Ben Marsh
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6b226011d7
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Change EpicGames.Serialization library to match standard coding style.
#preflight none
[CL 19501703 by Ben Marsh in ue5-main branch]
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2022-03-24 15:56:16 -04:00 |
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Joakim Lindqvist
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0cf8a00ca9
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Compact Binary Serialization C# - Added support for serializing uint and ulong
#preflight none
[CL 19171576 by Joakim Lindqvist in ue5-main branch]
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2022-02-28 05:12:00 -05:00 |
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Joakim Lindqvist
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b37024fe9b
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C# Compact Binary Serialization - Added more tests from Horde Storage (Jupiter Tests) and fixed issues exposed by them.
#preflight none
[CL 19111703 by Joakim Lindqvist in ue5-main branch]
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2022-02-24 05:44:12 -05:00 |
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Ben Marsh
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184f8d56fb
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Change IoHash to be a pure struct rather than wrapping a ReadOnlyMemory<byte> buffer.
#preflight 620a675317632e9484560674
[CL 18978869 by Ben Marsh in ue5-main branch]
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2022-02-14 09:35:17 -05:00 |
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Ben Marsh
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edb86dcf5b
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Horde: Fix build error.
#preflight none
[CL 18630244 by Ben Marsh in ue5-main branch]
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2022-01-16 18:52:58 -05:00 |
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Ben Marsh
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9e6e68ba17
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CS: Add overloads for commonly serialized compact binary types.
#preflight 61e4a67d7b0f77175a5d6621
[CL 18630220 by Ben Marsh in ue5-main branch]
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2022-01-16 18:26:30 -05:00 |
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Ben Marsh
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5e131f7ddc
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CS: Rename compact binary files to match the classes they contain.
#preflight none
[CL 18628533 by Ben Marsh in ue5-main branch]
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2022-01-15 13:33:44 -05:00 |
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