#jira UE-85807
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16886923 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16886976 by tim smith in ue5-release-engine-test branch]
#rb none
#rnx
#preflight 60d225d3be81e80001879ecd
#ROBOMERGE-SOURCE: CL 16747440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16747441 by tim smith in ue5-release-engine-test branch]
Added new casting system betwen the different type definitions. This allows some patterns that makes the code easier.
Moved some direct calls to engine API to FClasses.
More property data moved to the property definition.
Replacing a many more instances of referencing engine type directly with referencing UHT types.
Removed the FToken from the property data. Saved 600MB of memory on some titles.
#rb jonathan.adamczewski
#rnx
[CL 16416114 by Tim Smith in ue5-main branch]
Elimination of some quick to resolve type system lookups.
#rnx
#rb jonathan.adamczewski
#preflight 609e5a1dcbf9a40001fe9778
[CL 16328413 by Tim Smith in ue5-main branch]
1) Refactored preparsing to scan for @UCLASS, @USTRUCT, and @ENUM and define then. This means that no new entries into the type definition info system will be added after pre-parsing and thus remove the need for any type of locking during code generation.
2) Parsing and code generation is now being done in a strict order based on dependencies and no longer by project. This removes the need of explicitly parsing depedencies first or waiting on hashes to be computed. (Provided a 50%-80% improvement in code generation time)
3) Changed HeaderParser to be specific to one source file. Removed the need to pass the source file around since it is always known at construction time. Simplified some error handling logic.
4) Changed parallel for loops to using event graph to provide more concurrency.
5) Refactored the main program flow into concise steps.
Testing:
Verified that the headers generated exactly the same for:
1) First person C++ Project
2) UnrealEditor
3) QAGame
4) ShooterGame
5) FortniteGame
FYI: Marc had reviewed this as part of a larger change but some parts were extract. These are the remaining changes.
#rb marc.audy
#rnx
#preflight 6078666a02850d00010e22c5
[CL 16023636 by Tim Smith in ue5-main branch]
#rb Michael.Noland
#rnx
#jira
#ROBOMERGE-SOURCE: CL 13181389 via CL 13181398 via CL 13181407
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)
[CL 13181416 by marc audy in Main branch]
#rb Steve.Robb
#jira
#rnx
#ROBOMERGE-SOURCE: CL 13055676 via CL 13055683 via CL 13055702
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13055705 by marc audy in Main branch]
[FYI] Bob.Tellez
#rb None
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 10982730 via CL 10982741 via CL 10982750
#ROBOMERGE-BOT: (v632-10940481)
[CL 10983012 by jon nabozny in Main branch]
[FYI] Jon.Nabozny
#rb none
#ROBOMERGE-OWNER: bob.tellez
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 10933120 via CL 10933137 via CL 10933157
#ROBOMERGE-BOT: (v626-10872990)
[CL 10933303 by bob tellez in Main branch]
Provides the basic interface, machinery, and codegen for allowing games to notify the networking system when properties have been changed.
[at]Ryan.Gerleve, [at]Brian.Bekich, [at]Peter.Engstrom, [at]Mattias.Hornlund, [at]LouisPhilippe.Seguin, [at]Bart.Hawthorne, [at]Marc.Audy, [at]Dan.OConnor
#rb Dan.Oconnor, Peter.Engstrom, Steve.Robb
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 10931598 via CL 10931603 via CL 10931604
#ROBOMERGE-BOT: (v626-10872990)
[CL 10931773 by jon nabozny in Main branch]
* Restructured code so that FNativeClassHeaderGenerator can now use ParallelFor for 3 phases: creating the .generated.h files, creating the .gen.cpp, and exporting the generated headers
* FNameLookupCPP, GPackageSingletons, GGeneratedCodeHashes, GetTypePackageName, FNativeClassHeaderGenerator::GetPackageSingletonName, FTypeSingletonCache, and FTypeSingleton::GetExternDecl now use RWScopeLocks to safely control access to globals/statics
#jira
#rnx
#rb
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10876463 via CL 10876464 via CL 10876465
#ROBOMERGE-BOT: (v624-10872983)
[CL 10876473 by marc audy in Main branch]
#jira
#rnx
#rb
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10873665 via CL 10873666 via CL 10873667
#ROBOMERGE-BOT: (v624-10872983)
[CL 10873695 by marc audy in Main branch]