Commit Graph

7 Commits

Author SHA1 Message Date
Ben Marsh
6b226011d7 Change EpicGames.Serialization library to match standard coding style.
#preflight none

[CL 19501703 by Ben Marsh in ue5-main branch]
2022-03-24 15:56:16 -04:00
Joakim Lindqvist
0cf8a00ca9 Compact Binary Serialization C# - Added support for serializing uint and ulong
#preflight none

[CL 19171576 by Joakim Lindqvist in ue5-main branch]
2022-02-28 05:12:00 -05:00
Joakim Lindqvist
b37024fe9b C# Compact Binary Serialization - Added more tests from Horde Storage (Jupiter Tests) and fixed issues exposed by them.
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[CL 19111703 by Joakim Lindqvist in ue5-main branch]
2022-02-24 05:44:12 -05:00
Ben Marsh
184f8d56fb Change IoHash to be a pure struct rather than wrapping a ReadOnlyMemory<byte> buffer.
#preflight 620a675317632e9484560674

[CL 18978869 by Ben Marsh in ue5-main branch]
2022-02-14 09:35:17 -05:00
Ben Marsh
edb86dcf5b Horde: Fix build error.
#preflight none

[CL 18630244 by Ben Marsh in ue5-main branch]
2022-01-16 18:52:58 -05:00
Ben Marsh
9e6e68ba17 CS: Add overloads for commonly serialized compact binary types.
#preflight 61e4a67d7b0f77175a5d6621

[CL 18630220 by Ben Marsh in ue5-main branch]
2022-01-16 18:26:30 -05:00
Ben Marsh
5e131f7ddc CS: Rename compact binary files to match the classes they contain.
#preflight none

[CL 18628533 by Ben Marsh in ue5-main branch]
2022-01-15 13:33:44 -05:00