Adding "using UnrealBuildBase" to some files (submitted separately to make subsequent CLs smaller)
#jira none
#trivial
#ROBOMERGE-SOURCE: CL 16657799 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16657806 by jonathan adamczewski in ue5-release-engine-test branch]
AGXRHI is starting out as a clone of MetalRHI, but will be refactored and overhauled with several goals in mind:
- Reduce/Eliminate technical debt
- Substantially improve readability and maintainability
- Introduce clear layers for platform independent vs dependent code
- Reduce memory footprint and generally improve memory usage
- Remove legacy concepts (like manual reference counting) and enable better integration with platform tools
- Implement newer and more modern features provided by Metal (such as ray tracing and enhanced command buffer debugging)
- Target/tune the software architecture and API usage for performance on Apple designed GPUs
#rb jack.porter, richard.wallis
#jira none
#fyi lukas.hermanns
#rnx
[CL 16225160 by will damon in ue5-main branch]
- Changed RunLocal* functions in UnrealBuildTools.Utils to use UTF-8 stdout
- IOS device detection (TVOS needs some testing still)
#rb jack.porter,axel.riffard
[CL 15277910 by Josh Adams in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
- Refactored SDK versioning into more formalized APIs for all platforms. Currently UBT will not error with bad versions, but that is coming.
- Turnkey updated to use new BuildUtilities
#rb ben.marsh
[CL 13733158 by Josh Adams in ue5-main branch]
#jira UE-92212
#rb Axel.Riffard
#lockdown Cristina.Riveron
#ROBOMERGE-SOURCE: CL 12921925 in //UE4/Release-4.25/... via CL 12921931 via CL 12921949
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12921959 by jack porter in Main branch]
#jira UE-77351
#rb Florin.Pascu
#lockdown Cristina.Riveron
#ROBOMERGE-SOURCE: CL 12841919 in //UE4/Release-4.25/... via CL 12841963 via CL 12842002
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12842018 by jack porter in Main branch]
#jira UE-91824
#rb jack.porter
#lockdown christina.riveron
#ROBOMERGE-SOURCE: CL 12754490 in //UE4/Release-4.25/... via CL 12754498 via CL 12783833
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12786344 by axel riffard in Main branch]
#jira UE-91824
#rb jack.porter
#lockdown christina.riveron
#ROBOMERGE-SOURCE: CL 12751400 in //UE4/Release-4.25/... via CL 12751402 via CL 12783805
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12786321 by axel riffard in Main branch]
#jira none
#rb Ben.Marsh
[FYI] Andrew.Grant, Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 12224860 in //UE4/Release-4.25/... via CL 12224862
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v663-12210973)
[CL 12224868 by michael sartain in Main branch]