Commit Graph

7 Commits

Author SHA1 Message Date
Matt Peters
89086570e7 UnrealBuildTool/IncludeTool PreprocessorExpressions: add support for new clang language extension macros.
#rb Martin.Ridgers
#rnx
#preflight 627903c5dd1f13effd93398c

[CL 20101278 by Matt Peters in ue5-main branch]
2022-05-09 08:12:07 -04:00
Joe Kirchoff
33aed05f65 UnrealBuildTool Preprocessor: Handle additional builtin identifiers
#rnx
#rb trivial
#preflight none

[CL 19079872 by Joe Kirchoff in ue5-main branch]
2022-02-22 15:51:36 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
68f5abeb09 UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx

[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Ben Marsh
b1e882d4d1 UBT: Add preprocessor work from Private-ArtifactCache stream.
#rb none
#rnx

[CL 14806988 by Ben Marsh in ue5-main branch]
2020-11-23 13:33:12 -04:00