* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
Fixed RBAN not re-initialzing correctly on re-instancing - added a special case to reinit the simulation.
Made reinstancing handler virtual so users can add their own fallbacks in the future.
Fixed dynamic AnimGraphLayers not (un)linking correctly after live-recompile, as it was trying to link against the old (replaced) animation instance
#rb Jurre.deBaare
#preflight 628cf1dec97e4beea3a2f541
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20349883 via CL 20349893 via CL 20349912
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)
[CL 20352477 by thomas sarkanen in ue5-main branch]
The original target was its include of AnimBlueprintGeneratedClass.h but more opportunities presented themselves.
Moved FNodeVisit and FAttributeRecord out of FAnimBlueprintDebugData so they could be forward declared.
#jira none
#rb steve.robb, thomas.sarkanen
#preflight 6269b3bef97c319bebbb7ded
[CL 19948162 by christopher waters in ue5-main branch]
When this option is enabled, the root bone is evaluated as usual, cached and then set to 0. The cached root bone transform is then set on the skeletal mesh component in FAnimSequencerInstanceProxy::PostEvaluate. If there is an existing transform track on the skeletal mesh component, however, the cached root bone transform is applied additively to that. Without this, the skeletal mesh wouldn't be able to be globally transformed by Sequencer.
Deprecated UpdateAnimTrackWithRootMotion so that it now takes FAnimSequencerData instead of each individual parameter separately.
#jira UE-113072
#preflight 6261a7a67d162829ae87670e
#rb mike.zyracki
[CL 19872424 by Max Chen in ue5-main branch]
- Rigid Body Animation Nodes can now add kinematic objects at runtime to represent any Cloth Colliders defined in a parent skeleton. This can be used to improve the behavior of RBAN alternatives to cloth simulation (often used at lower LODs).
- There is a new Checkbox (called Use External Cloth Collision) on the RBAN node preferences panel to enable this feature .
[REVIEW] [at]Chris.Caulfield, [at]Kriss.Gossart
[FYI] [at]Charles.Anderson
#preflight 62419a0e4271438b073c931a
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 19525550 via CL 19525561 via CL 19525566
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)
[CL 19532620 by nick brett in ue5-main branch]
- Added Debug Visualization of physics bodies and constraints for RBAN nodes in AnimBP editor
- Added checkboxes to filter debug Visualization to Phat skeleton tree
- Created a new PhysicsAssetRenderSettings class that incorporates the debug rendering and filtering settings from Phat
- Created a new PhysicsAssetRenderUtilities namespace that incorporates the debug rendering and filtering code from Phat
- Synchronize debug visualization of physics bodies and constraints between Phat and AnimBP editors
oringinaly submitted as cl-19242421 but failed on non-unity build so backed out
#rb [at]Chris.Caulfield, [at]Thomas.Sarkanen, [at]Cedric.Caillaud
#preflight 6221e57d335298c3145112d1
#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 19283727 via CL 19295417 via CL 19304854 via CL 19304870
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19347122 by nick brett in ue5-main branch]
- RBAN QPBD and linear joint solver support
- Add 3rd phase to solver loop for projection
- Add settings for QPBD to PhysicsAsset
- Add cvar overrides for all settings
- Hide settings for legacy solver
#rb michael.forot
#jira UE-140717
#preflight
#ROBOMERGE-AUTHOR: chris.caulfield
#ROBOMERGE-SOURCE: CL 19156094 in //UE5/Release-5.0/... via CL 19159784
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19161460 by chris caulfield in ue5-main branch]
#preflight 620a323b015ab8f37a3ed156
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18977642 via CL 18977644 via CL 18977645 via CL 18992700 via CL 18992997
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18997304 by nick brett in ue5-main branch]