Commit Graph

1509 Commits

Author SHA1 Message Date
Tim Smith
ba7e42070a Ignore compile actions that aren't using the c++ compiler when doing live coding. Resolves issues where changes that would contribute to the resource file (i.e. copyright notice) would cause live coding to fail.
#rb self
#jira UE-145201
#preflight 6290e7d56c4b4192f29fc023

[CL 20394069 by Tim Smith in ue5-main branch]
2022-05-27 11:51:13 -04:00
markus breyer
45f42535a5 Added new properties to Build.cs and uplugin files to support Verse public API
- new property bVersePublicApi in Build.cs files that is set to expose the associated Verse code to public users
- new property "VersePublicApi" in uplugin files that is set to expose the associated Verse code to public users

#rb andrew.scheidecker, conan.reis
#rnx
#preflight 628c579c3b67edca7a615f57
#preflight 628fe09bf622d972b5f58a6e

#ROBOMERGE-OWNER: markus.breyer
#ROBOMERGE-AUTHOR: markus.breyer
#ROBOMERGE-SOURCE: CL 20386247 via CL 20386248 via CL 20386313 via CL 20386316
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20387729 by markus breyer in ue5-main branch]
2022-05-26 19:24:39 -04:00
Ben Marsh
cf7582e557 UAT: Fix exception when creating dummy targets in UAT.
#preflight none

[CL 20374333 by Ben Marsh in ue5-main branch]
2022-05-25 20:48:43 -04:00
Joe Kirchoff
63d5c71b0d UnrealBuildTool: Add BinarySuffix to BuildHostPlatform
#rnx
#rb trivial
#preflight 628ebe53e746de496100396b

[CL 20373816 by Joe Kirchoff in ue5-main branch]
2022-05-25 19:59:27 -04:00
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Joe Kirchoff
c512a89ace Rename UnrealBuildTool.EngineSourceDirectory -> Unreal.EngineSourceDirectory
#rnx
#rb trivial
#preflight 628e9fdaf622d972b59ebe85

[CL 20372061 by Joe Kirchoff in ue5-main branch]
2022-05-25 17:54:39 -04:00
Wojciech Krywult
8fb3ce1782 UBT: XmlConfigFile attribute: Added support for properties.
[XmlConfigFile(...)] can be added to both fields and properties. The latter can be useful e.g. with derived properties.

#rb Joe.Kirchoff
#jira none
#preflight 62825fb8734d0657702b31f5

[CL 20224799 by Wojciech Krywult in ue5-main branch]
2022-05-16 11:10:24 -04:00
Wojciech Krywult
023a31719e UBT: ConfigFile attribute: Added support for properties.
[ConfigFile(...)] can be added to both fields and properties. The latter can be useful e.g. with derived properties.

#rb Joe.Kirchoff
#jira none
#preflight 62825962046b81bf93bc5201

[CL 20223985 by Wojciech Krywult in ue5-main branch]
2022-05-16 10:27:05 -04:00
Joe Kirchoff
4fbf8b740a UnrealBuildTool: Support new MSVC source dependency version
#rb trivial
#rnx
#jira none
#preflight 627bd3080a5817c9d94e9b99

[CL 20141057 by Joe Kirchoff in ue5-main branch]
2022-05-11 11:21:48 -04:00
jonathan adamczewski
6675412d91 RulesCompiler.cs: Indentation
#jira none
#trivial
#rnx
#preflight none

[CL 20053890 by jonathan adamczewski in ue5-main branch]
2022-05-04 21:13:54 -04:00
jonathan adamczewski
b25b8a0d7a UnrealBuildTool: Delete files in parallel when cleaning (adding a few timers)
Cleaning UnrealEngine Development Win64, on a ThreadRipper
Before: 270 seconds
After:   63 seconds

#jira none
#rnx
#preflight 626b29bbb17dd9121b63f219

[CL 19982248 by jonathan adamczewski in ue5-main branch]
2022-04-29 13:53:48 -04:00
jonathan adamczewski
11d542c545 UnrealBuildTool: add -CompactOutput command line option, supported by ParallelExecutor
Also can be set via BuildConfiguration.xml with:

<BuildConfiguration><bCompactOutput>true</bCompactOutput></BuildConfiguration>

#jira none
#preflight 626ae00e2c7b46848542a57f

[CL 19982217 by jonathan adamczewski in ue5-main branch]
2022-04-29 13:52:17 -04:00
chris constantinescu
1278a26f76 Low level tests further refactoring and test resource deployment
#preflight 626955ed0d4ac78d716eacf0
#rnx

[CL 19941830 by chris constantinescu in ue5-main branch]
2022-04-27 12:36:35 -04:00
Tim Smith
8e9331e8ed Fixed current version number which was left with a debugging value.
#rb trivial
#rnx
#preflight skip

[CL 19941373 by Tim Smith in ue5-main branch]
2022-04-27 12:07:17 -04:00
Tim Smith
36421e5c91 Minor refactor to UBT plugins.
Added support for props file for UBT plugins.  Needed for packaging of plugins having a ubt plugin

#rnx
#rb trivial
#preflight 62694f6a7f6900cdefa9431c

[CL 19939499 by Tim Smith in ue5-main branch]
2022-04-27 10:30:21 -04:00
tim smith
ab6f014b6d Fix UBT configuration reading code to read the editor per project user setting from the corrected saved file location.
This resolves a UBT issue where building from Visual Studio/Rider while the editor is running wouldn't automatically change to HotReload mode.
#preflight 626698887e06ec75059f44b8
#jira none
#rb Ben.Marsh, Jonathan.Adamczewski
#lockdown mark.lintott

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 19901402 in //UE5/Release-5.0/... via CL 19902726
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v942-19904256)

[CL 19904470 by tim smith in ue5-main branch]
2022-04-25 12:47:17 -04:00
chris constantinescu
28111d40fc Redundancy cleanup in UBT Low Level Tests:
- test-specific targets and modules are constructed by RulesAssembly which removes a lot of spaghetti code
- no more excluding the Tests folder by default which is guaranteed to mislead users #fyi Jon.Nabozny
- test compilation in Tests is controlled through WITH_LOW_LEVEL_TESTS
- preparation code for switching tests between Catch2 / TestAutomation Fmwk

Nightly LLT PF 6260431391376845adeb4c40

#rnx
#preflight 62602d50dd47b4ad2173c30b

[CL 19834665 by chris constantinescu in ue5-main branch]
2022-04-20 14:24:59 -04:00
Tim Smith
ee9ae5c66a Adding UBT plugin support currently only used by UHT
#rb jonathan.adamczewski ben.marsh
#preflight 625ff59ace2ef75d47707e74

[CL 19828042 by Tim Smith in ue5-main branch]
2022-04-20 08:27:26 -04:00
jonathan adamczewski
9ccaabe6dc UnrealBuildTool: treat Marketplace plugins as read-only for the purpose of cleaning.
Changing the BaseDir for the marketplace plugin to Engine/Plugins/Marketplace prevents all of Engine from being cleaned when a Marketplace plugin is present.
Setting bReadOnly for the the Marketplace rules assembly prevents Marketplace plugins from being cleaned.

#jira UE-148690
#rb ben.marsh
#rnx
#lockdown cristina.riveron
#preflight

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 19763551 in //UE5/Release-5.0/... via CL 19765643
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v939-19570697)

[CL 19802975 by jonathan adamczewski in ue5-main branch]
2022-04-18 23:59:33 -04:00
Joe Kirchoff
2adc4a0593 HordeExecutor Prototype
#rnx
#rb Jonathan.Adamczewski
#preflight 625d9c17d4124345879fddb9

[CL 19789711 by Joe Kirchoff in ue5-main branch]
2022-04-18 13:33:43 -04:00
Josh Adams
604aec8368 - Allow for multiple full sdks for a platform (uses a new SDKCollection class to gather sdk versions and their validityt, etc)
- Windows will be first to use it, but in a future CL, with toolchain separate from Windows SDK
- Cleaned up some of the PlatformSDK API to have fewer public members (mainly so the functions that receive multiple versions can be automatically populated with the current single version functions in the subclasses)
- Updated the Turnkey menu to handle multiple versions

#jira none
#rb david.harvey
#preflight 62508cd8f10bcc0f4fa8b5d1

[CL 19692492 by Josh Adams in ue5-main branch]
2022-04-08 15:34:51 -04:00
jonathan adamczewski
c1bb6901bf Upgrade to .NET 6.0
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181

[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
mickael gilabert
469a7e6fcb UBT: Add -CrashDiagnosticDirectory to set where to put crash report files (for platforms that support it)
[REVIEW] [at]jeff.newquist, [at]joe.kirchoff
#rnx

#ROBOMERGE-OWNER: mickael.gilabert
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 19555896 via CL 19556567 via CL 19557148 via CL 19557163
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19561558 by mickael gilabert in ue5-main branch]
2022-03-30 14:42:23 -04:00
jonathan adamczewski
5053cae2d8 Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
#jira none
#rnx
#preflight 624261bdb6084b98321e9251

[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00
jonathan adamczewski
0a6164bbd3 nullability annotations, rethrow fixes, net6.0 warning suppression
#jira none
#trivial
#rnx
#preflight 62425155c61d8a458f230657

[CL 19536049 by jonathan adamczewski in ue5-main branch]
2022-03-28 20:50:06 -04:00