UE-11693 Compiler error when using Bind Event to OnTextChanged in UMG
UE-11674 BindEvent node gives "Wrong Event Dispatcher" error for BlueprintAssignable MC delegate
#codereview Jaroslaw.Palczynski
[CL 2477120 by Maciej Mroz in Main branch]
- Fixed some properties requiring 'instanced' keyword even though their type was marked as 'defaulttoinstanced"
- Removed 'Placeable' keyword from ALandscape (it has long been deprecated)
[CL 2473550 by Robert Manuszewski in Main branch]
We've changed the way vtable ptr are obtained for UClasses. Right now we use special empty constructor to get it, so we don't have to use normal one which was causing troubles. This special vtable helper constructor is generated automatically for most cases, but sometimes it's not possible (e.g. no default constructor for members types). In such case there is a possibility to override that generated constructor and write a custom one. The signature is UCustomClass::UCustomClass(FVTableHelper& Helper) and it needs to call base class'es constructor with the same parameter. Please do not use these constructors for anything else. There is no guarantee the object will be in correct state after calling this.
You can still disable this functionality if something breaks, just set WITH_HOT_RELOAD_CTORS to 0.
[CL 2466152 by Jaroslaw Palczynski in Main branch]
Blueprints: Add support for class metadata IgnoreCategoryKeywordsInSubclasses, which prevents inheritance of showCategories, hideCategories, AutoExpandCategories, and AutoCollapseCategories metadata when placed on the immediate parent of a Blueprint
UnrealHeaderTool: Add a new UCLASS() specifier ComponentWrapperClass, which implies IgnoreCategoryKeywordsInSubclasses metadata
Engine: Add ComponentWrapperClass to all actors that contain a component marked with ExposeFunctionCategories
[UE-9115]
[CL 2448606 by Matthew Griffin in Main branch]
UnrealHeaderTool: Improve default-value parsing for things like FText::FromString, and it now treats C++ types as case-sensitive
[CL 2446749 by Matthew Griffin in Main branch]
PPF_LocalizedOnly
CPF_Localized
CLASS_Localized
UProperty::IsLocalized()
Localized specifiers in UPROPERTYs.
#codereview robert.manuszewski,justin.sargent
[CL 2420160 by Steve Robb in Main branch]
- Moved some Android settings to ProjectSettings, re-enabled SDK settings
- Removed SigningConfig.xml, and moved those settings into project settings
- Added concept of NotForLicensees and NoRedist engine and project config settings
- Removed BaseInternalGame.ini, replaced with NotForLicensees/BaseGame.ini
- Moved User*.ini to end of .ini hierarchy
- Added support for CLASS_GlobalUserConfig, so their settings will be saved to <AppData>/.../User*.ini (useful for SDK paths, etc)
- Enabled AndroidPlatformEditor module on Mac
- Changed Mac Build.sh to allow for Android on the commandline (just pass through if it's not an Xcode platform name)
- Iterative Android packaging now looks at just the important .ini sections, NOT entire .ini files
#codereview jamie.dale,james.moran,michael.trepka,robert.jones,chris.babcock
[CL 2413870 by Josh Adams in Main branch]
Prevented a token check against the class name until parsing of the class definition has started.
Added a test case.
#codereview robert.manuszewski
[CL 2405070 by Steve Robb in Main branch]
- Added cast flag support to a handful of the most commonly used classes in the engine, determined by tracking all calls to IsA() over typical workflows.
- Result: reduced IsA() function calls from 21k to 1k instances per frame in a large test scene (1.0ms to 0.06ms per frame).
#codereview Steve.Robb
[CL 2398934 by Zak Middleton in Main branch]
Added ability to adaptively change display units to a more appropriate range on numerical property editors. This behaviour can be disabled with a AllowUnitRangeAdaption=False meta tag.
Spin boxes now accept a numeric type interface which allows customization of numeric handling.
[CL 2398620 by Andrew Rodham in Main branch]