Ben Marsh
5636dacf26
UBT: Additional logging for the event matchers added in UBT.
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#preflight none
[CL 20440710 by Ben Marsh in ue5-main branch]
2022-05-31 15:32:26 -04:00
Ben Marsh
4cdd339b3e
UAT: Support multi-line log messages correctly in log parser, and guard against exceptions when parsing JSON log events.
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#preflight 628b915d693c5e1de27b7a46
[CL 20326722 by Ben Marsh in ue5-main branch]
2022-05-23 09:58:48 -04:00
Ben Marsh
6b2db33d72
Horde: Add a log event parser into the standard EpicGames.Core.Log class.
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#preflight 6283d02d114e08fa2f236b36
[CL 20245803 by Ben Marsh in ue5-main branch]
2022-05-17 12:57:51 -04:00
Ben Marsh
cda1b66bba
Reformat EpicGames.Core according to standard coding conventions.
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#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
2022-03-24 16:35:00 -04:00
Ben Marsh
35a6212c01
Horde: Strip VT100 escape codes from log output.
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#preflight none
[CL 18476242 by Ben Marsh in ue5-main branch]
2021-12-16 11:24:47 -05:00
Ben Marsh
4febbb2dac
Horde: Move structured logging into shared library, and add support for passing through preformatted log output.
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This will allow UAT to output structured log events directly without having to rely on a secondary post-processing step in the Horde agent, and also allows post-processing output from tools with additional context closer to the source.
[CL 18088636 by Ben Marsh in ue5-main branch]
2021-11-08 12:18:49 -05:00