Ben Marsh
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cda1b66bba
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Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
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2022-03-24 16:35:00 -04:00 |
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Joe Kirchoff
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2bc7227518
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UnrealBuildTool: Clean up some intellisense suggestions, format documents, remove and sort usings, etc.
#rb trivial
#rnx
[CL 17059447 by Joe Kirchoff in ue5-main branch]
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2021-08-04 16:49:28 -04:00 |
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Ben Marsh
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86182f0999
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Missing copyright notice.
[CL 16506943 by Ben Marsh in ue5-main branch]
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2021-05-30 16:56:56 -04:00 |
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Ben Marsh
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30426291a0
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Add a Boxed<T> class to allow wrapping a generic type in a class, so it can be passed into an async method as a mutable value.
[CL 16506942 by Ben Marsh in ue5-main branch]
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2021-05-30 16:56:32 -04:00 |
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Ben Marsh
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cb1282210d
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Add a Boxed<T> utility class to explicitly box a struct type, allowing a mutable reference to it to be passed to async methods.
[CL 16506938 by Ben Marsh in ue5-main branch]
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2021-05-30 16:48:43 -04:00 |
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