Setters and getters are native functions called by FProperties when setting property values with *_InContainer functions.
Setters and getter function names can be manually specified with Setter = Func and Getter = Func keywords inside of UPROEPRTY macro but they will also be automatically parsed if the name is not explicitly specified if the setter or getter function name matches SetPropertyName and GetPropertyName pattern.
The latter behavior can be disabled in UHT's DefaultEngine.ini by setting AutomaticSettersAndGetters=False.
ImportText and ExportTextItem functions have been deprecated and should be replaced with *_InContainer or *_Direct variants.
#rb Steve.Robb
#preflight 6210a377a83e0bcefd03d9e1
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19070318 via CL 19098059 via CL 19104650 via CL 19104661 via CL 19110012
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19147839 by marc audy in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
#jira UE-85807
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16886923 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16886976 by tim smith in ue5-release-engine-test branch]
#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 16883089 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16883115 by tim smith in ue5-release-engine-test branch]
#rb none
#rnx
#preflight 60f5732c1d824300016d0630
#ROBOMERGE-SOURCE: CL 16882977 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16882990 by tim smith in ue5-release-engine-test branch]
Moved the parsing of the enumeration form and underlying type to the pre-parser so they can be accessed during the parse phase.
Fixed "warning as errors" return code.
Removed the SimplePropertyTypeDispatch since it was only used the the version that supported containers.
#rb self
#rnx
#preflight 60af9c85cd591d0001bc9a6e
[CL 16483831 by Tim Smith in ue5-main branch]
Added new casting system betwen the different type definitions. This allows some patterns that makes the code easier.
Moved some direct calls to engine API to FClasses.
More property data moved to the property definition.
Replacing a many more instances of referencing engine type directly with referencing UHT types.
Removed the FToken from the property data. Saved 600MB of memory on some titles.
#rb jonathan.adamczewski
#rnx
[CL 16416114 by Tim Smith in ue5-main branch]
Produced a common inheritance parser.
Added error return for when verification fails
#rb jonathan.adamczewski
#rnx
#preflight 60a4ef3cb7ccb00001771494
[CL 16383144 by Tim Smith in ue5-main branch]
Moving the UHTConfig to BaseParser along with a support routine to be used by a future change.
#rb trivial
#rnx
#preflight 607764150af8c60001c4a435
[CL 16013445 by Tim Smith in ue5-main branch]
* FToken now lazily initializes FName version when needed
* FToken now avoids string compares when matching single character symbols and requires that case sensitivity be specified for matching identifiers
* FClass now maintains a type package name map rather than reconstructing package name repeatedly
* HeaderParser now avoids name lookups, avoids case insensitive string compares, and uses move semantics whenever possible
#rb
#jira
#rnx
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10872843 via CL 10872844 via CL 10872845
#ROBOMERGE-BOT: (v623-10872670)
[CL 10872857 by marc audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209807 on 2016/11/24 by Chris.Wood
CRP now has improved handling of lost comms with website/DB (CRP v.1.2.9)
[UE-38397] - CrashReportProcess should not lose crashes when the website goes down.
Change 3209936 on 2016/11/24 by Steven.Hutton
Reconciled offline work. Fixed a number of display bugs with the reports page.
Change 3209938 on 2016/11/24 by Steven.Hutton
Reconciled offline work
Adding JQuery UI packages
Change 3210736 on 2016/11/28 by Steve.Robb
Unset() made protected, which is an implementation details of TFunction and not the way to unbind one (may leak memory).
Fixes to existing calls.
https://answers.unrealengine.com/questions/494947/proper-way-to-deal-with-destroying-a-tfunction.html
Change 3211181 on 2016/11/28 by Steve.Robb
Improved error message when binding a delegate to a pending kill object.
#jira UE-5232
Change 3211214 on 2016/11/28 by Steve.Robb
PR #2978: fixed typo in FMallocLeakDetection (Contributed by finap)
#jira UE-39049
Change 3211301 on 2016/11/28 by Steve.Robb
PR #2892: Copy bCustomVersionsAreReset when creating an Archive from another Ar. (Contributed by surakin)
#jira UE-37941
Change 3213387 on 2016/11/29 by Steven.Hutton
Test of a release note parsed from the changelist
Change 3213553 on 2016/11/29 by Gil.Gribb
UE4 - Rework dependencies and UStruct creation so that we can create UBlueprintGeneratedClass's without needing the parent class serialized.
Change 3214800 on 2016/11/30 by Robert.Manuszewski
ModuleManager will now use a critical section instead of FMultiReaderSingleWriterGT to make it really thread safe.
- removed FMultiReaderSingleWriterGT because it was not fully thread safe
Change 3214926 on 2016/11/30 by Robert.Manuszewski
Merging using Dev-Core_To_Dev-LoadTimes (reversed)
Change 3214981 on 2016/11/30 by Gil.Gribb
UE4 - Make sure that subobjects of CDOs are exported even if they don't have any direct references; they might be archetypes.
Change 3215392 on 2016/11/30 by Steve.Robb
Error out on editor builds when reading a non-boolean value in an archive.
Change 3215674 on 2016/11/30 by Steve.Robb
Replacement of a custom scope-exit setup with our standard macro.
Change 3215720 on 2016/11/30 by Steve.Robb
Default constructor for TTuple which value-initializes the elements.
Change 3216777 on 2016/12/01 by Graeme.Thornton
Add NoRedist and NotForLicensees folders in the game folder to the C# version of config file hierarchy.
Change 3216858 on 2016/12/01 by Graeme.Thornton
Improvements to pak signing and encryption
- Remove compile time defines for encryption key and signing keys
- Embed keys in executable by including in the UBT generated UELinkerFixups.cpp file
- Add key access core delegate for passing these keys through to pak platform file
Change 3216860 on 2016/12/01 by Graeme.Thornton
Re-enable pak signing and encryption in ShooterGame
Change 3216861 on 2016/12/01 by Graeme.Thornton
Re-enable pak signing and encryption in Paragon
Change 3217076 on 2016/12/01 by Gil.Gribb
UE4 - replaced !GIsIntialLoad with EVENT_DRIVEN_ASYNC_LOAD_ACTIVE_AT_RUNTIME as a first step toward boot time EDL
Change 3221139 on 2016/12/05 by Ben.Woodhouse
Dummy integrate of CL 3221131 (versioning workarounds) from Dev-LoadTimes4.14 with accept target to prevent those workarounds being merged out of dev-loadtimes4.14.
Command:
p4 integrate //UE4/Dev-LoadTimes4.14/...@3221131,3221131
w/ resolve/accept-target
Change 3221410 on 2016/12/05 by Steve.Robb
Allow Algo::IsSorted to work on C arrays and initializer_lists.
Change 3221673 on 2016/12/05 by Gil.Gribb
set up an intentional merge conflict so we can do the right thing when dev-BP and dev-core come together
Change 3223182 on 2016/12/06 by Chris.Wood
Add EngineModeEx to CrashReportCommon
[UE-39258] - Update CrashReporter to include whether Engine crashes are from vanilla build or not
Change 3224646 on 2016/12/07 by Robert.Manuszewski
It's no longer necessary to rebuild the cooked exe to enable the event driven loader. EDL and the new async IO are now controlled with ini settings only.
Change 3224647 on 2016/12/07 by Robert.Manuszewski
Event Driven Loader is now enabled by default.
Change 3224669 on 2016/12/07 by Chris.Wood
Compressing some crash files output from CRP to S3 (CRP v1.2.11)
[UE-37564] - Add compression support for CRP crash files in S3
Add EngineModeEx to support to CRP (CRP v1.2.10)
[UE-39258] - Update CrashReporter to include whether Engine crashes are from vanilla build or not
Change 3224873 on 2016/12/07 by Robert.Manuszewski
A few fixes to the EDL macro refactor.
Change 3224933 on 2016/12/07 by Robert.Manuszewski
Async Loading settings will now be logged on startup in cooked games
Change 3224984 on 2016/12/07 by Robert.Manuszewski
Small fix to EDL and new async IO global var init.
Change 3225027 on 2016/12/07 by Robert.Manuszewski
Re-enabling EDL in ShooterGame since it no longer requires the cooked exe to be re-compiled (and EDL is on by default anyway).
Change 3226702 on 2016/12/08 by Steve.Robb
UHT can now skip over macro-like identifiers while parsing.
Correctly handles FTypefaceEntry::Name parsing, which was broken by the workaround in CL# 3219332.
Syntax workaround reverted in FTypefaceEntry.
#jira UE-38231
Change 3226756 on 2016/12/08 by Steve.Robb
LexicalConversion renamed to Lex after #core discussion.
Lex::ToString overloads added for FString itself.
Change 3226766 on 2016/12/08 by Steve.Robb
FCookStatsManager::ToString replaced with Lex::ToString, as it now supports the required functionality.
Change 3226949 on 2016/12/08 by Robert.Manuszewski
Fixing static analysis warnings
Change 3228566 on 2016/12/09 by Robert.Manuszewski
Making UBT not think it needs to use separate temporary target for non source code projects when EDL settings don't match default.
Change 3228601 on 2016/12/09 by Steve.Robb
Fix for TSparseArray visualization of types smaller than 8 bytes.
Change 3228654 on 2016/12/09 by Gil.Gribb
UE4 - Fix very old bug with lock free lists, probably not relevant to anything we currently use.
Change 3228697 on 2016/12/09 by Graeme.Thornton
Rebuilt UnrealPak
[CL 3228932 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3173153 on 2016/10/25 by Graeme.Thornton
Pak signing changes
- Integrated into EDL loader
- Changed to not encrypt each CRC in the sig file, rather just store a single encryped signature of the entire sig file. Removes need to decrypt thousands of signatures at startup.
Change 3173531 on 2016/10/25 by Steven.Hutton
Removing unused j query packages.
Change 3174743 on 2016/10/26 by Gil.Gribb
UE4 - fixed COTF with EDL
Change 3177896 on 2016/10/28 by Steve.Robb
TSharedPtr and TSharedRef aliasing constructors.
Removal of static_asserts for TSharedPtr<UObject>.
Change 3180343 on 2016/10/31 by Steve.Robb
Reimplementation of changes from CL#s 3050329 and 3105715 that were lost in merges 3094597 and 3105741.
Change 3181382 on 2016/11/01 by Steve.Robb
Visual Studio debugger visualizers for delegates.
Change 3182738 on 2016/11/02 by Graeme.Thornton
Re-enable signed archive reader so non-pakpreacher based reads still get signature checked
Change 3183420 on 2016/11/02 by Steve.Robb
Fix to TIsZeroConstructType for TScriptDelegate.
Change 3184872 on 2016/11/03 by Robert.Manuszewski
Fixing memory stomps in SSL certificate initialization (found with mallocstomp)
Change 3184873 on 2016/11/03 by Robert.Manuszewski
Adding thread safety checks to async loading code
Change 3185535 on 2016/11/03 by Ben.Zeigler
Fix it so calling CreateDefaultSubobject with bTransient = true sets the object transient flag. This fixes EDL Crashes involving components.
Change 3186636 on 2016/11/04 by Graeme.Thornton
AES encryption integrated into EDL system
Pak signing and AES encryption now configurable by ini files rather than magical text files
Change 3186637 on 2016/11/04 by Graeme.Thornton
Configured pak signing and encryption in ShooterGame for reference
Change 3186639 on 2016/11/04 by Graeme.Thornton
Encryption changes for Orion
* Move pak signing keys into new INI format
* Add AES key and enable INI file encryption
Change 3186661 on 2016/11/04 by Graeme.Thornton
Change unrealpak command line params to accept AES key as a separete parameter
Change 3186670 on 2016/11/04 by Robert.Manuszewski
Adding a null check before using a package pointer in Linker code
#jira UE-38237
Change 3186775 on 2016/11/04 by Graeme.Thornton
Fix UBT defines that come in as quoted strings, losing the quotes when passed to the compiler
- PS4 and Mac fixes. Other platforms might need fixing too!
Change 3186823 on 2016/11/04 by Graeme.Thornton
Fixed an incorrect size check in the EDL pak signing code
Change 3186925 on 2016/11/04 by Graeme.Thornton
Allow UnrealPak to read encryption settings from project ini files
Change 3189885 on 2016/11/08 by Graeme.Thornton
Static analysis warning fix
Change 3190015 on 2016/11/08 by Robert.Manuszewski
Thread safety fix for UBlueprintGeneratedClass::PostLoadDefaultObject while UBlueprintGeneratedClass::SerializeDefaultObject runs on the async loading thread
Change 3190253 on 2016/11/08 by Chris.Wood
Improved MDD performance for on the CR server.
[UE-37566] - Improve MDD performance on CR server
Blocked MDD init'ing the crash handling code as it isn't desirable on the server.
Removed redundant call to SetSymbolPathsFromModules() from CrashDebugHelper.
Change 3192993 on 2016/11/10 by Robert.Manuszewski
Thread Heartbeat will no longer report the same hang multiple times.
Change 3193111 on 2016/11/10 by Robert.Manuszewski
Minor change in the condition that detects the same hangs - allow the same callstacks from different threads
Change 3193168 on 2016/11/10 by Steve.Robb
TSparseArray now reserves space in reverse so that new elements get added to the front of the allocation rather than the back, which is better for memory traversal and meets expectations more closely.
Change 3193171 on 2016/11/10 by Steve.Robb
Easier debugging of FPendingRegistrantInfo map.
Change 3193188 on 2016/11/10 by Steve.Robb
TAutoPointer deprecated.
Change 3193796 on 2016/11/10 by Graeme.Thornton
Fix pak creation failure when no pak signing keys are supplied
Change 3194524 on 2016/11/11 by Graeme.Thornton
Another static analysis warning fix
Change 3195119 on 2016/11/11 by Steve.Robb
TAutoPtr deprecated.
Fixes to use of TAutoPtr with incompatible memory deallocations (TAutoPtr with FMemory::Malloc and new[]).
Some large headers moved into .cpp files.
Change 3196582 on 2016/11/14 by Gil.Gribb
UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game.
Change 3196878 on 2016/11/14 by Steve.Robb
TScopedPointer deprecated.
Change 3198061 on 2016/11/15 by Steve.Robb
Class array is no longer regenerated when saving UClasses.
Change 3198065 on 2016/11/15 by Robert.Manuszewski
Making AssembleReferenceTokenStream thread safe for blueprints loaded on the async loading thread.
Change 3198199 on 2016/11/15 by Robert.Manuszewski
Pak platform file will now only be used if pak files exist regardless of command line paraks like -pak, -singedpak and -signed.
Change 3199954 on 2016/11/16 by Graeme.Thornton
Removing USING_SIGNED_CONTENT
Change 3200221 on 2016/11/16 by Chris.Wood
CrashReportProcess code cleanup - removing unused using directives
Change 3200232 on 2016/11/16 by Chris.Wood
Multiple CrashReportProcess updates and improvements (CRP v1.2.6)
UE-36248 - CRP scalability: All bulk storage or shared data to S3 or suitable network drives
InvalidCrashReports now saved to S3 instead of local folder
Removed option tosync MinidumpDiagnostics from Perforce
Moved MinidumpDiagnostics from old Perforce synched location to its own folder in E:\Services (makes more sense with manual publishing)
Added improved logging to Slack with option to monitor MDD performance
Added hourly log folders to MDD logs
Added support for types of crashes we don't want to symbolicate (using it to skip callstack gen for hang detected ensures)
Change 3200382 on 2016/11/16 by Robert.Manuszewski
Async Loading code will now detach the linker when resetting async package loader to avoid situations when loading the same asset multiple times results in the following load request finding the old linker after the package has been loading but the async package hasn't been deleted yet (async package for the old request in limbo state but linker exists).
Change 3200562 on 2016/11/16 by Gil.Gribb
UE4 - Fixed rare issue with reloading nativized blueprints with the EDL and a minor simplication.
Change 3201093 on 2016/11/16 by Ben.Zeigler
#UE 38654 Fix EDL cooking to correctly search components created directly by UBlueprints, as well as the CDO components it already covered. Also explicitly mark subobject templates as editor only.
Fix issue where the AssetImportData associated with Blueprint-owned Curves was ending up in the cooked subobject template list. Stopped it from creating those objects, and mark the class editor only.
Change 3201736 on 2016/11/17 by Steve.Robb
Strtoi64 platform and TCString functions.
#fyi robert.manuszewski
Change 3201938 on 2016/11/17 by Ben.Woodhouse
Dummy integrate of the Square render version workaround (CL 3201913) with _accept target_ to prevent it being integrated to dev-core in future.
Commandline:
p4 integrate //Tasks/UE4/Dev-LoadTimes/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp@3201913,3201913 //UE4/Dev-Core/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp
#fyi robert.manuszewski
Change 3203757 on 2016/11/18 by Robert.Manuszewski
Removing debug code from async loading code.
Change 3203927 on 2016/11/18 by Robert.Manuszewski
Fixing comments in the async loading code.
Change 3204851 on 2016/11/18 by Steve.Robb
Metafunction for testing if a particular operator<< overload exists, e.g. THasInserterOperator<FArchive&, FMyType&>::Value.
Change 3204854 on 2016/11/18 by Steve.Robb
UEnumProperty.
Change 3205027 on 2016/11/18 by Ben.Zeigler
Add useful functions to FAssetPtr and TAssetSubclassOf that already existed on TAssetPtr
Add Get() to TSubclassOf so it matches our other wrappers
Fix TSubclassOf and TAssetSubclassOf to use the more efficient template method of checking class compatibility
Comment and template cleanups for AssetPtr, StringAssetReference, LazyPtr, and SubclassOf
Change 3206334 on 2016/11/21 by Ben.Zeigler
#UE-38773: Fix it so non-component template subobjects of CDOs are not included as creation dependencies for BP classes, also clean up GetPreloadDependencies as it was adding redundant and null entries
#UE-38799: Fix it so WidgetTrees don't get picked up as subobjects, and add ensure at cook time to find null outers that would crash at runtime. Make sure the instanced widget trees are transient.
Cook finishes but game is still crashing in some cases, so I might adjust this after other testing
Change 3206353 on 2016/11/21 by Ben.Zeigler
Fix EnumProperty to handle EDL preload dependencies properly
Change 3206625 on 2016/11/21 by Ben.Zeigler
Fix enum property crash at runtime by copying what array property does and making sure inner property is not transient
Change 3206937 on 2016/11/21 by Ben.Zeigler
#jira UE-38905 Fix it so enums inside arrays are migrated properly, the enum tag is lost so use the current one
Disable other nested enum migrations as they are unlikely to work. Array property tags need to be refactored to be safer
Correctly save enum tag for enum properties, it was being set but not serialized
Change 3207002 on 2016/11/21 by Ben.Zeigler
#jira UE-38799
Fix it so per-widget copy of widget tree and all widgets inside are properly transient, they were being cooked before but never accessed.
Fix case where non ClientOnly public objects nested instead ClientOnly objects would cook but fail to load, and add ensure to catch these cases in the future.
If the full outer chain isn't available, it can't be loaded anyway, and this finds issues at cook time instead of load time.
We should generally outlaw non-transient objects with transient outers, it does not do what people expect.
Change 3207032 on 2016/11/21 by Ben.Zeigler
#jira UE-38654 Re-Fix EDL cooking with SCS-added components. They used to have the DefaultSubObject flag but no longer do
[CL 3208270 by Ben Zeigler in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2946506 on 2016/04/18 by Steven.Hutton
Update to Crash Reporter buggs table to add new search fields and inclusion of packages needed for e-mail reports.
Change 3017807 on 2016/06/17 by Chris.Wood
Improved Crash Report Process folder delete code as it could sometimes fail.
[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue
Also added logging to Slack when stop request received instead of just when stop is complete.
Change 3019367 on 2016/06/20 by Chris.Wood
Improve Crash Report Process logging to track bad reads from S3.
Also, better logging when CleanReport fails to delete folders.
Change 3019376 on 2016/06/20 by Steve.Robb
Clarification of assert message and comments which talk about 'null' TFunctions.
Tidy-up of dead code.
Change 3019409 on 2016/06/20 by Steve.Robb
New Find and FindByPredicate algorithms for finding stuff in arbitrary containers.
Change 3022658 on 2016/06/22 by Chris.Wood
Discarding duplicated crash reports earlier in read from Data Router process to avoid clashes in the landing zone (CRP v1.1.11)
[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue
Also improved logging to Slack with better layout, fixed event ordering and counting duplicates.
Change 3022840 on 2016/06/22 by Steve.Robb
Skipped UHT attributes removed.
Change 3022907 on 2016/06/22 by Robert.Manuszewski
Fixing crash when adding a new C++ class to project
#jira UE-32333
Change 3023169 on 2016/06/22 by Steve.Robb
Checks for UTHINGs in skipped preprocessor blocks.
Fixes for skipped UTHINGs and some other parsing accidents.
#jira UE-31627
Change 3023239 on 2016/06/22 by Steve.Robb
Fix for JSON date parsing reported here: https://udn.unrealengine.com/questions/299342/fdatetime-json-serialization-bug.html
Change 3026812 on 2016/06/24 by Mieszko.Zielinski
Marked FEnvQueryInstance::AddItemData UEnvQueryItemType_Point specialization as AIMODULE_API #UE4
Change 3028235 on 2016/06/27 by Robert.Manuszewski
PR #2535: BUGFIX: FPS pop-up updates when loading new stat file (Contributed by projectgheist)
Change 3028282 on 2016/06/27 by Steve.Robb
Fix for missing UFUNCTION check in skipped preprocessor blocks.
#jira UE-31627
Change 3028284 on 2016/06/27 by Steve.Robb
Debuggability improvements and coding standards changes.
Change 3028343 on 2016/06/27 by Steve.Robb
Fix for UHT error in WEX.
#jira UE-32464
Change 3028393 on 2016/06/27 by Steve.Robb
Fix for hot reload of enums finding the old enum.
Fix to stop SPropertyEditorNumeric caching the enum flags.
#jira UE-31658
Change 3030362 on 2016/06/28 by Robert.Manuszewski
Fixing hang when cooking.
Change 3030462 on 2016/06/28 by Steve.Robb
Assert added to PackageTools::GetFilteredPackageList() to help with catching a bug reported in the wild.
#jira UE-32001
Change 3034341 on 2016/06/30 by Robert.Manuszewski
Modified crash handling code (on Windows) to handle two threads crashing at the same time properly. Previously the second crash would force the process to exit before generating the crash report.
Added 'debug twothreadsgpf' command to test the functionality.
Change 3034342 on 2016/06/30 by John.Mahoney
Fix for crash when loading an empty cached asset registry.
#jira UE-32232
Change 3035599 on 2016/07/01 by Chris.Wood
Added support for CrashType string to Crash Report Process. CRP v1.1.12
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Also fixes problem with reports falling back on the legacy WER metadata when a crash context exists. They now only read the error message from metadata if available and keep crash context data when possible.
Added in missing crash context parameters that have been added to clients but not known by the server.
Change 3035787 on 2016/07/01 by John.Mahoney
Fix for crash when DuplicateRedirects does not contain the DependentObject when saving dependencies. It will still fall through to the assertion below, but it will now fail with a useful error message instead of a generic 'Pair != nullptr' from Map.h.
#jira UE-30189
Change 3036933 on 2016/07/04 by Steve.Robb
Proper forwarding constructor for FAsyncTask.
Change 3036938 on 2016/07/04 by Steve.Robb
Fix for CDO hot reload corrupting memory when replacing references inside structs.
#jira UE-29335
Change 3036960 on 2016/07/04 by Steve.Robb
Fix for FAnsiAllocator::ResizeAllocation when resizing to zero.
Change 3037423 on 2016/07/05 by Steve.Robb
FModuleManager::UnloadOrAbandonModuleWithCallback split into two instead of switching behavior with a bool.
Change 3037464 on 2016/07/05 by Steve.Robb
HotReload.cpp cleanup:
Deep nesting flattened.
Linear array searches replaced with maps.
FHotReloadModule::GetGameModules made into a non-member function and split into two.
Comment and coding standard fixes.
Change 3037741 on 2016/07/05 by John.Mahoney
Fix for COTF not checking the correct timestamps on startup.
#jira UE-31023
Change 3037846 on 2016/07/05 by Steve.Robb
Fix for compile button disappearing on a bad compile.
#jira UE-31575
Change 3037994 on 2016/07/05 by Steve.Robb
Static analysis fixes:
warning C6308: 'realloc' might return null pointer: assigning null pointer to 'Data', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.
Change 3039186 on 2016/07/06 by Robert.Manuszewski
Enabling crash callstack logging by default.
Change 3039220 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C28159: Consider using 'InitiateSystemShutdownEx' instead of 'ExitWindowsEx'. Reason: Legacy API. Rearchitect to avoid Reboot
warning C6001: Using uninitialized memory 'UserNameLength'
warning C6001: Using uninitialized memory 'DomainNameLength'
Change 3039230 on 2016/07/06 by Steve.Robb
Fix for VC internal compiler errors.
Change 3039237 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'Path': the readable size is '400' bytes, but 'PathCurrentDepth' bytes may be read.
Change 3039287 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
warning C6101: Returning uninitialized memory '*lpdwExitCode'. A successful path through the function does not set the named _Out_ parameter.
warning C6387: '_Param_(1)' could be '0': this does not adhere to the specification for the function 'IMoniker::BindToStorage'.
warning C6387: '_Param_(1)' could be '0': this does not adhere to the specification for the function 'IMoniker::BindToObject'.
warning C6031: Return value ignored: 'CoCreateInstance'.
Change 3039359 on 2016/07/06 by Graeme.Thornton
Compile error fix for FAsyncTask, courtesy of SteveR
Change 3039534 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6319: Use of the comma-operator in a tested expression causes the left argument to be ignored when it has no side-effects.
Change 3039545 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6297: Arithmetic overflow: 32-bit value is shifted, then cast to 64-bit value. Results might not be an expected value.
Change 3039578 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6263: Using _alloca in a loop: this can quickly overflow stack.
Change 3039623 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'X'
warning C6308:'realloc' might return null pointer: assigning null pointer to 'X', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.
warning C6385: Reading invalid data from 'X': the readable size is 'Y' bytes, but 'Z' bytes may be read.
warning C6386: Buffer overrun while writing to 'X': the writable size is 'Y' bytes, but 'Z' bytes might be written.
warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.
Change 3039630 on 2016/07/06 by John.Mahoney
Fix for crash when spawning an actor using a template object that has instance components. UActorComponent::PostInitProperties was adding itself to the owner's InstanceComponents array, resulting in a realloc of that array and invalidating the reference that the owner's ObjectInitializer was trying to replace while instantiating that property. The new instance component will be added to the array as part of the owner's initialization anyway, so it is not necessary to do it here.
#jira UE-29123
Change 3039664 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'NewKeys': the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.
warning C6386: Buffer overrun while writing to 'NewHeapIndexes': the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.
Change 3039673 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'v'.
Change 3039690 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'X'.
warning C6246: Local declaration of 'X' hides declaration of the same name in outer scope.
warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
warning C6263: Using _alloca in a loop: this can quickly overflow stack.
Change 3040868 on 2016/07/07 by Graeme.Thornton
Config based class stripping for server builds
Change 3040872 on 2016/07/07 by Graeme.Thornton
Remove "return false" NeedsLoadForServer functions from engine code
Change 3040997 on 2016/07/07 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Landscape'.
warning C6011: Dereferencing NULL pointer 'rhs.Allocation.LayerInfo'.
warning C6011: Dereferencing NULL pointer 'lhs.Allocation.LayerInfo'.
Change 3041004 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6336: Arithmetic operator has precedence over question operator, use parentheses to clarify intent.
Change 3041014 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 3041111 on 2016/07/07 by Steve.Robb
Removal of an obsolete error message about INI file case sensitivity.
Change 3041150 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6289: Incorrect operator: mutual exclusion over || is always a non-zero constant. Did you intend to use && instead?
Change 3041274 on 2016/07/07 by Steve.Robb
Static analysis fixes: warning C6001: Using uninitialized memory 'X'.
Change 3041294 on 2016/07/07 by Chris.Wood
Fixed protocol buffer and decompression errors in Crash Report Process (v.1.1.14)
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Size of buffer received from S3 is incorrect for some records. Fixed read problems by using size header value instead of stream length.
Increased buffer size for decompression as this was sometimes too small.
Modified S3 reading code to look for multiple records in each downloaded file.
Change 3041472 on 2016/07/07 by Steve.Robb
Static analysis fixes:
warning C6294: Ill-defined for-loop: initial condition does not satisfy test. Loop body not executed.
warning C6201: Index '1' is out of valid index range '0' to '0' for possibly stack allocated buffer 'NewHistory.Nodes'.
Change 3043074 on 2016/07/08 by John.Mahoney
Fix for COTF incorrectly reconstructing the original asset path based on the sandbox path when the game name differs from the game folder name.
Fix for COTF GetFiles not handling absolute GameDir paths properly.
#jira UE-31023
Change 3044461 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6386: Buffer overrun while writing to 'Attributes': the writable size is '16384' bytes, but '-8' bytes might be written.
Change 3044470 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Node.Sequence'.
Change 3044476 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.
Change 3044551 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'KeyAreaNode' did.
Change 3044664 on 2016/07/11 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ToLandscape->SplineComponent'.
warning C28182: Dereferencing NULL pointer. 'SplinesComponent' contains the same NULL value as 'Landscape->SplineComponent' did.
warning C6011: Dereferencing NULL pointer 'Landscape->SplineComponent'.
warning C6385: Reading invalid data from 'out': the readable size is 'sizeof(kiss_fft_cpx)*Dims[0]*Dims[1]' bytes, but '16' bytes may be read.
Change 3044716 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'this->ScreenSize': the readable size is '32' bytes, but '-4' bytes may be read.
Change 3044717 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Window' contains the same NULL value as 'ElementType * Window=AllWindows.FindByPredicate((*FStaticMeshEditorTest::RunTest::<lambda_46fd0093f3912289e870263afe1fcb2e>(ExpectedTitle)))' did.
This appears to be a false positive.
Change 3044787 on 2016/07/11 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'FbxObject'.
warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'RigidMeshNode' did.
warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'Result' did.
Change 3045933 on 2016/07/12 by Steve.Robb
Overloading support for TSharedPtr, TSharedRef and TWeakPtr.
Change 3045960 on 2016/07/12 by Robert.Manuszewski
Fixing a crash in Portal (and any other program that uses UObjects and GCs, with the exception of UHT) caused by classes not having their token stream assembled.
Change 3045963 on 2016/07/12 by Steve.Robb
PLATFORM_COMPILER_HAS_EXPLICIT_OPERATORS, FORCEINLINE_EXPLICIT_OPERATOR_BOOL and SAFE_BOOL_OPERATORS macros removed.
THasOperatorEquals and THasOperatorNotEquals traits moved to their own header.
Change 3045967 on 2016/07/12 by Steve.Robb
Initializer list support for TArray and TSet.
Change 3045968 on 2016/07/12 by Robert.Manuszewski
Fixing an ensure after typing 'stat dumphitches' in console.
Change 3045992 on 2016/07/12 by Robert.Manuszewski
Making sure CoreUObject headers are included for programs that don't include the engine (fixing MinidumpDiagnostics CIS failure)
Change 3047870 on 2016/07/13 by Steven.Hutton
Updated CRW to entity framework with repository models. #rb none
Change 3047871 on 2016/07/13 by Steven.Hutton
Add repository models #rb none
Change 3049468 on 2016/07/14 by Steven.Hutton
Fix broken project files. #rb none
#lockdown Nick.Penwarden
[CL 3050320 by Robert Manuszewski in Main branch]