Ben Marsh
|
cbb950c578
|
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
|
2022-05-25 19:55:37 -04:00 |
|
Ben Marsh
|
cda1b66bba
|
Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
|
2022-03-24 16:35:00 -04:00 |
|
Ben Marsh
|
bc47b15e06
|
Merge utility library changes from GitSync.
[CL 16135807 by Ben Marsh in ue5-main branch]
|
2021-04-27 22:41:48 -04:00 |
|
Ben Marsh
|
3275355fdf
|
Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
#rb none
#rnx
[CL 14967557 by Ben Marsh in ue5-main branch]
|
2020-12-28 14:34:13 -04:00 |
|
Ben Marsh
|
6f927647b1
|
Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
|
2020-12-21 23:07:37 -04:00 |
|