Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
jonathan adamczewski
0be8e00ec1
UnrealBuildTool: Show StatusDescription in debugger for LinkedAction
...
#jira none
#trivial
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 17692862 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
[CL 17692885 by jonathan adamczewski in ue5-release-engine-test branch]
2021-10-01 12:10:54 -04:00
jonathan adamczewski
a865a21fb0
Move FileItem and DirectoryItem into BuildUtilities
...
#jira none
#ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 19:06:03 -04:00
Ben Marsh
69d6f57566
UBT: Fix error trying to read makefile, due to value being null.
...
[CL 16170433 by Ben Marsh in ue5-main branch]
2021-04-30 13:31:27 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
1e9946779e
UBT: Fix up a few more nullable references.
...
#rb none
#rnx
[CL 14960616 by Ben Marsh in ue5-main branch]
2020-12-20 20:07:40 -04:00
Ben Marsh
68f5abeb09
UBT: Convert UnrealBuildTool to use nullable references.
...
#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Ben Marsh
7047e080af
UBT: Rename IAction to IExternalAction, to distinguish it from actions which only exist within UBT.
...
#rb none
#rnx
[CL 14823490 by Ben Marsh in ue5-main branch]
2020-11-30 16:58:32 -04:00
Ben Marsh
24dc06981b
UBT: Remove support for outputting entire action graph for a target. This is not going to be valid with C++20 modules, since we require dependencies discovered at build time to feed back into the action graph execution.
...
#rb none
#rnx
[CL 14814704 by Ben Marsh in ue5-main branch]
2020-11-25 21:24:19 -04:00
Ben Marsh
7bcee7e396
UBT: Rename QueuedAction to LinkedAction.
...
#rb none
#rnx
[CL 14812791 by Ben Marsh in ue5-main branch]
2020-11-25 10:13:28 -04:00
Ben Marsh
8d1f11d053
UBT: Start to move Windows specific compile functionality into the VCCompileAction class.
...
#rb none
#rnx
[CL 14810985 by Ben Marsh in ue5-main branch]
2020-11-24 17:48:38 -04:00
Ben Marsh
25a42f8613
UBT: Add a custom compile action for Visual C++.
...
#rb none
#rnx
[CL 14810803 by Ben Marsh in ue5-main branch]
2020-11-24 16:24:58 -04:00
Ben Marsh
b598d6ffd8
UBT: Remove Action.bPrintDebugInfo. This is no longer read by anything.
...
#rb none
#rnx
[CL 14810786 by Ben Marsh in ue5-main branch]
2020-11-24 16:15:02 -04:00
Ben Marsh
f25f409ced
UBT: Change the produced/prerequisite item lists for actions to be IEnumerables, so we can generate them dynamically using iterators.
...
#rb none
#rnx
[CL 14810772 by Ben Marsh in ue5-main branch]
2020-11-24 16:08:50 -04:00
Ben Marsh
29bfdd417f
UBT: Allow actions to implement custom serialization methods, and store abstract interfaces for actions in the makefile.
...
#rb none
#rnx
[CL 14810441 by Ben Marsh in ue5-main branch]
2020-11-24 14:37:31 -04:00
Ben Marsh
51d24bf4cc
UBT: Duplicate actions for HotReload rather than mutating existing actions. We can probably make this much cleaner in future, just laying the groundwork.
...
[CL 14810050 by Ben Marsh in ue5-main branch]
2020-11-24 12:56:09 -04:00
Ben Marsh
7ec8925ea4
UBT: Move all internal derived data for action objects into a separate class. This will allow creating specific action-derived classes for different actions.
...
#rb none
[CL 14807917 by Ben Marsh in ue5-main branch]
2020-11-23 17:48:35 -04:00
Ben Marsh
213962ef40
UBT: Move methods for checking for conflicts off the Action class.
...
#rb none
#rnx
[CL 14807598 by Ben Marsh in ue5-main branch]
2020-11-23 16:13:08 -04:00
Ben Marsh
b0bc57416c
UBT: Remove timing fields from the action class. This is only used by the local executor, which is no longer the default.
...
#rb none
[CL 14807555 by Ben Marsh in ue5-main branch]
2020-11-23 16:04:24 -04:00
Ben Marsh
57d9b51398
Initial support for C++20 modules.
...
Requires Visual Studio 2019 15.8 Preview 3, and targets to specify bEnableCppModules = true. Unsupported on other compilers.
Notes:
- Module interfaces need to be placed in .IXX files.
- Module/module dependencies are determined by a post-makefile/pre-build scan of all module interfaces using the compiler, and cause additional prerequisites to be inserted into the dependency graph before execution.
- Available module IFC search paths use normal UE module dependency rules.
- Header units are not currently supported.
- Regular C++ files cannot currently implement functions defined in module interfaces, due to the macros force included by UBT. These macros need to be placed in the global module fragment, but declaring a global module fragment must be done from the translation unit being compiled (making force-included headers invalid).
#rb none
[CL 14354539 by Ben Marsh in ue5-main branch]
2020-09-20 15:04:30 -04:00
ben marsh
09ca12ccef
Refactor UBT to use an interface (IActionGraphBuilder) to construct the action graph. Response files are also constructed through this interface, allowing them to be tracked as dependencies (will be added in subsequent change).
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#rb none
#jira
#ROBOMERGE-SOURCE: CL 12038895 in //UE4/Release-4.25/... via CL 12038911
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)
[CL 12076066 by ben marsh in Main branch]
2020-03-09 13:20:14 -04:00
ben marsh
bbce32675c
UBT: Add a utility function to create an action that copies from one file to another.
...
#rb none
#jira
#rnx
#ROBOMERGE-SOURCE: CL 11590405 in //UE4/Release-4.25/... via CL 11590409
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)
[CL 11590415 by ben marsh in Main branch]
2020-02-24 15:38:58 -05:00
Rolando Caloca
bbb9564388
Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
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#rb none
#rnx
[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
...
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00