Commit Graph

6 Commits

Author SHA1 Message Date
Josh Adams
83fb2b68f8 - Fix P4VUtils to compile with latest EpicGames.Core
#rb paul.chipchase
#jira none
#preflight skip

[CL 19739667 by Josh Adams in ue5-main branch]
2022-04-13 10:27:29 -04:00
Ben Marsh
cda1b66bba Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e

[CL 19502309 by Ben Marsh in ue5-main branch]
2022-03-24 16:35:00 -04:00
Ben Marsh
8a67c4acaf Horde: Move generic functionality for hosting different commands within an application into EpicGames.Core. Simplifies command line parsing, error handling, help output, etc...
#preflight 620c005c615db7478d393b1e

[CL 19001122 by Ben Marsh in ue5-main branch]
2022-02-15 14:41:10 -05:00
Ben Marsh
9d15d0651c [CS] Add utility methods for writing word-wrapped text to the console.
#preflight none

[CL 18503877 by Ben Marsh in ue5-main branch]
2022-01-03 17:00:37 -05:00
Ben Marsh
bc47b15e06 Merge utility library changes from GitSync.
[CL 16135807 by Ben Marsh in ue5-main branch]
2021-04-27 22:41:48 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00