Commit Graph

14415 Commits

Author SHA1 Message Date
mark lintott
5b57a66ff5 Tweak to Zen Cache Statistics display
#rb trivial
#jira none
#preflight 6295d8e991004dd61cf11481

[CL 20434934 by mark lintott in ue5-main branch]
2022-05-31 05:20:00 -04:00
benoit deschenes
2e116c92cd DatasmithExpoter - Adding a CloseCurrentSource() function to our DirectLink simplified API.
Some DCC may close a 3d scene without closing the application, in that case they must be able to close the DirectLink source as well.
With the simplified DirectLink API (FDatasmithDirectLink) this was only achievable by creating a new scene that would override the existing one, which is not desirable in this case.
Our C# exporters can only use the simplified API at the moment and this seems like a common enough use-case to be added to FDatasmithDirectLink.

#jira UE-140665
#rb Johan.Duparc
#preflight 6290fa2db83292836e093ea2
#preflight 62953a005370042eb043f84a

[CL 20433116 by benoit deschenes in ue5-main branch]
2022-05-30 18:04:46 -04:00
kerim borchaev
edddca51fa [3ds Max] DirectLink: Max uv channel ids are remapped to Unreal's uv index
#jira UE-147174
#preflight 6290e226dd2be751aedba4c1
#rb benoit.deschenes

[CL 20431103 by kerim borchaev in ue5-main branch]
2022-05-30 11:00:50 -04:00
Ben Marsh
614bc672ab Horde: Add metadata to issue fingerprints, and support a "CompileType" annotation on compile issues to allow refining issue messages.
#preflight none

[CL 20430755 by Ben Marsh in ue5-main branch]
2022-05-30 10:01:38 -04:00
Josh Adams
b2a8d5e3bb - FIxed TargetArchitecture string parsing
#preflight 6294c26a380652524ed75c31

[CL 20430466 by Josh Adams in ue5-main branch]
2022-05-30 09:17:09 -04:00
emil kirichev
93a8f42ed1 Datasmith Revit: Ability to specify a custom origin point
#jira UE-153774
#rb JeanLuc.Corenthin
#preflight none

[CL 20428698 by emil kirichev in ue5-main branch]
2022-05-30 01:56:20 -04:00
Yuriy ODonnell
22e1d59a0f sync - Change query mirrors command output to use integer milliseconds formatting for ping times, bump version to 1.0.41
#rb none
#preflight skip

[CL 20407486 by Yuriy ODonnell in ue5-main branch]
2022-05-28 10:41:29 -04:00
Ben Marsh
a7d8c7d6f4 Horde: Fix line count for multi-line log events.
#preflight none

[CL 20403024 by Ben Marsh in ue5-main branch]
2022-05-27 23:14:46 -04:00
Eric Knapik
f9bae0296e #jira: FORT-482855
Add an option for custom sync options to not sync beyond the CL that matched the UGS badge list

#fyi: Ben.Marsh
#preflight none

[CL 20400943 by Eric Knapik in ue5-main branch]
2022-05-27 19:12:22 -04:00
Josh Adams
d2ca7efb2f - Allow editor to build for M1, but not enabled by default. See:
BaseGame.ini:
  [/Script/MacTargetPlatform.MacTargetSettings]
  TargetArchitecture=Universal
  EditorTargetArchitecture=Universal

#rb will.damon
#jira UE-145032,UE-153529
#preflight 62914a156d1aaeda580cbc6b

[CL 20400585 by Josh Adams in ue5-main branch]
2022-05-27 18:34:49 -04:00
Ben Marsh
ab142f400f Horde: Use a parsable format for localization errors, allowing us to link files for build health issues.
#fyi leon.huang
#preflight 62912405f6625a3541a0b1ea

[CL 20400528 by Ben Marsh in ue5-main branch]
2022-05-27 18:27:52 -04:00
Joe Kirchoff
7112ec8a91 UnrealBuildTool: Ignore build outputs in manifest when doing a single file compile
#rnx
#rb trivial
#preflight 62914bd2064d4b79f85d729a

[CL 20400492 by Joe Kirchoff in ue5-main branch]
2022-05-27 18:26:12 -04:00
Ben Marsh
55017a453d Horde: Support for splitting log events with format strings and values that span multiple lines.
#preflight none

[CL 20400470 by Ben Marsh in ue5-main branch]
2022-05-27 18:23:19 -04:00
marc audy
014736a60e Undo default enabling of flag unintentionally introduced in CL# 20395952
#rnx

#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 20396957 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398886 by marc audy in ue5-main branch]
2022-05-27 16:53:32 -04:00
luke tannenbaum
9aea9d7913 Manual resolve of merge from cine-staging at 20378345
#ROBOMERGE-AUTHOR: luke.tannenbaum
#ROBOMERGE-SOURCE: CL 20395891 via CL 20395923 via CL 20395952 via CL 20395970
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398773 by luke tannenbaum in ue5-main branch]
2022-05-27 16:51:48 -04:00
ben woodhouse
51e4cfe322 PerfReportTool 4.77 - Use InvariantCulture to fix graph generation issues with some cultures
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 20394546 via CL 20394613 via CL 20394648
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398677 by ben woodhouse in ue5-main branch]
2022-05-27 16:49:31 -04:00
michael karambelas
41478e76dc P4 MergeTool stomped the static variable when merging the file from Release-21.10
#rb John.Wilson
[FYI] Marcus.Wassmer

#ROBOMERGE-AUTHOR: michael.karambelas
#ROBOMERGE-SOURCE: CL 20394385 via CL 20394572
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398658 by michael karambelas in ue5-main branch]
2022-05-27 16:49:07 -04:00
michael karambelas
2a286fdc78 Created a UBT commandline argument to suppress the SDK warnings when running UBT from a Warning level to Log. The suppression occurs during when UEBuildPlatformSDK.cs is printing SDK info to console/log.
There are steps in Horde where we generate project files for Verse, and are seeing the warning for all the Apple platforms. This gives us a way to suppress those.

#rb Marcus.Wassmer, Markus.Breyer
[FYI] Josh.Adams, Jeff.Newquist
#preflight 628febe374630984fd50da88

#ROBOMERGE-OWNER: michael.karambelas
#ROBOMERGE-AUTHOR: michael.karambelas
#ROBOMERGE-SOURCE: CL 20393319 via CL 20393344 via CL 20394062 via CL 20394067
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398621 by michael karambelas in ue5-main branch]
2022-05-27 16:48:03 -04:00
Ben Marsh
da4a5bc82b Registers matchers from UBT into log event parser in UAT, for times where we build inside UAT.
#preflight 629112c1a962938dff13b2ad

[CL 20396261 by Ben Marsh in ue5-main branch]
2022-05-27 14:14:28 -04:00
David Harvey
1f9999d20c fix platform name lookup.
#rb trivial
#rnx
#preflight skip
#fyi Joe.Conley

[CL 20395090 by David Harvey in ue5-main branch]
2022-05-27 12:58:13 -04:00
Tim Smith
ba7e42070a Ignore compile actions that aren't using the c++ compiler when doing live coding. Resolves issues where changes that would contribute to the resource file (i.e. copyright notice) would cause live coding to fail.
#rb self
#jira UE-145201
#preflight 6290e7d56c4b4192f29fc023

[CL 20394069 by Tim Smith in ue5-main branch]
2022-05-27 11:51:13 -04:00
will damon
3eb102014c Remove ShaderCompileWorker from the allowed list for Apple Silicon.
- Regressions in ASTC texture compression caused us to have to roll-back ISPC and ISPCTexComp binary rebuilds. Consequently, we have to disallow SCW until we can either remove the dependency or fix-up the regression and check in updated ISPCTexComp binaires.

#rb josh.adams
#jira none
#rnx
#preflight n/a

[CL 20393461 by will damon in ue5-main branch]
2022-05-27 10:51:28 -04:00
Tim Smith
78d9b37bdf Fixed threading issue with editor only check on optional classes. Other objects can not be inspected until parsing has been completed.
#rb self
#rnx
#fyi francis.hurteau
#preflight 6290d808b974ae8eb040e58e

[CL 20392973 by Tim Smith in ue5-main branch]
2022-05-27 10:12:44 -04:00
Tim Smith
5f4da2200c Ported optional editor only property checks to C# UHT.
#rb self
#rnx
#preflight 6290d7ccd24a7fc585f422e6

[CL 20392945 by Tim Smith in ue5-main branch]
2022-05-27 10:11:02 -04:00
David Harvey
78f7b7e0fd deprecate UnrealPlatformGroup.HoloLens
#jira UE-149794
#rnx
#preflight 6290ba31d24a7fc585eed7ca
#rb pending

[CL 20392934 by David Harvey in ue5-main branch]
2022-05-27 10:10:16 -04:00