Commit Graph

15 Commits

Author SHA1 Message Date
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Tim Smith
04c076e820 Assortment of very quick UBT optimizations. 15% redunction in UBT null build for UE
#rb
#rnx
#preflight 6269818e8c2782e4f23e5285

[CL 19943474 by Tim Smith in ue5-main branch]
2022-04-27 14:16:14 -04:00
Tim Smith
36421e5c91 Minor refactor to UBT plugins.
Added support for props file for UBT plugins.  Needed for packaging of plugins having a ubt plugin

#rnx
#rb trivial
#preflight 62694f6a7f6900cdefa9431c

[CL 19939499 by Tim Smith in ue5-main branch]
2022-04-27 10:30:21 -04:00
Tim Smith
ee9ae5c66a Adding UBT plugin support currently only used by UHT
#rb jonathan.adamczewski ben.marsh
#preflight 625ff59ace2ef75d47707e74

[CL 19828042 by Tim Smith in ue5-main branch]
2022-04-20 08:27:26 -04:00
Tim Smith
9753bb366a Adjustments to the script module compiler code in preperation for use by UBT.
#rn trivial
#rnx
#preflight 625db2a9804460ab0fd83165

[CL 19792014 by Tim Smith in ue5-main branch]
2022-04-18 15:18:21 -04:00
Tim Smith
dfb68b18b4 Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
#rnx
#rb jonathan.adamczewski
#preflight 625d7777d4124345879a84a7
#preflight 625d89af6813aa38e3cff392

[CL 19786950 by Tim Smith in ue5-main branch]
2022-04-18 12:17:12 -04:00
Tim Smith
129d33624a Updated EpicGames.Build to be a net6 project.
#rb jonathan.adamczewsky
#preflight 6258081cd606fd159ec036f8

[CL 19753396 by Tim Smith in ue5-main branch]
2022-04-14 07:44:59 -04:00
Tim Smith
84328d4425 Undo changes to EpicGame.Build for net6. Reference directory is causing issues.
#rnx
#rb self
#preflight 62571387153630bb90e0aad9

[CL 19743385 by Tim Smith in ue5-main branch]
2022-04-13 14:38:27 -04:00
Tim Smith
9323cfd427 Updated EpicGames.Build to be a net6 project.
#rb jonathan.adamczewsky
#preflight 6256fa78f7476d662c7a9ff3

[CL 19741580 by Tim Smith in ue5-main branch]
2022-04-13 12:50:05 -04:00
Tim Smith
76b3f0f74a Undo //UE5/Main/Engine/Source/Programs/... changelist 19477828
#preflight skip
#rnx

[CL 19477910 by Tim Smith in ue5-main branch]
2022-03-23 08:30:01 -04:00
Tim Smith
40be3125a0 Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
#rnx
#rb jonathan.adamczewski
#preflight 623b0e64c73745c600b8e626

[CL 19477828 by Tim Smith in ue5-main branch]
2022-03-23 08:17:23 -04:00
Tim Smith
603b903987 Prepare UBT and automation code type scanning for the moving of the MSBuild code. This requires a change in how we handle the load failure of Microsoft.build.framework.
#rb leigh.swift
#rnx
#preflight 62337c800820efd0945e40d0

[CL 19424430 by Tim Smith in ue5-main branch]
2022-03-17 14:44:47 -04:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
jonathan adamczewski
2b7b866f45 Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs

#jira none
#rb tim.smith

#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 11:09:18 -04:00