Commit Graph

138 Commits

Author SHA1 Message Date
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Joe Kirchoff
c512a89ace Rename UnrealBuildTool.EngineSourceDirectory -> Unreal.EngineSourceDirectory
#rnx
#rb trivial
#preflight 628e9fdaf622d972b59ebe85

[CL 20372061 by Joe Kirchoff in ue5-main branch]
2022-05-25 17:54:39 -04:00
nuno leiria
6e8dcfdc2f Change direct reference to Desktop platforms to allow dynamic linking on consoles
#rb jeff.newquist, jonathan.adamczewski
#preflight 62669bc27e06ec7505a51159

[CL 19936018 by nuno leiria in ue5-main branch]
2022-04-27 03:50:57 -04:00
Tim Smith
e2437f6d7e Fixed compile error when using installed builds. Generated include files were missing.
#rb joe.kirchoff
#jira UE-147557
#preflight 62618bd2762e01e6de3f37a0

[CL 19852166 by Tim Smith in ue5-main branch]
2022-04-21 13:32:38 -04:00
chris constantinescu
28111d40fc Redundancy cleanup in UBT Low Level Tests:
- test-specific targets and modules are constructed by RulesAssembly which removes a lot of spaghetti code
- no more excluding the Tests folder by default which is guaranteed to mislead users #fyi Jon.Nabozny
- test compilation in Tests is controlled through WITH_LOW_LEVEL_TESTS
- preparation code for switching tests between Catch2 / TestAutomation Fmwk

Nightly LLT PF 6260431391376845adeb4c40

#rnx
#preflight 62602d50dd47b4ad2173c30b

[CL 19834665 by chris constantinescu in ue5-main branch]
2022-04-20 14:24:59 -04:00
jonathan adamczewski
0a6164bbd3 nullability annotations, rethrow fixes, net6.0 warning suppression
#jira none
#trivial
#rnx
#preflight 62425155c61d8a458f230657

[CL 19536049 by jonathan adamczewski in ue5-main branch]
2022-03-28 20:50:06 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
David Harvey
0e7d1bfac7 Windows-based platform extensions use the same icon resource as normal Win64.
#jira UE-131865
#preflight 620d28d5b71c717652f297ff
#rb Eric.McDaniel

[CL 19016923 by David Harvey in ue5-main branch]
2022-02-16 12:29:46 -05:00
chris constantinescu
9212fef5a7 LLT 2.0 on preflights
- bIncludeAllTests flag on target will compile with all tests: used on LowLevelTests target to run on preflights
- Preflights now running low level tests by default, only those from LowLevelTests and its dependencies stemming from Core and Projects
#preflight 61f930bb8b4112f7cc95e807
#rb Mark.Lintott

[CL 18807604 by chris constantinescu in ue5-main branch]
2022-02-01 09:04:25 -05:00
chris constantinescu
55e80d2462 Test Mode: boolean flag on ModuleRules class that allows including Tests folder into non-test builds.
#rnx
#preflight 61eb1ea5731e3b40889eaece

[CL 18697083 by chris constantinescu in ue5-main branch]
2022-01-21 16:53:29 -05:00
Brandon Schaefer
da6e2eb1e2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier

[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
jonathan adamczewski
4ece24e65a AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

[CL 16648181 by jonathan adamczewski in ue5-main branch]
2021-06-11 18:20:44 -04:00
jonathan adamczewski
94b14ee042 UnrealBuildTool: move some path constants into BuildUtilities
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.

The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.

Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.

#jira none

[CL 16607440 by jonathan adamczewski in ue5-main branch]
2021-06-09 12:54:42 -04:00
jonathan adamczewski
44a6d5481e Move FileItem and DirectoryItem into BuildUtilities
#jira none

[CL 16596289 by jonathan adamczewski in ue5-main branch]
2021-06-08 19:05:33 -04:00
Ben Marsh
bc47b15e06 Merge utility library changes from GitSync.
[CL 16135807 by Ben Marsh in ue5-main branch]
2021-04-27 22:41:48 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
68f5abeb09 UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx

[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
david harvey
c319559887 stage xaudio PDBs if they exist
#jira MTHRL-52
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 12916367 in //UE4/Release-4.25Plus/... via CL 12916376
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12916387 by david harvey in Main branch]
2020-04-20 05:13:58 -04:00
James Hopkin
1edd7720d5 UBT: allow multiple -SingleFile arguments. Now stores SpecifcFilesToCompile list rather than single file reference.
#rb Ben.Marsh

#ROBOMERGE-OWNER: james.hopkin
#ROBOMERGE-AUTHOR: james.hopkin
#ROBOMERGE-SOURCE: CL 12779149 via CL 12779152 via CL 12779160
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12782243 by James Hopkin in Main branch]
2020-04-14 13:31:51 -04:00
Ben Marsh
d6d7c939e5 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 12726184 by Ben Marsh in Main branch]
2020-04-10 11:30:32 -04:00
ben marsh
af853a10cf Fix PVS Studio not working in installed engine builds.
#rb none
#jira UE-90605

#ROBOMERGE-SOURCE: CL 12500430 in //UE4/Release-4.25/... via CL 12500432 via CL 12500442
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12500447 by ben marsh in Main branch]
2020-03-31 15:55:02 -04:00
jeff newquist
5870731157 Fixed AdditionalRestrictedFolders not resulting in an array.
#rb david.harvey
#jira UE-85318
#rnx

#ROBOMERGE-SOURCE: CL 12498390 in //UE4/Release-4.25/... via CL 12498411 via CL 12498434
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12498451 by jeff newquist in Main branch]
2020-03-31 13:17:50 -04:00