Joe Kirchoff
7112ec8a91
UnrealBuildTool: Ignore build outputs in manifest when doing a single file compile
...
#rnx
#rb trivial
#preflight 62914bd2064d4b79f85d729a
[CL 20400492 by Joe Kirchoff in ue5-main branch]
2022-05-27 18:26:12 -04:00
David Harvey
78f7b7e0fd
deprecate UnrealPlatformGroup.HoloLens
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#jira UE-149794
#rnx
#preflight 6290ba31d24a7fc585eed7ca
#rb pending
[CL 20392934 by David Harvey in ue5-main branch]
2022-05-27 10:10:16 -04:00
David Harvey
684d168454
Remove HoloLens platform references from UnrealBuildTool.
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#jira UE-149794
#rnx
#rb Jeff.Fisher
#preflight 628f4064f622d972b5ca0202
[CL 20377314 by David Harvey in ue5-main branch]
2022-05-26 05:57:47 -04:00
Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
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#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Joe Kirchoff
c512a89ace
Rename UnrealBuildTool.EngineSourceDirectory -> Unreal.EngineSourceDirectory
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#rnx
#rb trivial
#preflight 628e9fdaf622d972b59ebe85
[CL 20372061 by Joe Kirchoff in ue5-main branch]
2022-05-25 17:54:39 -04:00
Ben Marsh
b1ca1ba693
UBT: Allow overriding the output path for executables.
...
This may not work with UE code, since the engine assumes the executable is in a certain location to figure out where other known folders are in relation to it, but is useful for programs that do not link against the engine.
#fyi Joe.Kirchoff
#preflight 6287867d8828ea88c84ee81d
[CL 20293094 by Ben Marsh in ue5-main branch]
2022-05-20 08:26:07 -04:00
chris constantinescu
1278a26f76
Low level tests further refactoring and test resource deployment
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#preflight 626955ed0d4ac78d716eacf0
#rnx
[CL 19941830 by chris constantinescu in ue5-main branch]
2022-04-27 12:36:35 -04:00
Tim Smith
36421e5c91
Minor refactor to UBT plugins.
...
Added support for props file for UBT plugins. Needed for packaging of plugins having a ubt plugin
#rnx
#rb trivial
#preflight 62694f6a7f6900cdefa9431c
[CL 19939499 by Tim Smith in ue5-main branch]
2022-04-27 10:30:21 -04:00
chris constantinescu
28111d40fc
Redundancy cleanup in UBT Low Level Tests:
...
- test-specific targets and modules are constructed by RulesAssembly which removes a lot of spaghetti code
- no more excluding the Tests folder by default which is guaranteed to mislead users #fyi Jon.Nabozny
- test compilation in Tests is controlled through WITH_LOW_LEVEL_TESTS
- preparation code for switching tests between Catch2 / TestAutomation Fmwk
Nightly LLT PF 6260431391376845adeb4c40
#rnx
#preflight 62602d50dd47b4ad2173c30b
[CL 19834665 by chris constantinescu in ue5-main branch]
2022-04-20 14:24:59 -04:00
Tim Smith
ee9ae5c66a
Adding UBT plugin support currently only used by UHT
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#rb jonathan.adamczewski ben.marsh
#preflight 625ff59ace2ef75d47707e74
[CL 19828042 by Tim Smith in ue5-main branch]
2022-04-20 08:27:26 -04:00
jonathan adamczewski
38fae5272b
UnrealBuildTool: Use module's ShortName for code generation directory to help avoid overly long paths
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Before:
Intermediate/Build/Win64/UnrealEditor/Inc/MaterialShaderQualitySettings/
After:
Intermediate/Build/Win64/UnrealEditor/Inc/MSQS/
#jira none
#rb tim.smith
#rb markus.breyer
#rb joe.kirchoff
#rb ben.marsh
#rnx
#preflight 6244f495dc6183e3f5fc1bfe
[CL 19576163 by jonathan adamczewski in ue5-main branch]
2022-03-31 14:39:37 -04:00
mickael gilabert
469a7e6fcb
UBT: Add -CrashDiagnosticDirectory to set where to put crash report files (for platforms that support it)
...
[REVIEW] [at]jeff.newquist, [at]joe.kirchoff
#rnx
#ROBOMERGE-OWNER: mickael.gilabert
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 19555896 via CL 19556567 via CL 19557148 via CL 19557163
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)
[CL 19561558 by mickael gilabert in ue5-main branch]
2022-03-30 14:42:23 -04:00
jonathan adamczewski
0a6164bbd3
nullability annotations, rethrow fixes, net6.0 warning suppression
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#jira none
#trivial
#rnx
#preflight 62425155c61d8a458f230657
[CL 19536049 by jonathan adamczewski in ue5-main branch]
2022-03-28 20:50:06 -04:00
jonathan adamczewski
5c68d1d9ef
Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
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#preflight 62422fd0470aff98e946bfce
#jira UE-119846
[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1
Upgrade to .NET 6.0
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#jira UE-119846
#preflight 6241fc06470aff98e943c035
[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
David Harvey
5214adb5c9
Toolchains can modify the target receipt, for adding custom properties etc.
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#jira UE-146417
#rb Eric.McDaniel
#rnx
#preflight 623c393b89625f0612d522fb
[CL 19492903 by David Harvey in ue5-main branch]
2022-03-24 05:32:04 -04:00
mickael gilabert
8fd8151c2e
UnrealBuildTool: Add -PackagePath to set destination folder of input files used at link time (normally used to debug a linker crash for platforms that support it)
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[REVIEW] [at]joe.kirchoff, [at]jeff.newquist, [at]ryan.hummer
#rnx
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 19426025 via CL 19426051 via CL 19431658 via CL 19435910 via CL 19436496
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)
[CL 19437798 by mickael gilabert in ue5-main branch]
2022-03-18 13:22:54 -04:00
Ben Marsh
8bfdd6d555
UBT: Tweak how single-file compiles work.
...
- When a file list is specified, any headers identified via a scan are added to a separate list of files to be compiled. These are always considered optional; since we don't know for sure whether they're part of the target, they are excluded from checks that require a matching binary to be identified for them.
- The -IgnoreInvalidFiles argument doesn't seem to have been working as intended, since the BuildBinaries will already contain all binaries for the target despite claims made in a comment (so bBuildShouldContinue will default to, and remain set to, false).
- While we could fix the logic to filter the binaries built for single-file compiles, it seems simpler to keep the same codepath as regular builds.
#preflight none
[CL 19408219 by Ben Marsh in ue5-main branch]
2022-03-16 13:37:05 -04:00
jonathan adamczewski
9c4a4792f3
UnrealBuildTool: New option -IgnoreInvalidFiles
...
When files are specified via -File= -SingleFile= or -FileList=, any file not valid for the target will be ignored.
If no individual files are found for the target, nothing will be built.
#jira none
#preflight 622bdc70ba14a5c27413c4e7
#rnx
[CL 19363943 by jonathan adamczewski in ue5-main branch]
2022-03-11 18:54:51 -05:00
tom noonan
d9b5159d0c
Changing UBT VNI warning to be a log rather than a warning
...
[REVIEW] [at]markus.breyer
#preflight 622662cc9d201d1ecdf29955
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: tom.noonan
#ROBOMERGE-SOURCE: CL 19291953 via CL 19302958 via CL 19304646 via CL 19304944 via CL 19305118
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19347126 by tom noonan in ue5-main branch]
2022-03-10 21:02:35 -05:00
Tim Smith
76e9046282
Adding a simpler command line option to UHT mode where it will generate the manifest instead of depending on one already being generated. This will greatly simplify testing in the future by allowing A/B testing to be done without the need of building the target (to get the manifest)
...
#rb trivial
#rnx
#preflight 622272d2945d64b4ec42cf9e
[CL 19273756 by Tim Smith in ue5-main branch]
2022-03-04 15:23:52 -05:00
steve robb
805a2231ad
New bTCHARIsUTF8 variable added to .Target.cs file to make a target use UTF8CHARs as its TCHARs.
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#rb jonathan.adamczewski
#preflight 6218af801d1c5017993b35d6
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 19144301 via CL 19144308 via CL 19144311 via CL 19146973
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19156226 by steve robb in ue5-main branch]
2022-02-25 16:05:14 -05:00
ryan hummer
f21d77341c
Include .ipp files when adding files from include paths
...
#rnx
#jira UE-143577
#rb
#preflight 6216c0d8476ef5d8a2118fd6
#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 19126771 in //UE5/Release-5.0/... via CL 19127040
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19154563 by ryan hummer in ue5-main branch]
2022-02-25 15:19:25 -05:00
jonathan adamczewski
53ce407d65
UnrealBuildTool: Fix breakage due to changed function signature.
...
#jira none
#trivial
#rnx
#preflight skip
#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 19129936 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19148973 by jonathan adamczewski in ue5-main branch]
2022-02-25 11:23:36 -05:00
jonathan adamczewski
eb1b7b167d
UnrealBuildTool: When using bBuildAllModules, ensure dependencies are correctly added for plugins
...
#preflight 6216e13222019f882b29baf8
#jira UE-143751
#rnx
#rb ben.marsh
#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 19128726 in //UE5/Release-5.0/... via CL 19129387
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19147997 by jonathan adamczewski in ue5-main branch]
2022-02-25 10:47:26 -05:00