Commit Graph

196 Commits

Author SHA1 Message Date
Ben Marsh
7fb93113e3 Horde: Treat pre-formatted multi-line errors as a single issue, rather than parsing into multiple issues.
#preflight none

[CL 20445436 by Ben Marsh in ue5-main branch]
2022-05-31 21:36:25 -04:00
Ben Marsh
f495c3e4c9 Horde: Add a systemic error code for missing XGEControlWorker, and generalize issue handler to match any event id within the range 700-799.
#preflight none

[CL 20443692 by Ben Marsh in ue5-main branch]
2022-05-31 18:32:57 -04:00
Ben Marsh
072a19af3a Horde: Add issue matcher for unacceptable words.
#preflight 629669c488749bbb839fa908

[CL 20443117 by Ben Marsh in ue5-main branch]
2022-05-31 17:51:54 -04:00
Ben Marsh
5636dacf26 UBT: Additional logging for the event matchers added in UBT.
#preflight none

[CL 20440710 by Ben Marsh in ue5-main branch]
2022-05-31 15:32:26 -04:00
Ben Marsh
96188db932 Output a JSON log file automatically as part of the core logger.
#preflight 62965e5c452ffe576a822b95

[CL 20440060 by Ben Marsh in ue5-main branch]
2022-05-31 14:41:00 -04:00
Ben Marsh
59a6168284 Horde: Add a matcher for inconsistent Perforce case events.
#preflight none

[CL 20439896 by Ben Marsh in ue5-main branch]
2022-05-31 14:25:56 -04:00
Ben Marsh
878f74458e Horde: Use long-lived regex instances for matching patterns.
#preflight 62963a2b95336ad2bfbfe846

[CL 20438090 by Ben Marsh in ue5-main branch]
2022-05-31 12:02:25 -04:00
Ben Marsh
ab142f400f Horde: Use a parsable format for localization errors, allowing us to link files for build health issues.
#fyi leon.huang
#preflight 62912405f6625a3541a0b1ea

[CL 20400528 by Ben Marsh in ue5-main branch]
2022-05-27 18:27:52 -04:00
Ryan Durand
8f713106cc Add failure to check in a RoboMerge gate file due to gate being locked to systemic errors.
#rnx
#jira UE-127714
#rb ben.marsh
#preflight

[CL 20380405 by Ryan Durand in ue5-main branch]
2022-05-26 12:09:20 -04:00
Ben Marsh
16c6713c56 Horde: Annotate multi-line messages correctly.
#preflight none

[CL 20379410 by Ben Marsh in ue5-main branch]
2022-05-26 10:54:37 -04:00
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Joe Kirchoff
5f53de322a UnrealBuildTool: Ensure that working directory is updated when the new directory only differs by text case
#rnx
#rb trivial
#jira UE-153874
#preflight 628d6c3d6c4351e37298fb3a

[CL 20358436 by Joe Kirchoff in ue5-main branch]
2022-05-24 19:54:50 -04:00
Ben Marsh
25d61fb2e0 Horde: Rename environment variable used for structured logging.
#preflight none

[CL 20353448 by Ben Marsh in ue5-main branch]
2022-05-24 15:13:25 -04:00
Tim Smith
c118bb5ea1 Added CanEditChange structure flag to the C# UnrealEngineTypes.cs
#rb self
#rnx
#preflight 628cbecc5665463c21001231

[CL 20346257 by Tim Smith in ue5-main branch]
2022-05-24 07:24:55 -04:00
Ben Marsh
c45a4fa57f EpicGames.Core: Support parsing floating point numbers into LogEvent structures.
#preflight none

[CL 20327136 by Ben Marsh in ue5-main branch]
2022-05-23 10:13:02 -04:00
Ben Marsh
4cdd339b3e UAT: Support multi-line log messages correctly in log parser, and guard against exceptions when parsing JSON log events.
#preflight 628b915d693c5e1de27b7a46

[CL 20326722 by Ben Marsh in ue5-main branch]
2022-05-23 09:58:48 -04:00
Ben Marsh
ec9357a257 Horde: Guard against exception when log value is null.
#preflight none

[CL 20299686 by Ben Marsh in ue5-main branch]
2022-05-20 14:31:15 -04:00
Ben Marsh
53666aa143 Horde: Allow log value formatters to write JSON output directly to the output stream, and add support for annotating FileReference objects.
#preflight 62867f7415019f64774c2d9d

[CL 20284475 by Ben Marsh in ue5-main branch]
2022-05-19 14:34:21 -04:00
Ben Marsh
6f0dd55f41 Horde: Run event matchers inside UAT and UBT, rather than relying on Horde to do so. This is a step towards having having structured log events emitted at source, where we can make smarter decisions as to the meaning of tool output, and add additional context when parsing it.
#preflight 628550d8660b4a15be5a9859

[CL 20278597 by Ben Marsh in ue5-main branch]
2022-05-19 08:16:07 -04:00
Ben Marsh
21d420c5ad Horde: Add an agent command which builds UAT runs a BuildGraph script, parsing all the log output through the regular agent path.
#preflight none

[CL 20264248 by Ben Marsh in ue5-main branch]
2022-05-18 13:35:33 -04:00
Ben Marsh
49cf6fdb49 EpicGames.Core: Fix CommandLineArguments.MarkAsUnused() not correctly setting the flag value.
#preflight none

[CL 20263947 by Ben Marsh in ue5-main branch]
2022-05-18 13:24:41 -04:00
Ben Marsh
56d05026aa Horde: Fix race condition parsing output from child processes, caused by Json log events referencing memory directly in the output buffer.
#preflight none

[CL 20263941 by Ben Marsh in ue5-main branch]
2022-05-18 13:24:28 -04:00
Ben Marsh
5ca9fb8e90 EpicGames.Core: Speculative fix for exceptions when writing log output from background threads.
#preflight none

[CL 20248721 by Ben Marsh in ue5-main branch]
2022-05-17 15:03:25 -04:00
Ben Marsh
6b2db33d72 Horde: Add a log event parser into the standard EpicGames.Core.Log class.
#preflight 6283d02d114e08fa2f236b36

[CL 20245803 by Ben Marsh in ue5-main branch]
2022-05-17 12:57:51 -04:00
Ben Marsh
6e67c868ed Horde: Remove Perforce information from Log parser context and event matchers, and add it in a post-process from the agent instead. This allows having to propagate context into UBT/UAT when adding structured logging context there.
#preflight 6282adb26d51c29ec41faaf6

[CL 20230659 by Ben Marsh in ue5-main branch]
2022-05-16 16:15:28 -04:00