Ben Marsh
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cda1b66bba
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Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
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2022-03-24 16:35:00 -04:00 |
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Marc Audy
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0c3be2b6ad
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Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
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2021-11-18 14:37:34 -05:00 |
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joe kirchoff
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de1e588e8b
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UnrealBuildTool: Clean up some intellisense suggestions, format documents, remove and sort usings, etc.
#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 17059447 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17059463 by joe kirchoff in ue5-release-engine-test branch]
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2021-08-04 16:50:01 -04:00 |
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Ben Marsh
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3275355fdf
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Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
#rb none
#rnx
[CL 14967557 by Ben Marsh in ue5-main branch]
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2020-12-28 14:34:13 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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