Commit Graph

4436 Commits

Author SHA1 Message Date
Benn Gallagher
8757cb3641 Physics interface cleanup.
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros

#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e

[CL 20450744 by Benn Gallagher in ue5-main branch]
2022-06-01 06:59:18 -04:00
Ben Marsh
5c42261331 UBT: Better matching of multi-line Clang errors. Diagnostics which have multiple "note" clauses will now be parsed correctly, and lines do not have to be indented to parse correctly.
#preflight 629681d90c151996e13092fc

[CL 20444501 by Ben Marsh in ue5-main branch]
2022-05-31 19:39:16 -04:00
Joe Kirchoff
ef5b9510fe UnrealBuildTool: Allow NETFXSDK 4.6.2 from AutoSDK
#rb trivial
#rnx
#preflight 62968c995238916c514c0e9b

[CL 20444466 by Joe Kirchoff in ue5-main branch]
2022-05-31 19:30:02 -04:00
Ben Marsh
8fcab578e5 UBT: Prevent matching empty lines in compile errors.
#preflight none

[CL 20443289 by Ben Marsh in ue5-main branch]
2022-05-31 18:08:55 -04:00
Ben Marsh
22feecaa2c UBT: Fix missing event markup when executing directly inside UBT. Event parsers are only currently run when using old logging methods.
#preflight none

[CL 20440822 by Ben Marsh in ue5-main branch]
2022-05-31 15:44:53 -04:00
Ben Marsh
5636dacf26 UBT: Additional logging for the event matchers added in UBT.
#preflight none

[CL 20440710 by Ben Marsh in ue5-main branch]
2022-05-31 15:32:26 -04:00
Matt Peters
397296a509 UnrealBuildTool PreprocessorExpression: Merge identical handling of keywords into a single block to reduce duplication.
#rb Joe.Kirchoff
#rnx
#preflight 62965b5c0126cadbd3ce5b8a

[CL 20439981 by Matt Peters in ue5-main branch]
2022-05-31 14:32:23 -04:00
Ben Marsh
878f74458e Horde: Use long-lived regex instances for matching patterns.
#preflight 62963a2b95336ad2bfbfe846

[CL 20438090 by Ben Marsh in ue5-main branch]
2022-05-31 12:02:25 -04:00
Josh Adams
b2a8d5e3bb - FIxed TargetArchitecture string parsing
#preflight 6294c26a380652524ed75c31

[CL 20430466 by Josh Adams in ue5-main branch]
2022-05-30 09:17:09 -04:00
Josh Adams
d2ca7efb2f - Allow editor to build for M1, but not enabled by default. See:
BaseGame.ini:
  [/Script/MacTargetPlatform.MacTargetSettings]
  TargetArchitecture=Universal
  EditorTargetArchitecture=Universal

#rb will.damon
#jira UE-145032,UE-153529
#preflight 62914a156d1aaeda580cbc6b

[CL 20400585 by Josh Adams in ue5-main branch]
2022-05-27 18:34:49 -04:00
Joe Kirchoff
7112ec8a91 UnrealBuildTool: Ignore build outputs in manifest when doing a single file compile
#rnx
#rb trivial
#preflight 62914bd2064d4b79f85d729a

[CL 20400492 by Joe Kirchoff in ue5-main branch]
2022-05-27 18:26:12 -04:00
marc audy
014736a60e Undo default enabling of flag unintentionally introduced in CL# 20395952
#rnx

#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 20396957 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398886 by marc audy in ue5-main branch]
2022-05-27 16:53:32 -04:00
luke tannenbaum
9aea9d7913 Manual resolve of merge from cine-staging at 20378345
#ROBOMERGE-AUTHOR: luke.tannenbaum
#ROBOMERGE-SOURCE: CL 20395891 via CL 20395923 via CL 20395952 via CL 20395970
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398773 by luke tannenbaum in ue5-main branch]
2022-05-27 16:51:48 -04:00
michael karambelas
2a286fdc78 Created a UBT commandline argument to suppress the SDK warnings when running UBT from a Warning level to Log. The suppression occurs during when UEBuildPlatformSDK.cs is printing SDK info to console/log.
There are steps in Horde where we generate project files for Verse, and are seeing the warning for all the Apple platforms. This gives us a way to suppress those.

#rb Marcus.Wassmer, Markus.Breyer
[FYI] Josh.Adams, Jeff.Newquist
#preflight 628febe374630984fd50da88

#ROBOMERGE-OWNER: michael.karambelas
#ROBOMERGE-AUTHOR: michael.karambelas
#ROBOMERGE-SOURCE: CL 20393319 via CL 20393344 via CL 20394062 via CL 20394067
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20398621 by michael karambelas in ue5-main branch]
2022-05-27 16:48:03 -04:00
Tim Smith
ba7e42070a Ignore compile actions that aren't using the c++ compiler when doing live coding. Resolves issues where changes that would contribute to the resource file (i.e. copyright notice) would cause live coding to fail.
#rb self
#jira UE-145201
#preflight 6290e7d56c4b4192f29fc023

[CL 20394069 by Tim Smith in ue5-main branch]
2022-05-27 11:51:13 -04:00
will damon
3eb102014c Remove ShaderCompileWorker from the allowed list for Apple Silicon.
- Regressions in ASTC texture compression caused us to have to roll-back ISPC and ISPCTexComp binary rebuilds. Consequently, we have to disallow SCW until we can either remove the dependency or fix-up the regression and check in updated ISPCTexComp binaires.

#rb josh.adams
#jira none
#rnx
#preflight n/a

[CL 20393461 by will damon in ue5-main branch]
2022-05-27 10:51:28 -04:00
David Harvey
78f7b7e0fd deprecate UnrealPlatformGroup.HoloLens
#jira UE-149794
#rnx
#preflight 6290ba31d24a7fc585eed7ca
#rb pending

[CL 20392934 by David Harvey in ue5-main branch]
2022-05-27 10:10:16 -04:00
Ben Marsh
07cf654886 UBT: Allow latest version of the VS2019 compiler in AutoSDK.
#preflight none
#preflight 6290cb26b974ae8eb03f4a4c

[CL 20392316 by Ben Marsh in ue5-main branch]
2022-05-27 09:25:31 -04:00
Ben Marsh
ce74cf14b1 UBT: Prefer AutoSDK toolchains over manually installed toolchains, within the preferred version range. Sometimes hotfixes to a particular compiler can change behavior, and we want build machines to behave deterministically.
#preflight 6290bf93d24a7fc585effdc7

[CL 20391917 by Ben Marsh in ue5-main branch]
2022-05-27 08:25:03 -04:00
markus breyer
45f42535a5 Added new properties to Build.cs and uplugin files to support Verse public API
- new property bVersePublicApi in Build.cs files that is set to expose the associated Verse code to public users
- new property "VersePublicApi" in uplugin files that is set to expose the associated Verse code to public users

#rb andrew.scheidecker, conan.reis
#rnx
#preflight 628c579c3b67edca7a615f57
#preflight 628fe09bf622d972b5f58a6e

#ROBOMERGE-OWNER: markus.breyer
#ROBOMERGE-AUTHOR: markus.breyer
#ROBOMERGE-SOURCE: CL 20386247 via CL 20386248 via CL 20386313 via CL 20386316
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20387729 by markus breyer in ue5-main branch]
2022-05-26 19:24:39 -04:00
Brandon Schaefer
bb7d99dfe0 Enable RayTracing by default for Vualkn RHI
*Only inline ray tracing use cases are currently supported, as in Vulkan RHI on Windows

Fix Linux not loading raytracing extensions if they were enabled

#jira none
#rb yuriy.odonnell
#preflight 628fd3f98c077c0d662371e2

[CL 20384119 by Brandon Schaefer in ue5-main branch]
2022-05-26 15:49:28 -04:00
David Harvey
684d168454 Remove HoloLens platform references from UnrealBuildTool.
#jira UE-149794
#rnx
#rb Jeff.Fisher
#preflight 628f4064f622d972b5ca0202

[CL 20377314 by David Harvey in ue5-main branch]
2022-05-26 05:57:47 -04:00
Guillaume Abadie
8f5ff8c1ed Fixes Unhandled exception: System.MissingMethodException: Constructor on type 'UnrealBuildTool.AndroidProjectGenerator' not found when generating project files
Regression seams to be caused by 20373777

#rb none
#fyi Ben.Marsh
#preflight none

[CL 20376229 by Guillaume Abadie in ue5-main branch]
2022-05-26 01:10:57 -04:00
Ben Marsh
cf7582e557 UAT: Fix exception when creating dummy targets in UAT.
#preflight none

[CL 20374333 by Ben Marsh in ue5-main branch]
2022-05-25 20:48:43 -04:00
Ben Marsh
e3aa053269 UBT: Fix exception getting resource compiler path.
#preflight none

[CL 20373999 by Ben Marsh in ue5-main branch]
2022-05-25 20:15:36 -04:00