Ryan Durand
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74c879d5f3
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Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870960 by Ryan Durand in Main branch]
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2019-12-26 23:06:02 -05:00 |
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Ben Marsh
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7598af0532
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Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
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2018-12-14 13:41:00 -05:00 |
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Ben Marsh
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3c12b135ce
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Fix warning compiling BootstrapPackagedGame Win32 Shipping, due to use of 64-bit pointers in the Windows 10 SDK that require 8-byte alignment (which is being overriden via /Zp4 from UBT on Win32).
#rb none
#lockdown Nick.Penwarden
[CL 4035122 by Ben Marsh in Main branch]
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2018-04-26 16:50:27 -04:00 |
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Ben Marsh
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13d012685f
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Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira
[CL 3818977 by Ben Marsh in Staging-4.19 branch]
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2018-01-02 15:30:26 -05:00 |
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Ben Marsh
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4f48ef53ed
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Fixes for compile error introduced in VS2017 version 15.3. Can't include <windows.h> from the 8.1 SDK without prototyping IUnknown.
#rb none
#lockdown Nick.Penwarden
[CL 3596628 by Ben Marsh in Main branch]
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2017-08-18 11:09:10 -04:00 |
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Ben Marsh
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20bf0eb6a1
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Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden
[CL 3226823 by Ben Marsh in Main branch]
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2016-12-08 08:52:44 -05:00 |
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Matthew Griffin
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bb70b349ce
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Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden
[CL 2819020 by Matthew Griffin in Main branch]
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2016-01-07 08:17:16 -05:00 |
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Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Ben Marsh
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959cfa782d
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Add missing copyright notices to source files.
[CL 2379212 by Ben Marsh in Main branch]
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2014-12-06 19:14:20 -05:00 |
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Ben Marsh
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0f78891b7d
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Add a program to bootstrap packaged games, which checks for dependencies being installed (an option to include prerequisites in the game is in the packaging settings), then starts the engine with the right commandline for the project. Takes an icon from Build/Windows/Application.ico if present (which allows setting the icon for content-only projects) or the game executable being launched. Resource files added to code projects now use this icon instead.
[CL 2307139 by Ben Marsh in Main branch]
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2014-09-23 13:55:06 -04:00 |
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