marc.Audy
remove stray semicolon
#rnx
Change 3427242 on 2017/05/06 by Phillip.Kavan
#jira UE-44744 - Fix a regression in which a UMG Widget Blueprint property not explicitly marked as a variable would cause Blueprint nativization to fail at package time.
Change summary:
- Modified FWidgetBlueprintCompiler::CreateClassVariablesFromBlueprint() to only add 'Category' metadata when we set the 'CPF_BlueprintVisible' flag on the UProperty, which in is now tied to whether or not the property has been explcitly marked as a variable. This avoids a UHT warning when compiling the nativized codegen that would cause packaging to fail.
#rnx
Change 3427720 on 2017/05/08 by Dan.Oconnor
Backing out 3419202
#rnx
Change 3427725 on 2017/05/08 by Dan.Oconnor
SA fix
#rnx
Change 3427734 on 2017/05/08 by Dan.Oconnor
More exhaustive GEditor null checks, to appease SA
#rnx
Change 3427882 on 2017/05/08 by Marc.Audy
Properly order all booleans in intialization
#rnx
Change 3428049 on 2017/05/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3427804
#rnx
Change 3428523 on 2017/05/08 by Ben.Zeigler
#jira UE-44781 Refresh function input UI when blueprint graph refreshes, needed as pins may have gone away
Change 3428563 on 2017/05/08 by Ben.Zeigler
#jira UE-44783 If setting a hard reference pin type from a string, load the referenced object.
Change 3428595 on 2017/05/08 by Dan.Oconnor
Avoid node reconstruction when we're compiling a blueprint with no linker (e.g., a duplicated blueprint)
#jira UE-44777
Change 3428599 on 2017/05/08 by Ben.Zeigler
#jira UE-44789 Fix string asset renamer to not mark IsPersistent becuase that crashes in lightmap code, change it so the path fixup doesn't require the persistent flag
Change 3428609 on 2017/05/08 by Dan.Oconnor
Improved fix for UE-44777
#jira UE-44777
#rnx
Change 3429176 on 2017/05/08 by Phillip.Kavan
#jira UE-44755 - Fix nativization build errors when packaging a game project that is not IWYU-compliant for a build target that disables PCH files.
- Mirrored from //UE4/Release-4.16 (CL# 3429030).
#rnx
Change 3429198 on 2017/05/08 by Phillip.Kavan
CIS fix.
#rnx
Change 3429583 on 2017/05/08 by Ben.Zeigler
Fix SGraphPinClass to work properly after my changes to allow unloaded assets. For Class pins we need to store separate Runtime and Editor asset data objects, as one has _C and refers to the class, and the other doesn't and refers to the blueprint. The content browser wants the editor path, the pin defaults want the runtime path.
Change default value widgets to look more like properties widgets by forcing them to act as highlighted and disabling black background
Change 3429640 on 2017/05/08 by Marc.Audy
Fix issues with select nodes in macros connected to wildcard pins.
#jira UE-44799
#rnx
Change 3429890 on 2017/05/08 by Ben.Zeigler
Fix function/macro defaults to properly propagate when changed using the new edit UI
Refactor some code out of the details customization into the k2 schema
Disable defaults UI for object/class/interface hard references as it is disabled in KismetCompiler
Change 3429947 on 2017/05/08 by Michael.Noland
Core: Backing out CL# 3394352 (marking FDateTime and FTimespan nonexport member Tick with UPROPERTY()), which will re-break UE-39921 but fix UE-44418
There appears to be a more serious underlying issue with how the CDO is instanced which needs to be addressed
#jira UE-44418
#reimplementing 3411681 from Release 4.16
Change 3429987 on 2017/05/08 by Ben.Zeigler
#jira UE-44798 Do a better job of validating object paths saved as default values, due to an old bug with local variables some object paths are saved as struct exportext
At load time clear invalid default value for local variables
Add IsValidObjectPath to FPackageName that validates the passed in path would be valid to load with LoadObject
Change 3430392 on 2017/05/09 by Marc.Audy
Fix SA CIS error
#rnx
Change 3430747 on 2017/05/09 by Ben.Zeigler
#jira UE-44836 Don't reconstruct node during callback for param value changing, this can happen during a reconstruction and recursive reconstruction is unsafe
Don't call ModifyUserDefinedPinDefaultValue unless the default value has actually changed
Change 3431027 on 2017/05/09 by Marc.Audy
Fix BPRW mark up causing Ocean warnings
#rnx
Change 3431353 on 2017/05/09 by Marc.Audy
Fix UHT error due to exposing FJsonObjectWrapper to blueprints
#rnx
[CL 3431398 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
Change 3358916 on 2017/03/22 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3357395 on 2017/03/21 by Daniel.Lamb
Added some more custom stats to the cooker.
Only cook the english cook culture when we are running local builds.
#!rb Trivial
#!test Iterative shared cooked builds paragon
Change 3357377 on 2017/03/21 by Daniel.Lamb
Added support for packages which fail to load to the package dependency info module
#!rb Trivial
#!test Cook paragon
Change 3356838 on 2017/03/21 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!3rb #!tests na
Change 3355306 on 2017/03/20 by Daniel.Lamb
Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info.
Stopped cooker from collecting garbage while in the editor.
Iterative cooks don't resolve string asset references for startup packages.
#!rb Trivial
#!test Shared precooked build paragon
Change 3354527 on 2017/03/20 by Wes.Hunt
AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660
#!fyi josh.markiewicz,david.nikdel
#!rb josh.markiewicz
#!tests ran client connected to Solo vs. AI server
Change 3353852 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#!jira OR-36843, UE-42975
#!rb Martin.Wilson
#!tests Editor PIE, -game hero gallery
Change 3353048 on 2017/03/18 by Jeff.Williams
#!ORION_DG - Merge MAIN @CL 3353033
Change 3352845 on 2017/03/17 by Daniel.Lamb
Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature.
#!rb Daniel.Wright
#!test Editor paragon
Change 3352544 on 2017/03/17 by Daniel.Lamb
ADded support for ignoring ini settings incompatbilities when using shared cooked builds.
#!rb Trivial
#!test Shared cooked build paragon
Change 3352285 on 2017/03/17 by Daniel.Lamb
Fix client side compilation error to do with render texture conversion function
#!rb Trivial
#!test Compile Paragon
Change 3352141 on 2017/03/17 by Daniel.Lamb
Added support for blueprint function to convert a rendertexture to a texture.
#!rb Daniel.Wright
#!test Run in the editor
Change 3351612 on 2017/03/17 by Andrew.Grant
Expand EngineDir and ProjectDir variables during AppLocal deployment
#!tests Jamie verified packaging Orion via the editor works now
#!rb Jamie.Dale
Change 3350470 on 2017/03/16 by Laurent.Delayen
Fix for PS4 compile.
#!rb none
#!tests PS4 + non unity
Change 3350237 on 2017/03/16 by Andrew.Grant
Pak-mounting fix from Dev-Core for OR-36896
#!tests na
#!rb GIl.Gribb
Change 3350079 on 2017/03/16 by Laurent.Delayen
Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask.
#!rb lina.halper
#!tests Yin's BP
Change 3349694 on 2017/03/16 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing copy/paste actions for properties embedded within IDetailGroup header rows
#!rb Matt.Kuhlenschmidt
#!tests Copy/paste on skin variant primary override rows
#!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3349560 on 2017/03/16 by David.Ratti
Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate).
Added GameplayTagReferenceHelper to gameplay cue classes.
#!rb none
#!tests editor
Change 3349305 on 2017/03/16 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests compiled
#!rb na
Change 3349189 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#!rb Martin.Wilson
#!jira OR-36680
#!tests PS4 cooked OrionEntry with Shinbi
Change 3348659 on 2017/03/15 by Daniel.Lamb
Fix compilation errors.
#!rb None
Change 3348646 on 2017/03/15 by Andrew.Grant
Unshelved from pending changelist '3347778':
<description: restricted, no permission to view>
Change 3348636 on 2017/03/15 by Daniel.Lamb
Fixed issue with rebuildlighting commandlet not checking out separate lighting files.
#!rb None
#!test ResavePackages commandlet
Change 3348559 on 2017/03/15 by Daniel.Lamb
Fixed up some iterative ini settings blacklist configs.
#!rb Trivial
#!test Iterative Cook paragon
Change 3348379 on 2017/03/15 by Laurent.Delayen
Added simple Async Node 'Play Montage' to use outside of gameplay abilities.
#!rb none
#!tests none
Change 3348035 on 2017/03/15 by Ben.Salem
Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon.
#!rb none
#!tests ran oh so very many tests with the changes.
Change 3345982 on 2017/03/14 by Zak.Middleton
#!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second.
#!jira OR-36422
#!tests multi-PIE dedicated server, various framerates, net lag, etc.
#!rb Laurent.Delayen
#!codereview Laurent.Delayen
Change 3345134 on 2017/03/14 by Jordan.Walker
mono work
Change 3344857 on 2017/03/14 by Martin.Wilson
Missing includes for transactor header
#!rb none
Change 3341860 on 2017/03/10 by Chris.Bunner
Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes.
#!rb None
#!tests Editor, Known trouble materials with interpolator nodes, With/without material functions
Change 3341759 on 2017/03/10 by Daniel.Lamb
Fixed up NetworkCompatible version so that it works with UGS.
#!rb Trivial
#!test Cook ps4 paragon.
Change 3341616 on 2017/03/10 by Josh.Markiewicz
#!UE4 - added define for OGS feature
#!rb none
#!codereview sam.zamani
#!tests compiles
Change 3341612 on 2017/03/10 by Josh.Markiewicz
#!UE4 - removed old define
#!tests compiles
Change 3340180 on 2017/03/09 by Daniel.Lamb
Integrate fix for sync loading from main to Dev General.
#!rb Ben.Zeigler
Change 3339904 on 2017/03/09 by Chris.Bunner
Fixed material translation error when custom interpolator node hooked to multiple function outputs.
#!rb None
#!tests Editor
Change 3339280 on 2017/03/09 by Josh.Markiewicz
#!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem
- added 2 functions to online engine interface
#!codereview sam.zamani, ben.marsh
Change 3338654 on 2017/03/08 by Daniel.Lamb
Fixed up some issues with iterative ini settings.
Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines.
#!rb None
#!test Cook paragon iteratively
Change 3336989 on 2017/03/08 by Ben.Marsh
Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.
#!rb none
Change 3336135 on 2017/03/07 by Michael.Trepka
Hide GameLayerManager's title bar on exiting PIE
#!rb Dan.Hertzka
#!tests Tested in the editor on Windows
Change 3335324 on 2017/03/07 by Aaron.Eady
Chat;
Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset.
Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu.
Added horizontal boxes to the gameplay settings menu because we are running out of space.
Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical.
#!rb Matt.Schembari
#!tests MCP, PIE
#!lockdown Nicholas.Davies
#!RN
Change 3333541 on 2017/03/06 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3333512
#!RB:none
#!Tests:none
#!codeReview: cameron.winston
Change 3332578 on 2017/03/04 by Andrew.Grant
Temp Disabled wrong-looking warning
#!tests #!rb na
#!ROBOMERGE: Main
Change 3332555 on 2017/03/04 by Andrew.Grant
Proper fix for Tencent DLL issue
#!tests #!rb na
#!ROBOMERGE: Main
Change 3332552 on 2017/03/04 by Andrew.Grant
Fix for Tencent DLL issue while staging
#!tests none
#!rb none
#!ROBOMERGE: Main
Change 3332216 on 2017/03/03 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3332168
#!RB:none
#!Tests:none
Change 3332060 on 2017/03/03 by Daniel.Lamb
Fixed issue with AsyncLoading code eventually flushing async loading while in async loading...
This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses.
#!rb Gil.Gribb.
#!test Editor and -game
Change 3331680 on 2017/03/03 by Jason.Bestimt
#!ORION_MAIN - Merge MAIN @ CL 3331636
#!RB:none
#!Tests:none
#!codeReview: andrew.grant
Change 3331412 on 2017/03/03 by James.Hopkin
#!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets
Source change committed in CL#!3331380
#!jira OR-36274
#!fyi Paul.Moore
Change 3331375 on 2017/03/03 by Sam.Zamani
fix dll path for tenproxy
#!rb none
#!tests none
Change 3330953 on 2017/03/02 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3330924
[STOMPED ChestOpeningScreen.uasset]
#!RB:none
#!Tests:none
#!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant
Change 3330646 on 2017/03/02 by Andrew.Grant
Warning and non-unity fix
#!tests compiled
#!rb none
Change 3330388 on 2017/03/02 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3329982 on 2017/03/02 by Sam.Zamani
fixed updated module rules
#!rb none
#!tests regen projects
Change 3329964 on 2017/03/02 by Sam.Zamani
Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General)
3245325 Adding new OSS for Tencent online platform
3245448 tencent third party SDK
TCLS proxy functionality
#!rb none
3245474 missing include
#!rb none
3249585 TCLS tenproxy.dll in thirdparty bin folder
#!rb none
3249726 Load TenProxy.dll for TCLS integration
New OSS Tencent
#!rb none
3255571 tencent configs
#!rb none
3255826 Tencent TCLS paragon launcher
#!rb none
3256168 TCLS launch batch update cmd line options
#!rb none
3256170 Added "TencentLive,TencentDev" MCP config entries
#!rb none
3256504 xmpp config update
#!rb none
3273168 skip login steps for tencent
config update
#!rb none
3279427 #!xmpp
add option to use plain text auth
3279428 disable ssl and use plain text auth for XMPP connection
temporary until we have a valid cert setup on Tigase deployment
3281566 enabled OSS tencent
this will also be the toggle for detecting when to enable tencent functionality at runtime
3283103 differentiate between tencent dev/live environments
disable QoS region selection for tencentdev
3283106 lower http verbosity
3283734 config updates
3285066 disable replays and mtx for tencent build
3291005 #!online,mcp
service config bEnabled flag to toggle individual services as needed
3291006 explicitly mark unneeded Mcp services as disabled
3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false
3291492 disable recording of replays for tencent mode
3292750 disable replay tab based on bEnableReplays=false
3292753 new orion runtime option bDisallowCoinPurchases
if true, prevents coins from being available for purchase
3292755 diable mtx coin offers if bDisallowCoinPurchases=true
3292759 missing header
3293246 disable query for available friend codes if bEnableFriendCodes=false
3293250 temp usage of NULL analytics provider
3298025 Adding optional RegionTencent plugin for overriding config files
3298027 ability to override config cache values via plugin config files
3311016 default to TencentDev backend when running in tencent mode
3311017 CMS tencent config
3311022 Rename RegionTencent to RegionCN
3312470 disable links for tencent build
3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent
3314861 tenproxy 2.0.2.7 update
3314878 default RegionCN plugin to disabled
this will only be enabled once the RegionCN.pak is loaded
3314879 TCLS launcher pointing at UE4Editor.exe for development
3315257 missing file
3323573 remove TCLS launcher
3326006 Tencent TLOG SDK
3326277 wrapper singleton class for tenproxy connection
3329180 Tencent support for login flow
3329181 WIP tenproxy connection usage in identity
3329624 wip tcls proxy
#!rb none
#!tests none
Change 3329651 on 2017/03/02 by Andrew.Grant
Merging from //UE4/Main @ 3322856 through Orion-Staging
#!tests QA
#!rb na
Change 3329411 on 2017/03/02 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue)
- This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!)
#!lockdown Jason.Bestimt
#!rb none
#!tests Undo on an item definition asset
#!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3328858 on 2017/03/01 by Lina.Halper
Fixed crash on importing animation that was edited before
#!rb: none
#!tests: reimport
Change 3328459 on 2017/03/01 by Daniel.Lamb
When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists.
#!codereview Gil.Gribb
#!test None
#!rb Trivial
Change 3328182 on 2017/03/01 by Daniel.Lamb
Unshelved from pending changelist '3318009':
Adding support for shared cooked builds to be downloaded from the network.
Included CookedAssetRegistry in the p:\ published builds.
#!rb Ben.Marsh
Change 3327856 on 2017/03/01 by Frank.Gigliotti
Added velocity overrides to FRK4SpringInterpolator;
#!RB None
#!codeReview Laurent.Delayen
#!Tests PIE
Change 3327096 on 2017/03/01 by David.Ratti
Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData.
#!rb none
#!tests editor
Change 3326177 on 2017/02/28 by Daniel.Lamb
Added some more debugging information to help track down live issue.
#!rb Chris.Bunner
#!test Ran editor.
Change 3324951 on 2017/02/28 by David.Ratti
UDataTable: added AddRow/RemoveRow native functions.
#!rb JB
#!tests na
Change 3323852 on 2017/02/27 by David.Ratti
Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option
#!codereview Ben.Zeigler
#!rb #!tests na
Change 3323706 on 2017/02/27 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3323694
#!RB:none
#!Tests:none
Change 3321945 on 2017/02/24 by Jon.Lietz
OR-36258
- fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application.
#!RB David.Ratti
#!tests golden path
#!codeReview: Billy.Bramer, Fred.Kimberley
#!RNX
Change 3321876 on 2017/02/24 by Daniel.Lamb
Fixed erroronEngineContentUse flag not being set properly.
#!rb Trivial
#!test Cook Paragon.
Change 3321591 on 2017/02/24 by Jason.Bestimt
#!ORION_DG - MAIN @ CL 3321563
#!RB:none
#!Tests:none
Change 3321260 on 2017/02/24 by Andrew.Grant
Fixed issue that was causing missing string references to not show their referencer
#!rb none
Change 3321040 on 2017/02/24 by Robert.Manuszewski
Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes.
#!rb none
#!tests Cooked Win64 server and client, played cooked Win64 build
Change 3319413 on 2017/02/23 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3319394
#!RB:none
#!Tests:none
Change 3317905 on 2017/02/22 by Daniel.Lamb
Integrate CL 3238291 from Odin
Add Plugin content to the asset registry
Change the location of AssetRegistry.bin when cooking a plugin as DLC
Include AssetRegistry.bin in the cooked plugin staging process
Add function to PluginManager to keep list of any plugins that loaded a pak file
Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created
#!rb Ben.Marsh
#!codereview Chance.Ivey, Daniel.Lamb
Change 3317648 on 2017/02/22 by Cody.Haskell
Instead of popping an external web browser, we use the SWebBrowser widget on GFN.
#!rb DanH
#!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari
#!tests PIE
Change 3317289 on 2017/02/22 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3317254
#!RB:none
#!Tests:none
Change 3317186 on 2017/02/22 by Mieszko.Zielinski
Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4
#!test golden path
#!rb Lukasz.Furman
#!codereview Daniel.Broder, John.Abercrombie
Change 3317005 on 2017/02/22 by Daniel.Lamb
Submitted wrong version of my file.
#!rb Trivial
#!test Compile
Change 3316958 on 2017/02/22 by Daniel.Lamb
Added support in buildcookrun for shared cooked builds.
#!rb Trivial
#!test BuildCookRun iterative script
Change 3316942 on 2017/02/22 by Daniel.Lamb
DLC cooking optimization.
Optimization to determining package dependency tree, now is async.
Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer.
Added DLC cooking warning if you are overriding output directories.
Removed previous release packages names from DLC asset registry.
Only generate manifest for additional assets instead of all assets.
Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens).
#!rb Andrew.Grant
#!test Cook paragon
[CL 3365166 by Andrew Grant in Main branch]