Tim Smith
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04c076e820
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Assortment of very quick UBT optimizations. 15% redunction in UBT null build for UE
#rb
#rnx
#preflight 6269818e8c2782e4f23e5285
[CL 19943474 by Tim Smith in ue5-main branch]
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2022-04-27 14:16:14 -04:00 |
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Ben Marsh
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cda1b66bba
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Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
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2022-03-24 16:35:00 -04:00 |
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Marc Audy
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0c3be2b6ad
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Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
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2021-11-18 14:37:34 -05:00 |
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jonathan adamczewski
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f54c5b083c
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BinaryArchive: Add support for reading and writing doubles
#jira none
#trivial
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 17544443 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17544451 by jonathan adamczewski in ue5-release-engine-test branch]
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2021-09-16 17:15:33 -04:00 |
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joe kirchoff
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de1e588e8b
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UnrealBuildTool: Clean up some intellisense suggestions, format documents, remove and sort usings, etc.
#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 17059447 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17059463 by joe kirchoff in ue5-release-engine-test branch]
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2021-08-04 16:50:01 -04:00 |
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Ben Marsh
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bc47b15e06
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Merge utility library changes from GitSync.
[CL 16135807 by Ben Marsh in ue5-main branch]
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2021-04-27 22:41:48 -04:00 |
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Ben Marsh
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3275355fdf
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Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
#rb none
#rnx
[CL 14967557 by Ben Marsh in ue5-main branch]
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2020-12-28 14:34:13 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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