Josh Adams
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83fb2b68f8
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- Fix P4VUtils to compile with latest EpicGames.Core
#rb paul.chipchase
#jira none
#preflight skip
[CL 19739667 by Josh Adams in ue5-main branch]
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2022-04-13 10:27:29 -04:00 |
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Ben Marsh
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cda1b66bba
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Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
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2022-03-24 16:35:00 -04:00 |
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Ben Marsh
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8a67c4acaf
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Horde: Move generic functionality for hosting different commands within an application into EpicGames.Core. Simplifies command line parsing, error handling, help output, etc...
#preflight 620c005c615db7478d393b1e
[CL 19001122 by Ben Marsh in ue5-main branch]
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2022-02-15 14:41:10 -05:00 |
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Ben Marsh
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9d15d0651c
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[CS] Add utility methods for writing word-wrapped text to the console.
#preflight none
[CL 18503877 by Ben Marsh in ue5-main branch]
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2022-01-03 17:00:37 -05:00 |
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Ben Marsh
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bc47b15e06
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Merge utility library changes from GitSync.
[CL 16135807 by Ben Marsh in ue5-main branch]
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2021-04-27 22:41:48 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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