Crash using ControlRig in Sequencer
#info save/use cached pose nodes are not correctly invalidated/refreshed due to ControlRig edit mode invoking evaluation of the same anim instance multiple times per frame
#fix ensure that various counters used for synchronization/invalidation of cached data are used by ControlRigLayer proxy - and applied whenever update/evaluating the source "input" proxy
#ROBOMERGE-SOURCE: CL 16927983
#ROBOMERGE-BOT: (v838-16927207)
[CL 16928005 by jurre debaare in ue5-main branch]
#info save/use cached pose nodes are not correctly invalidated/refreshed due to ControlRig edit mode invoking evaluation of the same anim instance multiple times per frame
#fix ensure that various counters used for synchronization/invalidation of cached data are used by ControlRigLayer proxy - and applied whenever update/evaluating the source "input" proxy
#rb Martin.Wilson
[FYI] Mike.Zyracki, Halfdan.Ingvarsson
#ROBOMERGE-SOURCE: CL 16922496
#ROBOMERGE-BOT: (v836-16769935)
[CL 16926362 by jurre debaare in ue5-main branch]